@@ -346,7 +346,7 @@ static uint NetworkCountActiveClients()
static bool _min_active_clients_paused = false;
/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
void CheckMinActiveClients()
static void CheckMinActiveClients()
{
if (!_network_dedicated) return;
@@ -466,8 +466,6 @@ void NetworkCloseClient(NetworkClientSoc
delete cs->GetInfo();
delete cs;
CheckMinActiveClients();
}
/* For the server, to accept new clients */
@@ -820,7 +818,6 @@ bool NetworkServerStart()
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
_min_active_clients_paused = false;
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
@@ -1028,6 +1025,7 @@ void NetworkGameLoop()
cp->company = (CompanyID)company;
#endif /* DEBUG_DUMP_COMMANDS */
bool send_frame = false;
@@ -24,7 +24,6 @@ extern char *_network_host_list[10];
extern char *_network_ban_list[25];
byte NetworkSpectatorCount();
void CheckMinActiveClients();
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
@@ -1018,8 +1018,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
/* Execute script for, e.g. MOTD */
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
@@ -1752,8 +1750,6 @@ void NetworkServerDoMove(ClientID client
NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string)
@@ -1164,12 +1164,6 @@ static bool ChangeDynamicEngines(int32 p
#ifdef ENABLE_NETWORK
static bool UpdateMinActiveClients(int32 p1)
return true;
static bool UpdateClientName(int32 p1)
NetworkUpdateClientName();
@@ -1578,7 +1572,7 @@ const SettingDesc _settings[] = {
SDTC_VAR(network.max_clients, SLE_UINT8, S, NO, 16, 2, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 8, 0, MAX_CLIENTS, 0, STR_NULL, UpdateClientConfigValues),
SDTC_VAR(network.restart_game_year, SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
SDTC_VAR(network.min_active_clients, SLE_UINT8, S, NO, 0, 0, MAX_CLIENTS, 0, STR_NULL, UpdateMinActiveClients),
SDTC_VAR(network.min_active_clients, SLE_UINT8, S, NO, 0, 0, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTC_OMANY(network.server_lang, SLE_UINT8, S, NO, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),
SDTC_BOOL(network.reload_cfg, S, NO, false, STR_NULL, NULL),
SDTC_STR(network.last_host, SLE_STRB, S, 0, "0.0.0.0", STR_NULL, NULL),
Status change: