Changeset - r2588:5d7081ed502a
[Not reviewed]
master
0 2 0
tron - 18 years ago 2005-11-03 15:25:45
tron@openttd.org
(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
2 files changed with 96 insertions and 91 deletions:
0 comments (0 inline, 0 general)
gfxinit.c
Show inline comments
 
@@ -24,6 +24,11 @@ typedef struct FileList {
 
	const MD5File landscape[3]; // landscape specific grf files
 
} FileList;
 

	
 
enum {
 
	SKIP = 0xFFFE,
 
	END  = 0xFFFF
 
};
 

	
 
#include "table/files.h"
 
#include "table/landscape_sprite.h"
 

	
 
@@ -69,10 +74,10 @@ static void LoadGrfIndexed(const char* f
 

	
 
	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
 

	
 
	for (; (start = *index_tbl++) != 0xffff;) {
 
	while ((start = *index_tbl++) != END) {
 
		uint end = *index_tbl++;
 

	
 
		if (start == 0xfffe) { // skip sprites (amount in second var)
 
		if (start == SKIP) { // skip sprites (amount in second var)
 
			SkipSprites(end);
 
		} else { // load sprites and use indexes from start to end
 
			do {
 
@@ -187,83 +192,83 @@ void CheckExternalFiles(void)
 

	
 

	
 
static const SpriteID trg1idx[] = {
 
	     0,    1, // Mouse cursor, ZZZ
 
	   0,    1, // Mouse cursor, ZZZ
 
/* Medium font */
 
	     2,   92, // ' ' till 'z'
 
	0xFFFE,   36,
 
	   160,  160, // Move ¾ to the correct position
 
	    98,   98, // Up arrow
 
	   131,  133,
 
	0xFFFE,    1, // skip currency sign
 
	   135,  135,
 
	0xFFFE,    1,
 
	   137,  137,
 
	0xFFFE,    1,
 
	   139,  139,
 
	   140,  140, // TODO Down arrow
 
	   141,  141,
 
	   142,  142, // TODO Check mark
 
	   143,  143, // TODO Cross
 
	   144,  144,
 
	   145,  145, // TODO Right arrow
 
	   146,  149,
 
	   118,  122, // Transport markers
 
	0xFFFE,    2,
 
	   157,  157,
 
	   114,  115, // Small up/down arrows
 
	0xFFFE,    1,
 
	   161,  225,
 
	   2,   92, // ' ' till 'z'
 
	SKIP,   36,
 
	 160,  160, // Move ¾ to the correct position
 
	  98,   98, // Up arrow
 
	 131,  133,
 
	SKIP,    1, // skip currency sign
 
	 135,  135,
 
	SKIP,    1,
 
	 137,  137,
 
	SKIP,    1,
 
	 139,  139,
 
	 140,  140, // TODO Down arrow
 
	 141,  141,
 
	 142,  142, // TODO Check mark
 
	 143,  143, // TODO Cross
 
	 144,  144,
 
	 145,  145, // TODO Right arrow
 
	 146,  149,
 
	 118,  122, // Transport markers
 
	SKIP,    2,
 
	 157,  157,
 
	 114,  115, // Small up/down arrows
 
	SKIP,    1,
 
	 161,  225,
 
/* Small font */
 
	   226,  316, // ' ' till 'z'
 
	0xFFFE,   36,
 
	   384,  384, // Move ¾ to the correct position
 
	   322,  322, // Up arrow
 
	   355,  357,
 
	0xFFFE,    1, // skip currency sign
 
	   359,  359,
 
	0xFFFE,    1,
 
	   361,  361,
 
	0xFFFE,    1,
 
	   363,  363,
 
	   364,  364, // TODO Down arrow
 
	   365,  366,
 
	0xFFFE,    1,
 
	   368,  368,
 
	   369,  369, // TODO Right arrow
 
	   370,  373,
 
	0xFFFE,    7,
 
	   381,  381,
 
	0xFFFE,    3,
 
	   385,  449,
 
	 226,  316, // ' ' till 'z'
 
	SKIP,   36,
 
	 384,  384, // Move ¾ to the correct position
 
	 322,  322, // Up arrow
 
	 355,  357,
 
	SKIP,    1, // skip currency sign
 
	 359,  359,
 
	SKIP,    1,
 
	 361,  361,
 
	SKIP,    1,
 
	 363,  363,
 
	 364,  364, // TODO Down arrow
 
	 365,  366,
 
	SKIP,    1,
 
	 368,  368,
 
	 369,  369, // TODO Right arrow
 
	 370,  373,
 
	SKIP,    7,
 
	 381,  381,
 
	SKIP,    3,
 
	 385,  449,
 
/* Big font */
 
	   450,  540, // ' ' till 'z'
 
	0xFFFE,   36,
 
	   608,  608, // Move ¾ to the correct position
 
	0xFFFE,    1,
 
	   579,  581,
 
	0xFFFE,    1,
 
	   583,  583,
 
	0xFFFE,    5,
 
	   589,  589,
 
	0xFFFE,   15,
 
	   605,  605,
 
	0xFFFE,    3,
 
	   609,  625,
 
	0xFFFE,    1,
 
	   627,  632,
 
	0xFFFE,    1,
 
	   634,  639,
 
	0xFFFE,    1,
 
	   641,  657,
 
	0xFFFE,    1,
 
	   659,  664,
 
	0xFFFE,    2,
 
	   667,  671,
 
	0xFFFE,    1,
 
	   673,  673,
 
	 450,  540, // ' ' till 'z'
 
	SKIP,   36,
 
	 608,  608, // Move ¾ to the correct position
 
	SKIP,    1,
 
	 579,  581,
 
	SKIP,    1,
 
	 583,  583,
 
	SKIP,    5,
 
	 589,  589,
 
	SKIP,   15,
 
	 605,  605,
 
	SKIP,    3,
 
	 609,  625,
 
	SKIP,    1,
 
	 627,  632,
 
	SKIP,    1,
 
	 634,  639,
 
	SKIP,    1,
 
	 641,  657,
 
	SKIP,    1,
 
	 659,  664,
 
	SKIP,    2,
 
	 667,  671,
 
	SKIP,    1,
 
	 673,  673,
 
/* Graphics */
 
	   674, 4792,
 
	0xFFFF
 
	 674, 4792,
 
	END
 
};
 

	
 
/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
 
@@ -309,7 +314,7 @@ static const SpriteID _openttd_grf_index
 
	 93,  96, // { | } ~ medium
 
	541, 544, // { | } ~ large
 
	SPR_HOUSE_ICON, SPR_HOUSE_ICON,
 
	0xffff,
 
	END
 
};
 

	
 
static byte _sprite_page_to_load = 0xFF;
table/landscape_sprite.h
Show inline comments
 
@@ -23,7 +23,7 @@ static const SpriteID _landscape_spritei
 
 0x818,  0x81D,
 
 0x3DE,  0x3EB,
 
0x1212, 0x1212,
 
0xffff,
 
END
 
};
 

	
 
static const SpriteID _landscape_spriteindexes_2[] = {
 
@@ -60,7 +60,7 @@ 0x118D, 0x11D8,
 
 0xFF5,  0xFF5,
 
 0xFF8,  0xFF8,
 
0x1212, 0x1212,
 
0xffff,
 
END
 
};
 

	
 
static const SpriteID _landscape_spriteindexes_3[] = {
 
@@ -130,38 +130,38 @@ 0x10E4, 0x1133,
 
 0x514,  0x514,
 
 0x511,  0x511,
 
 0x322,  0x322,
 
 0xffff,
 
END
 
};
 

	
 

	
 
/* Slope graphics indexes temperate climate
 
Skip first 3 sprites and only load the proper set */
 
static const SpriteID _slopes_spriteindexes_0[] = {
 
 0xfffe,  3,
 
 SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
 
 0xffff,
 
	SKIP, 3,
 
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
 
	END
 
};
 

	
 
/* Slope graphics indexes arctic climate
 
Skip first 79 sprites and only load the proper set */
 
static const SpriteID _slopes_spriteindexes_1[] = {
 
 0xfffe,  79,
 
 SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
 
 0xffff,
 
	SKIP, 79,
 
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
 
	END
 
};
 

	
 
/* Slope graphics indexes tropical climate
 
Skip first 155 sprites and only load the proper set */
 
static const SpriteID _slopes_spriteindexes_2[] = {
 
 0xfffe,  155,
 
 SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
 
 0xffff,
 
	SKIP, 155,
 
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
 
	END
 
};
 

	
 
/* Slope graphics indexes toyland climate
 
Skip first 231 sprites and only load the proper set */
 
static const SpriteID _slopes_spriteindexes_3[] = {
 
 0xfffe,  231,
 
 SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
 
 0xffff,
 
	SKIP, 231,
 
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
 
	END
 
};
0 comments (0 inline, 0 general)