Changeset - r4873:4be1bb4925eb
[Not reviewed]
master
0 5 0
Darkvater - 18 years ago 2006-10-17 17:59:41
darkvater@openttd.org
(svn r6803) -Codechange: Substitute magic numbers by an enum for the news windows
5 files changed with 64 insertions and 36 deletions:
0 comments (0 inline, 0 general)
economy.c
Show inline comments
 
@@ -382,14 +382,14 @@ static void PlayersCheckBankrupt(Player 
 

	
 
	switch (p->quarters_of_bankrupcy) {
 
		case 2:
 
			AddNewsItem( (StringID)(owner + 16),
 
			AddNewsItem( (StringID)(owner | NB_BTROUBLE),
 
				NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 
			break;
 
		case 3: {
 
			/* XXX - In multiplayer, should we ask other players if it wants to take
 
		          over when it is a human company? -- TrueLight */
 
			if (IsHumanPlayer(owner)) {
 
				AddNewsItem( (StringID)(owner + 16),
 
				AddNewsItem( (StringID)(owner | NB_BTROUBLE),
 
					NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 
				break;
 
			}
 
@@ -412,7 +412,7 @@ static void PlayersCheckBankrupt(Player 
 
//		Show bankrupt news
 
			SetDParam(0, p->name_1);
 
			SetDParam(1, p->name_2);
 
			AddNewsItem( (StringID)(owner + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 
			AddNewsItem( (StringID)(owner | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 

	
 
			// If the player is human, and it is no network play, leave the player playing
 
			if (IsHumanPlayer(owner) && !_networking) {
 
@@ -460,7 +460,7 @@ void DrawNewsBankrupcy(Window *w)
 

	
 
	DrawNewsBorder(w);
 

	
 
	p = GetPlayer(WP(w,news_d).ni->string_id & 15);
 
	p = GetPlayer(GB(WP(w,news_d).ni->string_id, 0, 4));
 
	DrawPlayerFace(p->face, p->player_color, 2, 23);
 
	GfxFillRect(3, 23, 3+91, 23+118, 0x323 | USE_COLORTABLE);
 

	
 
@@ -469,8 +469,8 @@ void DrawNewsBankrupcy(Window *w)
 

	
 
	DrawStringMultiCenter(49, 148, STR_7058_PRESIDENT, 94);
 

	
 
	switch (WP(w,news_d).ni->string_id >> 4) {
 
	case 1:
 
	switch (WP(w,news_d).ni->string_id & 0xF0) {
 
	case NB_BTROUBLE:
 
		DrawStringCentered(w->width>>1, 1, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE, 0);
 

	
 
		SetDParam(0, p->name_1);
 
@@ -483,7 +483,7 @@ void DrawNewsBankrupcy(Window *w)
 
			w->width - 101);
 
		break;
 

	
 
	case 2: {
 
	case NB_BMERGER: {
 
		int32 price;
 

	
 
		DrawStringCentered(w->width>>1, 1, STR_7059_TRANSPORT_COMPANY_MERGER, 0);
 
@@ -500,7 +500,7 @@ void DrawNewsBankrupcy(Window *w)
 
		break;
 
	}
 

	
 
	case 3:
 
	case NB_BBANKRUPT:
 
		DrawStringCentered(w->width>>1, 1, STR_705C_BANKRUPT, 0);
 
		COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
 
		DrawStringMultiCenter(
 
@@ -510,7 +510,7 @@ void DrawNewsBankrupcy(Window *w)
 
			w->width - 101);
 
		break;
 

	
 
	case 4:
 
	case NB_BNEWCOMPANY:
 
		DrawStringCentered(w->width>>1, 1, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED, 0);
 
		SetDParam(0, p->name_1);
 
		SetDParam(1, p->name_2);
 
@@ -529,16 +529,16 @@ void DrawNewsBankrupcy(Window *w)
 

	
 
StringID GetNewsStringBankrupcy(const NewsItem *ni)
 
{
 
	const Player *p = GetPlayer(ni->string_id & 0xF);
 
	const Player *p = GetPlayer(GB(ni->string_id, 0, 4));
 

	
 
	switch (ni->string_id >> 4) {
 
	case 1:
 
	switch (ni->string_id & 0xF0) {
 
	case NB_BTROUBLE:
 
		SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
 
		SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
 
		SetDParam(2, p->name_1);
 
		SetDParam(3, p->name_2);
 
		return STR_02B6;
 
	case 2:
 
	case NB_BMERGER:
 
		SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
 
		SetDParam(1, STR_705A_HAS_BEEN_SOLD_TO_FOR);
 
		COPY_IN_DPARAM(2,ni->params, 2);
 
@@ -546,12 +546,12 @@ StringID GetNewsStringBankrupcy(const Ne
 
		SetDParam(5, p->name_2);
 
		COPY_IN_DPARAM(6,ni->params + 2, 1);
 
		return STR_02B6;
 
	case 3:
 
	case NB_BBANKRUPT:
 
		SetDParam(0, STR_705C_BANKRUPT);
 
		SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
 
		COPY_IN_DPARAM(2,ni->params, 2);
 
		return STR_02B6;
 
	case 4:
 
	case NB_BNEWCOMPANY:
 
		SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
 
		SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
 
		SetDParam(2, p->name_1);
 
@@ -1501,7 +1501,7 @@ static void DoAcquireCompany(Player *p)
 
	SetDParam(0, p->name_1);
 
	SetDParam(1, p->name_2);
 
	SetDParam(2, p->bankrupt_value);
 
	AddNewsItem( (StringID)(_current_player + 16*2), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 
	AddNewsItem( (StringID)(_current_player | NB_BMERGER), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 

	
 
	// original code does this a little bit differently
 
	pi = p->index;
news.h
Show inline comments
 
@@ -30,7 +30,7 @@ void InitNewsItemStructs(void);
 

	
 
VARDEF NewsItem _statusbar_news_item;
 

	
 
enum {
 
enum NewsType {
 
	NT_ARRIVAL_PLAYER = 0,
 
	NT_ARRIVAL_OTHER  = 1,
 
	NT_ACCIDENT       = 2,
 
@@ -44,27 +44,34 @@ enum {
 
};
 

	
 
enum NewsMode {
 
	NM_SMALL    = 0,
 
	NM_NORMAL   = 1,
 
	NM_THIN     = 2,
 
	NM_CALLBACK = 3,
 
	NM_SMALL    = 0, ///< Show only a small popup informing us about vehicle age for example
 
	NM_NORMAL   = 1, ///< Show a simple news message (height 170 pixels)
 
	NM_THIN     = 2, ///< Show a simple news message (height 130 pixels)
 
	NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
 
};
 

	
 
enum NewsFlags {
 
	NF_VIEWPORT  = 0x01,
 
	NF_TILE      = 0x04,
 
	NF_VEHICLE   = 0x08,
 
	NF_FORCE_BIG = 0x10,
 
	NF_NOEXPIRE  = 0x20,
 
	NF_INCOLOR   = 0x40,
 
	NF_VIEWPORT  = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
 
	NF_TILE      = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
 
	NF_VEHICLE   = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
 
	NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
 
	NF_NOEXPIRE  = (1 << 5), ///< Some flag that I think is already deprecated
 
	NF_INCOLOR   = (1 << 6), ///< Show the newsmessage in colour, otherwise it defaults to black & white
 
};
 

	
 
enum {
 
	DNC_TRAINAVAIL    = 0,
 
	DNC_ROADAVAIL     = 1,
 
	DNC_SHIPAVAIL     = 2,
 
	DNC_AIRCRAFTAVAIL = 3,
 
	DNC_BANKRUPCY     = 4,
 
enum NewsCallback {
 
	DNC_TRAINAVAIL    = 0, ///< Show new train available message. StringID is EngineID
 
	DNC_ROADAVAIL     = 1, ///< Show new road vehicle available message. StringID is EngineID
 
	DNC_SHIPAVAIL     = 2, ///< Show new ship available message. StringID is EngineID
 
	DNC_AIRCRAFTAVAIL = 3, ///< Show new aircraft available message. StringID is EngineID
 
	DNC_BANKRUPCY     = 4, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
 
};
 

	
 
enum NewsBankrupcy {
 
	NB_BTROUBLE    = (1 << 4), ///< Company is in trouble (warning)
 
	NB_BMERGER     = (2 << 4), ///< Company has been bought by another company
 
	NB_BBANKRUPT   = (3 << 4), ///< Company has gone bankrupt
 
	NB_BNEWCOMPANY = (4 << 4), ///< A new company has been started
 
};
 

	
 
/**
news_gui.c
Show inline comments
 
@@ -228,6 +228,27 @@ static byte increaseIndex(byte i)
 
	return i;
 
}
 

	
 
/** Add a new newsitem to be shown.
 
 * @param string String to display, can have special values based on parameter 'flags'
 
 * @param flags various control bits that will show various news-types. See macro NEWS_FLAGS()
 
 * @param data_a news-specific value based on news type
 
 * @param data_b news-specific value based on news type
 
 * @note flags exists of 4 byte-sized extra parameters.<br/>
 
 * 1.  0 -  7 display_mode, any of the NewsMode enums (NM_)<br/>
 
 * 2.  8 - 15 news flags, any of the NewsFlags enums (NF_) NF_NOEXPIRE and
 
 * NF_INCOLOR are set automatically if needed<br/>
 
 * 3. 16 - 23 news category, any of the NewsType enums (NT_)<br/>
 
 * 4. 24 - 31 news callback function, any of the NewsCallback enums (DNC_)<br/>
 
 * If the display mode is NM_CALLBACK special news is shown and parameter
 
 * stringid has a special meaning.<br/>
 
 * DNC_TRAINAVAIL, DNC_ROADAVAIL, DNC_SHIPAVAIL, DNC_AIRCRAFTAVAIL: StringID is
 
 * the index of the engine that is shown<br/>
 
 * DNC_BANKRUPCY: bytes 0-3 of StringID contains the player that is in trouble,
 
 * and 4-7 contains what kind of bankrupcy message is shown, NewsBankrupcy enum (NB_)<br/>
 
 * @see NewsMode
 
 * @see NewsFlags
 
 * @see NewsType
 
 * @see NewsCallback */
 
void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b)
 
{
 
	NewsItem *ni;
players.c
Show inline comments
 
@@ -343,7 +343,7 @@ set_name:;
 

	
 
		if (!IsHumanPlayer(p->index)) {
 
			SetDParam(0, t->index);
 
			AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
 
			AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
 
		}
 
		return;
 
	}
 
@@ -913,7 +913,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
			/* Show the bankrupt news */
 
			SetDParam(0, p->name_1);
 
			SetDParam(1, p->name_2);
 
			AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 
			AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 

	
 
			/* Remove the company */
 
			ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
station_cmd.c
Show inline comments
 
@@ -539,7 +539,7 @@ static void ShowRejectOrAcceptNews(const
 
		SetDParam(2, GB(items, 16, 16));
 
		SetDParam(1, GB(items,  0, 16));
 
		SetDParam(0, st->index);
 
		AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
 
		AddNewsItem(msg + (GB(items, 16, 16) ? 1 : 0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
 
	}
 
}
 

	
0 comments (0 inline, 0 general)