Changeset - r6826:4f15776422d8
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glx - 17 years ago 2007-06-08 16:53:21
glx@openttd.org
(svn r10065) -Cleanup (r9850): remove now unneeded stuff
1 file changed with 0 insertions and 16 deletions:
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src/newgrf_house.h
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@@ -8,22 +8,6 @@
 
#include "town.h"
 

	
 
/**
 
 * Maps a house id stored on the map to a GRF file.
 
 * House IDs are stored on the map, so there needs to be a way to tie them to
 
 * GRF files. An array of HouseIDMapping structs is saved with the savegame so
 
 * that house GRFs can be loaded in a different order, or removed safely. The
 
 * index in the array is the house ID stored on the map.
 
 *
 
 * The substitute ID is the ID of an original house that should be used instead
 
 * if the GRF containing the new house is not available.
 
 */
 
struct HouseIDMapping {
 
	uint32 grfid;          ///< The GRF ID of the file this house belongs to
 
	uint8  house_id;       ///< The house ID within the GRF file
 
	uint8  substitute_id;  ///< The (original) house ID to use if this GRF is not available
 
};
 

	
 
/**
 
 * Makes class IDs unique to each GRF file.
 
 * Houses can be assigned class IDs which are only comparable within the GRF
 
 * file they were defined in. This mapping ensures that if two houses have the
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