Changeset - r23238:55baa018f259
[Not reviewed]
master
0 4 0
Peter Nelson - 6 years ago 2019-01-29 00:09:25
peter1138@openttd.org
Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.

The original translation functionality hasn't been used since 2007.
4 files changed with 15 insertions and 17 deletions:
0 comments (0 inline, 0 general)
src/saveload/saveload.cpp
Show inline comments
 
@@ -1710,17 +1710,15 @@ bool SlObjectMember(void *ptr, const Sav
 
			}
 
			break;
 

	
 
		/* SL_WRITEBYTE translates a value of a variable to another one upon
 
		 * saving or loading.
 
		 * XXX - variable renaming abuse
 
		 * game_value: the value of the variable ingame is abused by sld->version_from
 
		 * file_value: the value of the variable in the savegame is abused by sld->version_to */
 
		/* SL_WRITEBYTE writes a value to the savegame to identify the type of an object.
 
		 * When loading, the value is read explictly with SlReadByte() to determine which
 
		 * object description to use. */
 
		case SL_WRITEBYTE:
 
			switch (_sl.action) {
 
				case SLA_SAVE: SlWriteByte(sld->version_to); break;
 
				case SLA_SAVE: SlWriteByte(*(uint8 *)ptr); break;
 
				case SLA_LOAD_CHECK:
 
				case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
 
				case SLA_PTRS: break;
 
				case SLA_LOAD:
 
				case SLA_PTRS:
 
				case SLA_NULL: break;
 
				default: NOT_REACHED();
 
			}
src/saveload/saveload.h
Show inline comments
 
@@ -355,7 +355,7 @@ typedef SaveLoad SaveLoadGlobVarList;
 
#define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to)
 

	
 
/** Translate values ingame to different values in the savegame and vv. */
 
#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
 
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, 0, 0)
 

	
 
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0}
 
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0}
src/saveload/station_sl.cpp
Show inline comments
 
@@ -414,7 +414,7 @@ static const SaveLoad _base_station_desc
 
static OldPersistentStorage _old_st_persistent_storage;
 

	
 
static const SaveLoad _station_desc[] = {
 
	SLE_WRITEBYTE(Station, facilities,                 FACIL_NONE),
 
	SLE_WRITEBYTE(Station, facilities),
 
	SLE_ST_INCLUDE(),
 

	
 
	      SLE_VAR(Station, train_station.tile,         SLE_UINT32),
 
@@ -448,7 +448,7 @@ static const SaveLoad _station_desc[] = 
 
};
 

	
 
static const SaveLoad _waypoint_desc[] = {
 
	SLE_WRITEBYTE(Waypoint, facilities,                FACIL_WAYPOINT),
 
	SLE_WRITEBYTE(Waypoint, facilities),
 
	SLE_ST_INCLUDE(),
 

	
 
	      SLE_VAR(Waypoint, town_cn,                   SLE_UINT16),
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -718,7 +718,7 @@ const SaveLoad *GetVehicleDescription(Ve
 

	
 

	
 
	static const SaveLoad _train_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN),
 
		SLE_WRITEBYTE(Vehicle, type),
 
		SLE_VEH_INCLUDE(),
 
		     SLE_VAR(Train, crash_anim_pos,      SLE_UINT16),
 
		     SLE_VAR(Train, force_proceed,       SLE_UINT8),
 
@@ -739,7 +739,7 @@ const SaveLoad *GetVehicleDescription(Ve
 
	};
 

	
 
	static const SaveLoad _roadveh_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_ROAD),
 
		SLE_WRITEBYTE(Vehicle, type),
 
		SLE_VEH_INCLUDE(),
 
		     SLE_VAR(RoadVehicle, state,                SLE_UINT8),
 
		     SLE_VAR(RoadVehicle, frame,                SLE_UINT8),
 
@@ -759,7 +759,7 @@ const SaveLoad *GetVehicleDescription(Ve
 
	};
 

	
 
	static const SaveLoad _ship_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
 
		SLE_WRITEBYTE(Vehicle, type),
 
		SLE_VEH_INCLUDE(),
 
		      SLE_VAR(Ship, state,                     SLE_UINT8),
 
		SLE_CONDDEQUE(Ship, path,                      SLE_UINT8,                  203, SL_MAX_VERSION),
 
@@ -771,7 +771,7 @@ const SaveLoad *GetVehicleDescription(Ve
 
	};
 

	
 
	static const SaveLoad _aircraft_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT),
 
		SLE_WRITEBYTE(Vehicle, type),
 
		SLE_VEH_INCLUDE(),
 
		     SLE_VAR(Aircraft, crashed_counter,       SLE_UINT16),
 
		     SLE_VAR(Aircraft, pos,                   SLE_UINT8),
 
@@ -794,7 +794,7 @@ const SaveLoad *GetVehicleDescription(Ve
 
	};
 

	
 
	static const SaveLoad _special_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_EFFECT),
 
		SLE_WRITEBYTE(Vehicle, type),
 

	
 
		     SLE_VAR(Vehicle, subtype,               SLE_UINT8),
 

	
 
@@ -824,7 +824,7 @@ const SaveLoad *GetVehicleDescription(Ve
 
	};
 

	
 
	static const SaveLoad _disaster_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER),
 
		SLE_WRITEBYTE(Vehicle, type),
 

	
 
		     SLE_REF(Vehicle, next,                  REF_VEHICLE_OLD),
 

	
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