Changeset - r18966:5d9d52c47d55
[Not reviewed]
master
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rubidium - 13 years ago 2012-01-21 14:28:53
rubidium@openttd.org
(svn r23831) -Prepare: 1.2.0-beta3
5 files changed with 45 insertions and 6 deletions:
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changelog.txt
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1.2.0-beta3 (2012-01-21)
 
------------------------------------------------------------------------
 
- Feature: [NoGo] Allow to chose the goal question window's title from a (small) set of options [FS#4992] (r23827)
 
- Feature: [NewGRF] Enhance some fatal NewGRF errors with the spritenumber that caused the problem (r23809)
 
- Fix: Loading empty GS strings/translations failed [FS#4996] (r23829)
 
- Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. (r23828)
 
- Fix: The detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says [FS#4972] (r23826)
 
- Fix: Removal of towns with 0 population failed during map generation [FS#4951] (r23819)
 
- Fix: [Network] Desync due to different NewGRF version at client and server [FS#4962] (r23817)
 
- Fix: [NewGRF] Textstack was not properly used when storing parameters for the error message window [FS#4969] (r23803)
 
- Fix: Game lobby gui not updated when new company information becomes available [FS#4968] (r23802)
 
- Fix: Reading the UTF-8 BOM from AI/GS files on big-endian machines failed (r23801)
 
- Fix: Move 'refitable to' text above custom newgrf text in build vehicle gui [FS#4958] (r23792)
 
- Fix: [NewGRF] Resize text panel for parameter description if it does not fit in 4 lines [FS#4960] (r23791)
 
- Fix: [NewGRF] While we can only show one error per NewGRF, fatal errors should always disable the GRF. Also give those errors precedence over other information (r23789)
 
- Fix: [NewGRF] Failure to load newgrf files that use action 0 general prop 15 with a missing language file (r23788)
 
- Fix: Crash due to genders used for station name in hangar string of Italian translation [FS#4965] (r23782)
 
- Fix: Under certain circumstances, e.g. a single invalid order, trying to determine the next order state could end up in an infinite loop [FS#4964] (r23781)
 
- Fix: [Network] Missing naming of some errors[FS#4963] (r23780)
 
- Fix: Trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks [FS#4957] (r23778)
 
- Fix: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used (r23775)
 
- Fix: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype (r23773)
 

	
 

	
 
1.2.0-beta2 (2012-01-07)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Allow read-only display of NewGRF parameters, if GRF list may not be edited (r23760)
 
- Feature: [NewGRF] Alternate rail type label list (r23758)
 
- Feature: Make the default secondary sort method for the server list the number of clients instead of the name (r23710)
 
- Feature: Try harder to sort text instead of fancy characters in the server names (r23709)
 
- Feature: Make a distinction between fully zoomed in and default zoomed in screenshots [FS#4916] (r23695)
 
- Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites (r23670)
 
- Feature: [GS] GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 (r23731)
 
- Feature: Australian translation (r23730)
 
- Fix: Make default timeouts for certain network states lower and configurable [FS#4955] (r23764)
 
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
 
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
 
- Fix: The check for duplicate town names was not really working [FS#4951] (r23759)
 
- Fix: Missing locking causing crash is extreme case when being in the MP lobby [FS#4938] (r23752)
 
- Fix: [Win32] Work around a possible deadlock when initialising threaded drawing (r23749)
 
- Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs (r23748)
 
- Fix: Also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads (r23746)
 
- Fix: If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing (r23745)
 
- Fix: [NewGRF] Check the version of the right GRF [FS#4923] (r23744)
 
- Fix: [NewGRF] Call CB 15E for all vehicles before actually executing any refit [FS#4906] (r23743)
 
- Fix: Cheating to different climates messes things even more up than changing NewGRFs in-game so it was removed [FS#4939] (r23733)
 
- Fix: When cheating into another company, the SignList was not updated [FS#4942] (r23728)
 
- Fix: Reading memory of a temporary (already deconstructed) object is invalid (r23721)
 
- Fix: [Script] Show the script debug window also when the game script crashes [FS#4935] (r23720)
 
- Fix: Extraction of music packs failed [FS#4930] (r23719)
 
- Fix: [AI] Rescanai caused crash when the AI settings of an AI was opened [FS#4936] (r23718)
 
- Fix: Ships going to wrong dock location when moving the dock while the game is paused [FS#4927] (r23717)
 
- Fix: The amount of goals was too low [FS#4928] (r23699)
 
- Fix: Hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour [FS#4859] (r23693)
 
- Fix: Infrastructure count of canals/locks/ship depots was not updated properly when a company went into bankruptcy or was taken over [FS#4921] (r23686)
 
- Fix: When fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing [FS#4912] (r23683)
 
- Fix: Vehicle numbers got misaccounted when autoreplacing failed due to length checks [FS#4914] (r23681)
 
- Fix: [AI] Prevent removal of the (AI) company the local player is in [FS#4915] (r23680)
 
- Fix: [Script] Close the editbox of settings when changing an AI, to avoid invalid memory read/write (r23678)
 
- Fix: [Script] Invalidate AI Parameters window when changing AI [FS#4909] (r23677)
 
- Fix: When removing road stops the wrong tile was checked for updating the infrastructure cache [FS#4913] (r23676)
 
- Fix: [Script] The 'Configure' button in the 'AI / Game Configuration' window did not get enabled when activating a GameScript (r23668)
 

	
 

	
 
1.2.0-beta1 (2011-12-24)
 
------------------------------------------------------------------------
 
- Feature: Ability to run a game script; a script that controls some of the logic of the game, e.g. to implement goals or tutorials (r23637)
 
- Feature: Allow to place locks also on river rapids and restore rivers, if locks are deleted [FS#4872] (r23512)
 
- Feature: Aircraft ranges (r23504)
 
- Feature: Configurable linewidth in plots (r23497, r22292)
 
- Feature: Add 'view website' button to the online content and NewGRF windows (r23495, r23492)
 
- Feature: [NewGRF] Action14 node INFO->URL_ to add an url (r23494)
 
- Feature: When looking for missing content, automatically select it so you can easily start the download [FS#4827] (r23468)
 
- Feature: Automatically close the online content window after confirming the download with 'ok' [FS#4827] (r23467)
 
- Feature: Add 'find missing content online' button to 'load savegame' and 'find network game' windows [FS#4827] (r23465)
 
- Feature: [NoAI] AIStation.GetStationCoverageRadius(StationID) (r23453)
 
- Feature: Infrastructure maintenance costs (r23415)
 
- Feature: Allow to create subsidies for any combination of source and destination types (r23408)
 
- Feature: Diagonal dragging the rail conversion tool when pressing CTRL [FS#4841] (r23338)
 
- Feature: Add ability to zoom in to 2x and 4x level (r23316)
 
- Feature: Settings to restrict viewport zoom levels (r23314)
 
- Feature: An economy.fund_buildingssetting, to disallow funding buildings (r23303)
 
- Feature: [NoAI] AITown::GetCargoGoal and AITown::GetGrowthRate to query statistics about a town regarding its growing (r23302)
 
