@@ -2491,7 +2491,7 @@ static void DecodeSpecialSprite(uint num
* in an earlier stage than associating, so... We just process actions
* 1 and 2 in stage 1 now, let's hope that won't get us into problems.
* --pasky */
uint32 action_mask = (stage == 0) ? 0x0001FF40 : 0x0001FFBF;
uint32 action_mask = (stage == 0) ? 0x0001FB40 : 0x0001FFBF;
static const SpecialSpriteHandler handlers[] = {
/* 0x00 */ VehicleChangeInfo,
/* 0x01 */ NewSpriteSet,
Status change: