Changeset - r16121:5cabda7bd320
[Not reviewed]
master
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terkhen - 14 years ago 2010-09-18 20:41:06
terkhen@openttd.org
(svn r20827) -Codechange: Simplify code for placement of tree groups.
1 file changed with 10 insertions and 23 deletions:
0 comments (0 inline, 0 general)
src/tree_cmd.cpp
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@@ -179,42 +179,29 @@ static void PlaceTree(TileIndex tile, ui
 
}
 

	
 
/**
 
 * Place some amount of trees around a given tile.
 
 *
 
 * This function adds some trees around a given tile. As this function use
 
 * the Random() call it depends on the random how many trees are actually placed
 
 * around the given tile.
 
 * Creates a number of tree groups.
 
 * The number of trees in each group depends on how many trees are actually placed around the given tile.
 
 *
 
 * @param tile The center of the trees to add
 
 * @param num_groups Number of tree groups to place.
 
 */
 
static void DoPlaceMoreTrees(TileIndex tile)
 
static void PlaceTreeGroups(uint num_groups)
 
{
 
	uint i;
 
	do {
 
		TileIndex center_tile = RandomTile();
 

	
 
	for (i = 0; i < DEFAULT_TREE_STEPS; i++) {
 
		for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
 
		uint32 r = Random();
 
		int x = GB(r, 0, 5) - 16;
 
		int y = GB(r, 8, 5) - 16;
 
		uint dist = abs(x) + abs(y);
 
		TileIndex cur_tile = TileAddWrap(tile, x, y);
 
			TileIndex cur_tile = TileAddWrap(center_tile, x, y);
 

	
 
		if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
 
			PlaceTree(cur_tile, r);
 
		}
 
	}
 
}
 

	
 
/**
 
 * Place more trees on the map.
 
 *
 
 * This function add more trees to the map.
 
 */
 
static void PlaceMoreTrees()
 
{
 
	uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
 
	do {
 
		DoPlaceMoreTrees(RandomTile());
 
	} while (--i);
 
	} while (--num_groups);
 
}
 

	
 
/**
 
@@ -313,7 +300,7 @@ void GenerateTrees()
 

	
 
	if (_settings_game.game_creation.tree_placer == TP_NONE) return;
 

	
 
	if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees();
 
	if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceTreeGroups(ScaleByMapSize(GB(Random(), 0, 5) + 25));
 

	
 
	switch (_settings_game.game_creation.tree_placer) {
 
		case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
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