@@ -1280,9 +1280,12 @@ again:
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
if (v->IsFrontEngine()) {
Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
if (u != nullptr) {
v->cur_speed = u->First()->cur_speed;
/* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
v->path.tile.push_front(tile);
v->path.td.push_front(dir);
return false;
}
@@ -1392,15 +1395,15 @@ again:
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
if (v->IsFrontEngine() && RoadVehFindCloseTo(v, x, y, new_dir) != nullptr) {
/* We are blocked. */
v->cur_speed = 0;
if (!v->path.empty()) {
/* Prevent pathfinding rerun as we already know where we are heading to. */
v->path.tile.push_front(v->tile);
uint32 r = VehicleEnterTile(v, v->tile, x, y);
Status change: