Changeset - r10626:59619471b98d
[Not reviewed]
master
0 19 0
rubidium - 16 years ago 2009-01-08 16:35:45
rubidium@openttd.org
(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)
19 files changed with 420 insertions and 38 deletions:
0 comments (0 inline, 0 general)
src/ai/default/default.cpp
Show inline comments
 
@@ -1654,7 +1654,7 @@ static CommandCost AiDoBuildDefaultRailT
 
				ret = DoCommand(c, railtype, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
 
			} else {
 
				// Station
 
				ret = DoCommand(c, (p->attr & 1) | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, railtype, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
 
				ret = DoCommand(c, (railtype & 0x0f) | (p->attr & 1) << 4 | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, (INVALID_STATION << 16), flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
 
			}
 

	
 
			if (CmdFailed(ret)) return CMD_ERROR;
 
@@ -2679,10 +2679,10 @@ static CommandCost AiDoBuildDefaultRoadB
 
		} else if (p->mode == 1) {
 
			if (_want_road_truck_station) {
 
				// Truck station
 
				ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
 
				ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
 
			} else {
 
				// Bus station
 
				ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
 
				ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
 
			}
 
clear_town_stuff:;
 

	
 
@@ -3405,7 +3405,7 @@ static CommandCost AiDoBuildDefaultAirpo
 

	
 
	for (; p->mode == 0; p++) {
 
		if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
 
		ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
 
		ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
 
		if (CmdFailed(ret)) return CMD_ERROR;
 
		total_cost.AddCost(ret);
 
	}
src/ai/trolly/build.cpp
Show inline comments
 
@@ -43,12 +43,12 @@ bool AiNew_Build_CompanyHQ(Company *c, T
 
CommandCost AiNew_Build_Station(Company *c, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
 
{
 
	if (type == AI_TRAIN)
 
		return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
 
		return AI_DoCommand(tile, (direction << 4) + (numtracks << 8) + (length << 16), INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
 

	
 
	if (type == AI_BUS)
 
		return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
 
		return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
 

	
 
	return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
 
	return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
 
}
 

	
 

	
src/airport_gui.cpp
Show inline comments
 
@@ -40,7 +40,11 @@ void CcBuildAirport(bool success, TileIn
 

	
 
static void PlaceAirport(TileIndex tile)
 
{
 
	DoCommandP(tile, _selected_airport_type, _ctrl_pressed, CMD_BUILD_AIRPORT | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport);
 
	uint32 p2 = _ctrl_pressed;
 
	SB(p2, 16, 16, INVALID_STATION); // no station to join
 

	
 
	CommandContainer cmdcont = { tile, _selected_airport_type, p2, CMD_BUILD_AIRPORT | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport, "" };
 
	ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
 
}
 

	
 

	
 
@@ -124,6 +128,7 @@ struct BuildAirToolbarWindow : Window {
 
		this->RaiseButtons();
 

	
 
		delete FindWindowById(WC_BUILD_STATION, 0);
 
		delete FindWindowById(WC_SELECT_STATION, 0);
 
	}
 
};
 

	
 
@@ -186,6 +191,11 @@ public:
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	virtual ~AirportPickerWindow()
 
	{
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		int i; // airport enabling loop
 
@@ -247,6 +257,7 @@ public:
 
				this->LowerWidget(_selected_airport_type + BAW_SMALL_AIRPORT);
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 

	
 
			case BAW_BTN_DONTHILIGHT: case BAW_BTN_DOHILIGHT:
src/command.cpp
Show inline comments
 
@@ -383,7 +383,7 @@ static int _docommand_recursive = 0;
 
 */
 
CommandCost DoCommand(const CommandContainer *container, uint32 flags)
 
{
 
	return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd, container->text);
 
	return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
 
}
 

	
 
/*!
src/dock_gui.cpp
Show inline comments
 
@@ -47,7 +47,11 @@ void CcBuildCanal(bool success, TileInde
 

	
 
static void PlaceDocks_Dock(TileIndex tile)
 
{
 
	DoCommandP(tile, _ctrl_pressed, 0, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks);
 
	uint32 p2 = INVALID_STATION << 16; // no station to join
 

	
 
	/* tile is always the land tile, so need to evaluate _thd.pos */
 
	CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
 
	ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
 
}
 

	
 
static void PlaceDocks_Depot(TileIndex tile)
 
@@ -240,6 +244,7 @@ struct BuildDocksToolbarWindow : Window 
 

	
 
		delete FindWindowById(WC_BUILD_STATION, 0);
 
		delete FindWindowById(WC_BUILD_DEPOT, 0);
 
		delete FindWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPlacePresize(Point pt, TileIndex tile_from)
 
@@ -334,6 +339,11 @@ public:
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	virtual ~BuildDocksStationWindow()
 
	{
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
src/lang/english.txt
Show inline comments
 
@@ -1027,6 +1027,7 @@ STR_CONFIG_PATCHES_MAMMOTHTRAINS        
 
STR_CONFIG_PATCHES_REALISTICACCEL                               :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_FORBID_90_DEG                                :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP)
 
STR_CONFIG_PATCHES_JOINSTATIONS                                 :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS                        :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_IMPROVEDLOAD                                 :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_GRADUAL_LOADING                              :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_INFLATION                                    :{LTBLUE}Inflation: {ORANGE}{STRING1}
 
@@ -1721,6 +1722,8 @@ STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS
 
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS                    :Railway track with combo- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS                      :Railway track with path and one-way path signals
 
STR_MUST_REMOVE_RAILWAY_STATION_FIRST                           :{WHITE}Must remove railway station first
 
STR_CREATE_SPLITTED_STATION                                     :{YELLOW}Build a separate station
 
STR_SELECT_STATION_TO_JOIN                                      :{BLACK}Join station
 

	
 

	
 

	
src/rail_gui.cpp
Show inline comments
 
@@ -188,10 +188,15 @@ static void PlaceRail_Station(TileIndex 
 
		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION);
 
		VpSetPlaceSizingLimit(_settings_game.station.station_spread);
 
	} else {
 
		DoCommandP(tile,
 
				_railstation.orientation | (_settings_client.gui.station_numtracks << 8) | (_settings_client.gui.station_platlength << 16) | (_ctrl_pressed << 24),
 
				_cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16),
 
				CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation);
 
		uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _settings_client.gui.station_numtracks << 8 | _settings_client.gui.station_platlength << 16 | _ctrl_pressed << 24;
 
		uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
 

	
 
		int w = _settings_client.gui.station_numtracks;
 
		int h = _settings_client.gui.station_platlength;
 
		if (!_railstation.orientation) Swap(w, h);
 

	
 
		CommandContainer cmdcont = { tile, p1, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
 
		ShowSelectStationIfNeeded(cmdcont, w, h);
 
	}
 
}
 

	
 
@@ -753,6 +758,7 @@ struct BuildRailToolbarWindow : Window {
 
		delete FindWindowById(WC_BUILD_SIGNAL, 0);
 
		delete FindWindowById(WC_BUILD_STATION, 0);
 
		delete FindWindowById(WC_BUILD_DEPOT, 0);
 
		delete FindWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPlacePresize(Point pt, TileIndex tile)
 
@@ -873,12 +879,13 @@ static void HandleStationPlacement(TileI
 
	if (sy > ey) Swap(sy, ey);
 
	w = ex - sx + 1;
 
	h = ey - sy + 1;
 
	if (_railstation.orientation == AXIS_X) Swap(w, h);
 

	
 
	DoCommandP(TileXY(sx, sy),
 
			_railstation.orientation | (w << 8) | (h << 16) | (_ctrl_pressed << 24),
 
			_cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16),
 
			CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation);
 
	if (_railstation.orientation == AXIS_X) Swap(w, h);
 
	uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _ctrl_pressed << 24;
 
	uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
 

	
 
	CommandContainer cmdcont = { TileXY(sx, sy), p1 | w << 8 | h << 16, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
 
	ShowSelectStationIfNeeded(cmdcont, w, h);
 
}
 

	
 
struct BuildRailStationWindow : public PickerWindowBase {
 
@@ -993,6 +1000,11 @@ public:
 
		}
 
	}
 

	
 
	virtual ~BuildRailStationWindow()
 
	{
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		bool newstations = _railstation.newstations;
 
@@ -1094,6 +1106,7 @@ public:
 
				this->LowerWidget(_railstation.orientation + BRSW_PLATFORM_DIR_X);
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 

	
 
			case BRSW_PLATFORM_NUM_1:
 
@@ -1127,6 +1140,7 @@ public:
 
				this->LowerWidget(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN);
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
			}
 

	
 
@@ -1161,6 +1175,7 @@ public:
 
				this->LowerWidget(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN);
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
			}
 

	
 
@@ -1194,6 +1209,7 @@ public:
 
				this->SetWidgetLoweredState(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
			} break;
 

	
 
			case BRSW_HIGHLIGHT_OFF:
 
@@ -1230,6 +1246,7 @@ public:
 

	
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
			}
 
		}
 
@@ -1250,6 +1267,7 @@ public:
 

	
 
		SndPlayFx(SND_15_BEEP);
 
		this->SetDirty();
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnTick()
src/road_gui.cpp
Show inline comments
 
@@ -206,12 +206,14 @@ static void PlaceRoad_Depot(TileIndex ti
 
static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd)
 
{
 
	uint32 p1 = _road_station_picker_orientation;
 
	SB(p2, 16, 16, INVALID_STATION); // no station to join
 

	
 
	if (p1 >= DIAGDIR_END) {
 
		SetBit(p2, 1); // It's a drive-through stop
 
		p1 -= DIAGDIR_END; // Adjust picker result to actual direction
 
	}
 
	DoCommandP(tile, p1, p2, cmd, CcRoadDepot);
 
	CommandContainer cmdcont = { tile, p1, p2, cmd, CcRoadDepot, "" };
 
	ShowSelectStationIfNeeded(cmdcont, 1, 1);
 
}
 

	
 
static void PlaceRoad_BusStation(TileIndex tile)
 
@@ -528,6 +530,7 @@ struct BuildRoadToolbarWindow : Window {
 
		delete FindWindowById(WC_BUS_STATION, 0);
 
		delete FindWindowById(WC_TRUCK_STATION, 0);
 
		delete FindWindowById(WC_BUILD_DEPOT, 0);
 
		delete FindWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
 
@@ -835,6 +838,11 @@ public:
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	virtual ~BuildRoadStationWindow()
 
	{
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->DrawWidgets();
 
@@ -883,6 +891,7 @@ public:
 
				this->LowerWidget(_road_station_picker_orientation + BRSW_STATION_NE);
 
				SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 

	
 
			case BRSW_LT_OFF:
src/saveload/saveload.cpp
Show inline comments
 
@@ -42,7 +42,7 @@
 

	
 
#include <list>
 

	
 
extern const uint16 SAVEGAME_VERSION = 105;
 
extern const uint16 SAVEGAME_VERSION = 106;
 

	
 
SavegameType _savegame_type; ///< type of savegame we are loading
 

	
src/settings.cpp
Show inline comments
 
@@ -1309,6 +1309,7 @@ const SettingDesc _patch_settings[] = {
 
	SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD,      NULL),
 
	SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_ADJACENT_STATIONS,      NULL),
 
	SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_PATCHES_NOISE_LEVEL,            InvalidateTownViewWindow),
 
	SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS,  NULL),
 

	
 
	    SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_PATCHES_INFLATION,              NULL),
 
	     SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
src/settings_gui.cpp
Show inline comments
 
@@ -671,6 +671,7 @@ static const char *_patches_stations[] =
 
	"order.gradual_loading",
 
	"construction.road_stop_on_town_road",
 
	"station.adjacent_stations",
 
	"station.distant_join_stations",
 
	"economy.station_noise_level",
 
};
 

	
src/settings_type.h
Show inline comments
 
@@ -328,6 +328,7 @@ struct StationSettings {
 
	bool   join_stations;                    ///< allow joining of train stations
 
	bool   nonuniform_stations;              ///< allow nonuniform train stations
 
	bool   adjacent_stations;                ///< allow stations to be built directly adjacent to other stations
 
	bool   distant_join_stations;            ///< allow to join non-adjacent stations
 
	bool   always_small_airport;             ///< always allow small airports
 
	byte   station_spread;                   ///< amount a station may spread
 
};
src/station.cpp
Show inline comments
 
@@ -104,6 +104,8 @@ Station::~Station()
 

	
 
	xy = INVALID_TILE;
 

	
 
	InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 

	
 
	for (CargoID c = 0; c < NUM_CARGO; c++) {
 
		goods[c].cargo.Truncate(0);
 
	}
src/station_cmd.cpp
Show inline comments
 
@@ -908,23 +908,24 @@ static void GetStationLayout(byte *layou
 
 * @param tile_org starting position of station dragging/placement
 
 * @param flags operation to perform
 
 * @param p1 various bitstuffed elements
 
 * - p1 = (bit  0)    - orientation (Axis)
 
 * - p1 = (bit  0- 3) - railtype (p1 & 0xF)
 
 * - p1 = (bit  4)    - orientation (Axis)
 
 * - p1 = (bit  8-15) - number of tracks
 
 * - p1 = (bit 16-23) - platform length
 
 * - p1 = (bit 24)    - allow stations directly adjacent to other stations.
 
