Changeset - r16045:4e872bd29db8
[Not reviewed]
master
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yexo - 14 years ago 2010-09-05 16:00:36
yexo@openttd.org
(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
5 files changed with 15 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/command_type.h
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@@ -293,6 +293,7 @@ enum DoCommandFlag {
 
	DC_AUTOREPLACE           = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
 
	DC_ALL_TILES             = 0x100, ///< allow this command also on MP_VOID tiles
 
	DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
 
	DC_FORCE_CLEAR_TILE      = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
 
};
 
DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
 

	
src/landscape.cpp
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@@ -31,6 +31,7 @@
 
#include "core/random_func.hpp"
 
#include "object_base.h"
 
#include "water_map.h"
 
#include "economy_func.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -606,6 +607,13 @@ void ClearSnowLine()
 
 */
 
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	CommandCost cost(EXPENSES_CONSTRUCTION);
 
	bool do_clear = false;
 
	if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
 
		if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
 
		do_clear = true;
 
		cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
 
	}
 
	for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
 
		/* If this tile was the first tile which caused object destruction, always
 
		 * pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
 
@@ -619,10 +627,12 @@ CommandCost CmdLandscapeClear(TileIndex 
 
			if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
 
				return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
 
			}
 
			return CommandCost();
 
			return cost;
 
		}
 
	}
 
	return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
 
	cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
 
	if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
 
	return cost;
 
}
 

	
 
/**
src/object_cmd.cpp
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@@ -640,8 +640,6 @@ static CommandCost TerraformTile_Object(
 
{
 
	ObjectType type = GetObjectType(tile);
 

	
 
	if (GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
 

	
 
	if (type == OBJECT_OWNED_LAND) {
 
		/* Owned land remains unsold */
 
		CommandCost ret = CheckTileOwnership(tile);
src/terraform_cmd.cpp
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@@ -318,7 +318,7 @@ CommandCost CmdTerraformLand(TileIndex t
 
			/* Check tiletype-specific things, and add extra-cost */
 
			const bool curr_gen = _generating_world;
 
			if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
 
			CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
 
			CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO | DC_FORCE_CLEAR_TILE, z_min * TILE_HEIGHT, tileh);
 
			_generating_world = curr_gen;
 
			if (cost.Failed()) {
 
				_terraform_err_tile = tile;
src/water_cmd.cpp
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@@ -332,7 +332,7 @@ CommandCost CmdBuildCanal(TileIndex tile
 
		/* can't make water of water! */
 
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
 

	
 
		ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
		ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
 
		if (ret.Failed()) return ret;
 
		cost.AddCost(ret);
 

	
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