Changeset - r18966:5d9d52c47d55
[Not reviewed]
master
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rubidium - 13 years ago 2012-01-21 14:28:53
rubidium@openttd.org
(svn r23831) -Prepare: 1.2.0-beta3
5 files changed with 45 insertions and 6 deletions:
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changelog.txt
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1.2.0-beta3 (2012-01-21)
 
------------------------------------------------------------------------
 
- Feature: [NoGo] Allow to chose the goal question window's title from a (small) set of options [FS#4992] (r23827)
 
- Feature: [NewGRF] Enhance some fatal NewGRF errors with the spritenumber that caused the problem (r23809)
 
- Fix: Loading empty GS strings/translations failed [FS#4996] (r23829)
 
- Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. (r23828)
 
- Fix: The detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says [FS#4972] (r23826)
 
- Fix: Removal of towns with 0 population failed during map generation [FS#4951] (r23819)
 
- Fix: [Network] Desync due to different NewGRF version at client and server [FS#4962] (r23817)
 
- Fix: [NewGRF] Textstack was not properly used when storing parameters for the error message window [FS#4969] (r23803)
 
- Fix: Game lobby gui not updated when new company information becomes available [FS#4968] (r23802)
 
- Fix: Reading the UTF-8 BOM from AI/GS files on big-endian machines failed (r23801)
 
- Fix: Move 'refitable to' text above custom newgrf text in build vehicle gui [FS#4958] (r23792)
 
- Fix: [NewGRF] Resize text panel for parameter description if it does not fit in 4 lines [FS#4960] (r23791)
 
- Fix: [NewGRF] While we can only show one error per NewGRF, fatal errors should always disable the GRF. Also give those errors precedence over other information (r23789)
 
- Fix: [NewGRF] Failure to load newgrf files that use action 0 general prop 15 with a missing language file (r23788)
 
- Fix: Crash due to genders used for station name in hangar string of Italian translation [FS#4965] (r23782)
 
- Fix: Under certain circumstances, e.g. a single invalid order, trying to determine the next order state could end up in an infinite loop [FS#4964] (r23781)
 
- Fix: [Network] Missing naming of some errors[FS#4963] (r23780)
 
- Fix: Trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks [FS#4957] (r23778)
 
- Fix: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used (r23775)
 
- Fix: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype (r23773)
 

	
 

	
 
1.2.0-beta2 (2012-01-07)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Allow read-only display of NewGRF parameters, if GRF list may not be edited (r23760)
 
- Feature: [NewGRF] Alternate rail type label list (r23758)
 
- Feature: Make the default secondary sort method for the server list the number of clients instead of the name (r23710)
 
- Feature: Try harder to sort text instead of fancy characters in the server names (r23709)
 
- Feature: Make a distinction between fully zoomed in and default zoomed in screenshots [FS#4916] (r23695)
 
- Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites (r23670)
 
- Feature: [GS] GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 (r23731)
 
- Feature: Australian translation (r23730)
 
- Fix: Make default timeouts for certain network states lower and configurable [FS#4955] (r23764)
 
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
 
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
 
- Fix: The check for duplicate town names was not really working [FS#4951] (r23759)
 
- Fix: Missing locking causing crash is extreme case when being in the MP lobby [FS#4938] (r23752)
 
- Fix: [Win32] Work around a possible deadlock when initialising threaded drawing (r23749)
 
- Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs (r23748)
 
- Fix: Also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads (r23746)
 
- Fix: If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing (r23745)
 
- Fix: [NewGRF] Check the version of the right GRF [FS#4923] (r23744)
 
- Fix: [NewGRF] Call CB 15E for all vehicles before actually executing any refit [FS#4906] (r23743)
 
- Fix: Cheating to different climates messes things even more up than changing NewGRFs in-game so it was removed [FS#4939] (r23733)
 
- Fix: When cheating into another company, the SignList was not updated [FS#4942] (r23728)
 
- Fix: Reading memory of a temporary (already deconstructed) object is invalid (r23721)
 
- Fix: [Script] Show the script debug window also when the game script crashes [FS#4935] (r23720)
 
- Fix: Extraction of music packs failed [FS#4930] (r23719)
 
- Fix: [AI] Rescanai caused crash when the AI settings of an AI was opened [FS#4936] (r23718)
 
- Fix: Ships going to wrong dock location when moving the dock while the game is paused [FS#4927] (r23717)
 
- Fix: The amount of goals was too low [FS#4928] (r23699)
 
- Fix: Hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour [FS#4859] (r23693)
 
- Fix: Infrastructure count of canals/locks/ship depots was not updated properly when a company went into bankruptcy or was taken over [FS#4921] (r23686)
 
- Fix: When fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing [FS#4912] (r23683)
 
- Fix: Vehicle numbers got misaccounted when autoreplacing failed due to length checks [FS#4914] (r23681)
 
- Fix: [AI] Prevent removal of the (AI) company the local player is in [FS#4915] (r23680)
 
- Fix: [Script] Close the editbox of settings when changing an AI, to avoid invalid memory read/write (r23678)
 
- Fix: [Script] Invalidate AI Parameters window when changing AI [FS#4909] (r23677)
 
- Fix: When removing road stops the wrong tile was checked for updating the infrastructure cache [FS#4913] (r23676)
 
- Fix: [Script] The 'Configure' button in the 'AI / Game Configuration' window did not get enabled when activating a GameScript (r23668)
 

	
 

	
 
1.2.0-beta1 (2011-12-24)
 
------------------------------------------------------------------------
 
- Feature: Ability to run a game script; a script that controls some of the logic of the game, e.g. to implement goals or tutorials (r23637)
 
- Feature: Allow to place locks also on river rapids and restore rivers, if locks are deleted [FS#4872] (r23512)
 
- Feature: Aircraft ranges (r23504)
 
- Feature: Configurable linewidth in plots (r23497, r22292)
 
- Feature: Add 'view website' button to the online content and NewGRF windows (r23495, r23492)
 
- Feature: [NewGRF] Action14 node INFO->URL_ to add an url (r23494)
 
- Feature: When looking for missing content, automatically select it so you can easily start the download [FS#4827] (r23468)
 
- Feature: Automatically close the online content window after confirming the download with 'ok' [FS#4827] (r23467)
 
- Feature: Add 'find missing content online' button to 'load savegame' and 'find network game' windows [FS#4827] (r23465)
 
- Feature: [NoAI] AIStation.GetStationCoverageRadius(StationID) (r23453)
 
- Feature: Infrastructure maintenance costs (r23415)
 
- Feature: Allow to create subsidies for any combination of source and destination types (r23408)
 
- Feature: Diagonal dragging the rail conversion tool when pressing CTRL [FS#4841] (r23338)
 
- Feature: Add ability to zoom in to 2x and 4x level (r23316)
 
- Feature: Settings to restrict viewport zoom levels (r23314)
 
- Feature: An economy.fund_buildingssetting, to disallow funding buildings (r23303)
 
- Feature: [NoAI] AITown::GetCargoGoal and AITown::GetGrowthRate to query statistics about a town regarding its growing (r23302)
 
- Feature: Show on the GUI when a town grows and what the requirements for growing are (r23300)
 
- Feature: [NewGRF] Properties to always include/exclude cargo types from the refit mask (r23291)
 
- Feature: A monospaced sprite font for the readme reader (r23288, r23274)
 
- Feature: Attempt to show a window for downloading the base graphics set if it is missing (r23244)
 
- Feature: In-game (translatable) readme.txt reader [FS#4780] (r23182, r23178)
 
- Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (r23169)
 
- Feature: Always draw fences around field tiles [FS#1824] (r23168)
 
- Feature: Support for NewGRF version 8 (r23159)
 
- Feature: [NewGRF] Patch/setting variable 14: get the maximum height of the map (r23158)
 
- Feature: [NewGRF] Road vehicle property 23 to shorten vehicles without callback usage (r23149)
 
- Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60 (r23138)
 
- Feature: [NoAI] AICargoList_StationAccepting [FS#3799] (r23134)
 
- Feature: [NewGRF] Property for the rail type name (r23129)
 
- Feature: [NoAI] Allow AIs to query the amount of remaining operations for the current tick (r23118)
 
- Feature: [NewGRF] Ambient sound effect callback (r23114)
 
- Feature: Auto-refitting of vehicles during loading at a station when the vehicle allows it (r23089, r23087)
 
- Feature: [NewGRF] Callback to change refit cost depending on old and new cargo type (r23086)
 
- Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs (r23080)
 
- Feature: [NewGRF] House callback 0x148 (r23072)
 
- Feature: [NewGRF] House variable 0x64 (r23070)
 
- Feature: [NewGRF] Long date of last service for vehicles, also available in the purchase list (r23068)
 
- Feature: A -q command line option to read a savegame, write some general info and exit (r23065)
 
- Feature: [NewGRF] stringscodes 9A 19 and 9A 20 to print 'short volume' and 'short weight' respectively (r23063)
 
- Feature: [NewGRF] Allow use of NewGRF text stack during callback 23 (r23040)
 
- Feature: Support company colour for the airports' runways [FS#4797] (r23010)
 
- Feature: [NewGRF] Allow to use offsets for all types of action5 except sea shores [FS#4795] (r23004)
 
- Feature: [NewGRF] Action2 variable 0x62 to get curvature/position difference to the n-th vehicle in vehicle chain [FS#2521] (r22998)
 
- Feature: [NewGRF] Allow access to other vehicles in the vehicle chain in VarAction 2 (r22997)
 
- Feature: Display autoreplace status in group GUI (r22985)
 
- Feature: Display profit icons for groups in the group GUI (r22984)
 
- Feature: Display the number of vehicles in the group GUI also for the ALL and DEFAULT groups (r22983)
 
- Feature: Allow road corners on steep slopes (r22968)
 
- Feature: Allow depots, standard road stops and airports on steep slopes (r22960)
 
- Feature: [NewGRF] Allow Action4 to change text IDs 0x00D1 to 0x00E0 for feature 48 (r22954)
 
- Feature: [NewGRF] Extended Action1 format to define arbitrary spriteset IDs (r22926)
 
- Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2 (r22925)
 
- Feature: Allow towns to build bridges over canals and rivers (r22899)
 
- Feature: Resize the tree build gui to according to tree size (r22862)
 
- Feature: Conditional order depending on remaining lifetime of a vehicle (r22858)
 
- Feature: [NewGRF] Allow replacing depot sprites without having to provide rail overlays (r22854)
 
- Feature: Display separate ocean and canal speeds in the ship purchase list, if they differ (r22850)
 
- Feature: [NewGRF] Bits 8-31 in station variable 43 (r22848)
 
- Feature: [NewGRF] Also age wagons and articulated parts (r22816)
 
- Feature: [YAPF] Take canal/ocean speed fraction of ships into account (r22801)
 
- Feature: Progress bar for scanning NewGRFs (r22797)
 
- Feature: [NewGRF] Stringcodes for printing 0-based dates, unsigned words in power units (r22779, r22778)
 
- Feature: River generation (r22767)
 
- Feature: [NoAI] AITile::GetTownAuthority() (r22764)
 
- Feature: [NewGRF] Implement feature 04 property 18 bit 5 (r22746)
 
- Feature: [NewGRF] Per vehicle custom cargo ageing period (r22713)
 
- Feature: Display option to hide competitors' signs and station names [FS#4701] (r22708)
 
- Feature: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the NewGRF developer tools (r22675)
 
- Feature: [NewGRF] Provide random bits in var 0x10 for callback 0x3B in all cases [FS#4690] (r22673)
 
- Feature: Do not spawn explosion effects when bulldozing in paused mode. They block the view (r22670)
 
- Feature: [NewGRF] Support for the land slope check callback for stations (r22659)
 
- Feature: [NewGRF] Custom error messages for object callback 0x157 (r22658)
 
- Feature: [NewGRF] More default error messages for the industry shape and location callbacks (r22657)
 
- Feature: [NewGRF] Add water class to the 'land info of nearby tiles' vars (r22655)
 
- Feature: [NewGRF] Support for ship props 14/15 (ocean/canal speed fraction) (r22639)
 
- Feature: [NoAI] Add several functions to AICompany to find out performance information (r22584)
 
- Feature: [NewGRF] Persistent storage for towns (r22569)
 
- Feature: [NewGRF] Support for station variable 0x69 (r22543)
 
- Feature: [NewGRF] Advanced sprite layouts with register modifiers (r22518)
 
- Feature: Save heightmap in scenario editor (r22514)
 
- Feature: Make the transparency options for industries also affect the effect vehicles created by industries [FS#4625] (r22506)
 
- Feature: [NewGRF] Implement variable 18 for custom station foundations (r22453)
 
- Feature: [NewGRF] When NewGRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444)
 
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
 
- Feature: An advanced setting to specify the default palette to use for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics (r22417)
 
- Feature: Sort the items in the currency dropdown; separate the 'Custom' item with a horizontal line from the rest (r22312)
 
- Feature: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups (r22312)
 
- Feature: [NewGRF] Allow docks to feature company colour (r22293)
 
- Feature: Apply the same inflation to the initial loan as to the maximum loan. Note that this is no change to the economy; it only saves players some clicks when starting companies in later years (r22253)
 
- Feature: [NewGRF] Make var 0x48 available in CB 0x15C (r22231)
 
- Change: [Win32] Move painting the window and doing palette animation into a separate thread (r23482)
 
- Change: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter (r23451)
 
- Change: Make the company GUI somewhat smaller if there are no shareholders (r23424)
 
- Change: [NewGRF v8] Allow translating multiple languages with Action 13 (r23391)
 
- Change: Bring Squirrel to 2.2.5; besides some nice bug fixes, it mostly solves the sort() issues (r23383)
 
- Change: Move the 'default' overrides out of the base set in order to ensure they all use the same values (r23232)
 
- Change: Different directories for base sets and newgrfs. So data to base set or newgrf, and gm to base set (r23219)
 
- Change: [NewGRF v8] Do not override rail type prop 1B with prop 09 (r23166)
 
- Change: [NewGRF v8] Format of extra callback info for callback 144 (r23157)
 
- Change: [NewGRF v8] Use height level units in var 8A of callback 28 (r23155)
 
- Change: [NewGRF v8] Use height level units in nearby tile info variables (r23154)
 
- Change: [NewGRF v8] Use height level units in variable 20/A0 (r23153)
 
- Change: [NewGRF v8] Snow line height table uses values between 0x00 and 0xFF independent of number of height levels (r23152)
 
- Change: [NewGRF v8] Deprecate callback 11 and 12, and use callback 36 instead (r23151, r23150)
 
- Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity (r23147)
 
- Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18 (r23146)
 
- Change: [NewGRF v8] Determine the 'first' refittable cargo of vehicles using the cargo ordering from the cargo translation table (r23145)
 
- Change: [NewGRF v8] Consider the 'default cargotype' properties as indices into the cargo translation table (r23144)
 
- Change: [NewGRF v8] Return the translated cargobit in vehicle var 42 (r23143)
 
- Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts (r23142)
 
- Change: [NewGRF v8] Invert result bit 10 of callbacks 149 and 157 to make them consistent with other slope check callbacks (r23141)
 
- Change: [NewGRF v8] Do no longer apply base cost fallbacks (r23139)
 
- Change: [NewGRF v8] New result format for callback 16 (r23137)
 
- Change: [NewGRF v8] Deprecate old-style callback results 0xFF?? (r23136)
 
- Change: Open the query string window centered as it (almost) always requires your attention [FS#4825] (r23130)
 
- Change: [NewGRF] Enforce that the default cargo type of a vehicle is one of the refittable cargos in case of refittable engines (r23077)
 
- Change: Use the currency -> euro conversion rate for currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate (r23056)
 
- Change: Disable palette animation for pixels with alpha, as the alpha and previous colour information will be lost when the palette is animated (r23016)
 
- Change: More suitable default news settings instead of everything on 'full' (r22897)
 
- Change: Always use the DOS palette for drawing, remove the '-i' option for palette selection (r22419)
 
- Change: Make YAPF the default pathfinder for ships, do not discourage players from using it anymore (r22352)
 
- Change: Remove pixel limiter for query strings (r22343)
 
- Fix: Dates cut off in the message history [FS#4896] (r23643)
 
- Fix: Fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites [FS#4892] (r23639)
 
- Fix: Draw PBS reservations also for bridges and tunnels with railtype overlays (r23586, r23584)
 
- Fix: Add missing characters for certain languages and the large font [FS#4870] (r23582)
 
- Fix: Extending a path reservation starting at a partially reserved rail station could fail [FS#4888] (r23564)
 
- Fix: [NoAI] ScriptSign::BuildSign() returned wrong result if the sign name was too long [FS#4886] (r23516)
 
- Fix: Drawing of newspaper headlines used different padding than the initial sizing of the window [FS#4884] (r23509)
 
- Fix: [Squirrel] Provide a proper error message when the _cmp meta-function does not return an integer (r23496)
 
- Fix: Make autoreplace, autorenew, cloning and autorefit check all articulated parts of a vehicle to find a shared cargo subtype (r23487)
 
- Fix: In case you already have orders, ignore the vehicles when adding an extra order [FS#4770] (r23484)
 
- Fix: Replace OS error messages with internal error messages when that is possible [FS#4594] (r23480)
 
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
 
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
 
- Fix: Mark company window dirty when moving a rail engine creates or deletes a train (r23454)
 
- Fix: Some airport functions did not take the layout into account resulting in wrong noise levels or nearests towns [FS#4764] (r23441)
 
- Fix: Perform checks for NFORenum/GRFCodec in configure, including a version check so a proper error can be given when a too old GRFCodec or NFORenum is used [FS#4867] (r23438)
 
- Fix: Recolouring of some animated colours from the Windows (=least consistent) palette went wrong [FS#4868] (r23433)
 
- Fix: Prevent windows to be resized beyond the bounds of the (main) window [FS#4842] (r23429)
 
- Fix: [NoAI] The AIEvent.ET_COMPANY_NEW was only triggered if a company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead (r23398)
 
- Fix: Bring some more order in the ordering of the windows, e.g. do not let a save or load dialog get hidden by a news message [FS#4709] (r23336)
 
- Fix: Road vehicle purchase info failed to display vehicles carrying no cargo [FS#4820] (r23334)
 
- Fix: Abort building/moving HQ when clicking on the button again, just like when building rail, stations, etc [FS#4851] (r23331)
 
- Fix: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles do not block tiles they should not block [FS#2379,FS#3569] (r23290)
 

	
 

	
 
1.1.5 (2012-01-14)
 
------------------------------------------------------------------------
 
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
 
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
 
- Fix: Missing locking causing crash in extreme case when being in the MP lobby [FS#4938] (r23752)
 
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
 
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
 

	
 

	
 
1.1.4 (2011-12-05)
 
------------------------------------------------------------------------
 
- Fix: Savegames made with the Catalan town name generator would trigger a 'savegame corrupt' exception [FS#4866] (r23418)
 
- Fix: [Network] Do not send chat messages to clients that have not joined yet [FS#4826] (r23337)
 
- Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it [FS#4849] (r23312)
 
- Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock [FS#4845] (r23284)
 
- Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283)
 

	
 

	
 
1.1.4-RC1 (2011-11-20)
 
------------------------------------------------------------------------
 
- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
 
- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
 
- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
 
- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
 
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
 
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
 
- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199)
 
- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
 
- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
 
- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133)
 
- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
 
- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
 
- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
 
- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
 
- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
 
- Fix: Account for snow line table when determining the snow line for building houses (r23082)
 
- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
 
- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
 
- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
 
- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049)
 
- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
 
- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970)
 
- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033)
 
- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
 
- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031)
 
- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030)
 
- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
 
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012)
 
- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011)
 
- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
 
- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)
 
- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
 
- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
 
- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957)
 
- Fix: Guard from reading outside the silly name list (r22955)
 
- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
 
- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
 
- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946)
 
- Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
 
- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889)
 
- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
 
- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914)
 
- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910)
 
- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
 
- Fix: Locks would be incorrectly assembled (r22108)
 

	
 

	
 
1.1.3 (2011-09-15)
 
------------------------------------------------------------------------
 
- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934)
 
- Fix: TTO savegames with any aircraft not in an hangar caused crashes during load (r22915)
 
- Fix: Windows 2000 and XP without service pack 3 must use the win9x binary/installer; the newer MSVC compiler of the compile farm does not support those versions of Windows anymore [FS#4749] (r22909)
 

	
 

	
 
1.1.3-RC1 (2011-09-04)
 
------------------------------------------------------------------------
 
- Add: River graphics for the original base set (r22766)
 
- Fix: [NewGRF] DCxx text references via the text stack are not allowed, but caused crash [FS#4758] (r22882)
 
- Fix: Harden memory allocation (r22881, r22880, r22875)
 
- Fix: Miscalculation of train curve speed limits (r22879)
 
- Fix: Validate image dimensions before loading [CVE-2011-3343] [FS#4747] (r22878, r22877, r22874, r22873)
 
- Fix: Report an error in the news if autoreplace/renew fails due to the engine type being no longer available [FS#4712] (r22876)
 
- Fix: Perform stricter checks on RLE compressed BMP images [CVE-2011-3343] [FS#4746] (r22872, r22871)
 
- Fix: [NewGRF] Variables 40 and 81 of callback 18 are not the same as 80 (r22867)
 
- Fix: [NewGRF] Generic callbacks shall chain to the next GRF when the callback fails (r22866, r22865)
 
- Fix: Perform stricter checks on some commands [CVE-2011-3341] [FS#4745] (r22845)
 
- Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843)
 
- Fix: Compilation with GCC 4.7 (r22832, r22728, r22719)
 
- Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821)
 
- Fix: Towns expanding from the 'wrong' side of a tunnel or bridge [FS#4731] (r22810, r22809)
 
- Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774)
 
- Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763)
 
- Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760)
 
- Fix: [NewGRF] Invalid memory access when querying the grfID of the default objects [FS#4730] (r22757)
 
- Fix: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined [FS#4727] (r22755)
 
- Fix: Make aircraft point to the exit when leaving the hangar [FS#4696] (r22743, r22742, r22741)
 
- Fix: Display the size of the leveled platform in the measurement tooltip of terraforming operations [FS#4708] (r22740, r22739)
 
- Fix: Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join that company [FS#4722] (r22738)
 
- Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set (r22731)
 
- Fix: [NoAI] AITile::GetCargoAcceptance, AITile::GetCargoProduction and AIRail::BuildNewGRFRailStation did not check the cargo argument for validity (r22726)
 
- Fix: [NewGRF] Always draw NewGRF supplied texts with a default colour (r22725)
 
- Fix: [NewGRF] Do not restrict AdvVarAct2 to 255 operations (r22723)
 
- Fix: If there is no point in opening the rail/air toolbar, do not open it for people who use hotkeys either rather than only for those using GUI elements (r22716, r22715, r22714)
 
- Fix: [NoAI] Allow AIAirport::GetNoiseLevelIncrease() also for expired airports [FS#4704] (r22710)
 

	
 

	
 
1.1.2 (2011-08-14)
 
------------------------------------------------------------------------
 
- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [CVE-2011-3342] [FS#4717] (r22737, r22736)
 
- Fix: [NewGRF] Triggering NOT_REACHED when playing with a NewGRF that supplies genders/cases for a language that was not installed [FS#4718] (r22735)
 

	
 

	
 
1.1.2-RC2 (2011-07-30)
 
------------------------------------------------------------------------
 
- Fix: Cost of adding an extra road type to a bridge or tunnel was undercalculated [FS#4680, FS#4681] (r22700, r22699)
 
- Fix: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful [FS#4694] (r22698)
 
- Fix: When building a house it could be built at the wrong place if multitile houses failed some tests (r22697)
 
- Fix: [Network] Failed network address resolving could trigger temporary freezes [FS#4697] (r22696, r22695)
 
- Fix: [NewGRF] The override managers were not reset in some cases like creating a new scenario [FS#4691] (r22693)
 
- Fix: [NewGRF] Aircrafts defined with IDs above the default aircrafts always defaulted to passenger cargo (r22690)
 

	
 

	
 
1.1.2-RC1 (2011-07-24)
 
------------------------------------------------------------------------
 
- Change: [NewGRF] Only allow access (via hotkey and menu) to the bounding box visualisation when NewGRF developer tools are enabled (r22675)
 
- Fix: [NewGRF] Disallow accessing variable 1B in network games due to desync reasons (r22682)
 
- Fix: Switching from a red to a white highlight (by switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty [FS#4670] (r22649)
 
- Fix: [NewGRF] Parameters from NewGRFs were not properly parsed in all cases [FS#4599] (r22648, r22630, r22629, r22628, r22627)
 
- Fix: GetSection() does not return a LockPart [FS#4678] (r22645)
 
- Fix: [NewGRF] Disallow building NewObjects on water tiles owned by another company (r22643)
 
- Fix: [NewGRF] Disable the 'set parameters' button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway (r22642)
 
- Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water (r22638)
 
- Fix: [NewGRF] Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those (r22636)
 
- Fix: [NewGRF] Correctly reseed random bits of industries and industry tiles (r22635, r22634)
 
- Fix: [NewGRF] Implement variables 25 and 7F for railtypes (r22633)
 
- Fix: [NewGRF] Additional text in fund industry window is NewGRF supplied and thus should have a default colour (r22631)
 
- Fix: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings [FS#4622] (r22626)
 
- Fix: Do not zero the orders of disaster vehicles when converting savegames [FS#4642] (r22625)
 
- Fix: When closing an AI company the local player cheated to, we need to cheat him to another company [FS#4654] (r22624, r22623)
 
- Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time (r22622)
 
- Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown (r22621)
 
- Fix: Enforce refit orders to be 'always go to depot' orders; service-only and stop-in-depot orders make no sense with refitting [FS#4651] (r22620)
 
- Fix: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing [FS#4662] (r22619)
 
- Fix: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly [FS#4653] (r22618, r22617)
 
- Fix: [NewGRF] If callback 33 returns a value out of range, no sound effect shall be played [FS#4656] (r22614)
 
- Fix: Use rotated heightmap sizes for reporting scaling problems [FS#4663] (r22608)
 
- Fix: Do not show cargo accepted/produced in the new station window when no tiles are selected (mouse hovering a window or toolbar) [FS#4647] (r22595, r22593)
 
- Fix: Add active NewGRFs to the list of available ones when selecting the empty preset [FS#4644] (r22594)
 
- Fix: Reading of heightmaps with uncommon BMP formats failed due to uninitialised variables [FS#4645] (r22592)
 
- Fix: PBS order forecasting modified the current order index in case of a goto-nearest-depot order and no depot could be found [FS#4641] (r22589)
 
- Fix: Remove BaseStorageArrays from _changed_storage_arrays on destruction (r22583, r22551)
 
- Fix: Do not increment STL iterators after they have been invalidated (r22582)
 
- Fix: Do not lower the arrow buttons in the NewGRF/AI parameter windows if they are clicked when disabled (r22553, r22499)
 
- Fix: Clear airport persistent storage on construction/removal of airports (r22552)
 
- Fix: Possible crash when opening the airport build window for the first time [FS#4619] (r22538)
 
- Fix: Replace the half small airport structure on the intercontinental airport with some grass [FS#3494] (r22537)
 
- Fix: Documentation omission regarding admin protocol [FS#4632] (r22536)
 
