Changeset - r15722:560657c27066
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master
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yexo - 14 years ago 2010-08-07 20:51:53
yexo@openttd.org
(svn r20399) -Change: [NoAI] AIIndustry::IsCargoAccepted now returns 3 possible values so AIs can detect a temporaral refusal from an industry to accept some cargo type
7 files changed with 46 insertions and 12 deletions:
0 comments (0 inline, 0 general)
bin/ai/compat_0.7.nut
Show inline comments
 
@@ -310,3 +310,9 @@ function()
 
{
 
	return !this.IsEnd();
 
}
 

	
 
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
 
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
 
{
 
	return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
 
}
bin/ai/compat_1.0.nut
Show inline comments
 
@@ -61,3 +61,9 @@ function()
 
{
 
	return !this.IsEnd();
 
}
 

	
 
AIIndustry._IsCargoAccepted <- AIIndustry.IsCargoAccepted;
 
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
 
{
 
	return AIIndustry._IsCargoAccepted(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
 
}
src/ai/api/ai_cargolist.hpp
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@@ -27,6 +27,8 @@ public:
 

	
 
/**
 
 * Creates a list of cargos that the given industry accepts.
 
 * @note This list also includes cargos that are temporarily not accepted
 
 *   by this industry, @see AIIndustry::IsCargoAccepted.
 
 * @ingroup AIList
 
 */
 
class AICargoList_IndustryAccepting : public AIAbstractList {
src/ai/api/ai_changelog.hpp
Show inline comments
 
@@ -30,12 +30,13 @@
 
 * \li HasNext for all lists.
 
 *
 
 * Other changes:
 
 * \li AIRoad::BuildRoadStation now allows overbuilding.
 
 * \li AIRoad::BuildDriveThroughRoadStation now allows overbuilding.
 
 * \li AIEngine::GetMaxTractiveEffort can be used for road vehicles.
 
 * \li AIEngine::GetPower can be used for road vehicles.
 
 * \li AIEngine::GetWeight can be used for road vehicles.
 
 * \li AIEngine::GetMaxTractiveEffort can be used for road vehicles.
 
 * \li AIIndustry::IsCargoAccepted now returns CargoAcceptState instead of a boolean.
 
 * \li AIOrder::GetOrderFlags returns AIOrder::AIOF_INVALID for void orders as well.
 
 * \li AIRoad::BuildDriveThroughRoadStation now allows overbuilding.
 
 * \li AIRoad::BuildRoadStation now allows overbuilding.
 
 *
 
 * \b 1.0.3
 
 *
src/ai/api/ai_industry.cpp
Show inline comments
 
@@ -15,6 +15,7 @@
 
#include "../../industry.h"
 
#include "../../strings_func.h"
 
#include "../../station_base.h"
 
#include "../../newgrf_industries.h"
 
#include "table/strings.h"
 

	
 
/* static */ int32 AIIndustry::GetIndustryCount()
 
@@ -45,18 +46,21 @@
 
	return industry_name;
 
}
 

	
 
/* static */ bool AIIndustry::IsCargoAccepted(IndustryID industry_id, CargoID cargo_id)
 
/* static */ AIIndustry::CargoAcceptState AIIndustry::IsCargoAccepted(IndustryID industry_id, CargoID cargo_id)
 
{
 
	if (!IsValidIndustry(industry_id)) return false;
 
	if (!AICargo::IsValidCargo(cargo_id)) return false;
 
	if (!IsValidIndustry(industry_id)) return CAS_NOT_ACCEPTED;
 
	if (!AICargo::IsValidCargo(cargo_id)) return CAS_NOT_ACCEPTED;
 

	
 
	const Industry *i = ::Industry::Get(industry_id);
 
	Industry *i = ::Industry::Get(industry_id);
 

	
 
	for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
 
		if (i->accepts_cargo[j] == cargo_id) return true;
 
		if (i->accepts_cargo[j] == cargo_id) {
 
			if (IndustryTemporarilyRefusesCargo(i, cargo_id)) return CAS_TEMP_REFUSED;
 
			return CAS_ACCEPTED;
 
		}
 
	}
 

	
 
	return false;
 
	return CAS_NOT_ACCEPTED;
 
}
 

	
 
/* static */ int32 AIIndustry::GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id)
src/ai/api/ai_industry.hpp
Show inline comments
 
@@ -22,6 +22,13 @@ public:
 
	/** Get the name of this class to identify it towards squirrel. */
 
	static const char *GetClassName() { return "AIIndustry"; }
 

	
 
	/** Ways for an industry to accept a cargo. */
 
	enum CargoAcceptState {
 
		CAS_NOT_ACCEPTED, ///< The CargoID is not accepted by this industry.
 
		CAS_ACCEPTED,     ///< The industry currently accepts this CargoID.
 
		CAS_TEMP_REFUSED, ///< The industry temporarily refuses to accept this CargoID but may do so again in the future.
 
	};
 

	
 
	/**
 
	 * Gets the number of industries.
 
	 * @return The number of industries.
 
@@ -56,14 +63,14 @@ public:
 
	static char *GetName(IndustryID industry_id);
 

	
 
	/**
 
	 * See if an industry accepts a certain cargo.
 
	 * See whether an industry currently accepts a certain cargo.
 
	 * @param industry_id The index of the industry.
 
	 * @param cargo_id The index of the cargo.
 
	 * @pre IsValidIndustry(industry_id).
 
	 * @pre AICargo::IsValidCargo(cargo_id).
 
	 * @return True if and only if the industry accepts the cargo.
 
	 * @return Whether the industry accepts, temporarily refuses or never accepts this cargo.
 
	 */
 
	static bool IsCargoAccepted(IndustryID industry_id, CargoID cargo_id);
 
	static CargoAcceptState IsCargoAccepted(IndustryID industry_id, CargoID cargo_id);
 

	
 
	/**
 
	 * Get the amount of cargo stockpiled for processing.
src/ai/api/ai_industry.hpp.sq
Show inline comments
 
@@ -12,6 +12,10 @@
 
#include "ai_industry.hpp"
 

	
 
namespace SQConvert {
 
	/* Allow enums to be used as Squirrel parameters */
 
	template <> AIIndustry::CargoAcceptState GetParam(ForceType<AIIndustry::CargoAcceptState>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AIIndustry::CargoAcceptState)tmp; }
 
	template <> int Return<AIIndustry::CargoAcceptState>(HSQUIRRELVM vm, AIIndustry::CargoAcceptState res) { sq_pushinteger(vm, (int32)res); return 1; }
 

	
 
	/* Allow AIIndustry to be used as Squirrel parameter */
 
	template <> AIIndustry *GetParam(ForceType<AIIndustry *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIIndustry *)instance; }
 
	template <> AIIndustry &GetParam(ForceType<AIIndustry &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIIndustry *)instance; }
 
@@ -26,6 +30,10 @@ void SQAIIndustry_Register(Squirrel *eng
 
	SQAIIndustry.PreRegister(engine);
 
	SQAIIndustry.AddConstructor<void (AIIndustry::*)(), 1>(engine, "x");
 

	
 
	SQAIIndustry.DefSQConst(engine, AIIndustry::CAS_NOT_ACCEPTED, "CAS_NOT_ACCEPTED");
 
	SQAIIndustry.DefSQConst(engine, AIIndustry::CAS_ACCEPTED,     "CAS_ACCEPTED");
 
	SQAIIndustry.DefSQConst(engine, AIIndustry::CAS_TEMP_REFUSED, "CAS_TEMP_REFUSED");
 

	
 
	SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetIndustryCount,                  "GetIndustryCount",                  1, ".");
 
	SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::IsValidIndustry,                   "IsValidIndustry",                   2, ".i");
 
	SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetIndustryID,                     "GetIndustryID",                     2, ".i");
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