Changeset - r6929:4d44d44b9df2
[Not reviewed]
master
0 25 0
rubidium - 17 years ago 2007-06-17 15:48:57
rubidium@openttd.org
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
25 files changed with 429 insertions and 276 deletions:
0 comments (0 inline, 0 general)
Makefile.in
Show inline comments
 
@@ -228,11 +228,6 @@ bundle_dmg: bundle
 
	$(Q)mkdir -p "$(BUNDLES_DIR)"
 
	$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLE_DIR)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
 

	
 
# TODO: ENABLE_INSTALL should be removed when the search path patch has been applied
 
ifeq ($(ENABLE_INSTALL), 0)
 
install:
 
	@echo '[INSTALL] Cannot install. Not compiled with installation paths'
 
else
 
ifdef OSXAPP
 
install:
 
	@echo '[INSTALL] Cannot install the OSX Application Bundle'
 
@@ -257,4 +252,3 @@ else
 
	$(Q)cp -R "$(BUNDLE_DIR)/scenario" "$(INSTALL_DATA_DIR)"
 
endif # INSTALL_PERSONAL_DIR
 
endif # OSXAPP
 
endif # ENABLE_INSTALL
config.lib
Show inline comments
 
@@ -28,11 +28,8 @@ set_default() {
 
	binary_dir="games"
 
	data_dir="share/games/openttd"
 
	icon_dir="share/pixmaps"
 
	personal_dir=""
 
	custom_lang_dir=""
 
	second_data_dir=""
 
	personal_dir="1"
 
	install_dir="/"
 
	enable_install="0"
 
	enable_debug="0"
 
	enable_profiling="0"
 
	enable_dedicated="0"
 
@@ -63,7 +60,7 @@ set_default() {
 
	with_fontconfig="1"
 
	with_psp_config="1"
 

	
 
	save_params_array="build host cc_build cc_host cxx_build cxx_host windres strip awk lipo os revision endian config_log prefix_dir binary_dir data_dir icon_dir personal_dir install_dir custom_lang_dir second_data_dir enable_install enable_debug enable_profiling enable_dedicated enable_network enable_static enable_translator enable_assert enable_strip with_distcc with_ccache with_osx_sysroot enable_universal enable_osx_g5 enable_unicode with_application_bundle with_sdl with_cocoa with_zlib with_png with_makedepend with_direct_music with_sort with_iconv with_midi with_midi_arg with_libtimidity with_freetype with_fontconfig with_psp_config CC CXX CFLAGS LDFLAGS"
 
	save_params_array="build host cc_build cc_host cxx_build cxx_host windres strip awk lipo os revision endian config_log prefix_dir binary_dir data_dir icon_dir personal_dir install_dir                                                enable_debug enable_profiling enable_dedicated enable_network enable_static enable_translator enable_assert enable_strip with_distcc with_ccache with_osx_sysroot enable_universal enable_osx_g5 enable_unicode with_application_bundle with_sdl with_cocoa with_zlib with_png with_makedepend with_direct_music with_sort with_iconv with_midi with_midi_arg with_libtimidity with_freetype with_fontconfig with_psp_config CC CXX CFLAGS LDFLAGS"
 
}
 

	
 
detect_params() {
 
@@ -131,20 +128,11 @@ detect_params() {
 

	
 
			--personal-dir)               prevp_p="personal-dir";;
 
			--personal-dir=*)             personal_dir="$optarg";;
 
			--without-personal-dir)       personal_dir="";;
 

	
 
			--install-dir)                prevp_p="install-dir";;
 
			--install-dir=*)              install_dir="$optarg";;
 

	
 
# TODO: The next few cases will be removed when the search path patch is applied
 
			--custom-lang-dir)            prevp_p="custom-lang-dir";;
 
			--custom-lang-dir=*)          custom_lang_dir="$optarg";;
 

	
 
			--second-data-dir)            prevp_p="second-data-dir";;
 
			--second-data-dir=*)          second_data_dir="$optarg";;
 

	
 
			--enable-install)             enable_install="1";;
 
			--enable-install=*)           enable_install="$optarg";;
 
# TODO: End of to be removed cases
 

	
 

	
 
			--enable-debug)               enable_debug="1";;
 
@@ -623,21 +611,6 @@ check_params() {
 

	
 
	if [ "$os" = "OSX" ] && [ "$with_application_bundle" = "1" ]; then
 
		OSXAPP="OpenTTD.app"
 

	
 
# TODO: remove next few lines of code when the search path patch has been applied
 
		if [ -n "$custom_lang_dir" ] && [ "$custom_lang_dir" != "${OSXAPP}/Contents/Resources/lang/" ]; then
 
			log 1 "configure: error: --custom-lang-dir and --with-application-bundle are not compatible
 
			exit 1
 
		fi
 

	
 
		if [ -n "$custom_lang_dir" ] && [ "$second_data_dir" != "${OSXAPP}/Contents/Resources/data/" ]; then
 
			log 1 "configure: error: --second-data-dir and --with-application-bundle are not compatible
 
			exit 1
 
		fi
 

	
 
		custom_lang_dir="${OSXAPP}/Contents/Resources/lang/"
 
		second_data_dir="${OSXAPP}/Contents/Resources/data/"
 
# TODO: remove till here
 
	else
 
		OSXAPP=""
 
	fi
 
@@ -720,6 +693,30 @@ check_params() {
 
			sleep 5
 
		fi
 
	fi
 

	
 
	if [ "$personal_dir" == "1" ]; then
 
		if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "WINCE" ]; then
 
			personal_dir="OpenTTD"
 
		elif [ "$os" = "OSX" ]; then
 
			personal_dir="Documents/OpenTTD"
 
		else
 
			personal_dir=".openttd"
 
		fi
 
	fi
 

	
 
	if [ -n "$personal_dir" ]
 
	then
 
		log 1 "personal home directory... $personal_dir"
 
	else
 
		log 1 "personal home directory... none"
 
	fi
 

	
 
	if [ -n "$install_dir" ]
 
	then
 
		log 1 "installation directory... $install_dir"
 
	else
 
		log 1 "installation directory... none"
 
	fi
 
}
 

	
 
make_cflags_and_ldflags() {
 
@@ -1018,29 +1015,11 @@ make_cflags_and_ldflags() {
 
		LDFLAGS="$LDFLAGS -Wl,-syslibroot,/Developer/SDKs/MacOSX$with_osx_sysroot.sdk"
 
	fi
 

	
 
# TODO: remove next few lines of code when the search path patch has been applied
 
	if [ -n "$second_data_dir" ]; then
 
		CFLAGS="$CFLAGS -DSECOND_DATA_DIR=\\\\\"$second_data_dir\\\\\""
 
	if [ -n "$personal_dir" ]; then
 
		CFLAGS="$CFLAGS -DWITH_PERSONAL_DIR -DPERSONAL_DIR=\\\\\"$personal_dir\\\\\""
 
	fi
 

	
 
	if [ -n "$custom_lang_dir" ]; then
 
		CFLAGS="$CFLAGS -DCUSTOM_LANG_DIR=\\\\\"$custom_lang_dir\\\\\""
 
	fi
 
# TODO: remove till here
 

	
 
	if [ "$enable_install" = "1" ]; then
 
		if [ -n "$personal_dir" ]; then
 
			CFLAGS="$CFLAGS -DUSE_HOMEDIR=1 -DPERSONAL_DIR=\\\\\"$personal_dir/\\\\\""
 
		fi
 

	
 
		if [ -n "$data_dir" ]; then
 
			CFLAGS="$CFLAGS -DGAME_DATA_DIR=\\\\\"$prefix_dir/$data_dir/\\\\\""
 
		fi
 

	
 
		if [ -n "$icon_dir" ]; then
 
			CFLAGS="$CFLAGS -DICON_DIR=\\\\\"$prefix_dir/$icon_dir/\\\\\""
 
		fi
 
	fi
 
	CFLAGS="$CFLAGS -DGLOBAL_DATA_DIR=\\\\\"$prefix_dir/$data_dir\\\\\""
 

	
 
	log 1 "using CFLAGS... $CFLAGS $CC_CFLAGS"
 
	log 1 "using LDFLAGS... $LIBS $LDFLAGS"
 
@@ -1974,7 +1953,6 @@ make_sed() {
 
		s#!!REVISION!!#$revision#g;
 
		s#!!AWK!!#$awk#g;
 
		s#!!GCC295!!#$gcc295#g;
 
		s#!!ENABLE_INSTALL!!#$enable_install#g;
 
		s#!!DISTCC!!#$distcc#g;
 
	"
 
}
 
@@ -2090,18 +2068,10 @@ showhelp() {
 
	echo "                                 [share/games/openttd]"
 
	echo "  --icon-dir=dir                 location of icons. Will be prefixed"
 
	echo "                                 with the prefix-dir [share/pixmaps]"
 
	echo "  --personal-dir=dir             location of the personal directory []"
 
	echo "  --personal-dir=dir             location of the personal directory [.openttd]"
 
	echo "  --install-dir=dir              specifies the root to install to."
 
	echo "                                 Useful to install into jails [/]"
 
	echo ""
 
# TODO: The Following 3 tags will be removed when the 'search path patch' is applied
 
	echo "  --second-data-dir=dir          specifies a second directory for the"
 
	echo "                                 data files"
 
	echo "  --custom-lang-dir=dir          specifies a custom directory for the"
 
	echo "                                 language files"
 
	echo "  --enable-install               make a binary that uses the specified"
 
	echo "                                 data-dir and icon-dir"
 
	echo ""
 
	echo "Features and packages:"
 
	echo "  --enable-debug[=LVL]           enable debug-mode (LVL=[0123], 0 is release)"
 
	echo "  --enable-profiling             enables profiling"
projects/openttd.vcproj
Show inline comments
 
@@ -30,7 +30,7 @@
 
				OmitFramePointers="TRUE"
 
				OptimizeForProcessor="1"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				StringPooling="TRUE"
 
				ExceptionHandling="TRUE"
 
				RuntimeLibrary="0"
 
@@ -103,7 +103,7 @@
 
				Name="VCCLCompilerTool"
 
				Optimization="0"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				BasicRuntimeChecks="3"
 
				RuntimeLibrary="1"
 
				UsePrecompiledHeader="0"
projects/openttd.vcproj.in
Show inline comments
 
@@ -30,7 +30,7 @@
 
				OmitFramePointers="TRUE"
 
				OptimizeForProcessor="1"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				StringPooling="TRUE"
 
				ExceptionHandling="TRUE"
 
				RuntimeLibrary="0"
 
@@ -103,7 +103,7 @@
 
				Name="VCCLCompilerTool"
 
				Optimization="0"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				BasicRuntimeChecks="3"
 
				RuntimeLibrary="1"
 
				UsePrecompiledHeader="0"
projects/openttd_vs80.vcproj
Show inline comments
 
@@ -59,7 +59,7 @@
 
				FavorSizeOrSpeed="2"
 
				OmitFramePointers="true"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				StringPooling="true"
 
				ExceptionHandling="1"
 
				RuntimeLibrary="0"
 
@@ -171,7 +171,7 @@
 
				FavorSizeOrSpeed="2"
 
				OmitFramePointers="true"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				StringPooling="true"
 
				ExceptionHandling="1"
 
				RuntimeLibrary="0"
 
@@ -277,7 +277,7 @@
 
				Name="VCCLCompilerTool"
 
				Optimization="0"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				BasicRuntimeChecks="3"
 
				RuntimeLibrary="1"
 
				UsePrecompiledHeader="0"
 
@@ -373,7 +373,7 @@
 
				Name="VCCLCompilerTool"
 
				Optimization="0"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				BasicRuntimeChecks="3"
 
				RuntimeLibrary="1"
 
				UsePrecompiledHeader="0"
projects/openttd_vs80.vcproj.in
Show inline comments
 
@@ -59,7 +59,7 @@
 
				FavorSizeOrSpeed="2"
 
				OmitFramePointers="true"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				StringPooling="true"
 
				ExceptionHandling="1"
 
				RuntimeLibrary="0"
 
@@ -171,7 +171,7 @@
 
				FavorSizeOrSpeed="2"
 
				OmitFramePointers="true"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				StringPooling="true"
 
				ExceptionHandling="1"
 
				RuntimeLibrary="0"
 
@@ -277,7 +277,7 @@
 
				Name="VCCLCompilerTool"
 
				Optimization="0"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				BasicRuntimeChecks="3"
 
				RuntimeLibrary="1"
 
				UsePrecompiledHeader="0"
 
@@ -373,7 +373,7 @@
 
				Name="VCCLCompilerTool"
 
				Optimization="0"
 
				AdditionalIncludeDirectories="..\objs\langs"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
 
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
 
				BasicRuntimeChecks="3"
 
				RuntimeLibrary="1"
 
				UsePrecompiledHeader="0"
src/console_cmds.cpp
Show inline comments
 
@@ -19,6 +19,7 @@
 
#include "command.h"
 
#include "settings.h"
 
#include "fios.h"
 
#include "fileio.h"
 
#include "vehicle.h"
 
#include "station.h"
 
#include "strings.h"
 
@@ -173,7 +174,6 @@ DEF_CONSOLE_CMD(ConScrollToTile)
 
	return false;
 
}
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
 
extern void BuildFileList();
 
extern void SetFiosType(const byte fiostype);
 

	
 
@@ -186,16 +186,15 @@ DEF_CONSOLE_CMD(ConSave)
 
	}
 

	
 
	if (argc == 2) {
 
		char buf[200];
 

	
 
		snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]);
 
		char *filename = str_fmt("%s.sav", argv[1]);
 
		IConsolePrint(_icolour_def, "Saving map...");
 

	
 
		if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
 
			IConsolePrint(_icolour_err, "SaveMap failed");
 
		if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
 
			IConsolePrint(_icolour_err, "Saving map failed");
 
		} else {
 
			IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
 
			IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", filename);
 
		}
 
		free(filename);
 
		return true;
 
	}
 

	
src/fileio.cpp
Show inline comments
 
@@ -11,7 +11,9 @@
 
#include "variables.h"
 
#include "debug.h"
 
#include "fios.h"
 
#ifndef WIN32
 
#ifdef WIN32
 
#include <windows.h>
 
#else
 
#include <pwd.h>
 
#include <unistd.h>
 
#include <sys/stat.h>
 
@@ -189,52 +191,122 @@ void FioOpenFile(int slot, const char *f
 
	FioSeekToFile(slot << 24);
 
}
 

	
 
const char *_subdirs[NUM_SUBDIRS] = {
 
	"",
 
	"save" PATHSEP,
 
	"save" PATHSEP "autosave" PATHSEP,
 
	"scenario" PATHSEP,
 
	"scenario" PATHSEP "heightmap" PATHSEP,
 
	"gm" PATHSEP,
 
	"data" PATHSEP,
 
	"lang" PATHSEP
 
};
 

	
 
const char *_searchpaths[NUM_SEARCHPATHS];
 

	
 
/**
 
 * Check whether the given file exists
 
 * @param filename the file to try for existance
 
 * @param subdir the subdirectory to look in
 
 * @return true if and only if the file can be opened
 
 */
 
bool FioCheckFileExists(const char *filename)
 
bool FioCheckFileExists(const char *filename, Subdirectory subdir)
 
{
 
	FILE *f = FioFOpenFile(filename);
 
	FILE *f = FioFOpenFile(filename, "rb", subdir);
 
	if (f == NULL) return false;
 

	
 
	fclose(f);
 
	return true;
 
}
 

	
 
/**
 
 * Opens the file with the given name
 
 * @param filename the file to open (in either data_dir or second_data_dir)
 
 * @return the opened file or NULL when it failed.
 
 */
 
FILE *FioFOpenFile(const char *filename)
 
char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename)
 
{
 
	assert(subdir < NUM_SUBDIRS);
 
	assert(sp < NUM_SEARCHPATHS);
 

	
 
	snprintf(buf, buflen, "%s%s" PATHSEP "%s", _searchpaths[sp], _subdirs[subdir], filename);
 
	return buf;
 
}
 

	
 
char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename)
 
{
 
	FILE *f;
 
	char buf[MAX_PATH];
 
	Searchpath sp;
 
	assert(subdir < NUM_SUBDIRS);
 

	
 
	FOR_ALL_SEARCHPATHS(sp) {
 
		FioGetFullPath(buf, buflen, sp, subdir, filename);
 
		if (FileExists(buf)) break;
 
	}
 

	
 
	return buf;
 
}
 

	
 
	if (filename[0] == PATHSEPCHAR || filename[1] == ':') {
 
		ttd_strlcpy(buf, filename, lengthof(buf));
 
	} else {
 
		snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
 
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir)
 
{
 
	assert(subdir < NUM_SUBDIRS);
 
	assert(sp < NUM_SEARCHPATHS);
 

	
 
	snprintf(buf, buflen, "%s%s", _searchpaths[sp], _subdirs[subdir]);
 
	return buf;
 
}
 

	
 
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir)
 
{
 
	Searchpath sp;
 

	
 
	/* Find and return the first valid directory */
 
	FOR_ALL_SEARCHPATHS(sp) {
 
		char *ret = FioAppendDirectory(buf, buflen, sp, subdir);
 
		if (FileExists(buf)) return ret;
 
	}
 

	
 
	f = fopen(buf, "rb");
 
	/* Could not find the directory, fall back to a base path */
 
	ttd_strlcpy(buf, _personal_dir, buflen);
 

	
 
	return buf;
 
}
 

	
 
FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath sp, Subdirectory subdir)
 
{
 
#if defined(WIN32) && defined(UNICODE)
 
	/* fopen is implemented as a define with ellipses for
 
	 * Unicode support (prepend an L). As we are not sending
 
	 * a string, but a variable, it 'renames' the variable,
 
	 * so make that variable to makes it compile happily */
 
	wchar_t Lmode[5];
 
	MultiByteToWideChar(CP_ACP, 0, mode, -1, Lmode, lengthof(Lmode));
 
#endif
 
	FILE *f = NULL;
 
	char buf[MAX_PATH];
 

	
 
	if (subdir == BASE_DIR) {
 
		ttd_strlcpy(buf, filename, lengthof(buf));
 
	} else {
 
		snprintf(buf, lengthof(buf), "%s%s%s", _searchpaths[sp], _subdirs[subdir], filename);
 
	}
 

	
 
	f = fopen(buf, mode);
 
#if !defined(WIN32)
 
	if (f == NULL) {
 
		strtolower(strrchr(buf, PATHSEPCHAR));
 
		f = fopen(buf, "rb");
 

	
 
#if defined SECOND_DATA_DIR
 
		/* tries in the 2nd data directory */
 
		if (f == NULL) {
 
			snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, filename);
 
			strtolower(buf + strlen(_paths.second_data_dir) - 1);
 
			f = fopen(buf, "rb");
 
		}
 
#endif
 
		strtolower(buf + strlen(_searchpaths[sp]) - 1);
 
		f = fopen(buf, mode);
 
	}
 
#endif
 
	return f;
 
}
 

	
 
/** Opens OpenTTD files somewhere in a personal or global directory */
 
FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir)
 
{
 
	FILE *f = NULL;
 
	Searchpath sp;
 

	
 
	assert(subdir < NUM_SUBDIRS);
 

	
 
	FOR_ALL_SEARCHPATHS(sp) {
 
		f = FioFOpenFileSp(filename, mode, sp, subdir);
 
		if (f != NULL || subdir == 0) break;
 
	}
 

	
 
	return f;
 
}
 
@@ -299,7 +371,8 @@ char *BuildWithFullPath(const char *dir)
 
#if defined(WIN32) || defined(WINCE)
 
