Changeset - r23937:4c8b04d2a471
[Not reviewed]
master
0 1 0
frosch - 5 years ago 2019-11-20 00:00:07
frosch@openttd.org
Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
1 file changed with 6 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/town_cmd.cpp
Show inline comments
 
@@ -3360,9 +3360,14 @@ static int CountActiveStations(Town *t)
 
 */
 
static uint GetNormalGrowthRate(Town *t)
 
{
 
	/**
 
	 * Note:
 
	 * Unserviced+unfunded towns get an additional malus in UpdateTownGrowth(),
 
	 * so the "320" is actually not better than the "420".
 
	 */
 
	static const uint16 _grow_count_values[2][6] = {
 
		{ 120, 120, 120, 100,  80,  60 }, // Fund new buildings has been activated
 
		{ 420, 420, 300, 220, 160, 100 }  // Normal values
 
		{ 320, 420, 300, 220, 160, 100 }  // Normal values
 
	};
 

	
 
	int n = CountActiveStations(t);
0 comments (0 inline, 0 general)