- Fix: [NoAI] Doing rescan_ai in a game with running AIs caused a crash [FS#4631] (r22534)
 
- Fix: Do not create an implicit order if the current order is the first order in the order list and we visit the station of the last entry of the order list (r22532)
 
- Fix: MinGW 64 related compilation issues [FS#4623] (r22522, r22491, r22490, r22489)
 
- Fix: The layout selectors of the airport build GUI did not latch properly (r22497, r22495)
 
- Fix: Callback result for airport layout name was incorrectly used (r22496)
 
- Fix: Airport preview sprite can depend on the layout, so update the cached SpriteID when the layout changes (r22494)
 
- Fix: Engine IDs for coal and mail wagons were swapped in the TTO savegame conversion [FS#4622] (r22487)
 
- Fix: The caption of centered windows could be moved out of the main window and thus become inaccessible when resizing the main window (r22485, r22484)
 
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
 

	
 

	
 
1.1.1 (2011-06-01)
 
------------------------------------------------------------------------
 
- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
 
- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders [FS#4624] (r22492)
 

	
 

	
 
1.1.1-RC1 (2011-05-15)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
 
- Change: Improve the speed of YAPF by tweaking hash tables size (r22351, r22350, r22348)
 
- Change: Show one digit of the fractional train length in the depot (r22336, r22305, r22304, r22303)
 
- Fix: When determining the executable path failed, the working directory was used instead, circumventing the not-home-directory check [FS#4613] (r22465)
 
- Fix: [Windows] Prevent a crash when launching OpenTTD with -d from a MSYS console [FS#4587] (r22464)
 
- Fix: Update the saveload window immediatelly after scanning a new directory, so queued events reach the window when already updated [FS#4615] (r22463)
 
- Fix: [NewGRF] The c and p parts of station vars 40, 41 and 49 were incorrect for large stations (r22455, r22286)
 
- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
 
- Fix: Do not 'log' the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
 
- Fix: [NewGRF] When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444, r22443)
 
- Fix: [NewGRF] Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either (r22442)
 
- Fix: Catenary was drawn incorrectly next to level crossings with foundations (r22437)
 
- Fix: [NewGRF] Apply railtype property 12 (station graphics) also to station groundsprites from action 1 (r22436)
 
- Fix: Git revision detection would return too much when tags are involved (r22435)
 
- Fix: [NewGRF] When action14 specified different values for the palette, the values were OR-ed. Use the last set value instead (r22416)
 
- Fix: [Network] Kicking yourself via remote console crashes the server [FS#4606] (r22414)
 
- Fix: [NewGRF] Make sure the action2 ID of a generic feature callback is valid (r22409)
 
- Fix: Check the availability year of all houses, not just the NewGRF houses, when making sure that at least one is available onwards from year 0 [FS#4581] (r22389, r22300, r22299)
 
- Fix: When a game uses a lot of NewGRFs the buffer for storing that information in the PNG is too small (r22388)
 
- Fix: Windows' recv seems to return 'graceful closed' before having passed the remaining buffer which causes OpenTTD to think all connections are 'incorrectly' terminated, i.e. without the 'I am leaving' packet from the client. So let the client wait a tiny bit after sending the 'I am leaving' packet and before gracefully closing the connection [FS#4601] (r22387)
 
- Fix: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window [FS#4602] (r22386)
 
- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
 
- Fix: Crash when clicking a removed company in the vehicle list dropdowns [FS#4592] (r22373)
 
- Fix: Keep better accounting of the order in which clients joined; client cannot be starved from joining and they get shown the amount of clients waiting in front of them (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
 
- Fix: Make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock [FS#4596] (r22371)
os/debian/changelog
Show inline comments
 
openttd (1.2.0~beta3) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 21 Jan 2012 16:00:00 +0100
 

	
 
openttd (1.2.0~beta2) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 07 Jan 2012 00:00:00 +0100
 

	
 
openttd (1.2.0~beta1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 24 Dec 2011 00:00:00 +0100
 

	
 
openttd (1.1.4) unstable; urgency=low
 

	
 
  * New upstream release 1.1.4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Mon, 05 Dec 2011 00:00:00 +0400
 

	
 
openttd (1.1.4-RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.4-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 20 Nov 2011 17:00:00 +0100
 

	
 
openttd (1.1.3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 15 Sep 2011 21:00:00 +0200
 

	
 
openttd (1.1.3-RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.3-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 04 Sep 2011 17:00:00 +0200
 

	
 
openttd (1.1.2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 14 Aug 2011 17:00:00 +0200
 

	
 
openttd (1.1.2~RC2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.2-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 30 Jul 2011 21:00:00 +0200
 

	
 
openttd (1.1.2~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.2-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 24 Jul 2011 21:00:00 +0200
 

	
 
openttd (1.1.1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 01 Jun 2011 00:00:00 +0200
 

	
 
openttd (1.1.1~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.1-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 15 May 2011 21:00:00 +0200
 

	
 
openttd (1.1.0) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 01 Apr 2011 00:00:00 +0100
 

	
 
openttd (1.1.0~RC3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-RC3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 18 Mar 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~RC2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 04 Mar 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 18 Feb 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~beta5) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta5
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 04 Feb 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~beta4) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 21 Jan 2011 00:00:00 +0100
 

	
 
openttd (1.1.0~beta3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 09 Jan 2011 18:00:00 +0100
 

	
 
openttd (1.1.0~beta2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 31 Dec 2010 18:00:00 +0100
 

	
 
openttd (1.1.0~beta1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 24 Dec 2010 00:00:00 +0100
 

	
 
openttd (1.0.5-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.5
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 20 Nov 2010 21:00:00 +0000
 

	
 
openttd (1.0.5~rc2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.5~rc2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 14 Nov 2010 15:00:00 +0000
 

	
 
openttd (1.0.5~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.5-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 31 Oct 2010 15:00:00 +0000
 

	
 
openttd (1.0.4-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Tue, 14 Sep 2010 20:00:00 +0000
 

	
 
openttd (1.0.4~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.4-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Mon, 30 Aug 2010 20:00:00 +0000
 

	
 
openttd (1.0.3-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 01 Aug 2010 00:00:00 +0000
 

	
 
openttd (1.0.3~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.3-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 05 Jul 2010 17:37:21 +0000
 

	
 
openttd (1.0.2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 19 Jun 2010 18:36:21 +0000
 

	
 
openttd (1.0.2~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.2-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 05 Jun 2010 23:36:21 +0000
 

	
 
openttd (1.0.1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 01 May 2010 00:00:00 +0200
 

	
 
openttd (1.0.1~rc2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.1-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 21 Apr 2010 21:36:21 +0200
 

	
 
openttd (1.0.1~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.1-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 17 Apr 2010 23:36:21 +0000
 

	
os/os2/installer/make_installer.cmd
Show inline comments
 
@echo off
 

	
 
set OPENTTD_VERSION=1.2.0-beta2
 
set OPENTTD_VERSION=1.2.0-beta3
 
set OPENSFX_VERSION=0.8.0
 
set NOSOUND_VERSION=0.8.0
 
set OPENGFX_VERSION=1.2.0
 

	
 
echo To make the installer, you must have the WarpIN compiler (wic) installed and in
 
echo your path, as well as wget and unzip. This file will download the various DLLs
 
echo to be distributed with the installer. If you do not want to continue, please
 
echo press CTRL-C now.
 
echo.
 
pause
 

	
 
cd ..\..\..\bundle
 

	
 
if not exist SDL12.dll goto getsdl
 
if not exist FSLib.dll goto getsdl
 
goto libc
 

	
 
:getsdl
 

	
 
wget http://www.os2site.com/sw/dev/sdl/sdl-1.2.10-bin-20080804.zip -O dl.zip
 
unzip -j dl.zip SDL/FSLib.dll SDL/SDL12.dll
 
del dl.zip
 

	
 
:libc
 

	
 
if exist libc063.dll goto gcc
 

	
 
wget ftp://ftp.netlabs.org/pub/gcc/libc-0.6.3-csd3.zip -O dl.zip
 
unzip -j dl.zip libc063.dll
 
del dl.zip
 

	
 
:gcc
 

	
 
if exist gcc442.dll goto tools
 

	
 
wget http://www.owenrudge.net/various/gcc442.zip -O dl.zip
 
unzip -j dl.zip gcc442.dll
 
del dl.zip
 

	
 
:tools
 

	
 
cd ..\os\os2\installer
 
if exist tools goto opengfx
 

	
 
mkdir tools
 
cd tools
 

	
 
wget http://download.smedley.info/wget-1.11.4-os2-20090315.zip -O dl.zip
 
unzip -j dl.zip wget/bin/wget.exe
 
del dl.zip
 

	
 
wget ftp://ftp.os4.su/moveton/p7zip-9.04-bin-os2.zip -O dl.zip
 
unzip -j dl.zip bin/7za.exe dll/ilibca.dll
 
del dl.zip
 

	
 
cd ..
 

	
 
:opengfx
 

	
 
if exist opengfx goto opensfx
 

	
 
mkdir opengfx
 
sed s/OPENGFX_VERSION/%OPENGFX_VERSION%/ < download_opengfx.cmd > opengfx\download_opengfx.cmd
 
copy remove_opengfx.cmd opengfx
 

	
 
:opensfx
 
if exist opensfx goto nosound
 

	
 
mkdir opensfx
 
sed s/OPENSFX_VERSION/%OPENSFX_VERSION%/ < download_opensfx.cmd > opensfx\download_opensfx.cmd
 
copy remove_opensfx.cmd opensfx
 

	
 
:nosound
 

	
 
mkdir nosound
 
sed s/NOSOUND_VERSION/%NOSOUND_VERSION%/ < download_nosound.cmd > nosound\download_nosound.cmd
 
copy remove_nosound.cmd nosound
 

	
 
:end
 

	
 
if exist openttd-%OPENTTD_VERSION%-os2.exe del openttd-%OPENTTD_VERSION%-os2.exe
 
wic -a openttd-%OPENTTD_VERSION%-os2.exe 1 -c../../../bundle -r * 2 -ctools -r * 3 -copengfx -r * 4 -copensfx -r * 5 -cnosound -r * -U -s openttd.wis
os/windows/installer/install.nsi
Show inline comments
 
# Version numbers to update
 
!define APPV_MAJOR 1
 
!define APPV_MINOR 2
 
!define APPV_MAINT 0
 
!define APPV_BUILD 1
 
!define APPV_EXTRA "-beta2"
 
!define APPV_BUILD 2
 
!define APPV_EXTRA "-beta3"
 

	
 
!define APPNAME "OpenTTD"   ; Define application name
 
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}"  ; Define application version
 
!define APPVERSIONINTERNAL "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}.${APPV_BUILD}" ; Define application version in X.X.X.X
 
!define INSTALLERVERSION ${APPV_MAJOR}${APPV_MINOR}${APPV_MAINT}${APPV_BUILD}
 
!include ${VERSION_INCLUDE}
 

	
 
!define APPURLLINK "http://www.openttd.org"
 
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
 

	
 
!define OPENGFX_BASE_VERSION "1.2.0"
 
!define OPENSFX_BASE_VERSION "0.8.0"
 
!define OPENMSX_BASE_VERSION "1.0.0"
 

	
 
!define MUI_ICON "..\..\..\media\openttd.ico"
 
!define MUI_UNICON "..\..\..\media\openttd.ico"
 
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
 
!define MUI_HEADERIMAGE
 
!define MUI_HEADERIMAGE_BITMAP "top.bmp"
 

	
 
BrandingText "OpenTTD Installer"
 
SetCompressor LZMA
 

	
 
; Version Info
 
Var AddWinPrePopulate
 
VIProductVersion "${APPVERSIONINTERNAL}"
 
VIAddVersionKey "ProductName" "OpenTTD ${APPBITS}-bit Installer for Windows ${EXTRA_VERSION}"
 
VIAddVersionKey "Comments" "Installs ${APPNAMEANDVERSION}"
 
VIAddVersionKey "CompanyName" "OpenTTD Developers"
 
VIAddVersionKey "FileDescription" "Installs ${APPNAMEANDVERSION}"
 
VIAddVersionKey "ProductVersion" "${APPVERSION}"
 
VIAddVersionKey "InternalName" "InstOpenTTD-${APPARCH}"
 
VIAddVersionKey "FileVersion" "${APPVERSION}-${APPARCH}"
 
VIAddVersionKey "LegalCopyright" " "
 
; Main Install settings
 
Name "${APPNAMEANDVERSION} ${APPBITS}-bit for Windows ${EXTRA_VERSION}"
 

	
 
; NOTE: Keep trailing backslash!
 
InstallDirRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder"
 
OutFile "openttd-${APPVERSION}-${APPARCH}.exe"
 
CRCCheck force
 

	
 
ShowInstDetails show
 
ShowUninstDetails show
 

	
 
RequestExecutionLevel admin
 

	
 
Var SHORTCUTS
 
Var CDDRIVE
 

	
 
; Modern interface settings
 
!include "MUI2.nsh"
 
!include "InstallOptions.nsh"
 
!include "WinVer.nsh"
 

	
 
!define MUI_ABORTWARNING
 
!define MUI_WELCOMEPAGE_TITLE_3LINES
 
!insertmacro MUI_PAGE_WELCOME
 
!insertmacro MUI_PAGE_LICENSE "..\..\..\COPYING"
 

	
 
!define MUI_COMPONENTSPAGE_SMALLDESC
 
!insertmacro MUI_PAGE_COMPONENTS
 

	
 
;---------------------------------
 
; Custom page for finding TTDLX CD
 
Page custom SelectCDEnter SelectCDExit ": TTD folder"
 

	
 
!insertmacro MUI_PAGE_DIRECTORY
 

	
 
;Start Menu Folder Page Configuration
 
!define MUI_STARTMENUPAGE_DEFAULTFOLDER $SHORTCUTS
 
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "HKEY_LOCAL_MACHINE"
 
