Changeset - r17111:4d3d3bfd7c40
[Not reviewed]
master
0 4 0
terkhen - 14 years ago 2011-01-19 18:41:53
terkhen@openttd.org
(svn r21858) -Codechange: Give more similar names to ArticulatedPart functions.
4 files changed with 14 insertions and 14 deletions:
0 comments (0 inline, 0 general)
src/articulated_vehicles.cpp
Show inline comments
 
@@ -28,7 +28,7 @@ static const uint MAX_ARTICULATED_PARTS 
 
 * @param mirrored Returns whether the part shall be flipped.
 
 * @return engine to add or INVALID_ENGINE
 
 */
 
static EngineID GetNextArticPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
 
static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
 
{
 
	assert(front == NULL || front->engine_type == front_type);
 

	
 
@@ -55,7 +55,7 @@ uint CountArticulatedParts(EngineID engi
 

	
 
	uint i;
 
	for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
 
		if (GetNextArticPart(i, engine_type, v) == INVALID_ENGINE) break;
 
		if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
 
	}
 

	
 
	delete v;
 
@@ -113,7 +113,7 @@ CargoArray GetCapacityOfArticulatedParts
 
	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;
 

	
 
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
 
		EngineID artic_engine = GetNextArticPart(i, engine);
 
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
 
		if (artic_engine == INVALID_ENGINE) break;
 

	
 
		cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
 
@@ -138,7 +138,7 @@ bool IsArticulatedVehicleRefittable(Engi
 
	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;
 

	
 
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
 
		EngineID artic_engine = GetNextArticPart(i, engine);
 
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
 
		if (artic_engine == INVALID_ENGINE) break;
 

	
 
		if (IsEngineRefittable(artic_engine)) return true;
 
@@ -165,7 +165,7 @@ void GetArticulatedRefitMasks(EngineID e
 
	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
 

	
 
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
 
		EngineID artic_engine = GetNextArticPart(i, engine);
 
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
 
		if (artic_engine == INVALID_ENGINE) break;
 

	
 
		veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
 
@@ -223,7 +223,7 @@ bool IsArticulatedVehicleCarryingDiffere
 

	
 
		switch (v->type) {
 
			case VEH_TRAIN:
 
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
 
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
 
				break;
 

	
 
			case VEH_ROAD:
 
@@ -270,7 +270,7 @@ void CheckConsistencyOfArticulatedVehicl
 

	
 
		switch (v->type) {
 
			case VEH_TRAIN:
 
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
 
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
 
				break;
 

	
 
			case VEH_ROAD:
 
@@ -306,7 +306,7 @@ void AddArticulatedParts(Vehicle *first)
 
	Vehicle *v = first;
 
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
 
		bool flip_image;
 
		EngineID engine_type = GetNextArticPart(i, first->engine_type, first, &flip_image);
 
		EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
 
		if (engine_type == INVALID_ENGINE) return;
 

	
 
		/* In the (very rare) case the GRF reported wrong number of articulated parts
src/train.h
Show inline comments
 
@@ -267,7 +267,7 @@ struct Train : public GroundVehicle<Trai
 
	 * Result is undefined for normal engine.
 
	 * @return next part of articulated engine
 
	 */
 
	FORCEINLINE Train *GetNextArticPart() const
 
	FORCEINLINE Train *GetNextArticulatedPart() const
 
	{
 
		assert(this->HasArticulatedPart());
 
		return this->Next();
 
@@ -302,7 +302,7 @@ struct Train : public GroundVehicle<Trai
 
	FORCEINLINE Train *GetLastEnginePart()
 
	{
 
		Train *v = this;
 
		while (v->HasArticulatedPart()) v = v->GetNextArticPart();
 
		while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
 
		return v;
 
	}
 

	
 
@@ -313,7 +313,7 @@ struct Train : public GroundVehicle<Trai
 
	FORCEINLINE Train *GetNextVehicle() const
 
	{
 
		const Train *v = this;
 
		while (v->HasArticulatedPart()) v = v->GetNextArticPart();
 
		while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
 

	
 
		/* v now contains the last artic part in the engine */
 
		return v->Next();
src/vehicle.cpp
Show inline comments
 
@@ -2373,7 +2373,7 @@ void GetVehicleSet(VehicleSet &set, Vehi
 
			u = u->GetFirstEnginePart();
 
			while (u->index != v->index) {
 
				set.Include(u->index);
 
				u = u->GetNextArticPart();
 
				u = u->GetNextArticulatedPart();
 
			}
 
		}
 

	
src/vehicle_cmd.cpp
Show inline comments
 
@@ -764,7 +764,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
				}
 

	
 
				if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
 
					w = Train::From(w)->GetNextArticPart();
 
					w = Train::From(w)->GetNextArticulatedPart();
 
				} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
 
					w = w->Next();
 
				} else {
 
@@ -780,7 +780,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
			}
 

	
 
			if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
 
				v = Train::From(v)->GetNextArticPart();
 
				v = Train::From(v)->GetNextArticulatedPart();
 
			} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
 
				v = v->Next();
 
			} else {
0 comments (0 inline, 0 general)