- Feature: Show on the GUI when a town grows and what the requirements for growing are (r23300)
 
- Feature: [NewGRF] Properties to always include/exclude cargo types from the refit mask (r23291)
 
- Feature: A monospaced sprite font for the readme reader (r23288, r23274)
 
- Feature: Attempt to show a window for downloading the base graphics set if it is missing (r23244)
 
- Feature: In-game (translatable) readme.txt reader [FS#4780] (r23182, r23178)
 
- Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (r23169)
 
- Feature: Always draw fences around field tiles [FS#1824] (r23168)
 
- Feature: Support for NewGRF version 8 (r23159)
 
- Feature: [NewGRF] Patch/setting variable 14: get the maximum height of the map (r23158)
 
- Feature: [NewGRF] Road vehicle property 23 to shorten vehicles without callback usage (r23149)
 
- Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60 (r23138)
 
- Feature: [NoAI] AICargoList_StationAccepting [FS#3799] (r23134)
 
- Feature: [NewGRF] Property for the rail type name (r23129)
 
- Feature: [NoAI] Allow AIs to query the amount of remaining operations for the current tick (r23118)
 
- Feature: [NewGRF] Ambient sound effect callback (r23114)
 
- Feature: Auto-refitting of vehicles during loading at a station when the vehicle allows it (r23089, r23087)
 
- Feature: [NewGRF] Callback to change refit cost depending on old and new cargo type (r23086)
 
- Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs (r23080)
 
- Feature: [NewGRF] House callback 0x148 (r23072)
 
- Feature: [NewGRF] House variable 0x64 (r23070)
 
- Feature: [NewGRF] Long date of last service for vehicles, also available in the purchase list (r23068)
 
- Feature: A -q command line option to read a savegame, write some general info and exit (r23065)
 
- Feature: [NewGRF] stringscodes 9A 19 and 9A 20 to print 'short volume' and 'short weight' respectively (r23063)
 
- Feature: [NewGRF] Allow use of NewGRF text stack during callback 23 (r23040)
 
- Feature: Support company colour for the airports' runways [FS#4797] (r23010)
 
- Feature: [NewGRF] Allow to use offsets for all types of action5 except sea shores [FS#4795] (r23004)
 
- Feature: [NewGRF] Action2 variable 0x62 to get curvature/position difference to the n-th vehicle in vehicle chain [FS#2521] (r22998)
 
- Feature: [NewGRF] Allow access to other vehicles in the vehicle chain in VarAction 2 (r22997)
 
- Feature: Display autoreplace status in group GUI (r22985)
 
- Feature: Display profit icons for groups in the group GUI (r22984)
 
- Feature: Display the number of vehicles in the group GUI also for the ALL and DEFAULT groups (r22983)
 
- Feature: Allow road corners on steep slopes (r22968)
 
- Feature: Allow depots, standard road stops and airports on steep slopes (r22960)
 
- Feature: [NewGRF] Allow Action4 to change text IDs 0x00D1 to 0x00E0 for feature 48 (r22954)
 
- Feature: [NewGRF] Extended Action1 format to define arbitrary spriteset IDs (r22926)
 
- Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2 (r22925)
 
- Feature: Allow towns to build bridges over canals and rivers (r22899)
 
- Feature: Resize the tree build gui to according to tree size (r22862)
 
- Feature: Conditional order depending on remaining lifetime of a vehicle (r22858)
 
- Feature: [NewGRF] Allow replacing depot sprites without having to provide rail overlays (r22854)
 
- Feature: Display separate ocean and canal speeds in the ship purchase list, if they differ (r22850)
 
- Feature: [NewGRF] Bits 8-31 in station variable 43 (r22848)
 
- Feature: [NewGRF] Also age wagons and articulated parts (r22816)
 
- Feature: [YAPF] Take canal/ocean speed fraction of ships into account (r22801)
 
- Feature: Progress bar for scanning NewGRFs (r22797)
 
- Feature: [NewGRF] Stringcodes for printing 0-based dates, unsigned words in power units (r22779, r22778)
 
- Feature: River generation (r22767)
 
- Feature: [NoAI] AITile::GetTownAuthority() (r22764)
 
- Feature: [NewGRF] Implement feature 04 property 18 bit 5 (r22746)
 
- Feature: [NewGRF] Per vehicle custom cargo ageing period (r22713)
 
- Feature: Display option to hide competitors' signs and station names [FS#4701] (r22708)
 
- Feature: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the NewGRF developer tools (r22675)
 
- Feature: [NewGRF] Provide random bits in var 0x10 for callback 0x3B in all cases [FS#4690] (r22673)
 
- Feature: Do not spawn explosion effects when bulldozing in paused mode. They block the view (r22670)
 
- Feature: [NewGRF] Support for the land slope check callback for stations (r22659)
 
- Feature: [NewGRF] Custom error messages for object callback 0x157 (r22658)
 
- Feature: [NewGRF] More default error messages for the industry shape and location callbacks (r22657)
 
- Feature: [NewGRF] Add water class to the 'land info of nearby tiles' vars (r22655)
 
- Feature: [NewGRF] Support for ship props 14/15 (ocean/canal speed fraction) (r22639)
 
- Feature: [NoAI] Add several functions to AICompany to find out performance information (r22584)
 
- Feature: [NewGRF] Persistent storage for towns (r22569)
 
- Feature: [NewGRF] Support for station variable 0x69 (r22543)
 
- Feature: [NewGRF] Advanced sprite layouts with register modifiers (r22518)
 
- Feature: Save heightmap in scenario editor (r22514)
 
- Feature: Make the transparency options for industries also affect the effect vehicles created by industries [FS#4625] (r22506)
 
- Feature: [NewGRF] Implement variable 18 for custom station foundations (r22453)
 
- Feature: [NewGRF] When NewGRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444)
 
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
 
- Feature: An advanced setting to specify the default palette to use for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics (r22417)
 
- Feature: Sort the items in the currency dropdown; separate the 'Custom' item with a horizontal line from the rest (r22312)
 
- Feature: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups (r22312)
 
- Feature: [NewGRF] Allow docks to feature company colour (r22293)
 
- Feature: Apply the same inflation to the initial loan as to the maximum loan. Note that this is no change to the economy; it only saves players some clicks when starting companies in later years (r22253)
 
- Feature: [NewGRF] Make var 0x48 available in CB 0x15C (r22231)
 
- Change: [Win32] Move painting the window and doing palette animation into a separate thread (r23482)
 
- Change: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter (r23451)
 
- Change: Make the company GUI somewhat smaller if there are no shareholders (r23424)
 
- Change: [NewGRF v8] Allow translating multiple languages with Action 13 (r23391)
 
- Change: Bring Squirrel to 2.2.5; besides some nice bug fixes, it mostly solves the sort() issues (r23383)
 
- Change: Move the 'default' overrides out of the base set in order to ensure they all use the same values (r23232)
 
- Change: Different directories for base sets and newgrfs. So data to base set or newgrf, and gm to base set (r23219)
 
- Change: [NewGRF v8] Do not override rail type prop 1B with prop 09 (r23166)
 
- Change: [NewGRF v8] Format of extra callback info for callback 144 (r23157)
 
- Change: [NewGRF v8] Use height level units in var 8A of callback 28 (r23155)
 
- Change: [NewGRF v8] Use height level units in nearby tile info variables (r23154)
 
- Change: [NewGRF v8] Use height level units in variable 20/A0 (r23153)
 
- Change: [NewGRF v8] Snow line height table uses values between 0x00 and 0xFF independent of number of height levels (r23152)
 
- Change: [NewGRF v8] Deprecate callback 11 and 12, and use callback 36 instead (r23151, r23150)
 
- Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity (r23147)
 
- Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18 (r23146)
 
- Change: [NewGRF v8] Determine the 'first' refittable cargo of vehicles using the cargo ordering from the cargo translation table (r23145)
 
- Change: [NewGRF v8] Consider the 'default cargotype' properties as indices into the cargo translation table (r23144)
 
- Change: [NewGRF v8] Return the translated cargobit in vehicle var 42 (r23143)
 
- Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts (r23142)
 
- Change: [NewGRF v8] Invert result bit 10 of callbacks 149 and 157 to make them consistent with other slope check callbacks (r23141)
 
- Change: [NewGRF v8] Do no longer apply base cost fallbacks (r23139)
 
- Change: [NewGRF v8] New result format for callback 16 (r23137)
 
- Change: [NewGRF v8] Deprecate old-style callback results 0xFF?? (r23136)
 
- Change: Open the query string window centered as it (almost) always requires your attention [FS#4825] (r23130)
 
- Change: [NewGRF] Enforce that the default cargo type of a vehicle is one of the refittable cargos in case of refittable engines (r23077)
 
- Change: Use the currency -> euro conversion rate for currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate (r23056)
 
- Change: Disable palette animation for pixels with alpha, as the alpha and previous colour information will be lost when the palette is animated (r23016)
 
- Change: More suitable default news settings instead of everything on 'full' (r22897)
 
- Change: Always use the DOS palette for drawing, remove the '-i' option for palette selection (r22419)
 
- Change: Make YAPF the default pathfinder for ships, do not discourage players from using it anymore (r22352)
 
- Change: Remove pixel limiter for query strings (r22343)
 
- Fix: Dates cut off in the message history [FS#4896] (r23643)
 
- Fix: Fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites [FS#4892] (r23639)
 
- Fix: Draw PBS reservations also for bridges and tunnels with railtype overlays (r23586, r23584)
 
- Fix: Add missing characters for certain languages and the large font [FS#4870] (r23582)
 
- Fix: Extending a path reservation starting at a partially reserved rail station could fail [FS#4888] (r23564)
 
- Fix: [NoAI] ScriptSign::BuildSign() returned wrong result if the sign name was too long [FS#4886] (r23516)
 
- Fix: Drawing of newspaper headlines used different padding than the initial sizing of the window [FS#4884] (r23509)
 
- Fix: [Squirrel] Provide a proper error message when the _cmp meta-function does not return an integer (r23496)
 
- Fix: Make autoreplace, autorenew, cloning and autorefit check all articulated parts of a vehicle to find a shared cargo subtype (r23487)
 
- Fix: In case you already have orders, ignore the vehicles when adding an extra order [FS#4770] (r23484)
 
- Fix: Replace OS error messages with internal error messages when that is possible [FS#4594] (r23480)
 
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
 
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
 
- Fix: Mark company window dirty when moving a rail engine creates or deletes a train (r23454)
 
- Fix: Some airport functions did not take the layout into account resulting in wrong noise levels or nearests towns [FS#4764] (r23441)
 
- Fix: Perform checks for NFORenum/GRFCodec in configure, including a version check so a proper error can be given when a too old GRFCodec or NFORenum is used [FS#4867] (r23438)
 
- Fix: Recolouring of some animated colours from the Windows (=least consistent) palette went wrong [FS#4868] (r23433)
 
- Fix: Prevent windows to be resized beyond the bounds of the (main) window [FS#4842] (r23429)
 
- Fix: [NoAI] The AIEvent.ET_COMPANY_NEW was only triggered if a company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead (r23398)
 
- Fix: Bring some more order in the ordering of the windows, e.g. do not let a save or load dialog get hidden by a news message [FS#4709] (r23336)
 
- Fix: Road vehicle purchase info failed to display vehicles carrying no cargo [FS#4820] (r23334)
 
- Fix: Abort building/moving HQ when clicking on the button again, just like when building rail, stations, etc [FS#4851] (r23331)
 
- Fix: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles do not block tiles they should not block [FS#2379,FS#3569] (r23290)
 

	
 

	
 
1.1.5 (2012-01-14)
 
------------------------------------------------------------------------
 
- Fix: Make default timeouts for certain network states lower and configurable [CVE-2012-0049] [FS#4955] (r23764)
 
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
 
- Fix: Missing locking causing crash in extreme case when being in the MP lobby [FS#4938] (r23752)
 
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
 
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
 

	
 

	
 
1.1.4 (2011-12-05)
 
------------------------------------------------------------------------
 
- Fix: Savegames made with the Catalan town name generator would trigger a 'savegame corrupt' exception [FS#4866] (r23418)
 
- Fix: [Network] Do not send chat messages to clients that have not joined yet [FS#4826] (r23337)
 
- Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it [FS#4849] (r23312)
 
- Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock [FS#4845] (r23284)
 
- Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283)
 

	
 

	
 
1.1.4-RC1 (2011-11-20)
 
------------------------------------------------------------------------
 
- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
 
- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
 
- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
 
- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
 
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
 
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
 
- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199)
 
- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
 
- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
 
- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133)
 
- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
 
- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
 
- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
 
- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
 
- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
 
- Fix: Account for snow line table when determining the snow line for building houses (r23082)
 
- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
 
- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
 
- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
 
- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049)
 
- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
 
- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970)
 
- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033)
 
- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
 
- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031)
 
- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030)
 
- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
 
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012)
 
- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011)
 
- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
 
- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)
 
- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
 
- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
 
- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957)
 
- Fix: Guard from reading outside the silly name list (r22955)
 
- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
 
- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
 
- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946)
 
- Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
 
- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889)
 
- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
 
- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914)
 
- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910)
 
- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
 
- Fix: Locks would be incorrectly assembled (r22108)
 

	
 

	
 
1.1.3 (2011-09-15)
 
------------------------------------------------------------------------
 
- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934)
 
- Fix: TTO savegames with any aircraft not in an hangar caused crashes during load (r22915)
 
- Fix: Windows 2000 and XP without service pack 3 must use the win9x binary/installer; the newer MSVC compiler of the compile farm does not support those versions of Windows anymore [FS#4749] (r22909)
 

	
 

	
 
1.1.3-RC1 (2011-09-04)
 
------------------------------------------------------------------------
 
- Add: River graphics for the original base set (r22766)
 
- Fix: [NewGRF] DCxx text references via the text stack are not allowed, but caused crash [FS#4758] (r22882)
 
- Fix: Harden memory allocation (r22881, r22880, r22875)
 
- Fix: Miscalculation of train curve speed limits (r22879)
 
- Fix: Validate image dimensions before loading [CVE-2011-3343] [FS#4747] (r22878, r22877, r22874, r22873)
 
- Fix: Report an error in the news if autoreplace/renew fails due to the engine type being no longer available [FS#4712] (r22876)
 
- Fix: Perform stricter checks on RLE compressed BMP images [CVE-2011-3343] [FS#4746] (r22872, r22871)
 
- Fix: [NewGRF] Variables 40 and 81 of callback 18 are not the same as 80 (r22867)
 
- Fix: [NewGRF] Generic callbacks shall chain to the next GRF when the callback fails (r22866, r22865)
 
- Fix: Perform stricter checks on some commands [CVE-2011-3341] [FS#4745] (r22845)
 
- Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843)
 
- Fix: Compilation with GCC 4.7 (r22832, r22728, r22719)
 
- Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821)
 
- Fix: Towns expanding from the 'wrong' side of a tunnel or bridge [FS#4731] (r22810, r22809)
 
- Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774)
 
- Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763)
 
- Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760)
 
- Fix: [NewGRF] Invalid memory access when querying the grfID of the default objects [FS#4730] (r22757)
 
- Fix: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined [FS#4727] (r22755)
 
- Fix: Make aircraft point to the exit when leaving the hangar [FS#4696] (r22743, r22742, r22741)
 
- Fix: Display the size of the leveled platform in the measurement tooltip of terraforming operations [FS#4708] (r22740, r22739)
 
- Fix: Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join that company [FS#4722] (r22738)
 
- Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set (r22731)
 
- Fix: [NoAI] AITile::GetCargoAcceptance, AITile::GetCargoProduction and AIRail::BuildNewGRFRailStation did not check the cargo argument for validity (r22726)
 
- Fix: [NewGRF] Always draw NewGRF supplied texts with a default colour (r22725)
 
- Fix: [NewGRF] Do not restrict AdvVarAct2 to 255 operations (r22723)
 
- Fix: If there is no point in opening the rail/air toolbar, do not open it for people who use hotkeys either rather than only for those using GUI elements (r22716, r22715, r22714)
 
- Fix: [NoAI] Allow AIAirport::GetNoiseLevelIncrease() also for expired airports [FS#4704] (r22710)
 

	
 

	
 
1.1.2 (2011-08-14)
 
------------------------------------------------------------------------
 
- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [CVE-2011-3342] [FS#4717] (r22737, r22736)
 
- Fix: [NewGRF] Triggering NOT_REACHED when playing with a NewGRF that supplies genders/cases for a language that was not installed [FS#4718] (r22735)
 

	
 

	
 
1.1.2-RC2 (2011-07-30)
 
------------------------------------------------------------------------
 
- Fix: Cost of adding an extra road type to a bridge or tunnel was undercalculated [FS#4680, FS#4681] (r22700, r22699)
 
- Fix: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful [FS#4694] (r22698)
 
- Fix: When building a house it could be built at the wrong place if multitile houses failed some tests (r22697)
 
- Fix: [Network] Failed network address resolving could trigger temporary freezes [FS#4697] (r22696, r22695)
 
- Fix: [NewGRF] The override managers were not reset in some cases like creating a new scenario [FS#4691] (r22693)
 
- Fix: [NewGRF] Aircrafts defined with IDs above the default aircrafts always defaulted to passenger cargo (r22690)
 

	
 

	
 
1.1.2-RC1 (2011-07-24)
 
------------------------------------------------------------------------
 
- Change: [NewGRF] Only allow access (via hotkey and menu) to the bounding box visualisation when NewGRF developer tools are enabled (r22675)
 
- Fix: [NewGRF] Disallow accessing variable 1B in network games due to desync reasons (r22682)
 
- Fix: Switching from a red to a white highlight (by switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty [FS#4670] (r22649)
 
- Fix: [NewGRF] Parameters from NewGRFs were not properly parsed in all cases [FS#4599] (r22648, r22630, r22629, r22628, r22627)
 
- Fix: GetSection() does not return a LockPart [FS#4678] (r22645)
 
- Fix: [NewGRF] Disallow building NewObjects on water tiles owned by another company (r22643)
 
- Fix: [NewGRF] Disable the 'set parameters' button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway (r22642)
 
- Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water (r22638)
 
- Fix: [NewGRF] Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those (r22636)
 
- Fix: [NewGRF] Correctly reseed random bits of industries and industry tiles (r22635, r22634)
 
- Fix: [NewGRF] Implement variables 25 and 7F for railtypes (r22633)
 
- Fix: [NewGRF] Additional text in fund industry window is NewGRF supplied and thus should have a default colour (r22631)
 
- Fix: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings [FS#4622] (r22626)
 
- Fix: Do not zero the orders of disaster vehicles when converting savegames [FS#4642] (r22625)
 
- Fix: When closing an AI company the local player cheated to, we need to cheat him to another company [FS#4654] (r22624, r22623)
 
- Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time (r22622)
 
- Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown (r22621)
 
- Fix: Enforce refit orders to be 'always go to depot' orders; service-only and stop-in-depot orders make no sense with refitting [FS#4651] (r22620)
 
- Fix: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing [FS#4662] (r22619)
 
- Fix: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly [FS#4653] (r22618, r22617)
 
- Fix: [NewGRF] If callback 33 returns a value out of range, no sound effect shall be played [FS#4656] (r22614)
 
- Fix: Use rotated heightmap sizes for reporting scaling problems [FS#4663] (r22608)
 
- Fix: Do not show cargo accepted/produced in the new station window when no tiles are selected (mouse hovering a window or toolbar) [FS#4647] (r22595, r22593)
 
- Fix: Add active NewGRFs to the list of available ones when selecting the empty preset [FS#4644] (r22594)
 
- Fix: Reading of heightmaps with uncommon BMP formats failed due to uninitialised variables [FS#4645] (r22592)
 
- Fix: PBS order forecasting modified the current order index in case of a goto-nearest-depot order and no depot could be found [FS#4641] (r22589)
 
- Fix: Remove BaseStorageArrays from _changed_storage_arrays on destruction (r22583, r22551)
 
- Fix: Do not increment STL iterators after they have been invalidated (r22582)
 
- Fix: Do not lower the arrow buttons in the NewGRF/AI parameter windows if they are clicked when disabled (r22553, r22499)
 
- Fix: Clear airport persistent storage on construction/removal of airports (r22552)
 
- Fix: Possible crash when opening the airport build window for the first time [FS#4619] (r22538)
 
- Fix: Replace the half small airport structure on the intercontinental airport with some grass [FS#3494] (r22537)
 
- Fix: Documentation omission regarding admin protocol [FS#4632] (r22536)
 
- Fix: [NoAI] Doing rescan_ai in a game with running AIs caused a crash [FS#4631] (r22534)
 
- Fix: Do not create an implicit order if the current order is the first order in the order list and we visit the station of the last entry of the order list (r22532)
 
- Fix: MinGW 64 related compilation issues [FS#4623] (r22522, r22491, r22490, r22489)
 
- Fix: The layout selectors of the airport build GUI did not latch properly (r22497, r22495)
 
- Fix: Callback result for airport layout name was incorrectly used (r22496)
 
