Changeset - r12263:5b872c6d772b
[Not reviewed]
master
0 2 0
alberth - 15 years ago 2009-06-28 21:23:37
alberth@openttd.org
(svn r16688) -Codechange: Some cleanup of intro screen and town directory.
2 files changed with 27 insertions and 29 deletions:
0 comments (0 inline, 0 general)
src/intro_gui.cpp
Show inline comments
 
@@ -59,14 +59,19 @@ struct SelectGameWindow : public Window 
 
	{
 
		this->InitNested(desc);
 
		this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
 
		this->SetLandscapeButtons();
 
	}
 

	
 
	virtual void OnPaint()
 
	void SetLandscapeButtons()
 
	{
 
		this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
 
		this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
 
		this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
 
		this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
 
		this->DrawWidgets();
 
	}
 
@@ -105,6 +110,7 @@ struct SelectGameWindow : public Window 
 
			case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
 
				this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
 
				SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
 
				this->SetLandscapeButtons();
 
				break;
 

	
 
			case SGI_OPTIONS:         ShowGameOptions(); break;
 
@@ -132,36 +138,30 @@ static const NWidgetPart _nested_select_
 

	
 
		/* 'generate game' and 'load game' buttons */
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME),
 
								SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
								SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0),
 
		EndContainer(),
 

	
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 

	
 
		/* 'play scenario' and 'play heightmap' buttons */
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO),
 
								SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
								SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP), SetPadding(0, 10, 0, 0),
 
		EndContainer(),
 

	
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 

	
 
		/* 'edit scenario' and 'play multiplayer' buttons */
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR),
 
								SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
								SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0),
 
		EndContainer(),
 

	
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 7),
 
@@ -186,36 +186,30 @@ static const NWidgetPart _nested_select_
 

	
 
		/* 'game options' and 'difficulty options' buttons */
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS),
 
								SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
 
								SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
								SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0),
 
		EndContainer(),
 

	
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 

	
 
		/* 'advanced settings' and 'newgrf settings' buttons */
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
 
								SetDataTip(STR_CONFIG_SETTING, STR_CONFIG_SETTING_TIP),
 
								SetDataTip(STR_CONFIG_SETTING, STR_CONFIG_SETTING_TIP), SetPadding(0, 0, 0, 10),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
 
								SetDataTip(STR_NEWGRF_SETTINGS_BUTTON, STR_NEWGRF_SETTINGS_BUTTON_TIP),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
								SetDataTip(STR_NEWGRF_SETTINGS_BUTTON, STR_NEWGRF_SETTINGS_BUTTON_TIP), SetPadding(0, 10, 0, 0),
 
		EndContainer(),
 

	
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 6),
 

	
 
		/* 'online content' and 'ai settings' buttons */
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
 
								SetDataTip(STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP),
 
								SetDataTip(STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP), SetPadding(0, 0, 0, 10),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
 
								SetDataTip(STR_AI_SETTINGS_BUTTON, STR_AI_SETTINGS_BUTTON_TIP),
 
			NWidget(NWID_SPACER), SetMinimalSize(10, 0),
 
								SetDataTip(STR_AI_SETTINGS_BUTTON, STR_AI_SETTINGS_BUTTON_TIP), SetPadding(0, 10, 0, 0),
 
		EndContainer(),
 

	
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 6),
src/town_gui.cpp
Show inline comments
 
@@ -524,11 +524,13 @@ static const NWidgetPart _nested_town_di
 
	EndContainer(),
 
};
 

	
 
/** Town directory window class. */
 
struct TownDirectoryWindow : public Window {
 
private:
 
	/* Runtime saved values */
 
	static Listing last_sorting;
 
	static const Town *last_town;
 
	int townline_height; ///< Height of a single town line in the town directory window.
 

	
 
	/* Constants for sorting towns */
 
	static GUITownList::SortFunction * const sorter_funcs[];
 
@@ -588,6 +590,7 @@ private:
 
public:
 
	TownDirectoryWindow(const WindowDesc *desc) : Window()
 
	{
 
		this->townline_height = FONT_HEIGHT_NORMAL;
 
		this->InitNested(desc, 0);
 

	
 
		this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height;
 
@@ -615,7 +618,7 @@ public:
 
		{
 
			int n = 0;
 
			uint16 i = this->vscroll.pos;
 
			int y = 28;
 
			int y = this->nested_array[TDW_CENTERTOWN]->pos_y + 2;
 

	
 
			while (i < this->towns.Length()) {
 
				const Town *t = this->towns[i];
 
@@ -626,7 +629,7 @@ public:
 
				SetDParam(1, t->population);
 
				DrawString(2, this->width - 2, y, STR_TOWN_DIRECTORY_TOWN);
 

	
 
				y += 10;
 
				y += this->townline_height;
 
				i++;
 
				if (++n == this->vscroll.cap) break; // max number of towns in 1 window
 
			}
 
@@ -658,7 +661,7 @@ public:
 
				break;
 

	
 
			case TDW_CENTERTOWN: { // Click on Town Matrix
 
				uint16 id_v = (pt.y - 28) / 10;
 
				uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - 2) / this->townline_height;
 

	
 
				if (id_v >= this->vscroll.cap) return; // click out of bounds
 

	
 
@@ -685,7 +688,7 @@ public:
 

	
 
	virtual void OnResize(Point delta)
 
	{
 
		this->vscroll.cap += delta.y / 10;
 
		this->vscroll.cap += delta.y / this->townline_height;
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
@@ -802,6 +805,7 @@ static const NWidgetPart _nested_found_t
 
	EndContainer(),
 
};
 

	
 
/** Found a town window class. */
 
struct FoundTownWindow : Window
 
{
 
private:
0 comments (0 inline, 0 general)