 * @param p2 various bitstuffed elements
 
 * - p2 = (bit  0- 3) - railtype (p2 & 0xF)
 
 * - p2 = (bit  8-15) - custom station class
 
 * - p2 = (bit 16-23) - custom station id
 
 * - p2 = (bit  0- 7) - custom station class
 
 * - p2 = (bit  8-15) - custom station id
 
 * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
 
 */
 
CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	/* Does the authority allow this? */
 
	if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org)) return CMD_ERROR;
 
	if (!ValParamRailtype((RailType)(p2 & 0xF))) return CMD_ERROR;
 
	if (!ValParamRailtype((RailType)(p1 & 0xF))) return CMD_ERROR;
 

	
 
	/* unpack parameters */
 
	Axis axis = Extract<Axis, 0>(p1);
 
	Axis axis = Extract<Axis, 4>(p1);
 
	uint numtracks = GB(p1,  8, 8);
 
	uint plat_len  = GB(p1, 16, 8);
 

	
 
@@ -937,6 +938,11 @@ CommandCost CmdBuildRailroadStation(Tile
 
		w_org = numtracks;
 
	}
 

	
 
	StationID station_to_join = GB(p2, 16, 16);
 
	bool distant_join = (station_to_join != INVALID_STATION);
 

	
 
	if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
 

	
 
	if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
 

	
 
	/* these values are those that will be stored in train_tile and station_platforms */
 
@@ -959,7 +965,7 @@ CommandCost CmdBuildRailroadStation(Tile
 

	
 
	if (_settings_game.station.adjacent_stations) {
 
		if (est != INVALID_STATION) {
 
			if (HasBit(p1, 24)) {
 
			if (HasBit(p1, 24) && est != station_to_join) {
 
				/* You can't build an adjacent station over the top of one that
 
				 * already exists. */
 
				return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST);
 
@@ -982,6 +988,9 @@ CommandCost CmdBuildRailroadStation(Tile
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	}
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = GetStation(station_to_join);
 

	
 
	/* See if there is a deleted station close to us. */
 
	if (st == NULL) st = GetClosestDeletedStation(tile_org);
 

	
 
@@ -1017,10 +1026,10 @@ CommandCost CmdBuildRailroadStation(Tile
 
	}
 

	
 
	/* Check if the given station class is valid */
 
	if (GB(p2, 8, 8) >= GetNumStationClasses()) return CMD_ERROR;
 
	if (GB(p2, 0, 8) >= GetNumStationClasses()) return CMD_ERROR;
 

	
 
	/* Check if we can allocate a custom stationspec to this station */
 
	const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8));
 
	const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 0, 8), GB(p2, 8, 8));
 
	int specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC);
 
	if (specindex == -1) return CMD_ERROR;
 

	
 
@@ -1090,7 +1099,7 @@ CommandCost CmdBuildRailroadStation(Tile
 
					}
 
				}
 

	
 
				MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p2, 0, 4));
 
				MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p1, 0, 4));
 
				SetCustomStationSpecIndex(tile, specindex);
 
				SetStationTileRandomBits(tile, GB(Random(), 0, 4));
 
				SetStationAnimationFrame(tile, 0);
 
@@ -1126,6 +1135,7 @@ CommandCost CmdBuildRailroadStation(Tile
 
		st->MarkTilesDirty(false);
 
		UpdateStationVirtCoordDirty(st);
 
		UpdateStationAcceptance(st, false);
 
		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 
		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 
		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
 
	}
 
@@ -1397,6 +1407,7 @@ static RoadStop **FindRoadStopSpot(bool 
 
 *           bit 1: 0 for normal, 1 for drive-through
 
 *           bit 2..4: the roadtypes
 
 *           bit 5: allow stations directly adjacent to other stations.
 
 *           bit 16..31: station ID to join (INVALID_STATION if build new one)
 
 */
 
CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
 
{
 
@@ -1405,6 +1416,10 @@ CommandCost CmdBuildRoadStop(TileIndex t
 
	bool build_over_road  = is_drive_through && IsNormalRoadTile(tile);
 
	bool town_owned_road  = false;
 
	RoadTypes rts = (RoadTypes)GB(p2, 2, 3);
 
	StationID station_to_join = GB(p2, 16, 16);
 
	bool distant_join = (station_to_join != INVALID_STATION);
 

	
 
	if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
 

	
 
	if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
 

	
 
@@ -1462,6 +1477,9 @@ CommandCost CmdBuildRoadStop(TileIndex t
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	}
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = GetStation(station_to_join);
 

	
 
	/* Find a deleted station close to us */
 
	if (st == NULL) st = GetClosestDeletedStation(tile);
 

	
 
@@ -1518,6 +1536,7 @@ CommandCost CmdBuildRoadStop(TileIndex t
 

	
 
		UpdateStationVirtCoordDirty(st);
 
		UpdateStationAcceptance(st, false);
 
		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 
		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 
		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
 
	}
 
@@ -1818,11 +1837,17 @@ void UpdateAirportsNoise()
 
 * @param tile tile where airport will be built
 
 * @param flags operation to perform
 
 * @param p1 airport type, @see airport.h
 
 * @param p2 (bit 0) - allow airports directly adjacent to other airports.
 
 * @param p2 various bitstuffed elements
 
 * - p2 = (bit     0) - allow airports directly adjacent to other airports.
 
 * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
 
 */
 
CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	bool airport_upgrade = true;
 
	StationID station_to_join = GB(p2, 16, 16);
 
	bool distant_join = (station_to_join != INVALID_STATION);
 

	
 
	if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
 

	
 
	/* Check if a valid, buildable airport was chosen for construction */
 
	if (p1 > lengthof(_airport_sections) || !HasBit(GetValidAirports(), p1)) return CMD_ERROR;
 
@@ -1875,6 +1900,9 @@ CommandCost CmdBuildAirport(TileIndex ti
 
		st = NULL;
 
	}
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = GetStation(station_to_join);
 

	
 
	/* Find a deleted station close to us */
 
	if (st == NULL) st = GetClosestDeletedStation(tile);
 

	
 
@@ -1940,6 +1968,7 @@ CommandCost CmdBuildAirport(TileIndex ti
 

	
 
		UpdateStationVirtCoordDirty(st);
 
		UpdateStationAcceptance(st, false);
 
		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 
		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 
		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
 

	
 
@@ -2125,10 +2154,15 @@ static const byte _dock_h_chk[4] = { 1, 
 
 * @param tile tile where dock will be built
 
 * @param flags operation to perform
 
 * @param p1 (bit 0) - allow docks directly adjacent to other docks.
 
 * @param p2 unused
 
 * @param p2 bit 16-31: station ID to join (INVALID_STATION if build new one)
 
 */
 
CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	StationID station_to_join = GB(p2, 16, 16);
 
	bool distant_join = (station_to_join != INVALID_STATION);
 

	
 
	if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
 

	
 
	DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile, NULL));
 
	if (direction == INVALID_DIAGDIR) return_cmd_error(STR_304B_SITE_UNSUITABLE);
 
	direction = ReverseDiagDir(direction);
 
@@ -2170,6 +2204,9 @@ CommandCost CmdBuildDock(TileIndex tile,
 
		if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
	}
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = GetStation(station_to_join);
 

	
 
	/* Find a deleted station close to us */
 
	if (st == NULL) st = GetClosestDeletedStation(tile);
 

	
 
@@ -2212,6 +2249,7 @@ CommandCost CmdBuildDock(TileIndex tile,
 

	
 
		UpdateStationVirtCoordDirty(st);
 
		UpdateStationAcceptance(st, false);
 
		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 
		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 
		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
 
	}
src/station_gui.cpp
Show inline comments
 
@@ -25,6 +25,13 @@
 
#include "gfx_func.h"
 
#include "widgets/dropdown_func.h"
 
#include "newgrf_cargo.h"
 
#include "map_func.h"
 
#include "settings_type.h"
 
#include "tile_map.h"
 
#include "station_map.h"
 
#include "tilehighlight_func.h"
 
#include "core/smallvec_type.hpp"
 
#include "core/smallmap_type.hpp"
 
#include "string_func.h"
 
#include "company_base.h"
 
#include "sortlist_type.h"
 
@@ -974,3 +981,266 @@ void ShowStationViewWindow(StationID sta
 
{
 
	AllocateWindowDescFront<StationViewWindow>(&_station_view_desc, station);
 
}
 

	
 
static SmallVector<StationID, 8> _stations_nearby_list;
 
static SmallMap<TileIndex, StationID, 8> _deleted_stations_nearby;
 

	
 
/** Context for FindStationsNearby */
 
struct FindNearbyStationContext {
 
	TileIndex tile; ///< Base tile of station to be built
 
	uint      w;    ///< Width of station to be built
 
	uint      h;    ///< Height of station to be built
 
};
 

	
 
/**
 
 * Add station on this tile to _stations_nearby_list if it's fully within the
 
 * station spread.
 
 * @param tile Tile just being checked
 
 * @param user_data Pointer to FindNearbyStationContext context
 
 */
 
static bool AddNearbyStation(TileIndex tile, void *user_data)
 
{
 
	FindNearbyStationContext *ctx = (FindNearbyStationContext *)user_data;
 

	
 
	/* First check if there was a deleted station here */
 
	SmallPair<TileIndex, StationID> *dst = _deleted_stations_nearby.Find(tile);
 
	if (dst != _deleted_stations_nearby.End()) {
 
		_stations_nearby_list.Include(dst->second);
 
		return false;
 
	}
 

	
 
	/* Check if own station and if we stay within station spread */
 
	if (!IsTileType(tile, MP_STATION)) return false;
 

	
 
	StationID sid = GetStationIndex(tile);
 
	Station *st = GetStation(sid);
 
	if (st->owner != _local_company || _stations_nearby_list.Contains(sid)) return false;
 

	
 
	if (st->rect.BeforeAddRect(ctx->tile, ctx->w, ctx->h, StationRect::ADD_TEST)) {
 
		*_stations_nearby_list.Append() = sid;
 
	}
 

	
 
	return false; // We want to include *all* nearby stations
 
}
 

	
 
/**
 
 * Circulate around the to-be-built station to find stations we could join.
 
 * Make sure that only stations are returned where joining wouldn't exceed
 
 * station spread and are our own station.
 
 * @param tile Base tile of the to-be-built station
 
 * @param w Width of the to-be-built station
 
 * @param h Height of the to-be-built station
 
 * @param distant_join Search for adjacent stations (false) or stations fully
 
 *                     within station spread
 
 **/
 
static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join)
 
{
 
	FindNearbyStationContext ctx;
 
	ctx.tile = tile;
 
	ctx.w = w;
 
	ctx.h = h;
 

	
 
	_stations_nearby_list.Clear();
 
	_deleted_stations_nearby.Clear();
 

	
 
	/* Check the inside, to return, if we sit on another station */
 
	BEGIN_TILE_LOOP(t, w, h, tile)
 
		if (t < MapSize() && IsTileType(t, MP_STATION)) return GetStationByTile(t);
 
	END_TILE_LOOP(t, w, h, tile)
 

	
 
	/* Look for deleted stations */
 
	const Station *st;
 
	FOR_ALL_STATIONS(st) {
 
		if (st->facilities == 0 && st->owner == _local_company) {
 
			/* Include only within station spread (yes, it is strictly less than) */
 
			if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) {
 
				_deleted_stations_nearby.Insert(st->xy, st->index);
 

	
 
				/* Add the station when it's within where we're going to build */
 
				if (IsInsideBS(TileX(st->xy), TileX(ctx.tile), ctx.w) &&
 
						IsInsideBS(TileY(st->xy), TileY(ctx.tile), ctx.h)) {
 
					AddNearbyStation(st->xy, &ctx);
 
				}
 
			}
 
		}
 
	}
 

	
 
	/* Only search tiles where we have a chance to stay within the station spread.
 
	 * The complete check needs to be done in the callback as we don't know the
 
	 * extent of the found station, yet. */
 
	if (distant_join && min(w, h) >= _settings_game.station.station_spread) return NULL;
 
	uint max_dist = distant_join ? _settings_game.station.station_spread - min(w, h) : 1;
 

	
 
	tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
 
	CircularTileSearch(&tile, max_dist, w, h, AddNearbyStation, &ctx);
 

	
 
	return NULL;
 
}
 

	
 
enum JoinStationWidgets {
 
	JSW_WIDGET_CLOSEBOX = 0,
 
	JSW_WIDGET_CAPTION,
 
	JSW_PANEL,
 
	JSW_SCROLLBAR,
 
	JSW_EMPTY,
 
	JSW_RESIZEBOX,
 
};
 

	
 
static const Widget _select_station_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE, COLOUR_DARK_GREEN,     0,    10,     0,    13, STR_00C5,                        STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,  RESIZE_RIGHT, COLOUR_DARK_GREEN,    11,   199,     0,    13, STR_SELECT_STATION_TO_JOIN,      STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{      WWT_PANEL,     RESIZE_RB, COLOUR_DARK_GREEN,     0,   187,    14,    79, 0x0,                             STR_NULL},
 
{  WWT_SCROLLBAR,    RESIZE_LRB, COLOUR_DARK_GREEN,   188,   199,    14,    79, 0x0,                             STR_0190_SCROLL_BAR_SCROLLS_LIST},
 
{      WWT_PANEL,    RESIZE_RTB, COLOUR_DARK_GREEN,     0,   187,    80,    91, 0x0,                             STR_NULL},
 
{  WWT_RESIZEBOX,   RESIZE_LRTB, COLOUR_DARK_GREEN,   188,   199,    80,    91, 0x0,                             STR_RESIZE_BUTTON},
 
{   WIDGETS_END},
 
};
 

	
 
struct SelectStationWindow : Window {
 
	CommandContainer select_station_cmd; ///< Command to build new station
 
	TileIndex tile; ///< Base tile of new station
 
	int size_x;     ///< Size in x direction of new station
 
	int size_y;     ///< Size in y direction of new station
 

	
 
	SelectStationWindow(const WindowDesc *desc, CommandContainer cmd) :
 
		Window(desc, 0),
 
		select_station_cmd(cmd),
 
		tile(TileVirtXY(_thd.pos.x, _thd.pos.y)),
 
		size_x(_thd.size.x / TILE_SIZE),
 
		size_y(_thd.size.y / TILE_SIZE)
 
	{
 
		this->vscroll.cap = 6;
 
		this->resize.step_height = 10;
 
		_thd.lock_pos = true;
 
		_thd.lock_size = true;
 

	
 
		FindStationsNearby(this->tile, this->size_x, this->size_y, true);
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	~SelectStationWindow()
 
	{
 
		_thd.lock_pos = false;
 
		_thd.lock_size = false;
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		SetVScrollCount(this, _stations_nearby_list.Length() + 1);
 

	
 
		this->DrawWidgets();
 

	
 
		uint y = 17;
 
		if (this->vscroll.pos == 0) {
 
			DrawStringTruncated(3, y, STR_CREATE_SPLITTED_STATION, TC_FROMSTRING, this->widget[JSW_PANEL].right - 5);
 
			y += 10;
 
		}
 

	
 
		for (uint i = max<uint>(1, this->vscroll.pos); i <= _stations_nearby_list.Length(); ++i, y += 10) {
 
			/* Don't draw anything if it extends past the end of the window. */
 
			if (i - this->vscroll.pos >= this->vscroll.cap) break;
 

	
 
			const Station *st = GetStation(_stations_nearby_list[i - 1]);
 
			SetDParam(0, st->index);
 
			SetDParam(1, st->facilities);
 
			DrawStringTruncated(3, y, STR_3049_0, TC_FROMSTRING, this->widget[JSW_PANEL].right - 5);
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		if (widget != JSW_PANEL) return;
 

	
 
		uint32 st_index = (pt.y - 16) / 10 + this->vscroll.pos;
 
		bool distant_join = (st_index > 0);
 
		if (distant_join) st_index--;
 

	
 
		if (distant_join && st_index >= _stations_nearby_list.Length()) return;
 

	
 
		/* Insert station to be joined into stored command */
 
		SB(this->select_station_cmd.p2, 16, 16,
 
		   (distant_join ? _stations_nearby_list[st_index] : INVALID_STATION));
 

	
 
		/* Execute stored Command */
 
		DoCommandP(&this->select_station_cmd);
 

	
 
		/* Close Window; this might cause double frees! */
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	virtual void OnTick()
 
	{
 
		if (_thd.dirty & 2) {
 
			_thd.dirty &= ~2;
 
			this->SetDirty();
 
		}
 
	}
 

	
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		this->vscroll.cap = (this->widget[JSW_PANEL].bottom - this->widget[JSW_PANEL].top) / 10;
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
	{
 
		FindStationsNearby(this->tile, this->size_x, this->size_y, true);
 
		this->SetDirty();
 
	}
 
};
 

	
 
static const WindowDesc _select_station_desc = {
 
	WDP_AUTO, WDP_AUTO, 200, 92, 200, 182,
 
	WC_SELECT_STATION, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
 
	_select_station_widgets,
 
};
 

	
 

	
 
/**
 
 * Check whether we need to show the station selection window.
 
 * @param cmd Command to build the station.
 
 * @param w Width of the to-be-built station
 
 * @param h Height of the to-be-built station
 
 * @return whether we need to show the station selection window.
 
 */
 
static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
 
{
 
	if (CmdFailed(DoCommand(&cmd, DC_NO_WATER | DC_AUTO))) return false;
 

	
 
	/* Only show selection if distant join is enabled in the settings */
 
	if (!_settings_game.station.distant_join_stations) return false;
 

	
 
	/* If a window is already opened, we always return true */
 
	if (FindWindowById(WC_SELECT_STATION, 0) != NULL) return true;
 

	
 
	/* only show the popup, if we press ctrl */
 
	if (!_ctrl_pressed) return false;
 

	
 
	/* First test for adjacent station */
 
	FindStationsNearby(cmd.tile, w, h, false);
 
	int neighbour_station_count = _stations_nearby_list.Length();
 
	/* Now test for stations fully within station spread */
 
	const Station *st = FindStationsNearby(cmd.tile, w, h, true);
 
	if (_settings_game.station.adjacent_stations) {
 
		return (neighbour_station_count == 0 || _stations_nearby_list.Length() > 1) && st == NULL;
 
	} else {
 
		return neighbour_station_count == 0 && _stations_nearby_list.Length() > 0 && st == NULL;
 
	}
 
}
 

	
 
/**
 
 * Show the station selection window when needed. If not, build the station.
 
 * @param cmd Command to build the station.
 
 * @param w Width of the to-be-built station
 
 * @param h Height of the to-be-built station
 
 */
 
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h)
 
{
 
	if (StationJoinerNeeded(cmd, w, h)) {
 
		if (BringWindowToFrontById(WC_SELECT_STATION, 0)) return;
 
		new SelectStationWindow(&_select_station_desc, cmd);
 
	} else {
 
		DoCommandP(&cmd);
 
	}
 
}
src/station_gui.h
Show inline comments
 
@@ -5,6 +5,8 @@
 
#ifndef STATION_GUI_H
 
#define STATION_GUI_H
 

	
 
#include "command_type.h"
 

	
 
/** Enum for CompanyStations, referring to _company_stations_widgets */
 
enum StationListWidgets {
 
	SLW_CLOSEBOX       =  0, ///< Close 'X' button
 
@@ -57,4 +59,6 @@ enum StationCoverageType {
 
int DrawStationCoverageAreaText(int sx, int sy, StationCoverageType sct, int rad, bool supplies);
 
void CheckRedrawStationCoverage(const Window *w);
 

	
 
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h);
 

	
 
#endif /* STATION_GUI_H */
src/tilehighlight_type.h
Show inline comments
 
@@ -71,6 +71,9 @@ struct TileHighlightData {
 
	ViewportPlaceMethod select_method;
 
	ViewportDragDropSelectionProcess select_proc;
 

	
 
	bool lock_pos;  //< If position changes are taken, or not
 
	bool lock_size; //< If size changes are taken, or not
 

	
 
	TileIndex redsq;
 
};
 

	
src/viewport.cpp
Show inline comments
 
@@ -2175,11 +2175,17 @@ void UpdateTileSelection()
 
		/* clear the old selection? */
 
		if (_thd.drawstyle) SetSelectionTilesDirty();
 

	
 
		_thd.drawstyle = _thd.new_drawstyle;
 
		_thd.pos = _thd.new_pos;
 
		_thd.size = _thd.new_size;
 
		if (!_thd.lock_pos) {
 
			_thd.pos = _thd.new_pos;
 
			_thd.drawstyle = _thd.new_drawstyle;
 
		}
 

	
 
		if (!_thd.lock_size) {
 
			_thd.size = _thd.new_size;
 
			_thd.dirty = 0xff;
 
		}
 

	
 
		_thd.outersize = _thd.new_outersize;
 
		_thd.dirty = 0xff;
 

	
 
		/* draw the new selection? */
 
		if (_thd.new_drawstyle) SetSelectionTilesDirty();
 
@@ -2619,7 +2625,7 @@ calc_heightdiff_single_direction:;
 
			y = sy + Clamp(y - sy, -limit, limit);
 
			} /* Fallthrough */
 
		case VPM_X_AND_Y: { /* drag an X by Y area */
 
			if (_settings_client.gui.measure_tooltip) {
 
			if (_settings_client.gui.measure_tooltip && !_thd.lock_size) {
 
				static const StringID measure_strings_area[] = {
 
					STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
 
				};
 
@@ -2713,6 +2719,10 @@ void SetObjectToPlaceWnd(CursorID icon, 
 

	
 
void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num)
 
{
 
	/* unlock position and size */
 
	_thd.lock_pos = false;
 
	_thd.lock_size = false;
 

	
 
	/* undo clicking on button and drag & drop */
 
	if (_thd.place_mode != VHM_NONE || _special_mouse_mode == WSM_DRAGDROP) {
 
		Window *w = FindWindowById(_thd.window_class, _thd.window_number);
src/window_type.h
Show inline comments
 
@@ -95,6 +95,7 @@ enum WindowClass {
 
	WC_COMPANY_PASSWORD_WINDOW,
 
	WC_OSK,
 
	WC_WAYPOINT_VIEW,
 
	WC_SELECT_STATION,
 

	
 
	WC_INVALID = 0xFFFF
 
};
0 comments (0 inline, 0 general)