!define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD"
 
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "Shortcut Folder"
 

	
 
!insertmacro MUI_PAGE_STARTMENU "OpenTTD" $SHORTCUTS
 

	
 
!insertmacro MUI_PAGE_INSTFILES
 

	
 
!define MUI_FINISHPAGE_TITLE_3LINES
 
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
 
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
 
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for more information"
 
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
 
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
 
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"
 
!define MUI_FINISHPAGE_SHOWREADME_NOTCHECKED
 
!define MUI_WELCOMEFINISHPAGE_CUSTOMFUNCTION_INIT DisableBack
 

	
 
!insertmacro MUI_PAGE_FINISH
 
!define MUI_PAGE_HEADER_TEXT "Uninstall ${APPNAMEANDVERSION}"
 
!insertmacro MUI_UNPAGE_CONFIRM
 
!insertmacro MUI_UNPAGE_INSTFILES
 

	
 
; Set languages (first is default language)
 
!insertmacro MUI_LANGUAGE "English"
 
!insertmacro MUI_RESERVEFILE_LANGDLL
 

	
 
;--------------------------------------------------------------
 
; (Core) OpenTTD install section. Copies all internal game data
 
Section "!OpenTTD" Section1
 
	; Make sure to be upgraded OpenTTD is not running
 
	Call CheckOpenTTDRunning
 

	
 
	; Overwrite files by default, but don't complain on failure
 
	SetOverwrite try
 

	
 
	SetShellVarContext all
 

	
 
	; Define root variable relative to installer
 
	!define PATH_ROOT "..\..\..\"
 

	
 
	; Copy language files
 
	SetOutPath "$INSTDIR\lang\"
 
	File ${PATH_ROOT}bin\lang\english.lng
 

	
 
	; Copy AI files
 
	SetOutPath "$INSTDIR\ai\"
 
	File ${PATH_ROOT}bin\ai\compat_*.nut
 

	
 
	; Copy data files
 
	SetOutPath "$INSTDIR\baseset\"
 
	File ${PATH_ROOT}bin\baseset\*.grf
 
	File ${PATH_ROOT}bin\baseset\*.obg
 
	File ${PATH_ROOT}bin\baseset\*.obm
 
	File ${PATH_ROOT}bin\baseset\*.obs
 
	File ${PATH_ROOT}bin\baseset\opntitle.dat
 

	
 
	; Copy the scripts
 
	SetOutPath "$INSTDIR\scripts\"
 
	File ${PATH_ROOT}bin\scripts\*.*
 
	Push "$INSTDIR\scripts\readme.txt"
 
	Call unix2dos
 

	
 
	; Copy some documention files
 
	SetOutPath "$INSTDIR\docs\"
 
	File ${PATH_ROOT}docs\multiplayer.txt
 
	Push "$INSTDIR\docs\multiplayer.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}docs\32bpp.txt
 
	Push "$INSTDIR\docs\32bpp.txt"
 
	Call unix2dos
 

	
 
	; Copy the rest of the stuff
 
	SetOutPath "$INSTDIR\"
 

	
 
	; Copy text files
 
	File ${PATH_ROOT}changelog.txt
 
	Push "$INSTDIR\changelog.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}COPYING
 
	Push "$INSTDIR\COPYING"
 
	Call unix2dos
 
	File ${PATH_ROOT}readme.txt
 
	Push "$INSTDIR\readme.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}known-bugs.txt
 
	Push "$INSTDIR\known-bugs.txt"
 
	Call unix2dos
 

	
 
	; Copy executable
 
	File /oname=openttd.exe ${BINARY_DIR}\openttd.exe
 

	
 

	
 
	; Delete old files from the main dir. they are now placed in baseset/ and lang/
 
	Delete "$INSTDIR\*.lng"
 
	Delete "$INSTDIR\*.grf"
 
	Delete "$INSTDIR\sample.cat"
 
	Delete "$INSTDIR\ttd.exe"
 
	Delete "$INSTDIR\data\opntitle.dat"
 
	Delete "$INSTDIR\data\2ccmap.grf"
 
	Delete "$INSTDIR\data\airports.grf"
 
	Delete "$INSTDIR\data\autorail.grf"
 
	Delete "$INSTDIR\data\canalsw.grf"
 
	Delete "$INSTDIR\data\dosdummy.grf"
 
	Delete "$INSTDIR\data\elrailsw.grf"
 
	Delete "$INSTDIR\data\nsignalsw.grf"
 
	Delete "$INSTDIR\data\openttd.grf"
 
	Delete "$INSTDIR\data\roadstops.grf"
 
	Delete "$INSTDIR\data\trkfoundw.grf"
 
	Delete "$INSTDIR\data\openttdd.grf"
 
	Delete "$INSTDIR\data\openttdw.grf"
 
	Delete "$INSTDIR\data\orig_win.obg"
 
	Delete "$INSTDIR\data\orig_dos.obg"
 
	Delete "$INSTDIR\data\orig_dos_de.obg"
 
	Delete "$INSTDIR\data\orig_win.obs"
 
	Delete "$INSTDIR\data\orig_dos.obs"
 
	Delete "$INSTDIR\data\no_sound.obs"
 

	
 
	; Create the Registry Entries
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit ${APPURLLINK}"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayIcon" "$INSTDIR\openttd.exe,0"
readme.txt
Show inline comments
 
OpenTTD readme
 
Last updated:    2012-01-07
 
Release version: 1.2.0-beta2
 
Last updated:    2012-01-21
 
Release version: 1.2.0-beta3
 
------------------------------------------------------------------------
 

	
 

	
 
Table of contents
 
-----------------
 
1.0) About
 
2.0) Contacting
 
 * 2.1) Reporting bugs
 
 * 2.2) Reporting desyncs
 
3.0) Supported platforms
 
4.0) Installing and running OpenTTD
 
 * 4.1) (Required) 3rd party files
 
 * 4.2) OpenTTD directories
 
 * 4.3) Portable installations (portable media)
 
 * 4.4) Files in tar (archives)
 
5.0) OpenTTD features
 
 * 5.1) Logging of potentially dangerous actions
 
6.0) Configuration file
 
7.0) Compiling
 
 * 7.1) Required/optional libraries
 
 * 7.2) Supported compilers
 
8.0) Translating
 
 * 8.1) Translation
 
 * 8.2) Previewing
 
9.0) Troubleshooting
 
X.X) Credits
 

	
 

	
 
1.0) About
 
---- -----
 
OpenTTD is a transport simulation game based upon the popular game Transport
 
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
 
game as closely as possible while extending it with new features.
 

	
 
OpenTTD is licensed under the GNU General Public License version 2.0. For
 
more information, see the file 'COPYING'.
 

	
 

	
 
2.0) Contacting
 
---- ----------
 
The easiest way to contact the OpenTTD team is by submitting bug reports or
 
posting comments in our forums. You can also chat with us on IRC (#openttd
 
on irc.oftc.net).
 

	
 
The OpenTTD homepage is http://www.openttd.org/.
 

	
 
You can also find the OpenTTD forums at
 
http://forum.openttd.org/
 

	
 
2.1) Reporting bugs
 
---- --------------
 
First of all, check whether the bug is not already known. Do this by looking
 
through the file called 'known-bugs.txt' which is distributed with OpenTTD
 
like this readme.
 

	
 
For tracking our bugs we are using a bug tracker called Flyspray. You can find
 
the tracker at http://bugs.openttd.org/. Before actually reporting take a look
 
through the already reported bugs there to see if the bug is already known.
 
The 'known-bugs.txt' file might be a bit outdated at the moment you are
 
reading it as only bugs known before the release are documented there. Also
 
look through the recently closed bugs.
 

	
 
When you are sure it is not already reported you should:
 
 * Make sure you are running a recent version, i.e. run the latest stable or
 
   nightly based on where you found the bug.
 
 * Make sure you are not running a non-official binary, like a patch pack.
 
   When you are playing with a patch pack you should report any bugs to the
 
   forum thread related to that patch pack.
 
 * Make it reproducible for the developers. In other words, create a savegame
 
   in which you can reproduce the issue once loaded. It is very useful to give
 
   us the crash.dmp, crash.sav, crash.log and crash screenshot which are
 
   created on crashes.
 
 * Check whether the bug is already reported on our bug tracker. This includes
 
   searching for recently closed bug reports as the bug might already be fixed.
 

	
 
After you have done all that you can report the bug. Please include the
 
following information in your bug report:
 
 * OpenTTD version (PLEASE test the latest SVN/nightly build)
 
 * Bug details, including instructions how to reproduce it
 
 * Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
 
   you compiled OpenTTD yourself.
 
 * Attach a saved game *and* a screenshot if possible
 
 * If this bug only occurred recently please note the last version without
 
   the bug and the first version including the bug. That way we can fix it
 
   quicker by looking at the changes made.
 
 * Attach crash.dmp, crash.log and crash.sav. These files are usually created
 
   next to your openttd.cfg. The crash handler will tell you the location.
 

	
 
2.2) Reporting desyncs
 
---- -----------------
 
As desyncs are hard to make reproducible OpenTTD has the ability to log all
 
actions done by clients so we can replay the whole game in an effort to make
 
desyncs better reproducible. You need to turn this ability on. When turned
 
on an automatic savegame will be made once the map has been constructed in
 
the 'save/autosave' directory, see OpenTTD directories to know where to find
 
this directory. Furthermore the log file 'commands-out.log' will be created
 
and all actions will be written to there.
 

	
 
To enable the desync debugging you need to set the debug level for 'desync'
 
to at least 1. You do this by starting OpenTTD with '-d desync=<level>' as
 
parameter or by typing 'debug_level desync=<level>' in OpenTTD's internal
 
console.
 
The desync debug levels are:
 
 0: nothing.
 
 1: dumping of commands to 'commands-out.log'.
 
 2: same as 1 plus checking vehicle caches and dumping that too.
 
 3: same as 2 plus monthly saves in autosave.
 
 4 and higher: same as 3
 

	
 
Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove
 
the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you
 
have to occasionally remove them yourself!
 

	
 
The naming format of the desync savegames is as follows:
 
dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation
 
of the generation seed of the game and YYYYYYYY is the hexadecimal
 
representation of the date of the game. This sorts the savegames by game and
 
then by date making it easier to find the right savegames.
 

	
 
When a desync has occurred with the desync debugging turned on you should file
 
a bug report with the following files attached:
 
 - commands-out.log as it contains all the commands that were done
 
 - the last saved savegame (search for the last line beginning with
 
   'save: dmp_cmds_' in commands-out.log). We use this savegame to check
 
   whether we can quickly reproduce the desync. Otherwise we will need...
 
 - the first saved savegame (search for the first line beginning with 'save'
 
   where the first part, up to the last underscore '_', is the same). We need
 
   this savegame to be able to reproduce the bug when the last savegame is not
 
   old enough. If you loaded a scenario or savegame you need to attach that.
 
 - optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
 
   95% of the game's progression. We can use these savegames to speed up the
 
   reproduction of the desync, but we should be able to reproduce these
 
   savegames based on the first savegame and commands-out.log.
 
 - in case you use any NewGRFs you should attach the ones you used unless
 
   we can easily find them ourselves via bananas or when they are in the
 
   #openttdcoop pack.
 

	
 
Do NOT remove the dmp_cmds savegames of a desync you have reported until the
 
desync has been fixed; if you, by accident, send us the wrong savegames we
 
will not be able to reproduce the desync and thus will be unable to fix it.
 

	
 

	
 
3.0) Supported platforms
 
---- -------------------
 
OpenTTD has been ported to several platforms and operating systems. It shouldn't
 
be very difficult to port it to a new platform. The currently working platforms
 
are:
 

	
 
  BeOS                 - SDL or Allegro
 
  DOS                  - Allegro
 
  FreeBSD              - SDL
 
  Linux                - SDL or Allegro
 
  MacOS X (universal)  - Cocoa video and sound drivers
 
  MorphOS              - SDL
 
  OpenBSD              - SDL
 
  OS/2                 - SDL
 
  Windows              - Win32 GDI (faster) or SDL or Allegro
 

	
 

	
 
4.0) Installing and running OpenTTD
 
---- ------------------------------
 
Installing OpenTTD is fairly straightforward. Either you have downloaded an
 
archive which you have to extract to a directory where you want OpenTTD to
 
be installed, or you have downloaded an installer, which will automatically
 
extract OpenTTD in the given directory.
 

	
 
OpenTTD looks in multiple locations to find the required data files (described
 
in section 4.2). Installing any 3rd party files into a "shared" location has
 
the advantage that you only need to do this step once, rather than copying the
 
data files into all OpenTTD versions you have.
 
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
 
currently being used. This means that if you use a config file in one of the
 
shared directories, savegames will reside in the save/ directory next to the
 
openttd.cfg file there.
 
If you want savegames and screenshots in the directory where the OpenTTD binary
 
resides, simply have your config file in that location. But if you remove this
 
config file, savegames will still be in this directory (see notes in section 4.2)
 

	
 
OpenTTD comes without AIs, so if you want to play with AIs you have to download
 
them. The easiest way is via the "Check Online Content" button in the main menu.
 
You can select some AIs that you think are compatible with your playing style.
 
Another way is manually downloading the AIs from the forum although then you
 
need to make sure that you install all the required AI libraries too; they get
 
automatically selected (and downloaded) if you get the AIs via the "Check
 
Online Content". If you do not have an AI but have configured OpenTTD to start
 
an AI a message will be shown that the 'dummy' AI has been started.
 

	
 
4.1) (Required) 3rd party files
 
---- --------------------------
 
Before you run OpenTTD, you need to put the game's data files into a baseset/
 
directory which can be located in various places addressed in the following
 
section.
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