@@ -252,7 +252,7 @@ uint32 GetTerrainType(TileIndex tile)
{
switch (_opt.landscape) {
case LT_TROPIC: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2;
case LT_ARCTIC: return GetTileZ(tile) >= GetSnowLine() ? 4 : 0;
case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0;
default: return 0;
}
Status change: