Changeset - r15411:59bf1a27a243
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master
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alberth - 14 years ago 2010-07-03 18:43:52
alberth@openttd.org
(svn r20064) -Doc: Document water tile query and helper functions.
1 file changed with 112 insertions and 9 deletions:
0 comments (0 inline, 0 general)
src/water_map.h
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@@ -16,27 +16,31 @@
 
#include "depot_type.h"
 
#include "tile_map.h"
 

	
 
/** Available water tile types. */
 
enum WaterTileType {
 
	WATER_TILE_CLEAR,
 
	WATER_TILE_COAST,
 
	WATER_TILE_LOCK,
 
	WATER_TILE_DEPOT,
 
	WATER_TILE_CLEAR, // Plain water.
 
	WATER_TILE_COAST, // Coast.
 
	WATER_TILE_LOCK,  // Water lock.
 
	WATER_TILE_DEPOT, // Water Depot.
 
};
 

	
 
/** classes of water (for #WATER_TILE_CLEAR water tile type). */
 
enum WaterClass {
 
	WATER_CLASS_SEA,
 
	WATER_CLASS_CANAL,
 
	WATER_CLASS_RIVER,
 
	WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so)
 
	WATER_CLASS_SEA,     ///< Sea.
 
	WATER_CLASS_CANAL,   ///< Canal.
 
	WATER_CLASS_RIVER,   ///< River.
 
	WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so).
 
};
 
template <> struct EnumPropsT<WaterClass> : MakeEnumPropsT<WaterClass, byte, WATER_CLASS_SEA, WATER_CLASS_INVALID, WATER_CLASS_INVALID, 2> {};
 

	
 
/** Sections of the water depot. */
 
enum DepotPart {
 
	DEPOT_NORTH = 0x80,
 
	DEPOT_SOUTH = 0x81,
 
	DEPOT_END   = 0x84,
 
};
 

	
 
/** Sections of the water lock. */
 
enum LockPart {
 
	LOCK_MIDDLE = 0x10,
 
	LOCK_LOWER  = 0x14,
 
@@ -44,6 +48,10 @@ enum LockPart {
 
	LOCK_END    = 0x1C
 
};
 

	
 
/** Get the water tile type at a tile.
 
 * @param t Water tile to query.
 
 * @return Water tile type at the tile.
 
 */
 
static inline WaterTileType GetWaterTileType(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_WATER));
 
@@ -56,12 +64,20 @@ static inline WaterTileType GetWaterTile
 
	return WATER_TILE_DEPOT;
 
}
 

	
 
/** Get the water class at a tile.
 
 * @param t Water tile to query.
 
 * @return Water class at the tile.
 
 */
 
static inline WaterClass GetWaterClass(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
 
	return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2));
 
}
 

	
 
/** Set the water class at a tile.
 
 * @param t  Water tile to change.
 
 * @param wc New water class.
 
 */
 
static inline void SetWaterClass(TileIndex t, WaterClass wc)
 
{
 
	assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
 
@@ -72,84 +88,147 @@ static inline void SetWaterClass(TileInd
 
	}
 
}
 

	
 
/** IsWater return true if any type of clear water like ocean, river, canal */
 
/** Is it a plain water tile?
 
 * @param t Water tile to query.
 
 * @return \c true if any type of clear water like ocean, river, or canal.
 
 */
 
static inline bool IsWater(TileIndex t)
 
{
 
	return GetWaterTileType(t) == WATER_TILE_CLEAR;
 
}
 

	
 
/** Is it a sea water tile?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a sea water tile.
 
 */
 
static inline bool IsSea(TileIndex t)
 
{
 
	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
 
}
 

	
 
/** Is it a canal tile?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a canal tile.
 
 */
 
static inline bool IsCanal(TileIndex t)
 
{
 
	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
 
}
 

	
 
/** Is it a river water tile?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a river water tile.
 
 */
 
static inline bool IsRiver(TileIndex t)
 
{
 
	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
 
}
 

	
 
/** Is it a water tile with plain water?
 
 * @param t Tile to query.
 
 * @return \c true if it is a plain water tile.
 
 */
 
static inline bool IsWaterTile(TileIndex t)
 
{
 
	return IsTileType(t, MP_WATER) && IsWater(t);
 
}
 

	
 
/** Is it a coast tile?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a sea water tile.
 
