Changeset - r2937:5af429000cd9
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bjarni - 18 years ago 2006-01-30 19:31:02
bjarni@openttd.org
(svn r3493) -docs: [OSX] forgot to add Cocoa drivers and universal binaries as supported (thanks to Tobin for noticing)
1 file changed with 9 insertions and 9 deletions:
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readme.txt
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@@ -68,19 +68,19 @@ Please include the following information
 
3.0) Supported Platforms:
 
---- --------------------
 
OpenTTD has been ported to several platforms and operating systems. It shouldn't
 
be very difficult to port it to a new platform. The currently working platforms
 
are:
 

	
 
	BeOS     - SDL
 
	FreeBSD  - SDL
 
	Linux    - SDL
 
	Mac OS X - SDL
 
	MorphOS  - SDL
 
	OS/2     - SDL
 
	Windows  - Win32 GDI (faster) or SDL
 
	BeOS                 - SDL
 
	FreeBSD              - SDL
 
	Linux                - SDL
 
	MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
 
	MorphOS              - SDL
 
	OS/2                 - SDL
 
	Windows              - Win32 GDI (faster) or SDL
 

	
 

	
 
4.0) Running OpenTTD:
 
---- ----------------
 

	
 
Before you run OpenTTD, you need to put the game's datafiles into the data/
 
@@ -149,14 +149,14 @@ Windows:
 

	
 
Unix:
 
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
 
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
 
  (see also docs/Readme_Mandrake_Linux.txt)
 

	
 
MacOSX:
 
  Use "make".
 
MacOS X:
 
  Use "make" or Xcode (which will then call make for you)
 
	This will give you a binary for your CPU type (PPC/Intel)
 
	To make an universal binary type "make FAT_BINARY:=1"
 

	
 
BeOS:
 
  Use "make".
 

	
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