Changeset - r11288:5c4e64d574de
[Not reviewed]
master
0 4 0
smatz - 15 years ago 2009-03-08 01:20:11
smatz@openttd.org
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
4 files changed with 9 insertions and 9 deletions:
0 comments (0 inline, 0 general)
src/road_cmd.cpp
Show inline comments
 
@@ -290,7 +290,7 @@ static CommandCost RemoveRoad(TileIndex 
 
					} else {
 
						if (rt == ROADTYPE_ROAD && IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) {
 
							/* Update nearest-town index */
 
							const Town *town = CalcClosestTownFromTile(tile, UINT_MAX);
 
							const Town *town = CalcClosestTownFromTile(tile);
 
							SetTownIndex(tile, town == NULL ? (TownID)INVALID_TOWN : town->index);
 
						}
 
						SetRoadBits(tile, ROAD_NONE, rt);
 
@@ -457,7 +457,7 @@ CommandCost CmdBuildRoad(TileIndex tile,
 
	 * if a non-company is building the road */
 
	if ((IsValidCompanyID(_current_company) && p2 != 0) || (_current_company == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
 
	if (_current_company != OWNER_TOWN) {
 
		const Town *town = CalcClosestTownFromTile(tile, UINT_MAX);
 
		const Town *town = CalcClosestTownFromTile(tile);
 
		p2 = (town != NULL) ? town->index : (TownID)INVALID_TOWN;
 
	}
 

	
 
@@ -1254,7 +1254,7 @@ void UpdateNearestTownForRoadTiles(bool 
 
		if (IsTileType(t, MP_ROAD) && !HasTownOwnedRoad(t)) {
 
			TownID tid = (TownID)INVALID_TOWN;
 
			if (!invalidate) {
 
				const Town *town = CalcClosestTownFromTile(t, UINT_MAX);
 
				const Town *town = CalcClosestTownFromTile(t);
 
				if (town != NULL) tid = town->index;
 
			}
 
			SetTownIndex(t, tid);
src/saveload/afterload.cpp
Show inline comments
 
@@ -624,13 +624,13 @@ bool AfterLoadGame()
 
			switch (GetTileType(t)) {
 
				case MP_HOUSE:
 
					_m[t].m4 = _m[t].m2;
 
					SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
 
					SetTownIndex(t, CalcClosestTownFromTile(t)->index);
 
					break;
 

	
 
				case MP_ROAD:
 
					_m[t].m4 |= (_m[t].m2 << 4);
 
					if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
 
						SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
 
						SetTownIndex(t, CalcClosestTownFromTile(t)->index);
 
					} else {
 
						SetTownIndex(t, 0);
 
					}
 
@@ -775,7 +775,7 @@ bool AfterLoadGame()
 
							break;
 
					}
 
					if (!HasTownOwnedRoad(t)) {
 
						const Town *town = CalcClosestTownFromTile(t, (uint)-1);
 
						const Town *town = CalcClosestTownFromTile(t);
 
						if (town != NULL) SetTownIndex(t, town->index);
 
					}
 
					_m[t].m4 = 0;
 
@@ -1273,7 +1273,7 @@ bool AfterLoadGame()
 
	if (CheckSavegameVersion(52)) {
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			if (IsStatueTile(t)) {
 
				_m[t].m2 = CalcClosestTownFromTile(t, UINT_MAX)->index;
 
				_m[t].m2 = CalcClosestTownFromTile(t)->index;
 
			}
 
		}
 
	}
src/town.h
Show inline comments
 
@@ -340,7 +340,7 @@ static inline Town *GetRandomTown()
 
	return GetTown(index);
 
}
 

	
 
Town *CalcClosestTownFromTile(TileIndex tile, uint threshold);
 
Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
 

	
 
#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) if (t->IsValid())
 
#define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0)
src/town_cmd.cpp
Show inline comments
 
@@ -2590,7 +2590,7 @@ Town *ClosestTownFromTile(TileIndex tile
 

	
 
				Town *town = GetTown(tid);
 
				assert(town->IsValid());
 
				assert(town == CalcClosestTownFromTile(tile, UINT_MAX));
 
				assert(town == CalcClosestTownFromTile(tile));
 

	
 
				if (DistanceManhattan(tile, town->xy) >= threshold) town = NULL;
 

	
0 comments (0 inline, 0 general)