 */
 
static inline bool IsCoast(TileIndex t)
 
{
 
	return GetWaterTileType(t) == WATER_TILE_COAST;
 
}
 

	
 
/** Get the other tile of the ship depot.
 
 * @param t Tile to query, containing one section of a ship depot.
 
 * @return Tile containing the other section of the depot.
 
 */
 
static inline TileIndex GetOtherShipDepotTile(TileIndex t)
 
{
 
	return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
 
}
 

	
 
/** Is it a water tile with a ship depot on it?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a ship depot tile.
 
 */
 
static inline bool IsShipDepot(TileIndex t)
 
{
 
	return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
 
}
 

	
 
/** Is it a ship depot tile?
 
 * @param t Tile to query.
 
 * @return \c true if it is a ship depot tile.
 
 */
 
static inline bool IsShipDepotTile(TileIndex t)
 
{
 
	return IsTileType(t, MP_WATER) && IsShipDepot(t);
 
}
 

	
 
/** Get the axis of the ship depot.
 
 * @param t Water tile to query.
 
 * @return Axis of the depot.
 
 */
 
static inline Axis GetShipDepotAxis(TileIndex t)
 
{
 
	return (Axis)GB(_m[t].m5, 1, 1);
 
}
 

	
 
/** Get the direction of the ship depot.
 
 * @param t Water tile to query.
 
 * @return Direction of the depot.
 
 */
 
static inline DiagDirection GetShipDepotDirection(TileIndex t)
 
{
 
	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
 
}
 

	
 
/** Is it a water lock tile?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a water lock tile.
 
 */
 
static inline bool IsLock(TileIndex t)
 
{
 
	return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END);
 
}
 

	
 
/** Get the direction of the water lock.
 
 * @param t Water tile to query.
 
 * @return Direction of the lock.
 
 */
 
static inline DiagDirection GetLockDirection(TileIndex t)
 
{
 
	return (DiagDirection)GB(_m[t].m5, 0, 2);
 
}
 

	
 
/** Get a section of a depot or a lock.
 
 * @param t Water tile to query.
 
 * @return The section.
 
 */
 
static inline byte GetSection(TileIndex t)
 
{
 
	assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT);
 
	return GB(_m[t].m5, 0, 4);
 
}
 

	
 
/** Get the random bits of the water tile.
 
 * @param t Water tile to query.
 
 * @return Random bits of the tile.
 
 */
 
static inline byte GetWaterTileRandomBits(TileIndex t)
 
{
 
	return _m[t].m4;
 
}
 

	
 

	
 
/**
 
 * Helper function to make a coast tile.
 
 * @param t The tile to change into water
 
 */
 
static inline void MakeShore(TileIndex t)
 
{
 
	SetTileType(t, MP_WATER);
 
@@ -212,6 +291,15 @@ static inline void MakeCanal(TileIndex t
 
	MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
 
}
 

	
 
/**
 
 * Make a ship depot section.
 
 * @param t    Tile to place the ship depot section.
 
 * @param o    Owner of the depot.
 
 * @param did  Depot ID.
 
 * @param base Depot base (either #DEPOT_NORTH or #DEPOT_SOUTH).
 
 * @param a    Axis of the depot.
 
 * @param original_water_class Original water class.
 
 */
 
static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class)
 
{
 
	SetTileType(t, MP_WATER);
 
@@ -224,6 +312,13 @@ static inline void MakeShipDepot(TileInd
 
	_me[t].m7 = 0;
 
}
 

	
 
/** Make a lock section.
 
 * @param t Tile to place the water lock section.
 
 * @param o Owner of the lock.
 
 * @param section Section to place.
 
 * @param original_water_class Original water class.
 
 * @see MakeLock
 
 */
 
static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class)
 
{
 
	SetTileType(t, MP_WATER);
 
@@ -236,6 +331,14 @@ static inline void MakeLockTile(TileInde
 
	_me[t].m7 = 0;
 
}
 

	
 
/**
 
 * Make a water lock.
 
 * @param t Tile to place the water lock section.
 
 * @param o Owner of the lock.
 
 * @param d Direction of the water lock.
 
 * @param wc_lower Original water class of the lower part.
 
 * @param wc_upper Original water class of the upper part.
 
 */
 
static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper)
 
{
 
	TileIndexDiff delta = TileOffsByDiagDir(d);
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