Changeset - r2065:593af5863ce5
[Not reviewed]
master
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ludde - 19 years ago 2005-07-15 16:29:30
ludde@openttd.org
(svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been here since day 1)
1 file changed with 10 insertions and 5 deletions:
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town_cmd.c
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@@ -71,14 +71,14 @@ typedef struct DrawTownTileStruct {
 
#include "table/town_land.h"
 

	
 

	
 
static void TownDrawTileProc1(TileInfo *ti)
 
static void TownDrawHouseLift(TileInfo *ti)
 
{
 
	AddChildSpriteScreen(0x5A3, 0xE, 0x3C - (_m[ti->tile].owner&0x7F));
 
}
 

	
 
typedef void TownDrawTileProc(TileInfo *ti);
 
static TownDrawTileProc * const _town_draw_tile_procs[1] = {
 
	TownDrawTileProc1
 
	TownDrawHouseLift
 
};
 

	
 

	
 
@@ -159,7 +159,14 @@ static void AnimateTile_Town(TileIndex t
 
	if (_tick_counter & 3)
 
		return;
 

	
 
	assert(_m[tile].m4 == 4 || _m[tile].m4 == 5);
 
	// If the house is not one with a lift anymore, then stop this animating.
 
	// Not exactly sure when this happens, but probably when a house changes.
 
	// Before this was just a return...so it'd leak animated tiles..
 
	// That bug seems to have been here since day 1??
 
	if (!(_housetype_extra_flags[_m[tile].m4] & 0x20)) {
 
		DeleteAnimatedTile(tile);
 
		return;
 
	}
 

	
 
	if (!((old=_m[tile].owner)&0x80)) {
 
		_m[tile].owner |= 0x80;
 
@@ -2085,5 +2092,3 @@ void AfterLoadTown(void)
 
const ChunkHandler _town_chunk_handlers[] = {
 
	{ 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},
 
};
 

	
 

	
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