Changeset - r5404:5bd39b9f4e80
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master
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rubidium - 18 years ago 2006-12-28 18:01:22
rubidium@openttd.org
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
-Change: make readme.txt UTF-8 instead of ISO 8859-15.
-Change: some indenting, aligning and other small textual changes.
-Add: some comments about port forwarding and NewGRF over the net..
6 files changed with 42 insertions and 170 deletions:
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docs/Howto_compile_lng_files_from_CLI.txt
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@@ -32,17 +32,3 @@ this will need english.txt to be present
 
-w
 
strgen will print any missing strings to standard error output(stderr)
 
this will need english.txt to be present
 

	
 
here are a very useful tool for translators:
 
http://openttd.rulez.org/
 

	
 

	
 
HOWTO compile strgen:
 
(this should be useless as you can just type make)
 
Goto the main dir
 
Compile by typing
 
gcc strgen/strgen.c -o strgen/strgen -DUNIX
 
or if you want it to tell the revision too
 
gcc strgen/strgen.c rev.o -o strgen/strgen -DUNIX -DWITH_REV (this is the one the makefile uses)
 

	
 
you now have a program called strgen in the strgen directory
docs/Manual.txt
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@@ -18,7 +18,6 @@ Use make or gmake to compile OpenTTD. Yo
 
BeOS:
 
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
 

	
 

	
 
1.2 Installing OpenTTD.
 

	
 
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
 
@@ -58,7 +57,6 @@ However, there is an even more noticable
 

	
 
2.3 Checkpoint Stations
 

	
 

	
 
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks  where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
 

	
 
2.4 Freeform Rail Laying.
docs/Readme_Mandrake_Linux.txt
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docs/console.txt
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docs/multiplayer.txt
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@@ -9,7 +9,7 @@ 1. Starting a Server
 
 - Type in a game name
 
 - Select the type of game ('LAN/Internet' or 'Internet (advertise)'. With the last one
 
    other people are able to see you online. Else they need your IP and port to join)
 
 - Click "start game" ,"load game" or "load scenario"
 
 - Click "start game", "load game" or "load scenario"
 
 - Start playing
 

	
 

	
 
@@ -46,7 +46,7 @@ 3. Connecting to a Server over the Conso
 

	
 
 - Open the console and type in the following command:
 

	
 
    ]connect <ip/host>:<port>#<player-no>
 
    connect <ip/host>:<port>#<player-no>
 

	
 

	
 
4. Playing Internet-Games
 
@@ -54,7 +54,9 @@ 4. Playing Internet-Games
 

	
 
 - Since OpenTTD 0.3.5 the network protocol has been rewritten and is very stable, even over slow connections.
 

	
 
 - Server with a red dot behind it have a different version then you have. You will not be able to join those servers.
 
 - Servers with a red dot behind it have a different version then you have. You will not be able to join those servers.
 

	
 
 - Servers with a yellow dot behind it have NewGRFs that you do not have. You will not be able to join those servers.
 

	
 
 - It can happen that a connection is that slow, or you have that many clients connected to your server, that your clients start to loose their connection. Some things you can do about it:
 

	
 
@@ -110,3 +112,10 @@ 6. Some useful things
 
 - From 0.3.5, desyncs should not happen anymore
 

	
 
 - From 0.3.5, patch-settings are also synced. You can now play without deleting openttd.cfg, and with, for example, extra large trains enabled.
 

	
 
7. Troubleshooting
 
------------------
 

	
 
 - My advertised server does not show up in the 'advertised server list' (servers.openttd.org)
 
     Run openttd with the '-d net=2' parameter, as this will show whether it receives replies from the master server.
 
     If it does not receive replies it is most likely that you need to configure your router to forward the OpenTTD ports 3979 (both TCP and UDP) to the computer that is hosting the game.
readme.txt
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@@ -35,7 +35,7 @@ 2.0) Contacting:
 
---- ----------
 
The easiest way to contact the OpenTTD team is by submitting bug reports or
 
posting comments in our forums. You can also chat with us on IRC (#openttd
 
on irc.freenode.net).
 
on irc.oftc.net).
 

	
 
The OpenTTD homepage is http://www.openttd.org/.
 

	
 
@@ -54,7 +54,7 @@ is not already known.
 
The Flyspray project page URL is: http://bugs.openttd.org/
 

	
 
Please include the following information in your bug report:
 
        - OpenTTD version (PLEASE test the latest SVN/daily build)
 
        - OpenTTD version (PLEASE test the latest SVN/nightly build)
 
        - Bug details, including instructions how to reproduce it
 
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
 
        - Attach a saved game or a screenshot if possible
 
@@ -70,13 +70,13 @@ OpenTTD has been ported to several platf
 
be very difficult to port it to a new platform. The currently working platforms
 
are:
 

	
 
	BeOS                 - SDL
 
	FreeBSD              - SDL
 
	Linux                - SDL
 
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
 
	MorphOS              - SDL
 
	OS/2                 - SDL
 
	Windows              - Win32 GDI (faster) or SDL
 
  BeOS                 - SDL
 
  FreeBSD              - SDL
 
  Linux                - SDL
 
  MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
 
  MorphOS              - SDL
 
  OS/2                 - SDL
 
  Windows              - Win32 GDI (faster) or SDL
 

	
 

	
 
4.0) Running OpenTTD:
 
@@ -120,7 +120,7 @@ Several important non-standard controls:
 
* Use Ctrl to place semaphore signals
 
* Ctrl-D toggles double mode in the Windows version
 
* Ingame console. More information at
 
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
 
  http://wiki.openttd.org/index.php/Console
 

	
 

	
 
6.0) Configuration File:
 
@@ -149,12 +149,11 @@ Windows:
 
Unix:
 
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
 
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
 
  (see also docs/Readme_Mandrake_Linux.txt)
 

	
 
MacOS X:
 
  Use "make" or Xcode (which will then call make for you)
 
	This will give you a binary for your CPU type (PPC/Intel)
 
	To make a universal binary type "make UNIVERSAL_BINARY:=1"
 
  This will give you a binary for your CPU type (PPC/Intel)
 
  To make a universal binary type "make UNIVERSAL_BINARY:=1"
 

	
 
BeOS:
 
  Use "make".
 
@@ -272,13 +271,13 @@ The OpenTTD team (in alphabetical order)
 
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
 
  Matthijs Kooijman (blathijs)   - Pathfinder-guru
 
  Victor Fischer (Celestar)      - Programming everywhere you need him to
 
  Tamás Faragó (Darkvater)       - Lead programmer
 
  Loïc Guilloux (glx)            - In training, not yet specialized
 
  Tamás Faragó (Darkvater)       - Lead programmer
 
  Loïc Guilloux (glx)            - In training, not yet specialized
 
  Jaroslav Mazanec (KUDr)        - YAPG (Yet Another Pathfinder God) ;)
 
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
 

	
 
  Peter Nelson (peter1138)       - Spiritual descendant from newgrf gods
 
  Remko Bijker (Rubidium)        - Belugas code scrutinizer",
 
  Remko Bijker (Rubidium)        - Programmer
 
  Christoph Mallon (Tron)        - Programmer, code correctness police
 
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host
 

	
 
@@ -289,18 +288,18 @@ Retired Developers:
 
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)
 

	
 
Thanks to:
 
  Josef Drexler - For his great work on TTDPatch.
 
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
 
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
 
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
 
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
 
  Stefan Meißner (sign_de) - For his work on the console
 
  Mike Ragsdale - OpenTTD installer
 
  Cian Duffy (MYOB) - BeOS port / manual writing
 
  Christian Rosentreter (tokai) - MorphOS / AmigaOS port
 
  Richard Kempton (richK) - additional airports, initial TGP implementation
 
  Michael Blunck - For revolutionizing TTD with awesome graphics
 
  George - Canal graphics
 
  All Translators - For their support to make OpenTTD a truly international game
 
  Bug Reporters - Thanks for all bug reports
 
  Chris Sawyer - For an amazing game!
 
  Josef Drexler                  - For his great work on TTDPatch.
 
  Marcin Grzegorczyk             - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
 
  Matthijs Kooijman (blathijs)   - For his many patches, suggestions and major work on maprewrite
 
  Petr Baudis (pasky)            - Many patches, newgrf support, etc.
 
  Simon Sasburg (HackyKid)       - For the many bugfixes he has blessed us with (and future PBS)
 
  Stefan Meißner (sign_de)       - For his work on the console
 
  Mike Ragsdale                  - OpenTTD installer
 
  Cian Duffy (MYOB)              - BeOS port / manual writing
 
  Christian Rosentreter (tokai)  - MorphOS / AmigaOS port
 
  Richard Kempton (RichK67)      - Additional airports, initial TGP implementation
 
  Michael Blunck                 - For revolutionizing TTD with awesome graphics
 
  George                         - Canal graphics
 
  All Translators                - For their support to make OpenTTD a truly international game
 
  Bug Reporters                  - Thanks for all bug reports
 
  Chris Sawyer                   - For an amazing game!
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