Changeset - r8987:5af9a103757a
[Not reviewed]
master
0 7 0
rubidium - 16 years ago 2008-04-19 08:21:55
rubidium@openttd.org
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
7 files changed with 139 insertions and 105 deletions:
0 comments (0 inline, 0 general)
src/functions.h
Show inline comments
 
@@ -33,10 +33,6 @@ void PlaceTreesRandomly();
 

	
 
void InitializeLandscapeVariables(bool only_constants);
 

	
 
/* misc.cpp */
 
bool IsCustomName(StringID id);
 
char *CopyFromOldName(StringID id);
 

	
 
/* misc functions */
 
/**
 
 * Mark a tile given by its coordinate dirty for repaint.
 
@@ -68,11 +64,8 @@ void AskExitToGameMenu();
 

	
 
void RedrawAutosave();
 

	
 
StringID RemapOldStringID(StringID s);
 

	
 
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
 

	
 

	
 
/* callback from drivers that is called if the game size changes dynamically */
 
void GameSizeChanged();
 
const char *GetCurrentLocale(const char *param);
src/misc.cpp
Show inline comments
 
@@ -23,14 +23,12 @@
 
#include "date_func.h"
 
#include "vehicle_func.h"
 
#include "texteff.hpp"
 
#include "string_func.h"
 
#include "gfx_func.h"
 
#include "core/alloc_type.hpp"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 

	
 
char _name_array[512][32];
 
extern TileIndex _cur_tileloop_tile;
 

	
 
void InitializeVehicles();
 
@@ -49,10 +47,10 @@ void InitializeTrees();
 
void InitializeSigns();
 
void InitializeStations();
 
void InitializeCargoPackets();
 
static void InitializeNameMgr();
 
void InitializePlayers();
 
void InitializeCheats();
 
void InitializeNPF();
 
void InitializeOldNames();
 

	
 
void InitializeGame(int mode, uint size_x, uint size_y)
 
{
 
@@ -93,7 +91,7 @@ void InitializeGame(int mode, uint size_
 
	InitializeIndustries();
 
	InitializeBuildingCounts();
 

	
 
	InitializeNameMgr();
 
	InitializeOldNames();
 
	InitializeVehiclesGuiList();
 
	InitializeTrains();
 
	InitializeNPF();
 
@@ -111,60 +109,6 @@ void InitializeGame(int mode, uint size_
 
	ResetObjectToPlace();
 
}
 

	
 
bool IsCustomName(StringID id)
 
{
 
	return GB(id, 11, 5) == 15;
 
}
 

	
 

	
 
static void InitializeNameMgr()
 
{
 
	memset(_name_array, 0, sizeof(_name_array));
 
}
 

	
 
/* Copy and convert old custom names to UTF-8 */
 
char *CopyFromOldName(StringID id)
 
{
 
	if (!IsCustomName(id)) return NULL;
 

	
 
	if (CheckSavegameVersion(37)) {
 
		/* Old names were 32 characters long, so 128 characters should be
 
		 * plenty to allow for expansion when converted to UTF-8. */
 
		char tmp[128];
 
		const char *strfrom = _name_array[GB(id, 0, 9)];
 
		char *strto = tmp;
 

	
 
		for (; *strfrom != '\0'; strfrom++) {
 
			WChar c = (byte)*strfrom;
 

	
 
			/* Map from non-ISO8859-15 characters to UTF-8. */
 
			switch (c) {
 
				case 0xA4: c = 0x20AC; break; // Euro
 
				case 0xA6: c = 0x0160; break; // S with caron
 
				case 0xA8: c = 0x0161; break; // s with caron
 
				case 0xB4: c = 0x017D; break; // Z with caron
 
				case 0xB8: c = 0x017E; break; // z with caron
 
				case 0xBC: c = 0x0152; break; // OE ligature
 
				case 0xBD: c = 0x0153; break; // oe ligature
 
				case 0xBE: c = 0x0178; break; // Y with diaresis
 
				default: break;
 
			}
 

	
 
			/* Check character will fit into our buffer. */
 
			if (strto + Utf8CharLen(c) > lastof(tmp)) break;
 

	
 
			strto += Utf8Encode(strto, c);
 
		}
 

	
 
		/* Terminate the new string and copy it back to the name array */
 
		*strto = '\0';
 

	
 
		return strdup(tmp);
 
	} else {
 
		/* Name will already be in UTF-8. */
 
		return strdup(_name_array[GB(id, 0, 9)]);
 
	}
 
}
 

	
 
/* Calculate constants that depend on the landscape type. */
 
void InitializeLandscapeVariables(bool only_constants)
 
@@ -177,15 +121,6 @@ void InitializeLandscapeVariables(bool o
 
	}
 
}
 

	
 
static void Load_NAME()
 
{
 
	int index;
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		SlArray(_name_array[index], SlGetFieldLength(), SLE_UINT8);
 
	}
 
}
 

	
 
static const SaveLoadGlobVarList _date_desc[] = {
 
	SLEG_CONDVAR(_date,                   SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
 
	SLEG_CONDVAR(_date,                   SLE_INT32,                  31, SL_MAX_VERSION),
 
@@ -469,7 +404,6 @@ extern const ChunkHandler _misc_chunk_ha
 
	{ 'MAPE', Save_MAP6,     Load_MAP6,     CH_RIFF },
 
	{ 'MAP7', Save_MAP7,     Load_MAP7,     CH_RIFF },
 

	
 
	{ 'NAME', NULL,          Load_NAME,     CH_ARRAY},
 
	{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
 
	{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST},
 
};
src/oldloader.cpp
Show inline comments
 
@@ -24,6 +24,7 @@
 
#include "date_func.h"
 
#include "vehicle_func.h"
 
#include "variables.h"
 
#include "strings_func.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -84,6 +85,12 @@ enum OldChunkType {
 

	
 
	OC_TILE      = OC_VAR_U32  | OC_FILE_U16,
 

	
 
	/**
 
	 * Dereference the pointer once before writing to it,
 
	 * so we do not have to use big static arrays.
 
	 */
 
	OC_DEREFERENCE_POINTER = 1 << 31,
 

	
 
	OC_END       = 0 ///< End of the whole chunk, all 32bits set to zero
 
};
 

	
 
@@ -201,10 +208,10 @@ static bool LoadChunk(LoadgameState *ls,
 
	byte *base_ptr = (byte*)base;
 

	
 
	while (chunk->type != OC_END) {
 
		byte* ptr = (byte*)chunk->ptr;
 
		uint i;
 
		byte *ptr = (byte*)chunk->ptr;
 
		if ((chunk->type & OC_DEREFERENCE_POINTER) != 0) ptr = *(byte**)ptr;
 

	
 
		for (i = 0; i < chunk->amount; i++) {
 
		for (uint i = 0; i < chunk->amount; i++) {
 
			if (ls->failed) return false;
 

	
 
			/* Handle simple types */
 
@@ -391,7 +398,7 @@ static void FixOldVehicles()
 

	
 
extern TileIndex *_animated_tile_list;
 
extern uint _animated_tile_count;
 
extern char _name_array[512][32];
 
extern char *_old_name_array;
 

	
 
static byte   _old_vehicle_multiplier;
 
static uint8  _old_map3[OLD_MAP_SIZE * 2];
 
@@ -1521,7 +1528,7 @@ static const OldChunks main_chunk[] = {
 

	
 
	OCL_ASSERT( 0x6F0F2 ),
 

	
 
	OCL_VAR (  OC_UINT8, 32 * 500, &_name_array[0] ),
 
	OCL_VAR (  OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
 

	
 
	OCL_NULL( 0x2000 ),            ///< Old hash-table, no longer in use
 

	
src/openttd.cpp
Show inline comments
 
@@ -91,6 +91,7 @@ void IncreaseDate();
 
void DoPaletteAnimations();
 
void MusicLoop();
 
void ResetMusic();
 
void ResetOldNames();
 

	
 
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
 
extern Player* DoStartupNewPlayer(bool is_ai);
 
@@ -1390,6 +1391,9 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/* From this point the old names array is cleared. */
 
	ResetOldNames();
 

	
 
	/* convert road side to my format. */
 
	if (_opt.road_side) _opt.road_side = 1;
 

	
src/saveload.cpp
Show inline comments
 
@@ -1248,6 +1248,7 @@ static void UninitWriteZlib()
 

	
 
/* these define the chunks */
 
extern const ChunkHandler _misc_chunk_handlers[];
 
extern const ChunkHandler _name_chunk_handlers[];
 
extern const ChunkHandler _cheat_chunk_handlers[] ;
 
extern const ChunkHandler _setting_chunk_handlers[];
 
extern const ChunkHandler _player_chunk_handlers[];
 
@@ -1268,6 +1269,7 @@ extern const ChunkHandler _cargopacket_c
 

	
 
static const ChunkHandler * const _chunk_handlers[] = {
 
	_misc_chunk_handlers,
 
	_name_chunk_handlers,
 
	_cheat_chunk_handlers,
 
	_setting_chunk_handlers,
 
	_veh_chunk_handlers,
src/strings.cpp
Show inline comments
 
@@ -37,6 +37,7 @@
 
#include "settings_type.h"
 
#include "video/video_driver.hpp"
 
#include "engine_func.h"
 
#include "saveload.h"
 

	
 
#include "table/strings.h"
 
#include "table/control_codes.h"
 
@@ -1226,31 +1227,6 @@ static char *GetSpecialPlayerNameString(
 
	return NULL;
 
}
 

	
 
/**
 
 * remap a string ID from the old format to the new format
 
 * @param s StringID that requires remapping
 
 * @return translated ID*/
 
StringID RemapOldStringID(StringID s)
 
{
 
	switch (s) {
 
		case 0x0006: return STR_SV_EMPTY;
 
		case 0x7000: return STR_SV_UNNAMED;
 
		case 0x70E4: return SPECSTR_PLAYERNAME_ENGLISH;
 
		case 0x70E9: return SPECSTR_PLAYERNAME_ENGLISH;
 
		case 0x8864: return STR_SV_TRAIN_NAME;
 
		case 0x902B: return STR_SV_ROADVEH_NAME;
 
		case 0x9830: return STR_SV_SHIP_NAME;
 
		case 0xA02F: return STR_SV_AIRCRAFT_NAME;
 

	
 
		default:
 
			if (IsInsideMM(s, 0x300F, 0x3030)) {
 
				return s - 0x300F + STR_SV_STNAME;
 
			} else {
 
				return s;
 
			}
 
	}
 
}
 

	
 
#ifdef ENABLE_NETWORK
 
extern void SortNetworkLanguages();
 
#else /* ENABLE_NETWORK */
 
@@ -1548,3 +1524,118 @@ void CheckForMissingGlyphsInLoadedLangua
 
		}
 
	}
 
}
 

	
 

	
 
/* --- Handling of saving/loading string IDs from old savegames --- */
 

	
 
/**
 
 * Remap a string ID from the old format to the new format
 
 * @param s StringID that requires remapping
 
 * @return translated ID
 
 */
 
StringID RemapOldStringID(StringID s)
 
{
 
	switch (s) {
 
		case 0x0006: return STR_SV_EMPTY;
 
		case 0x7000: return STR_SV_UNNAMED;
 
		case 0x70E4: return SPECSTR_PLAYERNAME_ENGLISH;
 
		case 0x70E9: return SPECSTR_PLAYERNAME_ENGLISH;
 
		case 0x8864: return STR_SV_TRAIN_NAME;
 
		case 0x902B: return STR_SV_ROADVEH_NAME;
 
		case 0x9830: return STR_SV_SHIP_NAME;
 
		case 0xA02F: return STR_SV_AIRCRAFT_NAME;
 

	
 
		default:
 
			if (IsInsideMM(s, 0x300F, 0x3030)) {
 
				return s - 0x300F + STR_SV_STNAME;
 
			} else {
 
				return s;
 
			}
 
	}
 
}
 

	
 
/** Location to load the old names to. */
 
char *_old_name_array = NULL;
 

	
 
/**
 
 * Copy and convert old custom names to UTF-8.
 
 * They were all stored in a 512 by 32 long string array and are
 
 * now stored with stations, waypoints and other places with names.
 
 * @param id the StringID of the custom name to clone.
 
 * @return the clones custom name.
 
 */
 
char *CopyFromOldName(StringID id)
 
{
 
	/* Is this name an (old) custom name? */
 
	if (GB(id, 11, 5) != 15) return NULL;
 

	
 
	if (CheckSavegameVersion(37)) {
 
		/* Old names were 32 characters long, so 128 characters should be
 
		 * plenty to allow for expansion when converted to UTF-8. */
 
		char tmp[128];
 
		const char *strfrom = &_old_name_array[32 * GB(id, 0, 9)];
 
		char *strto = tmp;
 

	
 
		for (; *strfrom != '\0'; strfrom++) {
 
			WChar c = (byte)*strfrom;
 

	
 
			/* Map from non-ISO8859-15 characters to UTF-8. */
 
			switch (c) {
 
				case 0xA4: c = 0x20AC; break; // Euro
 
				case 0xA6: c = 0x0160; break; // S with caron
 
				case 0xA8: c = 0x0161; break; // s with caron
 
				case 0xB4: c = 0x017D; break; // Z with caron
 
				case 0xB8: c = 0x017E; break; // z with caron
 
				case 0xBC: c = 0x0152; break; // OE ligature
 
				case 0xBD: c = 0x0153; break; // oe ligature
 
				case 0xBE: c = 0x0178; break; // Y with diaresis
 
				default: break;
 
			}
 

	
 
			/* Check character will fit into our buffer. */
 
			if (strto + Utf8CharLen(c) > lastof(tmp)) break;
 

	
 
			strto += Utf8Encode(strto, c);
 
		}
 

	
 
		/* Terminate the new string and copy it back to the name array */
 
		*strto = '\0';
 

	
 
		return strdup(tmp);
 
	} else {
 
		/* Name will already be in UTF-8. */
 
		return strdup(&_old_name_array[32 * GB(id, 0, 9)]);
 
	}
 
}
 

	
 
/**
 
 * Free the memory of the old names array.
 
 * Should be called once the old names have all been converted.
 
 */
 
void ResetOldNames()
 
{
 
	free(_old_name_array);
 
	_old_name_array = NULL;
 
}
 

	
 
/**
 
 * Initialize the old names table memory.
 
 */
 
void InitializeOldNames()
 
{
 
	free(_old_name_array);
 
	_old_name_array = CallocT<char>(512 * 32);
 
}
 

	
 
static void Load_NAME()
 
{
 
	int index;
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		SlArray(&_old_name_array[32 * index], SlGetFieldLength(), SLE_UINT8);
 
	}
 
}
 

	
 
extern const ChunkHandler _name_chunk_handlers[] = {
 
	{ 'NAME', NULL, Load_NAME, CH_ARRAY | CH_LAST},
 
};
src/strings_func.h
Show inline comments
 
@@ -78,4 +78,7 @@ struct StringIDCompare
 

	
 
void CheckForMissingGlyphsInLoadedLanguagePack();
 

	
 
StringID RemapOldStringID(StringID s);
 
char *CopyFromOldName(StringID id);
 

	
 
#endif /* STRINGS_TYPE_H */
0 comments (0 inline, 0 general)