@@ -2300,7 +2300,7 @@ static void UpdateTownGrowRate(Town *t)
/* Increase player ratings if they're low */
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
if (p->is_active && t->ratings[p->index] < RATING_GROWTH_MAXIMUM) {
t->ratings[p->index] = min((int)RATING_GROWTH_MAXIMUM, t->ratings[p->index] + RATING_GROWTH_UP_STEP);
}
Status change: