@@ -48,21 +48,39 @@ static const SaveLoad _engine_desc[] = {
SLE_END()
};
static std::vector<Engine> _temp_engine;
static std::vector<Engine*> _temp_engine;
/**
* Allocate an Engine structure, but not using the pools.
* The allocated Engine must be freed using FreeEngine;
* @return Allocated engine.
*/
static Engine* CallocEngine()
{
uint8 *zero = CallocT<uint8>(sizeof(Engine));
Engine *engine = new (zero) Engine();
return engine;
}
* Deallocate an Engine constructed by CallocEngine.
* @param e Engine to free.
static void FreeEngine(Engine *e)
if (e != NULL) {
e->~Engine();
free(e);
Engine *GetTempDataEngine(EngineID index)
if (index < _temp_engine.size()) {
return &_temp_engine[index];
return _temp_engine[index];
} else if (index == _temp_engine.size()) {
uint8 zero[sizeof(Engine)];
memset(zero, 0, sizeof(zero));
/* Adding 'engine' to the vector makes a shallow copy, so we do not want to destruct 'engine' */
_temp_engine.push_back(*engine);
_temp_engine.push_back(CallocEngine());
} else {
NOT_REACHED();
@@ -127,6 +145,9 @@ void CopyTempEngineData()
/* Get rid of temporary data */
for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
FreeEngine(*it);
_temp_engine.clear();
Status change: