@@ -352,7 +352,7 @@ static void GrayscaleToMapHeights(uint i
* This function takes care of the fact that land in OpenTTD can never differ
* more than 1 in height
*/
static void FixSlopes()
void FixSlopes()
{
uint width, height;
int row, col;
@@ -37,4 +37,10 @@ void LoadHeightmap(char *filename);
void FlatEmptyWorld(byte tile_height);
/**
void FixSlopes();
#endif /* HEIGHTMAP_H */
@@ -766,7 +766,7 @@ static void GenerateTerrain(int type, ui
Tile *tile_cur = tile;
for (uint w_cur = w; w_cur != 0; --w_cur) {
if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
p++;
tile_cur++;
}
@@ -779,7 +779,7 @@ static void GenerateTerrain(int type, ui
for (uint h_cur = h; h_cur != 0; --h_cur) {
tile_cur += TileDiffXY(0, 1);
@@ -793,7 +793,7 @@ static void GenerateTerrain(int type, ui
tile_cur--;
@@ -807,7 +807,7 @@ static void GenerateTerrain(int type, ui
tile_cur -= TileDiffXY(0, 1);
@@ -815,6 +815,8 @@ static void GenerateTerrain(int type, ui
} while (--w != 0);
break;
FixSlopes();
Status change: