Changeset - r21220:5b27a41b688e
[Not reviewed]
master
0 2 0
rubidium - 10 years ago 2014-02-06 20:42:09
rubidium@openttd.org
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
2 files changed with 2 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/industry_cmd.cpp
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@@ -1995,7 +1995,7 @@ static uint GetNumberOfIndustries()
 

	
 
	assert(lengthof(numof_industry_table) == ID_END);
 
	uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
 
	return ScaleByMapSize(numof_industry_table[difficulty]);
 
	return min(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
 
}
 

	
 
/**
src/town_cmd.cpp
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@@ -1880,6 +1880,7 @@ bool GenerateTowns(TownLayout layout)
 
	uint current_number = 0;
 
	uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
 
	uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
 
	total = min(TownPool::MAX_SIZE, total);
 
	uint32 townnameparts;
 

	
 
	SetGeneratingWorldProgress(GWP_TOWN, total);
0 comments (0 inline, 0 general)