@@ -69,6 +69,9 @@ struct CompanyProperties {
int16 bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
Money bankrupt_value;
uint32 terraform_limit; ///< Amount of tileheights we can (still) terraform (times 65536).
uint32 clear_limit; ///< Amount of tiles we can (still) clear (times 65536).
/**
* If \c true, the company is (also) controlled by the computer (a NoAI program).
* @note It is possible that the user is also participating in such a company.
@@ -58,6 +58,9 @@ Company::Company(uint16 name_1, bool is_
this->name_1 = name_1;
this->location_of_HQ = INVALID_TILE;
this->is_ai = is_ai;
this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
}
@@ -252,6 +255,16 @@ void SubtractMoneyFromCompanyFract(Compa
if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
/** Update the landscaping limits per company. */
void UpdateLandscapingLimits()
{
Company *c;
FOR_ALL_COMPANIES(c) {
c->terraform_limit = min(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16);
c->clear_limit = min(c->clear_limit + _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst << 16);
* Set the right DParams to get the name of an owner.
* @param owner the owner to get the name of.
@@ -23,6 +23,7 @@ void SetLocalCompany(CompanyID new_compa
void ShowBuyCompanyDialog(CompanyID company);
void CompanyAdminUpdate(const Company *company);
void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits();
extern CompanyByte _local_company;
extern CompanyByte _current_company;
@@ -32,6 +32,7 @@
#include "object_base.h"
#include "water_map.h"
#include "economy_func.h"
#include "company_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -616,6 +617,11 @@ CommandCost CmdLandscapeClear(TileIndex
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
Company *c = (flags & DC_AUTO) ? NULL : Company::GetIfValid(_current_company);
if (c != NULL && (int)GB(c->clear_limit, 16, 16) < 1) {
return_cmd_error(STR_ERROR_CLEARING_LIMIT_REACHED);
const ClearedObjectArea *coa = FindClearedObject(tile);
/* If this tile was the first tile which caused object destruction, always
@@ -633,7 +639,10 @@ CommandCost CmdLandscapeClear(TileIndex
cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
if (flags & DC_EXEC) {
if (c != NULL) c->clear_limit -= 1 << 16;
if (do_clear) DoClearSquare(tile);
return cost;
@@ -656,6 +665,9 @@ CommandCost CmdClearArea(TileIndex tile,
CommandCost last_error = CMD_ERROR;
bool had_success = false;
const Company *c = (flags & DC_AUTO) ? NULL : Company::GetIfValid(_current_company);
int limit = (c == NULL ? INT32_MAX : GB(c->clear_limit, 16, 16));
TileArea ta(tile, p1);
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(ta);
for (; *iter != INVALID_TILE; ++(*iter)) {
@@ -663,6 +675,9 @@ CommandCost CmdClearArea(TileIndex tile,
CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) {
last_error = ret;
/* We may not clear more tiles. */
if (c != NULL && GB(c->clear_limit, 16, 16) < 1) break;
continue;
@@ -684,6 +699,9 @@ CommandCost CmdClearArea(TileIndex tile,
ta.w == 1 && ta.h == 1 ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
);
} else {
/* When we're at the clearing limit we better bail (unneed) testing as well. */
if (ret.GetCost() != 0 && --limit <= 0) break;
cost.AddCost(ret);
@@ -3476,6 +3476,8 @@ STR_ERROR_SITE_UNSUITABLE
STR_ERROR_ALREADY_BUILT :{WHITE}... already built
STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING2}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... terraforming limit reached
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
@@ -1236,6 +1236,7 @@ void StateGameLoop()
/* dont execute the state loop during pause */
if (_pause_mode != PM_UNPAUSED) {
UpdateLandscapingLimits();
CallWindowTickEvent();
return;
@@ -1248,6 +1249,7 @@ void StateGameLoop()
CallVehicleTicks();
CallLandscapeTick();
ClearStorageChanges(true);
NewsLoop();
@@ -1273,6 +1275,7 @@ void StateGameLoop()
AI::GameLoop();
@@ -2405,6 +2405,13 @@ bool AfterLoadGame()
ClrBit(t->flags, 5);
SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
/* Introduced terraform/clear limits. */
c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
/* Road stops is 'only' updating some caches */
@@ -140,6 +140,9 @@ static const SaveLoad _company_desc[] =
SLE_CONDNULL(1, 107, 111), ///< is_noai
SLE_CONDNULL(1, 4, 99),
SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, 156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, 156, SL_MAX_VERSION),
SLE_END()
};
@@ -220,8 +220,9 @@
* 153 21263
* 154 21426
* 155 21453
* 156 !!TODO!!
