Changeset - r15521:545d58d62089
[Not reviewed]
master
0 9 0
rubidium - 14 years ago 2010-07-19 17:17:36
rubidium@openttd.org
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
9 files changed with 10 insertions and 3 deletions:
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src/genworld.cpp
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@@ -62,6 +62,9 @@ ThreadMutex *_genworld_mapgen_mutex = Th
 
/** Rights for the painting */
 
ThreadMutex *_genworld_paint_mutex = ThreadMutex::New();
 

	
 
/** Whether we are generating the map or not. */
 
bool _generating_world;
 

	
 
/**
 
 * Tells if the world generation is done in a thread or not.
 
 * @return the 'threaded' status
src/genworld.h
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@@ -98,5 +98,6 @@ void StartScenarioEditor();
 

	
 
extern class ThreadMutex *_genworld_mapgen_mutex;
 
extern class ThreadMutex *_genworld_paint_mutex;
 
extern bool _generating_world;
 

	
 
#endif /* GENWORLD_H */
src/industry_gui.cpp
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@@ -34,6 +34,7 @@
 
#include "core/geometry_func.hpp"
 
#include "core/random_func.hpp"
 
#include "core/backup_type.hpp"
 
#include "genworld.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
src/newgrf.cpp
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@@ -48,6 +48,7 @@
 
#include "core/alloc_type.hpp"
 
#include "core/mem_func.hpp"
 
#include "smallmap_gui.h"
 
#include "genworld.h"
 

	
 
#include "table/strings.h"
 
#include "table/build_industry.h"
src/newgrf_house.cpp
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@@ -27,6 +27,7 @@
 
#include "town.h"
 
#include "core/random_func.hpp"
 
#include "sprite.h"
 
#include "genworld.h"
 

	
 
static BuildingCounts<uint32> _building_counts;
 
static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
src/road_cmd.cpp
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@@ -37,6 +37,7 @@
 
#include "core/random_func.hpp"
 
#include "newgrf_railtype.h"
 
#include "date_func.h"
 
#include "genworld.h"
 

	
 
#include "table/strings.h"
 

	
src/terraform_cmd.cpp
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@@ -17,6 +17,7 @@
 
#include "variables.h"
 
#include "functions.h"
 
#include "economy_func.h"
 
#include "genworld.h"
 

	
 
#include "table/strings.h"
 

	
src/town_gui.cpp
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@@ -36,6 +36,7 @@
 
#include "core/geometry_func.hpp"
 
#include "station_base.h"
 
#include "depot_base.h"
 
#include "genworld.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
src/variables.h
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@@ -19,7 +19,4 @@
 
/* Amount of game ticks */
 
VARDEF uint16 _tick_counter;
 

	
 
/* IN/OUT parameters to commands */
 
VARDEF bool _generating_world;
 

	
 
#endif /* VARIABLES_H */
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