Changeset - r8581:4c83ae6c0e3a
[Not reviewed]
master
0 1 0
smatz - 17 years ago 2008-02-16 17:54:29
smatz@openttd.org
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
1 file changed with 16 insertions and 10 deletions:
0 comments (0 inline, 0 general)
src/town_cmd.cpp
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@@ -1651,10 +1651,11 @@ static void MakeTownHouse(TileIndex t, T
 
 * Checks if a house can be built here. Important is slope, bridge above
 
 * and ability to clear the land.
 
 * @param tile tile to check
 
 * @param town town that is checking
 
 * @param noslope are slopes (foundations) allowed?
 
 * @return true iff house can be built here
 
 */
 
static inline bool CanBuildHouseHere(TileIndex tile, bool noslope)
 
static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope)
 
{
 
	/* cannot build on these slopes... */
 
	Slope slope = GetTileSlope(tile, NULL);
 
@@ -1663,6 +1664,9 @@ static inline bool CanBuildHouseHere(Til
 
	/* building under a bridge? */
 
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
 

	
 
	/* do not try to build over house owned by another town */
 
	if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) != town) return false;
 

	
 
	/* can we clear the land? */
 
	return CmdSucceeded(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR));
 
}
 
@@ -1671,14 +1675,15 @@ static inline bool CanBuildHouseHere(Til
 
/**
 
 * Checks if a house can be built at this tile, must have the same max z as parameter.
 
 * @param tile tile to check
 
 * @param town town that is checking
 
 * @param z max z of this tile so more parts of a house are at the same height (with foundation)
 
 * @param noslope are slopes (foundations) allowed?
 
 * @return true iff house can be built here
 
 * @see CanBuildHouseHere()
 
 */
 
static inline bool CheckBuildHouseSameZ(TileIndex tile, uint z, bool noslope)
 
static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, bool noslope)
 
{
 
	if (!CanBuildHouseHere(tile, noslope)) return false;
 
	if (!CanBuildHouseHere(tile, town, noslope)) return false;
 

	
 
	/* if building on slopes is allowed, there will be flattening foundation (to tile max z) */
 
	if (GetTileMaxZ(tile) != z) return false;
 
@@ -1690,19 +1695,20 @@ static inline bool CheckBuildHouseSameZ(
 
/**
 
 * Checks if a house of size 2x2 can be built at this tile
 
 * @param tile tile, N corner
 
 * @param town town that is checking
 
 * @param z maximum tile z so all tile have the same max z
 
 * @param noslope are slopes (foundations) allowed?
 
 * @return true iff house can be built
 
 * @see CheckBuildHouseSameZ()
 
 */
 
static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope)
 
static bool CheckFree2x2Area(TileIndex tile, TownID town, uint z, bool noslope)
 
{
 
	/* we need to check this tile too because we can be at different tile now */
 
	if (!CheckBuildHouseSameZ(tile, z, noslope)) return false;
 
	if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false;
 

	
 
	for (DiagDirection d = DIAGDIR_SE; d < DIAGDIR_END; d++) {
 
		tile += TileOffsByDiagDir(d);
 
		if (!CheckBuildHouseSameZ(tile, z, noslope)) return false;
 
		if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false;
 
	}
 

	
 
	return true;
 
@@ -1782,10 +1788,10 @@ static bool CheckTownBuild2House(TileInd
 
	/* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */
 

	
 
	TileIndex tile2 = *tile + TileOffsByDiagDir(second);
 
	if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true;
 
	if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) return true;
 

	
 
	tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second));
 
	if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) {
 
	if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) {
 
		*tile = tile2;
 
		return true;
 
	}
 
@@ -1807,7 +1813,7 @@ static bool CheckTownBuild2x2House(TileI
 
	TileIndex tile2 = *tile;
 

	
 
	for (DiagDirection d = DIAGDIR_SE;;d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END
 
		if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) {
 
		if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, t->index, maxz, noslope)) {
 
			*tile = tile2;
 
			return true;
 
		}
 
@@ -1831,7 +1837,7 @@ static bool BuildTownHouse(Town *t, Tile
 
	if (!TownLayoutAllowsHouseHere(t, tile)) return false;
 

	
 
	/* no house allowed at all, bail out */
 
	if (!CanBuildHouseHere(tile, false)) return false;
 
	if (!CanBuildHouseHere(tile, t->index, false)) return false;
 

	
 
	uint z;
 
	Slope slope = GetTileSlope(tile, &z);
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