@@ -77,7 +77,7 @@
EnforcePrecondition(false, ::IsValidTile(front));
EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile)));
return AIObject::DoCommand(tile, ::TileY(front) == ::TileY(tile), 0, CMD_BUILD_SHIP_DEPOT);
return AIObject::DoCommand(tile, ::TileX(front) == ::TileX(tile), 0, CMD_BUILD_SHIP_DEPOT);
}
/* static */ bool AIMarine::BuildDock(TileIndex tile, StationID station_id)
@@ -107,6 +107,7 @@ public:
* @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
* @return Whether the water depot has been/can be build or not.
* @note A WaterDepot is 1 tile in width, and 2 tiles in length.
* @note The depot will be built towards the south from 'tile', not necessarily towards 'front'.
*/
static bool BuildWaterDepot(TileIndex tile, TileIndex front);
Status change: