Changeset - r4734:5b69ddbf3f28
[Not reviewed]
master
0 6 0
bjarni - 18 years ago 2006-10-05 08:15:51
bjarni@openttd.org
(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
6 files changed with 66 insertions and 89 deletions:
0 comments (0 inline, 0 general)
aircraft_gui.c
Show inline comments
 
@@ -582,27 +582,6 @@ void ShowAircraftViewWindow(const Vehicl
 

	
 
	if (w != NULL) {
 
		w->caption_color = v->owner;
 
		AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
 
	}
 
}
 

	
 
void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y)
 
{
 
	const Order *order;
 
	int sel, i = 0;
 

	
 
	sel = v->cur_order_index;
 

	
 
	FOR_VEHICLE_ORDERS(v, order) {
 
		if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
 
		sel--;
 

	
 
		if (order->type == OT_GOTO_STATION) {
 
			SetDParam(0, order->dest);
 
			DrawString(x, y, STR_A036, 0);
 

	
 
			y += 6;
 
			if (++i == 4) break;
 
		}
 
	}
 
}
ship_gui.c
Show inline comments
 
@@ -526,29 +526,6 @@ void ShowShipViewWindow(const Vehicle *v
 

	
 
	if (w != NULL) {
 
		w->caption_color = v->owner;
 
		AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
 
	}
 
}
 

	
 
void DrawSmallOrderListShip(const Vehicle *v, int x, int y)
 
{
 
	const Order *order;
 
	int sel, i = 0;
 

	
 
	sel = v->cur_order_index;
 

	
 
	FOR_VEHICLE_ORDERS(v, order) {
 
		if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
 
		sel--;
 

	
 
		if (order->type == OT_GOTO_STATION) {
 
			if (!IsBuoy(GetStation(order->dest))) {
 
				SetDParam(0, order->dest);
 
				DrawString(x, y, STR_A036, 0);
 

	
 
				y += 6;
 
				if (++i == 4) break;
 
			}
 
		}
 
	}
 
}
vehicle.c
Show inline comments
 
@@ -2436,12 +2436,24 @@ int32 SendAllVehiclesToDepot(byte type, 
 
	}
 

	
 
	free((void*)sort_list);
 
	return (flags & DC_EXEC) ? 0 : CMD_ERROR;
 
}
 

	
 
bool IsVehicleInDepot(const Vehicle *v)
 
{
 
	switch (v->type) {
 
		case VEH_Train:    return CheckTrainInDepot(v, false) != -1;
 
		case VEH_Road:     return IsRoadVehInDepot(v);
 
		case VEH_Ship:     return IsShipInDepot(v);
 
		case VEH_Aircraft: return IsAircraftInHangar(v);
 
		default: NOT_REACHED();
 
	}
 
	return false;
 
}
 

	
 
void VehicleEnterDepot(Vehicle *v)
 
{
 
	switch (v->type) {
 
		case VEH_Train:
 
			InvalidateWindowClasses(WC_TRAINS_LIST);
 
			if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
vehicle.h
Show inline comments
 
@@ -315,12 +315,13 @@ int CheckTrainStoppedInDepot(const Vehic
 

	
 
bool VehicleNeedsService(const Vehicle *v);
 

	
 
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type);
 
void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
 
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
 
bool IsVehicleInDepot(const Vehicle *v);
 
void VehicleEnterDepot(Vehicle *v);
 

	
 
/* Flags to add to p2 for goto depot commands */
 
/* Note: bits 8-10 are used for VLW flags */
 
enum {
 
	DEPOT_SERVICE       = (1 << 0),	// The vehicle will leave the depot right after arrival (serivce only)
vehicle_gui.c
Show inline comments
 
@@ -1505,12 +1505,35 @@ static void CreateVehicleListWindow(Wind
 
	if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_SMALL) {
 
		ResizeWindowWidgets(w, vehicle_list_widget_moves, lengthof(vehicle_list_widget_moves), vl->vehicle_type == VEH_Train ? 65 : 0, 38);
 
	}
 
	ResizeVehicleListWidgets(w);
 
}
 

	
 
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
 
{
 
	const Order *order;
 
	int sel, i = 0;
 

	
 
	sel = v->cur_order_index;
 

	
 
	FOR_VEHICLE_ORDERS(v, order) {
 
		if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
 
		sel--;
 

	
 
		if (order->type == OT_GOTO_STATION) {
 
			if (v->type == VEH_Ship && IsBuoy(GetStation(order->dest))) continue;
 

	
 
			SetDParam(0, order->dest);
 
			DrawString(x, y, STR_A036, 0);
 

	
 
			y += 6;
 
			if (++i == 4) break;
 
		}
 
	}
 
}
 

	
 
static void DrawVehicleListWindow(Window *w)
 
{
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 
	int x = 2;
 
	int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
	int max;
 
@@ -1591,64 +1614,38 @@ static void DrawVehicleListWindow(Window
 
	/* draw arrow pointing up/down for ascending/descending sorting */
 
	DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
 

	
 
	max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
 
	for (i = w->vscroll.pos; i < max; ++i) {
 
		const Vehicle *v = vl->sort_list[i];
 
		StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
 
		StringID str;
 

	
 
		SetDParam(0, v->profit_this_year);
 
		SetDParam(1, v->profit_last_year);
 

	
 
		switch (vl->vehicle_type) {
 
			case VEH_Train:
 
				DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
 
				DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
 
		DrawVehicleImage(v, x + 19, y + 6, w->hscroll.cap + 2, 0, INVALID_VEHICLE);
 
		DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 

	
 
					if (v->string_id != STR_SV_TRAIN_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 21, y, STR_01AB, 0);
 
					}
 
						break;
 
			case VEH_Road:
 
				DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
 
				DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsRoadVehInDepot(v)) str = STR_021F;
 
		if ((v->type == VEH_Train    && v->string_id != STR_SV_TRAIN_NAME)   ||
 
			(v->type == VEH_Road     && v->string_id != STR_SV_ROADVEH_NAME) ||
 
			(v->type == VEH_Ship     && v->string_id != STR_SV_SHIP_NAME)    ||
 
			(v->type == VEH_Aircraft && v->string_id != STR_SV_AIRCRAFT_NAME)) {
 

	
 
					if (v->string_id != STR_SV_ROADVEH_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 24, y, STR_01AB, 0);
 
					}
 
						break;
 
			case VEH_Ship:
 
				DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
				DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsShipInDepot(v)) str = STR_021F;
 
			/* The vehicle got a name so we will print it */
 
			SetDParam(0, v->string_id);
 
			DrawString(x + 19, y, STR_01AB, 0);
 
		}
 

	
 
					if (v->string_id != STR_SV_SHIP_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 12, y, STR_01AB, 0);
 
					}
 
						DrawSmallOrderListShip(v, x + 138, y);
 
		if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
 

	
 
				break;
 
			case VEH_Aircraft:
 
				DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
				DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsAircraftInHangar(v)) str = STR_021F;
 
		if (IsVehicleInDepot(v)) {
 
			str = STR_021F;
 
		} else {
 
			str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
 
		}
 

	
 
					if (v->string_id != STR_SV_AIRCRAFT_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 19, y, STR_01AB, 0);
 
					}
 
						DrawSmallOrderListAircraft(v, x + 136, y);
 

	
 
				break;
 
			default: NOT_REACHED(); break;
 
		}
 
		SetDParam(0, v->unitnumber);
 
		DrawString(x, y + 2, str, 0);
 

	
 
		DrawVehicleProfitButton(v, x, y + 13);
 

	
 
		y += w->resize.step_height;
vehicle_gui.h
Show inline comments
 
/* $Id$ */
 

	
 
#ifndef VEHICLE_GUI_H
 
#define VEHICLE_GUI_H
 

	
 
#include "window.h"
 
#include "vehicle.h"
 

	
 
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
 
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
 
void InitializeVehiclesGuiList(void);
 

	
 
/* sorter stuff */
 
@@ -37,15 +38,13 @@ void DrawRoadVehPurchaseInfo(int x, int 
 
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
 
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
 

	
 
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
 
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
 
void DrawSmallOrderListShip(const Vehicle *v, int x, int y);
 
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
 
void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y);
 

	
 
void ShowBuildTrainWindow(TileIndex tile);
 
void ShowBuildRoadVehWindow(TileIndex tile);
 
void ShowBuildShipWindow(TileIndex tile);
 
void ShowBuildAircraftWindow(TileIndex tile);
 

	
 
@@ -54,7 +53,19 @@ void ChangeVehicleViewWindow(const Vehic
 
int ShowAdditionalText(int x, int y, int w, EngineID engine);
 

	
 
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type);
 
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type);
 
void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile);
 

	
 

	
 
static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
 
{
 
	switch (v->type) {
 
		case VEH_Train:    DrawTrainImage(v, x, y, count, skip, selection); break;
 
		case VEH_Road:     DrawRoadVehImage(v, x, y, selection);            break;
 
		case VEH_Ship:     DrawShipImage(v, x, y, selection);               break;
 
		case VEH_Aircraft: DrawAircraftImage(v, x, y, selection);           break;
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
#endif /* VEHICLE_GUI_H */
0 comments (0 inline, 0 general)