/**
 
 * Determine the base (personal dir and game data dir) paths
 
 * @param exe the path to the executable
 
 * @param exe the path from the current path to the executable
 
 * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
 
 */
 
extern void DetermineBasePaths(const char *exe);
 
#else /* defined(WIN32) || defined(WINCE) */
 
@@ -336,70 +409,86 @@ void ChangeWorkingDirectory(const char *
 
 */
 
void DetermineBasePaths(const char *exe)
 
{
 
	/* Change the working directory to enable doubleclicking in UIs */
 
	ChangeWorkingDirectory(exe);
 

	
 
	_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
 
#if defined(SECOND_DATA_DIR)
 
	_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
 
#else
 
	_paths.second_data_dir = NULL;
 
#endif
 

	
 
#if defined(USE_HOMEDIR)
 
	char tmp[MAX_PATH];
 
#ifdef WITH_PERSONAL_DIR
 
	const char *homedir = getenv("HOME");
 

	
 
	if (homedir == NULL) {
 
		const struct passwd *pw = getpwuid(getuid());
 
		if (pw != NULL) homedir = pw->pw_dir;
 
		homedir = (pw == NULL) ? "" : pw->pw_dir;
 
	}
 

	
 
	_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 
	AppendPathSeparator(_paths.personal_dir, MAX_PATH);
 
#else /* not defined(USE_HOMEDIR) */
 
	_paths.personal_dir = BuildWithFullPath(PERSONAL_DIR);
 
#endif /* defined(USE_HOMEDIR) */
 
	snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 
	AppendPathSeparator(tmp, MAX_PATH);
 

	
 
	_searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
 
#else
 
	_searchpaths[SP_PERSONAL_DIR] = NULL;
 
#endif
 
	_searchpaths[SP_SHARED_DIR] = NULL;
 

	
 
	getcwd(tmp, MAX_PATH);
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	_searchpaths[SP_WORKING_DIR] = strdup(tmp);
 

	
 
	/* Change the working directory to that one of the executable */
 
	ChangeWorkingDirectory((char*)exe);
 
	getcwd(tmp, MAX_PATH);
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	_searchpaths[SP_BINARY_DIR] = strdup(tmp);
 

	
 
	snprintf(tmp, MAX_PATH, "%s", GLOBAL_DATA_DIR);
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	_searchpaths[SP_INSTALLATION_DIR] = strdup(tmp);
 
#ifdef WITH_COCOA
 
extern void cocoaSetApplicationBundleDir();
 
	cocoaSetApplicationBundleDir();
 
#else
 
	_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
 
#endif
 
}
 
#endif /* defined(WIN32) || defined(WINCE) */
 

	
 
char *_personal_dir;
 

	
 
/**
 
 * Acquire the base paths (personal dir and game data dir),
 
 * fill all other paths (save dir, autosave dir etc) and
 
 * make the save and scenario directories.
 
 * @param exe the path to the executable
 
 * @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
 
 *       assumption is that there is no path separator, however for gm_dir
 
 *       lang_dir and data_dir that assumption is made.
 
 *       This inconsistency should be resolved.
 
 * @param exe the path from the current path to the executable
 
 */
 
void DeterminePaths(const char *exe)
 
{
 
	DetermineBasePaths(exe);
 

	
 
	_paths.save_dir      = str_fmt("%ssave" PATHSEP, _paths.personal_dir);
 
	_paths.autosave_dir  = str_fmt("%s" PATHSEP "autosave" PATHSEP, _paths.save_dir);
 
	_paths.scenario_dir  = str_fmt("%sscenario" PATHSEP, _paths.personal_dir);
 
	_paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap" PATHSEP, _paths.scenario_dir);
 
	_paths.gm_dir        = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
 
	_paths.data_dir      = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
 
#if defined(CUSTOM_LANG_DIR)
 
	_paths.lang_dir = BuildWithFullPath(CUSTOM_LANG_DIR);
 
#else
 
	_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
 
#endif
 
	Searchpath sp;
 
	FOR_ALL_SEARCHPATHS(sp) DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
 

	
 
	/* Search for the first search path, as that will be the closest to
 
	 * the personal directory. */
 
	FOR_ALL_SEARCHPATHS(sp) {
 
		_personal_dir = strdup(_searchpaths[sp]);
 
		DEBUG(misc, 3, "%s found as personal directory", _searchpaths[sp]);
 
		break;
 
	}
 

	
 
	if (_config_file == NULL) {
 
		_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
 
		_config_file = str_fmt("%sopenttd.cfg", _personal_dir);
 
	}
 

	
 
	_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
 
	_log_file = str_fmt("%sopenttd.log",  _paths.personal_dir);
 
	_highscore_file = str_fmt("%shs.dat", _personal_dir);
 
	_log_file = str_fmt("%sopenttd.log",  _personal_dir);
 

	
 
	char *save_dir     = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(SAVE_DIR));
 
	char *autosave_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(AUTOSAVE_DIR));
 

	
 
	/* Make (auto)save and scenario folder */
 
	FioCreateDirectory(_paths.save_dir);
 
	FioCreateDirectory(_paths.autosave_dir);
 
	FioCreateDirectory(_paths.scenario_dir);
 
	FioCreateDirectory(_paths.heightmap_dir);
 
	/* Make the necessary folders */
 
	FioCreateDirectory(_personal_dir);
 
	FioCreateDirectory(save_dir);
 
	FioCreateDirectory(autosave_dir);
 

	
 
	free(save_dir);
 
	free(autosave_dir);
 
}
 

	
 
/**
src/fileio.h
Show inline comments
 
@@ -5,6 +5,8 @@
 
#ifndef FILEIO_H
 
#define FILEIO_H
 

	
 
#include "helpers.hpp"
 

	
 
void FioSeekTo(uint32 pos, int mode);
 
void FioSeekToFile(uint32 pos);
 
uint32 FioGetPos();
 
@@ -16,13 +18,77 @@ void FioCloseAll();
 
void FioOpenFile(int slot, const char *filename);
 
void FioReadBlock(void *ptr, uint size);
 
void FioSkipBytes(int n);
 
void FioCreateDirectory(const char *filename);
 

	
 
FILE *FioFOpenFile(const char *filename);
 
bool FioCheckFileExists(const char *filename);
 
void FioCreateDirectory(const char *filename);
 
/**
 
 * The different kinds of subdirectories OpenTTD uses
 
 */
 
enum Subdirectory {
 
	BASE_DIR,      ///< Base directory for all subdirectories
 
	SAVE_DIR,      ///< Base directory for all savegames
 
	AUTOSAVE_DIR,  ///< Subdirectory of save for autosaves
 
	SCENARIO_DIR,  ///< Base directory for all scenarios
 
	HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
 
	GM_DIR,        ///< Subdirectory for all music
 
	DATA_DIR,      ///< Subdirectory for all data (GRFs, sample.cat, intro game)
 
	LANG_DIR,      ///< Subdirectory for all translation files
 
	NUM_SUBDIRS,   ///< Number of subdirectories
 
};
 

	
 
/**
 
 * Types of searchpaths OpenTTD might use
 
 */
 
enum Searchpath {
 
	SP_PERSONAL_DIR,           ///< Search in the personal directory
 
	SP_SHARED_DIR,             ///< Search in the shared directory, like 'Shared Files' under Windows
 
	SP_WORKING_DIR,            ///< Search in the working directory
 
	SP_BINARY_DIR,             ///< Search in the directory where the binary resides
 
	SP_INSTALLATION_DIR,       ///< Search in the installation directory
 
	SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
 
	NUM_SEARCHPATHS
 
};
 

	
 
DECLARE_POSTFIX_INCREMENT(Searchpath);
 

	
 
/**
 
 * The searchpaths OpenTTD could search through.
 
 * At least one of the slots has to be filled with a path.
 
 * NULL paths tell that there is no such path for the
 
 * current operating system.
 
 */
 
extern const char *_searchpaths[NUM_SEARCHPATHS];
 

	
 
/**
 
 * Checks whether the given search path is a valid search path
 
 * @param sp the search path to check
 
 * @return true if the search path is valid
 
 */
 
static inline bool IsValidSearchPath(Searchpath sp)
 
{
 
	return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
 
}
 

	
 
/** Iterator for all the search paths */
 
#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_PERSONAL_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))
 

	
 
FILE *FioFOpenFile(const char *filename, const char *mode = "rb", Subdirectory subdir = DATA_DIR);
 
bool FioCheckFileExists(const char *filename, Subdirectory subdir = DATA_DIR);
 
char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename);
 
char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename);
 
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
 
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
 

	
 
static inline const char *FioGetSubdirectory(Subdirectory subdir)
 
{
 
	extern const char *_subdirs[NUM_SUBDIRS];
 
	assert(subdir < NUM_SUBDIRS);
 
	return _subdirs[subdir];
 
}
 

	
 
void SanitizeFilename(char *filename);
 
void AppendPathSeparator(char *buf, size_t buflen);
 
void DeterminePaths(const char *exe);
 

	
 
extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
 

	
 
#endif /* FILEIO_H */
src/fios.cpp
Show inline comments
 
@@ -14,6 +14,7 @@
 
#include "helpers.hpp"
 
#include "table/strings.h"
 
#include "fios.h"
 
#include "fileio.h"
 
#include <sys/types.h>
 
#include <sys/stat.h>
 

	
 
@@ -334,7 +335,7 @@ FiosItem *FiosGetSavegameList(int mode)
 

	
 
	if (_fios_save_path == NULL) {
 
		_fios_save_path = MallocT<char>(MAX_PATH);
 
		ttd_strlcpy(_fios_save_path, _paths.save_dir, MAX_PATH);
 
		FioGetDirectory(_fios_save_path, MAX_PATH, SAVE_DIR);
 
	}
 

	
 
	_fios_path = _fios_save_path;
 
@@ -380,9 +381,10 @@ FiosItem *FiosGetScenarioList(int mode)
 
{
 
	static char *_fios_scn_path = NULL;
 

	
 
	/* Copy the default path on first run or on 'New Game' */
 
	if (_fios_scn_path == NULL) {
 
		_fios_scn_path = MallocT<char>(MAX_PATH);
 
		ttd_strlcpy(_fios_scn_path, _paths.scenario_dir, MAX_PATH);
 
		FioGetDirectory(_fios_scn_path, MAX_PATH, SCENARIO_DIR);
 
	}
 

	
 
	_fios_path = _fios_scn_path;
 
@@ -413,7 +415,7 @@ FiosItem *FiosGetHeightmapList(int mode)
 

	
 
	if (_fios_hmap_path == NULL) {
 
		_fios_hmap_path = MallocT<char>(MAX_PATH);
 
		strcpy(_fios_hmap_path, _paths.heightmap_dir);
 
		FioGetDirectory(_fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
 
	}
 

	
 
	_fios_path = _fios_hmap_path;
src/misc_gui.cpp
Show inline comments
 
@@ -37,6 +37,7 @@
 
#include "player_face.h"
 
#include "fileio.h"
 

	
 
#include "fileio.h"
 
#include "fios.h"
 
/* Variables to display file lists */
 
FiosItem *_fios_list;
 
@@ -1407,28 +1408,27 @@ static void SaveLoadDlgWndProc(Window *w
 
	static FiosItem o_dir;
 

	
 
	switch (e->event) {
 
	case WE_CREATE: { // Set up OPENTTD button
 
	case WE_CREATE: // Set up OPENTTD button
 
		o_dir.type = FIOS_TYPE_DIRECT;
 
		switch (_saveload_mode) {
 
			case SLD_SAVE_GAME:
 
			case SLD_LOAD_GAME:
 
				ttd_strlcpy(&o_dir.name[0], _paths.save_dir, sizeof(o_dir.name));
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
 
				break;
 

	
 
			case SLD_SAVE_SCENARIO:
 
			case SLD_LOAD_SCENARIO:
 
				ttd_strlcpy(&o_dir.name[0], _paths.scenario_dir, sizeof(o_dir.name));
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
 
				break;
 

	
 
			case SLD_LOAD_HEIGHTMAP:
 
				ttd_strlcpy(&o_dir.name[0], _paths.heightmap_dir, sizeof(o_dir.name));
 
				FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
 
				break;
 

	
 
			default:
 
				ttd_strlcpy(&o_dir.name[0], _paths.personal_dir, sizeof(o_dir.name));
 
				ttd_strlcpy(o_dir.name, _personal_dir, lengthof(o_dir.name));
 
		}
 
		break;
 
		}
 

	
 
	case WE_PAINT: {
 
		int pos;
src/music_gui.cpp
Show inline comments
 
@@ -7,6 +7,7 @@
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "fileio.h"
 
#include "window.h"
 
#include "gfx.h"
 
#include "sound.h"
 
@@ -90,9 +91,9 @@ static void MusicVolumeChanged(byte new_
 

	
 
static void DoPlaySong()
 
{
 
	char filename[256];
 
	snprintf(filename, sizeof(filename), "%s%s",
 
		_paths.gm_dir, origin_songs_specs[_music_wnd_cursong - 1].filename);
 
	char filename[MAX_PATH];
 
	FioFindFullPath(filename, lengthof(filename), GM_DIR,
 
			origin_songs_specs[_music_wnd_cursong - 1].filename);
 
	_music_driver->play_song(filename);
 
}
 

	
 
@@ -105,20 +106,14 @@ static void SelectSongToPlay()
 
{
 
	uint i = 0;
 
	uint j = 0;
 
	char filename[256];
 

	
 
	memset(_cur_playlist, 0, sizeof(_cur_playlist));
 
	do {
 
		if (_playlists[msf.playlist][i] != 0) {  // Don't evaluate playlist terminator
 
			snprintf(filename, sizeof(filename),  "%s%s",
 
				_paths.gm_dir, origin_songs_specs[(_playlists[msf.playlist][i]) - 1].filename);
 

	
 
			/* we are now checking for the existence of that file prior
 
			 * to add it to the list of available songs */
 
			if (FileExists(filename)) {
 
				_cur_playlist[j] = _playlists[msf.playlist][i];
 
				j++;
 
			}
 
		/* We are now checking for the existence of that file prior
 
		 * to add it to the list of available songs */
 
		if (FioCheckFileExists(origin_songs_specs[_playlists[msf.playlist][i]].filename, GM_DIR)) {
 
			_cur_playlist[j] = _playlists[msf.playlist][i];
 
			j++;
 
		}
 
	} while (_playlists[msf.playlist][i++] != 0 && i < lengthof(_cur_playlist) - 1);
 

	
src/network/network_client.cpp
Show inline comments
 
@@ -21,6 +21,7 @@
 
#include "../variables.h"
 
#include "../ai/ai.h"
 
#include "../helpers.hpp"
 
#include "../fileio.h"
 

	
 
// This file handles all the client-commands
 

	
 
@@ -269,7 +270,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI
 
//   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
 
// **********
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
 

	
 
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
 
{
 
@@ -489,7 +490,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 

	
 
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
 
{
 
	static char filename[256];
 
	static FILE *file_pointer;
 

	
 
	byte maptype;
 
@@ -500,10 +500,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 

	
 
	// First packet, init some stuff
 
	if (maptype == MAP_PACKET_START) {
 
		// The name for the temp-map
 
		snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp",  _paths.autosave_dir, PATHSEP);
 

	
 
		file_pointer = fopen(filename, "wb");
 
		file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
 
		if (file_pointer == NULL) {
 
			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 
			return NETWORK_RECV_STATUS_SAVEGAME;
 
@@ -545,7 +542,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 
		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 

	
 
		/* The map is done downloading, load it */
 
		if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
 
		if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 
			return NETWORK_RECV_STATUS_SAVEGAME;
src/network/network_server.cpp
Show inline comments
 
@@ -24,6 +24,7 @@
 
#include "../variables.h"
 
#include "../genworld.h"
 
#include "../helpers.hpp"
 
#include "../fileio.h"
 

	
 
// This file handles all the server-commands
 

	
 
@@ -307,14 +308,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA
 
	}
 

	
 
	if (cs->status == STATUS_AUTH) {
 
		char filename[256];
 
		const char *filename = "network_server.tmp";
 
		Packet *p;
 

	
 
		// Make a dump of the current game
 
		snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp",  _paths.autosave_dir, PATHSEP);
 
		if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
 
		if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
 

	
 
		file_pointer = fopen(filename, "rb");
 
		file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
 
		fseek(file_pointer, 0, SEEK_END);
 

	
 
		if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
src/newgrf_config.cpp
Show inline comments
 
@@ -363,14 +363,16 @@ static uint ScanPath(const char *path, i
 
/* Scan for all NewGRFs */
 
void ScanNewGRFFiles()
 
{
 
	uint num;
 
	Searchpath sp;
 
	char path[MAX_PATH];
 
	uint num = 0;
 

	
 
	ClearGRFConfigList(&_all_grfs);
 

	
 
	DEBUG(grf, 1, "Scanning for NewGRFs");
 
	num  = ScanPath(_paths.data_dir, strlen(_paths.data_dir));
 
	if (_paths.second_data_dir != NULL) {
 
		num += ScanPath(_paths.second_data_dir, strlen(_paths.second_data_dir));
 
	FOR_ALL_SEARCHPATHS(sp) {
 
		FioAppendDirectory(path, MAX_PATH, sp, DATA_DIR);
 
		num += ScanPath(path, strlen(path));
 
	}
 
	DEBUG(grf, 1, "Scan complete, found %d files", num);
 
}
src/openttd.cpp
Show inline comments
 
@@ -312,8 +312,6 @@ static void UnInitializeGame()
 

	
 
static void LoadIntroGame()
 
{
 
	char filename[256];
 

	
 
	_game_mode = GM_MENU;
 

	
 
	/* Clear transparency options */
 
@@ -326,14 +324,8 @@ static void LoadIntroGame()
 
	ResetWindowSystem();
 
	SetupColorsAndInitialWindow();
 

	
 
	/* Generate a world. */
 
	snprintf(filename, lengthof(filename), "%sopntitle.dat",  _paths.data_dir);
 
#if defined SECOND_DATA_DIR
 
	if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
 
		snprintf(filename, lengthof(filename), "%sopntitle.dat",  _paths.second_data_dir);
 
	}
 
#endif
 
	if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
 
	/* Load the default opening screen savegame */
 
	if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
 
		GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
 
		WaitTillGeneratedWorld();
 
	}
 
@@ -760,7 +752,7 @@ static void StartScenario()
 
	ResetGRFConfig(true);
 

	
 
	/* Load game */
 
	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
 
	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
 
		LoadIntroGame();
 
		ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
 
	}
 
@@ -782,12 +774,20 @@ static void StartScenario()
 
	MarkWholeScreenDirty();
 
}
 

	
 
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
 
/** Load the specified savegame but on error do different things.
 
 * If loading fails due to corrupt savegame, bad version, etc. go back to
 
 * a previous correct state. In the menu for example load the intro game again.
 
 * @param filename file to be loaded
 
 * @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
 
 * @param newgm switch to this mode of loading fails due to some unknown error
 
 * @param subdir default directory to look for filename, set to 0 if not needed */
 
bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
 
{
 
	byte ogm = _game_mode;
 

	
 
	_game_mode = newgm;
 
	switch (SaveOrLoad(filename, mode)) {
 
	assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
 
	switch (SaveOrLoad(filename, mode, subdir)) {
 
		case SL_OK: return true;
 

	
 
		case SL_REINIT:
 
@@ -860,7 +860,7 @@ void SwitchMode(int new_mode)
 
		_opt_ptr = &_opt;
 
		ResetGRFConfig(true);
 

	
 
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
 
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
 
			LoadIntroGame();
 
			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
 
		} else {
 
@@ -894,7 +894,7 @@ void SwitchMode(int new_mode)
 
		break;
 

	
 
	case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
 
		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
 
		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, BASE_DIR)) {
 
			_opt_ptr = &_opt;
 

	
 
			SetLocalPlayer(OWNER_NONE);
 
@@ -910,7 +910,7 @@ void SwitchMode(int new_mode)
 
		break;
 

	
 
	case SM_SAVE: /* Save game */
 
		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) {
 
		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, BASE_DIR) != SL_OK) {
 
			ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
 
		} else {
 
			DeleteWindowById(WC_SAVELOAD, 0);
 
@@ -967,9 +967,11 @@ void StateGameLoop()
 
	}
 
}
 

	
 
/** Create an autosave. The default name is "autosave#.sav". However with
 
 * the patch setting 'keep_all_autosave' the name defaults to company-name + date */
 
static void DoAutosave()
 
{
 
	char buf[200];
 
	char buf[MAX_PATH];
 

	
 
#if defined(PSP)
 
	/* Autosaving in networking is too time expensive for the PSP */
 
@@ -979,27 +981,21 @@ static void DoAutosave()
 

	
 
	if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
 
		const Player *p = GetPlayer(_local_player);
 
		char* s = buf;
 

	
 
		s += snprintf(buf, lengthof(buf), "%s%s", _paths.autosave_dir, PATHSEP);
 

	
 
		SetDParam(0, p->name_1);
 
		SetDParam(1, p->name_2);
 
		SetDParam(2, _date);
 
		s = GetString(s, STR_4004, lastof(buf));
 
		strecpy(s, ".sav", lastof(buf));
 
	} else { // generate a savegame name and number according to _patches.max_num_autosaves
 
		snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr);
 
		GetString(buf, STR_4004, lastof(buf));
 
		ttd_strlcpy(buf, ".sav", sizeof(buf));
 
	} else {
 
		/* generate a savegame name and number according to _patches.max_num_autosaves */
 
		snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
 

	
 
		_autosave_ctr++;
 
		if (_autosave_ctr >= _patches.max_num_autosaves) {
 
			/* we reached the limit for numbers of autosaves. We will start over */
 
			_autosave_ctr = 0;
 
		}
 
		if (++_autosave_ctr >= _patches.max_num_autosaves) _autosave_ctr = 0;
 
	}
 

	
 
	DEBUG(sl, 2, "Autosaving to '%s'", buf);
 
	if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
 
	if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK)
 
		ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
 
}
 

	
src/saveload.cpp
Show inline comments
 
@@ -1561,7 +1561,7 @@ void WaitTillSaved()
 
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
 
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
 
 */
 
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
 
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
 
{
 
	uint32 hdr[2];
 
	const SaveLoadFormat *fmt;
 
@@ -1583,7 +1583,7 @@ SaveOrLoadResult SaveOrLoad(const char *
 
		return SL_OK;
 
	}
 

	
 
	_sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
 
	_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
 
	if (_sl.fh == NULL) {
 
		DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
 
		return SL_ERROR;
 
@@ -1721,9 +1721,7 @@ SaveOrLoadResult SaveOrLoad(const char *
 
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
 
void DoExitSave()
 
{
 
	char buf[200];
 
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
 
	SaveOrLoad(buf, SL_SAVE);
 
	SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
 
}
 

	
 
#if 0
src/saveload.h
Show inline comments
 
@@ -5,6 +5,8 @@
 
#ifndef SAVELOAD_H
 
#define SAVELOAD_H
 

	
 
#include "fileio.h"
 

	
 
#ifdef SIZE_MAX
 
#undef SIZE_MAX
 
#endif
 
@@ -26,7 +28,7 @@ enum SaveOrLoadMode {
 
	SL_BMP      =  4,
 
};
 

	
 
SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
 
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
 
void WaitTillSaved();
 
void DoExitSave();
 

	
src/screenshot.cpp
Show inline comments
 
@@ -8,11 +8,13 @@
 
#include "table/strings.h"
 
#include "gfx.h"
 
#include "hal.h"
 
#include "fileio.h"
 
#include "viewport.h"
 
#include "player.h"
 
#include "screenshot.h"
 
#include "variables.h"
 
#include "date.h"
 
#include "string.h"
 
#include "helpers.hpp"
 
#include "blitter/blitter.hpp"
 
#include "fileio.h"
 
@@ -521,12 +523,12 @@ static void LargeWorldCallback(void *use
 

	
 
static char *MakeScreenshotName(const char *ext)
 
{
 
	static char filename[256];
 
	char *base;
 
	static char filename[MAX_PATH];
 
	int serial;
 
	size_t len;
 

	
 
	if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
 
		sprintf(_screenshot_name, "screenshot");
 
		ttd_strlcpy(_screenshot_name, "screenshot", lengthof(_screenshot_name));
 
	} else {
 
		const Player* p = GetPlayer(_local_player);
 
		SetDParam(0, p->name_1);
 
@@ -535,16 +537,16 @@ static char *MakeScreenshotName(const ch
 
		GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
 
	}
 

	
 
	/* Add extension to screenshot file */
 
	SanitizeFilename(_screenshot_name);
 
	base = strchr(_screenshot_name, 0);
 
	base[0] = '.'; strcpy(base + 1, ext);
 
	len = strlen(_screenshot_name);
 
	snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);
 

	
 
	serial = 0;
 
	for (;;) {
 
		snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
 
		if (!FileExists(filename))
 
			break;
 
		sprintf(base, " #%d.%s", ++serial, ext);
 
	for (serial = 1;; serial++) {
 
		snprintf(filename, lengthof(filename), "%s%s", _personal_dir, _screenshot_name);
 
		if (!FileExists(filename)) break;
 
		/* If file exists try another one with same name, but just with a higher index */
 
		snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%d.%s", serial, ext);
 
	}
 

	
 
	return filename;
src/stdafx.h
Show inline comments
 
@@ -286,11 +286,7 @@ typedef unsigned char byte;
 
# define TO_BE32X(x)  BSWAP32(x)
 
#endif /* TTD_BIG_ENDIAN */
 

	
 
#if !defined(GAME_DATA_DIR)
 
# define GAME_DATA_DIR ""
 
#endif
 

	
 
#if !defined(PERSONAL_DIR)
 
#if !defined(WITH_PERSONAL_DIR)
 
# define PERSONAL_DIR ""
 
#endif
 

	
src/strings.cpp
Show inline comments
 
@@ -23,6 +23,7 @@
 
#include "music.h"
 
#include "date.h"
 
#include "industry.h"
 
#include "fileio.h"
 
#include "helpers.hpp"
 
#include "cargotype.h"
 
#include "group.h"
 
@@ -1295,8 +1296,15 @@ static int GetLanguageList(Language *lan
 
 */
 
void InitializeLanguagePacks()
 
{
 
	Searchpath sp;
 
	Language files[MAX_LANG];
 
	uint language_count = GetLanguageList(files, 0, lengthof(files), _paths.lang_dir);
 
	uint language_count = 0;
 

	
 
	FOR_ALL_SEARCHPATHS(sp) {
 
		char path[MAX_PATH];
 
		FioAppendDirectory(path, lengthof(path), sp, LANG_DIR);
 
		language_count += GetLanguageList(files, language_count, lengthof(files), path);
 
	}
 
	if (language_count == 0) error("No available language packs (invalid versions?)");
 

	
 
	/* Sort the language names alphabetically */
src/variables.h
Show inline comments
 
@@ -265,21 +265,6 @@ struct Cheats {
 

	
 
VARDEF Cheats _cheats;
 

	
 
struct Paths {
 
	char *personal_dir;  // includes cfg file and save folder
 
	char *game_data_dir; // includes data, gm, lang
 
	char *data_dir;
 
	char *gm_dir;
 
	char *lang_dir;
 
	char *save_dir;
 
	char *autosave_dir;
 
	char *scenario_dir;
 
	char *heightmap_dir;
 
	char *second_data_dir;
 
};
 

	
 
VARDEF Paths _paths;
 

	
 
/* NOSAVE: Used in palette animations only, not really important. */
 
VARDEF int _timer_counter;
 

	
src/video/cocoa_v.mm
Show inline comments
 
@@ -74,6 +74,7 @@ extern "C" void HideMenuBar();
 
#include "cocoa_keys.h"
 
#include "../blitter/blitter.hpp"
 
#include "../renderer/renderer.hpp"
 
#include "../fileio.h"
 

	
 
#undef Point
 
#undef Rect
 
@@ -2059,6 +2060,22 @@ void CocoaDialog(const char* title, cons
 
	_cocoa_video_dialog = false;
 
}
 

	
 
/* This is needed since OS X application bundles do not have a
 
 * current directory and the data files are 'somewhere' in the bundle */
 
void cocoaSetApplicationBundleDir()
 
{
 
	char tmp[MAXPATHLEN];
 
	CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
 
	if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
 
		AppendPathSeparator(tmp, lengthof(tmp));
 
		_searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
 
	} else {
 
		_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
 
	}
 

	
 
	CFRelease(url);
 
}
 

	
 
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
 
 * exiting before the cocoa video driver has been loaded
 
 */
src/video/dedicated_v.cpp
Show inline comments
 
@@ -13,6 +13,7 @@
 
#include "../console.h"
 
#include "../variables.h"
 
#include "../genworld.h"
 
#include "../fileio.h"
 
#include "../blitter/blitter.hpp"
 
#include "dedicated_v.h"
 

	
 
@@ -115,7 +116,7 @@ static void CloseWindowsConsoleThread()
 

	
 
static void *_dedicated_video_mem;
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
 
extern void SwitchMode(int new_mode);
 

	
 

	
 
@@ -260,7 +261,7 @@ static void DedicatedVideoMainLoop()
 
		_switch_mode = SM_NONE;
 
		/* First we need to test if the savegame can be loaded, else we will end up playing the
 
		 *  intro game... */
 
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
 
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
 
			/* Loading failed, pop out.. */
 
			DEBUG(net, 0, "Loading requested map failed, aborting");
 
			_networking = false;
src/win32.cpp
Show inline comments
 
@@ -23,11 +23,13 @@
 
#include "variables.h"
 
#include "win32.h"
 
#include "fios.h" // opendir/readdir/closedir
 
#include "fileio.h"
 
#include <ctype.h>
 
#include <tchar.h>
 
#include <errno.h>
 
#include <sys/types.h>
 
#include <sys/stat.h>
 
#include <shlobj.h>
 

	
 
static bool _has_console;
 

	
 
@@ -224,7 +226,7 @@ static const TCHAR _save_succeeded[] =
 

	
 
static bool EmergencySave()
 
{
 
	SaveOrLoad("crash.sav", SL_SAVE);
 
	SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
 
	return true;
 
}
 

	
 
@@ -958,22 +960,54 @@ char *getcwd(char *buf, size_t size)
 
	return buf;
 
}
 

	
 
extern char *BuildWithFullPath(const char *dir);
 

	
 
void DetermineBasePaths(const char *exe)
 
{
 
	_paths.personal_dir = MallocT<char>(MAX_PATH);
 
	getcwd(_paths.personal_dir, MAX_PATH);
 
	char tmp[MAX_PATH];
 
	TCHAR path[MAX_PATH];
 
#ifdef WITH_PERSONAL_DIR
 
	SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, path);
 
	strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	_searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
 

	
 
	_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
 
#if defined(SECOND_DATA_DIR)
 
	_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
 
	SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, SHGFP_TYPE_CURRENT, path);
 
	strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	_searchpaths[SP_SHARED_DIR] = strdup(tmp);
 
#else
 
	_paths.second_data_dir = NULL;
 
	_searchpaths[SP_PERSONAL_DIR] = NULL;
 
	_searchpaths[SP_SHARED_DIR]   = NULL;
 
#endif
 

	
 
	_paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
 
	AppendPathSeparator(_paths.personal_dir,  MAX_PATH);
 
	/* Get the path to working directory of OpenTTD */
 
	getcwd(tmp, lengthof(tmp));
 
	AppendPathSeparator(tmp, MAX_PATH);
 
	_searchpaths[SP_WORKING_DIR] = strdup(tmp);
 

	
 
	if (!GetModuleFileName(NULL, path, lengthof(path))) {
 
		DEBUG(misc, 0, "GetModuleFileName failed (%d)\n", GetLastError());
 
		_searchpaths[SP_BINARY_DIR] = NULL;
 
	} else {
 
		TCHAR exec_dir[MAX_PATH];
 
		_tcsncpy(path, MB_TO_WIDE_BUFFER(exe, path, lengthof(path)), lengthof(path));
 
		if (!GetFullPathName(path, lengthof(exec_dir), exec_dir, NULL)) {
 
			DEBUG(misc, 0, "GetFullPathName failed (%d)\n", GetLastError());
 
			_searchpaths[SP_BINARY_DIR] = NULL;
 
		} else {
 
			strncpy(tmp, WIDE_TO_MB_BUFFER(exec_dir, tmp, lengthof(tmp)), lengthof(tmp));
 
			char *s = strrchr(tmp, PATHSEPCHAR);
 
			*(s + 1) = '\0';
 
			_searchpaths[SP_BINARY_DIR] = strdup(tmp);
 
		}
 
	}
 

	
 
	_searchpaths[SP_INSTALLATION_DIR]       = NULL;
 
	_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
 
}
 

	
 
/**
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