*/
extern const uint16 SAVEGAME_VERSION = 155; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = 156; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading
@@ -214,6 +214,11 @@ struct ConstructionSettings {
bool freeform_edges; ///< allow terraforming the tiles at the map edges
uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game
uint8 command_pause_level; ///< level/amount of commands that can't be executed while paused
uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?
uint32 clear_per_64k_frames; ///< how many tiles may, over a long period, be cleared per 65536 frames?
uint16 clear_frame_burst; ///< how many tiles may, over a short period, be cleared?
/** Settings related to the AI. */
@@ -371,7 +371,11 @@ const SettingDesc _settings[] = {
SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, _roadsides, STR_NULL, CheckRoadSide, NULL),
SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_SETTING_BUILDONSLOPES, NULL),
SDT_CONDVAR(GameSettings, construction.command_pause_level, SLE_UINT8,154, SL_MAX_VERSION, 0,MS|NN, 1, 0, 3, 1, STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL, NULL),
SDT_CONDVAR(GameSettings, construction.terraform_per_64k_frames,SLE_UINT32,156,SL_MAX_VERSION, 0, 0, 64 << 16, 0, 1 << 30, 1, STR_NULL, NULL),
SDT_CONDVAR(GameSettings, construction.terraform_frame_burst, SLE_UINT16,156, SL_MAX_VERSION, 0, 0, 4096, 0, 1 << 30, 1, STR_NULL, NULL),
SDT_CONDVAR(GameSettings, construction.clear_per_64k_frames, SLE_UINT32,156, SL_MAX_VERSION, 0, 0, 64 << 16, 0, 1 << 30, 1, STR_NULL, NULL),
SDT_CONDVAR(GameSettings, construction.clear_frame_burst, SLE_UINT16,156, SL_MAX_VERSION, 0, 0, 4096, 0, 1 << 30, 1, STR_NULL, NULL),
SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_AUTOSLOPE, NULL),
SDT_BOOL(GameSettings, construction.extra_dynamite, 0, 0, true, STR_CONFIG_SETTING_EXTRADYNAMITE, NULL),
SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_SETTING_LONGBRIDGES, NULL),
@@ -18,6 +18,8 @@
#include "genworld.h"
#include "company_base.h"
@@ -346,6 +348,11 @@ CommandCost CmdTerraformLand(TileIndex t
Company *c = Company::GetIfValid(_current_company);
if (c != NULL && (int)GB(c->terraform_limit, 16, 16) < ts.modheight_count) {
return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
/* change the height */
@@ -368,6 +375,8 @@ CommandCost CmdTerraformLand(TileIndex t
MarkTileDirtyByTile(*ti);
if (c != NULL) c->terraform_limit -= ts.modheight_count << 16;
return total_cost;
@@ -411,6 +420,9 @@ CommandCost CmdLevelLand(TileIndex tile,
CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
const Company *c = Company::GetIfValid(_current_company);
int limit = (c == NULL ? INT32_MAX : GB(c->terraform_limit, 16, 16));
@@ -420,6 +432,9 @@ CommandCost CmdLevelLand(TileIndex tile,
CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
/* Did we reach the limit? */
if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
break;
@@ -431,12 +446,21 @@ CommandCost CmdLevelLand(TileIndex tile,
DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
/* When we're at the terraform limit we better bail (unneeded) testing as well.
* This will probably cause the terraforming cost to be underestimated, but only
* when it's near the terraforming limit. Even then, the estimation is
* completely off due to it basically counting terraforming double, so it being
* cut off earlier might even give a better estimate in some cases. */
if (--limit <= 0) break;
curh += (curh > h) ? -1 : 1;
had_success = true;
if (limit <= 0) break;
delete iter;
Status change: