Changeset - r10268:59b64ee0ce54
[Not reviewed]
master
0 1 0
rubidium - 16 years ago 2008-10-20 15:44:14
rubidium@openttd.org
(svn r14502) -Codechange: add some inline comments and declare variable on use (Alberth)
1 file changed with 25 insertions and 20 deletions:
0 comments (0 inline, 0 general)
src/tile_map.cpp
Show inline comments
 
@@ -14,13 +14,6 @@
 
 * @return Slope of the tile, except for the HALFTILE part */
 
Slope GetTileSlope(TileIndex tile, uint *h)
 
{
 
	uint a;
 
	uint b;
 
	uint c;
 
	uint d;
 
	uint min;
 
	uint r;
 

	
 
	assert(tile < MapSize());
 

	
 
	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
 
@@ -28,15 +21,27 @@ Slope GetTileSlope(TileIndex tile, uint 
 
		return SLOPE_FLAT;
 
	}
 

	
 
	min = a = TileHeight(tile);
 
	b = TileHeight(tile + TileDiffXY(1, 0));
 
	uint a = TileHeight(tile); // Height of the N corner
 
	uint min = a; // Minimal height of all corners examined so far
 
	uint b = TileHeight(tile + TileDiffXY(1, 0)); // Height of the W corner
 
	if (min > b) min = b;
 
	c = TileHeight(tile + TileDiffXY(0, 1));
 
	uint c = TileHeight(tile + TileDiffXY(0, 1)); // Height of the E corner
 
	if (min > c) min = c;
 
	d = TileHeight(tile + TileDiffXY(1, 1));
 
	uint d = TileHeight(tile + TileDiffXY(1, 1)); // Height of the S corner
 
	if (min > d) min = d;
 

	
 
	r = SLOPE_FLAT;
 
	/* Due to the fact that tiles must connect with each other without leaving gaps, the
 
	 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
 
	 *
 
	 * Also, there is at most 1 corner with height difference of 2.
 
	 */
 

	
 
	uint r = SLOPE_FLAT; // Computed slope of the tile
 

	
 
	/* For each corner if not equal to minimum height:
 
	 *  - set the SLOPE_STEEP flag if the difference is 2
 
	 *  - add the corresponding SLOPE_X constant to the computed slope
 
	 */
 
	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
 
	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
 
	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
 
@@ -55,10 +60,10 @@ uint GetTileZ(TileIndex tile)
 
{
 
	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
 

	
 
	uint h = TileHeight(tile);
 
	h = min(h, TileHeight(tile + TileDiffXY(1, 0)));
 
	h = min(h, TileHeight(tile + TileDiffXY(0, 1)));
 
	h = min(h, TileHeight(tile + TileDiffXY(1, 1)));
 
	uint h = TileHeight(tile); // N corner
 
	h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
 
	h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
 
	h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
 

	
 
	return h * TILE_HEIGHT;
 
}
 
@@ -71,10 +76,10 @@ uint GetTileMaxZ(TileIndex t)
 
{
 
	if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;
 

	
 
	uint h = TileHeight(t);
 
	h = max(h, TileHeight(t + TileDiffXY(1, 0)));
 
	h = max(h, TileHeight(t + TileDiffXY(0, 1)));
 
	h = max(h, TileHeight(t + TileDiffXY(1, 1)));
 
	uint h = TileHeight(t); // N corner
 
	h = max(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
 
	h = max(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
 
	h = max(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
 

	
 
	return h * TILE_HEIGHT;
 
}
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