Changeset - r28407:4cf3e4aeb553
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SamuXarick - 11 months ago 2024-01-05 21:23:01
43006711+SamuXarick@users.noreply.github.com
Fix #10511: Delay 'go to nearest depot' orders (#11548)

Delay the nearest depot order search for a day if the vehicle can't find its destination, which happens when it has already attempted to do so and failed to find a valid destination.
1 file changed with 4 insertions and 0 deletions:
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src/order_cmd.cpp
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@@ -1961,6 +1961,10 @@ bool UpdateOrderDest(Vehicle *v, const O
 
			}
 

	
 
			if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
 
				/* If the vehicle can't find its destination, delay its next search.
 
				 * In case many vehicles are in this state, use the vehicle index to spread out pathfinder calls. */
 
				if (v->dest_tile == 0 && TimerGameCalendar::date_fract != (v->index % Ticks::DAY_TICKS)) break;
 

	
 
				/* We need to search for the nearest depot (hangar). */
 
				ClosestDepot closestDepot = v->FindClosestDepot();
 

	
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