Changeset - r25013:4c02a1340d93
[Not reviewed]
master
0 2 0
Michael Lutz - 3 years ago 2021-03-08 12:48:32
michi@icosahedron.de
Codechange: don't set the window position when changing blitter

There really is no need to make an extra call to the OS in
these cases.
2 files changed with 6 insertions and 5 deletions:
0 comments (0 inline, 0 general)
src/video/win32_v.cpp
Show inline comments
 
@@ -128,9 +128,10 @@ uint8 VideoDriver_Win32Base::GetFullscre
 
/**
 
 * Instantiate a new window.
 
 * @param full_screen Whether to make a full screen window or not.
 
 * @param resize Whether to change window size.
 
 * @return True if the window could be created.
 
 */
 
bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
 
bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
 
{
 
	/* full_screen is whether the new window should be fullscreen,
 
	 * _wnd.fullscreen is whether the current window is. */
 
@@ -172,7 +173,7 @@ bool VideoDriver_Win32Base::MakeWindow(b
 
		}
 

	
 
		if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
 
			this->MakeWindow(false);  // don't care about the result
 
			this->MakeWindow(false, resize);  // don't care about the result
 
			return false;  // the request failed
 
		}
 
	} else if (this->fullscreen) {
 
@@ -205,7 +206,7 @@ bool VideoDriver_Win32Base::MakeWindow(b
 
		h = r.bottom - r.top;
 

	
 
		if (this->main_wnd != nullptr) {
 
			if (!_window_maximize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
 
			if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
 
		} else {
 
			int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
 
			int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
 
@@ -1043,7 +1044,7 @@ bool VideoDriver_Win32GDI::AllocateBacki
 
bool VideoDriver_Win32GDI::AfterBlitterChange()
 
{
 
	assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
 
	return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
 
	return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
 
}
 

	
 
void VideoDriver_Win32GDI::MakePalette()
src/video/win32_v.h
Show inline comments
 
@@ -54,7 +54,7 @@ protected:
 
	bool PollEvent() override;
 

	
 
	void Initialize();
 
	bool MakeWindow(bool full_screen);
 
	bool MakeWindow(bool full_screen, bool resize = true);
 
	void ClientSizeChanged(int w, int h, bool force = false);
 

	
 
	/** Get screen depth to use for fullscreen mode. */
0 comments (0 inline, 0 general)