Changeset - r169:55ce1e29f09a
[Not reviewed]
master
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darkvater - 20 years ago 2004-09-06 21:27:26
darkvater@openttd.org
(svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes some variable initialization errors and a console.h warning (sign_de)
3 files changed with 16 insertions and 8 deletions:
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console.c
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@@ -65,8 +65,8 @@ static void IConsoleWndProc(Window *w, W
 
{
 
	switch(e->event) {
 

	
 
	case WE_PAINT:
 
 
	case WE_PAINT:
 

	
 
		GfxFillRect(w->left,w->top,w->width,w->height-1,0);
 
		{
 
		int i=_iconsole_scroll;
 
@@ -100,6 +100,11 @@ static void IConsoleWndProc(Window *w, W
 
			}
 
		break;
 

	
 
	case WE_DESTROY:
 
		_iconsole_win=NULL;
 
		_iconsole_mode=ICONSOLE_CLOSED;
 
		break;
 

	
 
	case WE_KEYPRESS:
 
		e->keypress.cont=false;
 
		if (e->keypress.keycode == (WKC_UP))
 
@@ -257,7 +262,7 @@ void IConsoleSwitch()
 
}
 

	
 
void IConsoleClose() {
 
if (_iconsole_mode==ICONSOLE_OPENED)  IConsoleSwitch();
 
if (_iconsole_mode==ICONSOLE_OPENED)  IConsoleSwitch();
 
_iconsole_mode=ICONSOLE_CLOSED;
 
}
 

	
 
@@ -333,7 +338,7 @@ if (_iconsole_win!=NULL) SetWindowDirty(
 
}
 

	
 

	
 
void IConsolePrintF(byte color_code, const char *s, ...)
 
void CDECL IConsolePrintF(byte color_code, const char *s, ...)
 
{
 
	va_list va;
 
	char buf[1024];
console.h
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@@ -65,7 +65,7 @@ void IConsoleCmdBufferNavigate(signed ch
 

	
 
// ** console output ** //
 
void IConsolePrint(byte color_code, byte* string);
 
void IConsolePrintF(byte color_code, const char *s, ...);
 
void CDECL IConsolePrintF(byte color_code, const char *s, ...);
 
void IConsoleDebug(byte* string);
 
void IConsoleError(byte* string);
 

	
network.c
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@@ -1100,7 +1100,12 @@ void NetworkClose(bool client) {
 

	
 
void NetworkShutdown()
 
{
 

	
 
	_networking_server = false;	
 
	_networking = false;
 
	_networking_sync = false;
 
	_frame_counter = 0;
 
	_frame_counter_max = 0;
 
	_frame_counter_srv = 0;
 
}
 

	
 
// switch to synced mode.
 
@@ -1491,8 +1496,6 @@ void NetworkCoreDisconnect()
 
		NetworkClose(true);
 
		}
 
	
 
	_networking_server = false;	
 
	_networking = false;
 
	NetworkShutdown();
 
}
 

	
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