Changeset - r7668:4f958c3ba983
[Not reviewed]
master
0 2 0
rubidium - 17 years ago 2007-10-04 07:09:05
rubidium@openttd.org
(svn r11199) -Fix: variable 67 and 68 not working correctly.
-Refactor: some code so there is less code duplication.
2 files changed with 23 insertions and 31 deletions:
0 comments (0 inline, 0 general)
src/newgrf_industries.cpp
Show inline comments
 
@@ -153,8 +153,8 @@ static uint32 GetCountAndDistanceOfClose
 
			break;
 

	
 
		case 0xFFFFFFFF: // current grf
 
			ind_index = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
 
			/*Fall through*/
 
			GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
 
			/* Fall through */
 

	
 
		default: //use the grfid specified in register 100h
 
			ind_index = MapNewGRFIndustryType(param_setID, GrfID);
 
@@ -206,7 +206,7 @@ uint32 IndustryGetVariable(const Resolve
 
		}
 

	
 
		/* Manhattan distance of closes dry/water tile */
 
		case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 
		case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 

	
 
		/* Layout number */
 
		case 0x44: return industry->selected_layout;
 
@@ -372,55 +372,47 @@ uint16 GetIndustryCallback(CallbackID ca
 

	
 
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 
{
 
	TileIndex tile = object->u.industry_location.tile;
 
	const Industry *industry = object->u.industry.ind;
 
	TileIndex tile = object->u.industry.tile;
 

	
 
	if (object->scope == VSG_SCOPE_PARENT) {
 
		return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1));
 
		return TownGetVariable(variable, parameter, available, industry->town);
 
	}
 

	
 
	switch (variable) {
 
		/* Land info of nearby tiles */
 
		case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
 

	
 
		/* Distance of nearest industry of given type */
 
		case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL);
 

	
 
		/* Location where to build the industry */
 
		case 0x80: return tile;
 
		case 0x81: return GB(tile, 8, 8);
 

	
 
		/* Pointer to the town the industry is associated with */
 
		case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
 
		case 0x82: return industry->town->index;
 
		case 0x83:
 
		case 0x84:
 
		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
 

	
 
		/* Number of the layout */
 
		case 0x86: return object->u.industry_location.itspec_index;
 
		case 0x86: return industry->selected_layout;
 

	
 
		/* Ground type */
 
		case 0x87: return GetTerrainType(tile);
 

	
 
		/* Town zone */
 
		case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
 
		case 0x88: return GetTownRadiusGroup(industry->town, tile);
 

	
 
		/* Manhattan distance of the closest town */
 
		case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255);
 
		case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
 

	
 
		/* Lowest height of the tile */
 
		case 0x8A: return GetTileZ(tile);
 

	
 
		/* Distance to the nearest water/land tile */
 
		case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 
		case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 

	
 
		/* Square of Euclidian distance from town */
 
		case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
 
		case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
 
	}
 

	
 
	DEBUG(grf, 1, "Unhandled location industry property 0x%X", variable);
 

	
 
	*available = false;
 
	return (uint32)-1;
 
	/* None of the special ones, so try the general ones */
 
	return IndustryGetVariable(object, variable, parameter, available);
 
}
 

	
 
bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
 
@@ -430,12 +422,17 @@ bool CheckIfCallBackAllowsCreation(TileI
 
	ResolverObject object;
 
	const SpriteGroup *group;
 

	
 
	NewIndustryResolver(&object, tile, NULL);
 
	Industry ind;
 
	ind.index = INVALID_INDUSTRY;
 
	ind.xy = tile;
 
	ind.width = 0;
 
	ind.type = type;
 
	ind.selected_layout = itspec_index;
 
	ind.town = ClosestTownFromTile(tile, (uint)-1);
 

	
 
	NewIndustryResolver(&object, tile, &ind);
 
	object.GetVariable = IndustryLocationGetVariable;
 
	object.callback = CBID_INDUSTRY_LOCATION;
 
	object.u.industry_location.tile = tile;
 
	object.u.industry_location.spec = indspec;
 
	object.u.industry_location.itspec_index = itspec_index;
 

	
 
	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
 

	
src/newgrf_spritegroup.h
Show inline comments
 
@@ -231,11 +231,6 @@ struct ResolverObject {
 
			IndustryGfx gfx;
 
		} industry;
 
		struct {
 
			TileIndex tile;
 
			const IndustrySpec *spec;
 
			uint itspec_index;
 
		} industry_location;
 
		struct {
 
			const struct CargoSpec *cs;
 
		} cargo;
 
	} u;
0 comments (0 inline, 0 general)