Changeset - r15221:4e305be6015a
[Not reviewed]
master
0 2 0
rubidium - 14 years ago 2010-05-20 15:14:10
rubidium@openttd.org
(svn r19865) -Fix [FS#3830]: crash when changing locale settings from console due to strcpy-ing a string into a pointer
2 files changed with 13 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/settings.cpp
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@@ -1713,15 +1713,22 @@ uint GetCompanySettingIndex(const char *
 
 * Set a setting value with a string.
 
 * @param index the settings index.
 
 * @param value the value to write
 
 * @note CANNOT BE SAVED IN THE SAVEGAME.
 
 * @param force_newgame force the newgame settings
 
 * @note Strings WILL NOT be synced over the network
 
 */
 
bool SetSettingValue(uint index, const char *value)
 
bool SetSettingValue(uint index, const char *value, bool force_newgame)
 
{
 
	const SettingDesc *sd = &_settings[index];
 
	assert(sd->save.conv & SLF_NETWORK_NO);
 

	
 
	char *var = (char*)GetVariableAddress(NULL, &sd->save);
 
	ttd_strlcpy(var, value, sd->save.length);
 
	if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
 
		char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
 
		free(*var);
 
		*var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
 
	} else {
 
		char *var = (char*)GetVariableAddress(NULL, &sd->save);
 
		ttd_strlcpy(var, value, sd->save.length);
 
	}
 
	if (sd->desc.proc != NULL) sd->desc.proc(0);
 

	
 
	return true;
 
@@ -1778,7 +1785,7 @@ void IConsoleSetSetting(const char *name
 

	
 
	bool success;
 
	if (sd->desc.cmd == SDT_STRING) {
 
		success = SetSettingValue(index, value);
 
		success = SetSettingValue(index, value, force_newgame);
 
	} else {
 
		uint32 val;
 
		extern bool GetArgumentInteger(uint32 *value, const char *arg);
src/settings_internal.h
Show inline comments
 
@@ -86,7 +86,7 @@ typedef SettingDesc SettingDescGlobVarLi
 

	
 
const SettingDesc *GetSettingFromName(const char *name, uint *i);
 
bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
 
bool SetSettingValue(uint index, const char *value);
 
bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
 
void SetCompanySetting(uint index, int32 value);
 

	
 
extern VehicleDefaultSettings _old_vds;
0 comments (0 inline, 0 general)