- Fix: Airport preview sprite can depend on the layout, so update the cached SpriteID when the layout changes (r22494)
 
- Fix: Engine IDs for coal and mail wagons were swapped in the TTO savegame conversion [FS#4622] (r22487)
 
- Fix: The caption of centered windows could be moved out of the main window and thus become inaccessible when resizing the main window (r22485, r22484)
 
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
 

	
 

	
 
1.1.1 (2011-06-01)
 
------------------------------------------------------------------------
 
- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
 
- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders [FS#4624] (r22492)
 

	
 

	
 
1.1.1-RC1 (2011-05-15)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
 
- Change: Improve the speed of YAPF by tweaking hash tables size (r22351, r22350, r22348)
 
- Change: Show one digit of the fractional train length in the depot (r22336, r22305, r22304, r22303)
 
- Fix: When determining the executable path failed, the working directory was used instead, circumventing the not-home-directory check [FS#4613] (r22465)
 
- Fix: [Windows] Prevent a crash when launching OpenTTD with -d from a MSYS console [FS#4587] (r22464)
 
- Fix: Update the saveload window immediatelly after scanning a new directory, so queued events reach the window when already updated [FS#4615] (r22463)
 
- Fix: [NewGRF] The c and p parts of station vars 40, 41 and 49 were incorrect for large stations (r22455, r22286)
 
- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
 
- Fix: Do not 'log' the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
 
- Fix: [NewGRF] When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444, r22443)
 
- Fix: [NewGRF] Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either (r22442)
 
- Fix: Catenary was drawn incorrectly next to level crossings with foundations (r22437)
 
- Fix: [NewGRF] Apply railtype property 12 (station graphics) also to station groundsprites from action 1 (r22436)
 
- Fix: Git revision detection would return too much when tags are involved (r22435)
 
- Fix: [NewGRF] When action14 specified different values for the palette, the values were OR-ed. Use the last set value instead (r22416)
 
- Fix: [Network] Kicking yourself via remote console crashes the server [FS#4606] (r22414)
 
- Fix: [NewGRF] Make sure the action2 ID of a generic feature callback is valid (r22409)
 
- Fix: Check the availability year of all houses, not just the NewGRF houses, when making sure that at least one is available onwards from year 0 [FS#4581] (r22389, r22300, r22299)
 
- Fix: When a game uses a lot of NewGRFs the buffer for storing that information in the PNG is too small (r22388)
 
- Fix: Windows' recv seems to return 'graceful closed' before having passed the remaining buffer which causes OpenTTD to think all connections are 'incorrectly' terminated, i.e. without the 'I am leaving' packet from the client. So let the client wait a tiny bit after sending the 'I am leaving' packet and before gracefully closing the connection [FS#4601] (r22387)
 
- Fix: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window [FS#4602] (r22386)
 
- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
 
- Fix: Crash when clicking a removed company in the vehicle list dropdowns [FS#4592] (r22373)
 
- Fix: Keep better accounting of the order in which clients joined; client cannot be starved from joining and they get shown the amount of clients waiting in front of them (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
 
- Fix: Make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock [FS#4596] (r22371)
 
- Fix: Delete the client list popup when the client got removed (instead of previously selecting some other client) (r22360, r22359, r22358)
 
- Fix: When inserting automatic orders, do not create consecutive duplicate orders (r22333, r22332, r22331, r22330, r22329, r22328, r22327)
 
- Fix: Destinations of conditional orders were update incorrectly when deleting orders in front of the conditional orders, if the target order was the order just before of the conditional order (r22326)
 
- Fix: Vehicles skipped orders when inserting automatic orders failed (r22324)
 
- Fix: [NewGRF] When determining refittability use the cargo translation table of the GRF setting the refitmask instead of the GRF defining the action 3 (r22316)
 
- Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains (r22309)
 
- Fix: Waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet [FS#4574] (r22308)
 
- Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case (r22307)
 
- Fix: The 'freeform edges' setting could be enabled when there were buoys on the northern border [FS#4580] (r22297)
 
- Fix: Reset Window::scrolling_scrollbar when raising scrollbar buttons [FS#4571] (r22294)
 

	
 

	
 
1.1.0 (2011-04-01)
 
------------------------------------------------------------------------
 
- Fix: In the scenario editor you could build a ship depot using the appropriate hotkey. Removing that depot causes an assertion to trigger [FS#4558] (r22266)
 

	
 

	
 
1.1.0-RC3 (2011-03-18)
 
------------------------------------------------------------------------
 
- Fix: New game settings were applied too early when starting a game via a heightmap [FS#4557] (r22259)
 
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
 
- Fix: [NewGRF] Object variable 0x48 was not available in callback 0x15C (r22231)
 
- Fix: Compilation when compiling with --disable-ai (r22222)
 
- Fix: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice [FS#4543] (r22208)
 
- Fix: The 'center' (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine [FS#4545] (r22206)
 
- Fix: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs (r22204)
 
- Fix: Removing a station order could stop when removing first automatic order (r22200)
 
- Fix: Invalidate the object build window when using the date cheat (r22193)
 

	
 

	
 
1.1.0-RC2 (2011-03-04)
 
------------------------------------------------------------------------
 
- Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
 
- Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
 
- Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
 
- Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
 
- Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
 
- Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
 
- Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
 
- Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
 
- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
 
- Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
 
- Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
 
- Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
 
- Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
 
- Fix: Spectators had crashes when closing buoy windows (r22131)
 
- Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
 
- Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
 
- Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
 
- Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
 
- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
 
- Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
 
- Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120)
 
- Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
 
- Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
 

	
 

	
 
1.1.0-RC1 (2011-02-18)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
 
- Feature: Wheel scrolling in the console (r21982)
 
- Feature: Console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though (r21975)
 
- Feature: Add a setting to enable/disable funding local road reconstruction (r21974)
 
- Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the new game window (r21969)
 
- Change: When loading old savegames with long trains set the maximum train length to the length of the longest train (r22061)
 
- Change: Always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well [FS#4471] (r22004)
 
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
 
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
 
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
 
- Fix: [Windows] If fullscreen fails with current resolution, use desktop resolution [FS#4489] (r22081)
 
- Fix: The owner view of the smallmap was not updated after a company colour change (r22079)
 
- Fix: Maximum train length interfered with wagon replacement when wagon removal was turned on [FS#4499] (r22078)
 
- Fix: NewGRFs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes [FS#4501] (r22075)
 
- Fix: Immediately update the train weight when you change the multiplier for train cargo weight (r22073)
 
- Fix: Some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus (r22071)
 
- Fix: Crashes when disconnecting after requesting the map [FS#4503] (r22070)
 
- Fix: Delete all savegame packets, not just the first one (r22069)
 
- Fix: Return 'connection lost' instead of 'okay' when SendPackets closed the connection, so we do not try to do anything else with the closed socket (r22068)
 
- Fix: Do not hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again (r22067)
 
- Fix: Verify we can allocate an Order, OrderList, CargoPacket, CargoPayment, and others before we actually try to do so (all corner cases) [FS#4468] (r22066, r22057, r22047, r22042, r22040, r22033, r22031, r22026, r22025, r22024, r22023, r22022)
 
- Fix: Crash when disconnecting and reconnecting while the server is still saving the savegame [FS#4497] (r22064)
 
- Fix: Memory leak when saving with LZMA or zlib fails mid-way (r22062)
 
- Fix: Make the send chat message window follow the position of the status bar (r22059)
 
- Fix: Metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP [FS#4408] (r22056)
 
- Fix: [Squirrel] Some invalid squirrel code caused the squirrel compiler to crash [FS#4490] (r22055)
 
- Fix: The land area information window was not updated after a language change (r22053)
 
- Fix: Roads under road stops would get a wrong owner after overbuilding (r22051)
 
- Fix: In ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has [FS#4496] (r22050)
 
- Fix: [NewGRF] Company 0 does not always exist, so put temporary vehicles in a valid company (r22048)
 
- Fix: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders [FS#4487] (r22046)
 
- Fix: Update the consist cache when a part of a train is flipped in the depot [FS#4493] (r22044)
 
- Fix: Invalidate the right windows when a part of a train is flipped in the depot (r22043)
 
- Fix: Tab completion in chat did not cycle through all possible options (r22038)
 
- Fix: Crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 [FS#4488] (r22034)
 
- Fix: The server list got not resorted/redrawn after NewGRFs were downloaded [FS#4482] (r22029)
 
- Fix: When paused and having the allowed actions while paused setting on 'no actions' cheating money would fail [FS#4479] (r22016)
 
- Fix: Only show one AI per unique ID instead of all versions in the output of 'openttd -h' (r22007)
 
- Fix: Smoke/sparks of trains would be shown under bridges, or rather through bridges [FS#4480] (r22006)
 
- Fix: When the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better [FS#4473] (r21997)
 
- Fix: [YAPF] Under some circumstances vehicles could be lost [FS#4472] (r21996)
 
- Fix: [NewGRF] Make computations of closest-land/water-distances handle waterish tiles more correctly (r21994)
 
- Fix: When building a lock on dry land costs for clearing water were deducted rather than for building canals (r21993)
 
- Fix: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags [FS#4467] (r21992)
 
- Fix: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed [FS#4466] (r21991)
 
- Fix: Vehicle status bar glitches on speed changes (r21989)
 
- Fix: Scrolling of the console in pages used wrong line height and scrolled too much (r21979)
 
- Fix: Redraw the town authority window after modifying town authority settings (r21973)
 
- Fix: Crash when a multiplayer company goes bankrupt with 'you' in it [FS#4464] (r21970)
 

	
 

	
 
1.1.0-beta5 (2011-02-04)
 
------------------------------------------------------------------------
 
- Feature: GUI setting to disable reversing at signals (r21962)
 
- Feature: Not loading and not unloading is now possible (r21961)
 
- Change: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs [FS#4462] (r21966)
 
- Change: Show the length of vehicles in tiles, instead of half tiles in the depot (r21960)
 
- Change: Replace longbridges settings with custom maximum bridge and tunnel length setting (r21959)
 
- Change: Randomize the vehicle a small UFO targets, do not use the one with lowest index (r21949)
 
- Fix: Do not count the number of vehicles but the length of vehicles to (configurably) limit train length [FS#4461] (r21960)
 
- Fix: [NewGRF] Reset the carry flag every 4 bytes in Action 6 when adding more than one variable (r21951)
 
- Fix: Road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge (r21948)
 
- Fix: Crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there (r21947)
 
- Fix: Funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle [FS#4447] (r21946)
 
- Fix: Not all vehicles should be tested to be inside a tunnel upon savegame load [FS#4460] (r21940)
 
- Fix: Do not remove existing road/tram bits when overbuilding stops of the opposite road type [FS#4457] (r21936)
 
- Fix: Allow to overbuild road stops which are built over trams (r21935)
 
- Fix: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing [FS#4440] (r21933)
 
- Fix: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth [FS#4554] (r21929)
 
- Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost (r21919)
 
- Fix: Languages improperly sorted in the 'start server' window [FS#4443] (r21918)
 
- Fix: The minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916)
 
- Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches (r21904)
 
- Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits (r21902)
 
- Fix: [NoAI] Hide automatic orders from AIs as they have no way of dealing with them (r21900)
 
- Fix: Do not show a vehicle selection in the RefitWindow for refit orders. You cannot select anything anyway (r21899)
 
- Fix: Using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers [FS#4438] (r21898)
 
- Fix: Only some scenarios from the main scenario folder and no heightmaps could be started in the 'start server' window [FS#4421] (r21892)
 
- Fix: Crash when scrolling outside of the main window (with some video backends) [FS#4434] (r21889)
 
- Fix: [NewGRF] String codes 0x80 and 0x81 were broken since the typechecking of string parameters [FS#4422] (r21885)
 
- Fix: When a train after reversing ended at the last bit of a bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE (r21880)
 
- Fix: When a single-vehicle train was reversed while on a slope, its GOINGUP/DOWN were not swapped (r21874)
 
- Remove: Settings for vehicle speed in the vehicle view, long date in status bar, drawing of bridge pillars, support for depot orders, time tabling and joining of stations upon building (r21958, r21957, r21956, r21955, r21954)
 
- Remove: The non-uniform stations setting; it has been broken for over a year, and thus not used [FS#4456] (r21953)
 

	
 

	
 
1.1.0-beta4 (2011-01-21)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
 
- Feature: [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
 
- Feature: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
 
- Feature: Limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
 
- Feature: After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
 
- Feature: Display NewGRF object sprites during object picking (r21772)
 
- Feature: Display NewGRF station sprites during station picking (r21755)
 
- Change: Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
 
- Change: Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
 
- Change: Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
 
- Fix: Distant-join station would build at the wrong location when having persistent building turned on and selecting a 'second' location for the station tile [FS#4430] (r21864)
 
- Fix: Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
 
- Fix: Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
 
- Fix: When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
 
- Fix: Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
 
- Fix: Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
 
- Fix: Crash with the small map window on big endian platforms [FS#4417] (r21830)
 
- Fix: The expectations from the 'always build infrastructure' setting name/description did not match the behaviour [FS#4007] (r21826)
 
- Fix: Allow dragging of combo signals (again) [FS#4378] (r21816)
 
- Fix: [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
 
- Fix: Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
 
- Fix: Crash when displaying the owner view [FS#4411] (r21813)
 
- Fix: Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
 
- Fix: Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
 
- Fix: The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
 
- Fix: Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
 
- Fix: Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
 
- Fix: Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
 
- Fix: TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
 
- Fix: When the font misses the fallback character '?', use the sprite font's '?' instead [FS#4405] (r21789)
 
- Fix: Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
 
- Fix: Crash when converting savegame with custom waypoint name (r21784)
 
- Fix: Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
 
- Fix: Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
 
- Fix: PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
 
- Remove: The 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
 

	
 

	
 
1.1.0-beta3 (2011-01-09)
 
------------------------------------------------------------------------
 
- Feature: Configurable limit amount of tiles that can be cleared/terraformed by a company [FS#4331] (r21728)
 
- Feature: Show a list of companies in the owner legend and allow them to be toggled for visibility (r21720, r21718)
 
- Feature: Console command 'list_ai_libs' to get a list of recognized AI libraries [FS#4372] (r21703)
 
- Feature: Allow changing the AI configuration in the scenario editor / in game [FS#4362] (r21696)
 
- Change: Tune 'realistic' acceleration even more to make more trains reach their top speed, and make it behave more like TTDPatch (r21712)
 
- Change: Display the minimum height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players (r21711)
 
- Fix: The diagonal iterator would iterate twice over some tiles [FS#4395] (r21747)
 
- Fix: [NewGRF] Canal variable 83 accessed water random bits also for non-water tiles (e.g. watery industries or objects) (r21746)
 
- Fix: [NewGRF] Canal variable 80 shall return consistent heights within a lock (r21745)
 
- Fix: Allow Ctrl+Clicking automatic orders for scrolling to their destination (r21744)
 
- Fix: Coast tiles were not drawn under bridges [FS#4386] (r21743)
 
- Fix: Make clearing refit orders work again [FS#4388] (r21739)
 
- Fix: Start loading when cur_order_index points to the destination station, i.e. after deleting not-reached automatic orders [FS#4384] (r21738)
 
- Fix: A loading order was also marked as 'not part of orders' when the order before the current order was deleted (r21737)
 
- Fix: Admin bots were not always notified of password changes [FS#4377] (r21727)
 
- Fix: Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed (r21709)
 
- Fix: [NewGRF] Report TTDPatch flag 4A (newobjects) as set (r21708)
 
- Fix: The old ship pathfinder is too stupid to provide 'lost' notices; it would even get lost while following its own path [FS#4370] (r21706)
 
- Fix: Do not perform any more checks after the connection is closed [FS#4374] (r21704)
 
- Fix: Changing AI settings ingame was impossible when the difficulty level was other than custom (r21694)
 
- Fix: Due to an error in the Debian changelog building of Debian/Ubuntu packages failed (r21682)
 

	
 

	
 
1.1.0-beta2 (2010-12-31)
 
------------------------------------------------------------------------
 
- Feature: Command logging using the admin interface (r21668)
 
- Feature: Concept of automatic station orders; add stub orders for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations (r21642)
 
- Add: [NoAI] AIEventTownFounded (r21664)
 
- Add: [NoAI] AIRail::GetName() to get the name of a railtype (r21663)
 
- Add: [NoAI] AITown::IsCity() so AIs can find out which towns grow faster than others (r21654)
 
- Change: Do not show price to build a bridge in the scenario editor as they are free to build there [FS#4358] (r21673)
 
- Change: Do not highlight tile when selecting a vehicle to clone or an order to skip to (r21616)
 
- Fix: Estonia introduced the Euro in 2011 (r21670)
 
- Fix: Autofill timetable had side effects in test mode, possibly causing desyncs in MP [FS#4354] (r21660)
 
- Fix: Cargo payment graph was not properly invalidated when payment rate changed [FS#4351] (r21658)
 
- Fix: Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings [FS#4345] (r21656)
 
- Fix: Infinite loop in the road pathfinder due to bouncing around in an 'one way' trap; two one ways pointing towards eachother making it impossible to leave [FS#4338] (r21651)
 
- Fix: Make '[centre|main] view' consistent, and make '[main|global] view' consistent [FS#4339] (r21650)
 
- Fix: Newly created skip-to order was created at wrong place (r21633)
 
- Fix: Ships with the old pathfinder would easily show up as lost, even when it would eventually find a path. Now also the distance from the 'end' of the pathfinding run to the destination is compared to the current distance to the destination; if the distance to the destination at the end of the pathfinder run is less than the current distance from the destination the ship will not be marked as lost. This means that the ships with the old pathfinder will less likely get marked as lost, but due to the design of the old ship pathfinder there 'lostness' is merely a best guess. When you still get a lost message you need to build buoys to guide the ship pathfinder [FS#4325] (r21631)
 
- Fix: Version detection of subversion branches and tags got broken (r21630)
 
- Fix: Crash under certain circumstances when using autorail [FS#4327] (r21619)
 

	
 

	
 
1.1.0-beta1 (2010-12-24)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Variable 7B for accessing 60+x variables while taking the parameter from the accumulator (r21604)
 
- Feature: Allow to refit only the selected part of a train consist (r21567)
 
- Feature: Store the used OpenTTD version, base graphics set, NewGRFs and AIs in the PNG screenshots (r21558, r21553)
 
- Feature: Make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. do not stop aging chat messages when the server is paused, and make the timeout user configurable [FS#532] (r21513, r21512)
 
- Feature: Vehicle lost messages for ships and road vehicles [FS#1956] (r21511, r21510)
 
- Feature: Diagonal tile clearing and terraforming by pressing Ctrl [FS#730] (r21500)
 
- Feature: [NewGRF] Use the station graphics property to determine a fallback for the depot sprites [FS#4279] (r21473)
 
- Feature: Add explicit make 'shared orders' an option in the orders menu (r21464)
 
- Feature: Make it more clear that you are stopping a shared order, and make it possible retain the order list upon unsharing [FS#3711] (r21461)
 
- Feature: Hotkey Ctrl+W for returning to the main menu [FS#3217] (r21459)
 
- Feature: Scroll to the inserted order [FS#4215] (r21457)
 
- Feature: Building while paused always works in the scenario editor [FS#1521] (r21430)
 
- Feature: Perform the compression of savegames to send to the client asynchronously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression) [FS#4284] (r21399)
 
- Feature: Do not store savegames to disk when transferring it from the server to a client (r21398, r21397)
 
- Feature: Use alphabetical order when sorting industries by type at the industry directory window (r21389)
 
- Feature: Allow entering of the new year in a text box when cheating the year [FS#4289] (r21388)
 
- Feature: Support for limiting the amount of (accepted) incoming data for a server (r21363)
 
- Feature: Natural sorting of strings using ICU [FS#4214] (r21344)
 
- Feature: [NewGRF] Implement action0 visual effect properties for ships and RVs (r21240)
 
- Feature: [NewGRF] Support callback 0x10 for RVs and ships (r21238)
 
- Feature: [NewGRF] Make positioning of diesel fumes and electric sparks actually work (r21230)
 
- Feature: [NewGRF] Support OpenTTD's genders, cases and plurals (r21216, r21211, r21209)
 
- Feature: Display mail capacity when refitting an aircraft to passengers (r21214)
 
- Feature: Make the statusbar's location configurable [FS#4201] (r21179)
 
- Feature: Forced construction of missing industries (r21175)
 
- Feature: Do not build industries during economic recession (r21169)
 
- Feature: Use desired industry counts rather than relative probability to decide which industry to build (r21168)
 
- Feature: Allow to sort purchase lists for trains and road vehicles by tractive effort (r21105)
 
- Feature: [NewGRF] Add CB36 support for road vehicle property 0x15 (Speed) (r21100)
 
- Feature: [NewGRF] Implement stringcode 9A 0C (station name), 9A 0D (weight) (r21086, r21085)
 
- Feature: [NewGRF] Add CB36 support for road vehicle properties 0x13 (Power), 0x14 (Weight) and 0x18 (Tractive effort) (r21058)
 
- Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less (r21044)
 
- Feature: Chat directly to the server or a bot/admin/IRC channel monitoring the server (r21000)
 
- Feature: Remote administration (r20975-r20963)
 
- Feature: [NewGRF] The concept of minimum loadable version to NewGRFs when choosing compatible NewGRFs (r20960, r20958)
 
- Feature: Center new extra viewports on the tile below the mouse. Only center on center of main viewport if mouse is not in any viewport (r20956)
 
- Feature: [NewGRF] Make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks (r20942)
 
- Feature: Highlight all destination tiles when building a lock [FS#4153] (r20932)
 
- Feature: Transfer orders imply 'leave empty' by default [FS#3905] (r20927)
 
- Feature: Allow to select a custom percentage of water in the map generation window (r20832)
 
- Feature: Make it possible to select vehicle to clone and vehicle to clone orders from directly from vehicle lists and depot window [FS#3999] (r20753)
 
- Feature: Separate GUI icons for vehicle/company profit, exclusive rights and unread news (r20720)
 
- Feature: [NewGRF] Support for newobjects (r20670)
 
- Feature: Make the (flat) area around an industry configurable (r20659)
 
- Feature: [Network] Allow rate limiting of incoming commands (r20553)
 
- Feature: Filter signs at the sign list window [FS#3472] (r20516)
 
- Feature: Ignore _ in console command names so there is no 'inconsistent' behaviour w.r.t. underscores anymore without breaking backward compatibility greatly (r20515)
 
- Feature: A new screenshot type that makes a zoomed-in screenshot of the visible viewport [FS#3973] (r20508)
 
- Feature: Setting for none/original/more smoke [FS#3093] (r20376)
 
- Feature: Airport previews (r20381, r20369)
 
- Feature: [NewGRF] Support for callback 0x147 ('add sprite offset') for canals (r20353)
 
- Feature: [NewGRF] Support for property 09, feature 05, i.e alternate canal sprite layout (r20352)
 
- Feature: Add rescan_newgrf console command (r20344)
 
- Feature: [NewGRF] AdvVarAct2 operators for SHL, SHR and SAR (r20332)
 
- Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed (r20303, r20302, r20301, r20300, r20299)
 
- Feature: More user-friendly gui to change NewGRF parameters (r20258)
 
- Feature: [NewGRF] Add support for static NewGRF information, i.e. Action 14 (r20250)
 
- Feature: Display suppliers and customers of an industry or cargo (r20206)
 
- Feature: Allow horizontal resizing for all vehicle lists [FS#3955] (r20174)
 
- Feature: [NewGRF] Information (var 4A) about the current railtype a train is on (r20165)
 
- Feature: Tooltips are shown by hovering the mouse over a widget instead of by right clicking on it [FS#3913]
 
- Feature: Customizable hotkeys (r20055)
 
- Feature: Wrap console lines when they are too long [FS#3816] (r20046)
 
- Feature: [NewGRF] Variable 43 depot build date for railtypes [FS#3886] (r20003)
 
- Feature: Show some savegame details when selecting items in saveload GUIs (r19984)
 
- Feature: Open vehicle view when clicking on the caption of vehicle news (r19944)
 
- Feature: [NewGRF] Access to industry founder (var A7) during callbacks 28 and 2F (r19901)
 
- Feature: Add highlighting of drag destination in depot and order GUI gui [FS#3705] (r19889, r19888)
 
- Feature: Configure NewGRFs from a single window (r19841)
 
- Feature: Give depots an unique name in the same manner buoys and waypoints are named. Also allow them to be custom named [FS#3691] (r19801, r19799)
 
- Feature: Hide all other industries when Ctrl+clicking an industry type in smallmap legend (r19770)
 
- Feature: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The random bits the house/industry will start with, if construction succeeds [FS#3477] (r19744)
 
- Feature: A simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets (r19723)
 
- Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks (r19720)
 
- Feature: Ctrl+click on a vehicle to start/stop it (r19714)
 
- Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables (r19709)
 
- Feature: Graphs with negative values are no longer forced to have the zero axis in the middle, resizeable graphs (r19662, r19631)
 
- Feature: [NewGRF] Support callback 36 for aircraft speed also in the build menu (r19660)
 
- Feature: Add an input box to the AI Debug window where you can input a break string [FS#3496] (r19544)
 
- Feature: Add buttons to enable/disable all cargos at the cargo payment rates graph (r19542)
 
- Feature: Sort industries alphabetically at the smallmap legend, fund industry list; sort cargos alphabetically at cargo payment graph, build vehicles cargo filter dropdown, station ratings and refit options (r19541, r19540, r19436, r19535, r19522, r19503)
 
- Feature: Console command 'reload_newgrfs'; only available when NewGRF developer tools are enabled (r19515)
 
- Feature: Enter the starting year in the scenario editor by clicking at the date panel (r19397)
 
- Feature: Configurable slope steepness for road vehicles from 0% to 10%, default is 7% (r19346)
 
- Feature: Realistic acceleration for road vehicles (r19345)
 
- Feature: Allow to (over)build and remove multiple road stops using drag and drop (r19231, r19230, r19229)
 
- Feature: Show warnings and errors in console as well, not only in a message box (r19225)
 
- Feature: [NewGRF] Action 0/1/2/3 support for NewGRF airporttiles (r19194)
 
- Add: [NoAI] AIOrder::IsVoidOrder to find void '(Invalid Order)' orders (r20389)
 
- Add: Support for MSVC 2010 (r20032)
 
- Add: [NoAI] AIIndustry::GetIndustryID(TileIndex) (r19773)
 
- Change: Make it possible to start actions that require selecting stuff (landscaping, vehicle cloning, etc) in the viewport while paused. As side-effect you will get an error message explaining the command cannot be executed because the game is paused instead of seemingly nothing happening when you click. Additional side effect of this is that you can make use of the measurement tooltip while paused [FS#4292] (r21480)
 
- Change: Make building aqueducts behave more like building tunnels. They cannot be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels [FS#4153] (r21471)
 
- Change: Place the bridge building window under the mouse instead of somewhere randomly on the screen and change the default sort order [FS#3975] (r21460)
 
- Change: Make sure the client is listening, or rather receiving, our frames (r21361)
 
- Change: Read some metadata from (official) source tarballs so you will more likely get the right version/revision out-of-the-box (r21351)
 
- Change: Be more explicit that the game state can get broken by changing NewGRFs (r21335)
 
- Change: Use the last red instead of last red exit penalty for making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations) (r21271)
 
- Change: Do not receive money for removing the rail of non-rail rail station tiles, i.e. rail station tiles for which the NewGRF has prevented trains to be routed through (r21266)
 
- Change: Show a different 'lag' message when a client is lagging because of connection trouble or lagging because the client is just slow (r21254)
 
- Change: Mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version (r21253)
 
- Change: Filter stations by cargo they have a rating for instead of having cargo waiting [FS#4206] (r21144)
 
- Change: Limit the number of exceptions in the refittable cargo list to 7 (r21083)
 
- Change: Reduce the chances to accidentally break savegames with NewGRFs by limiting loading of savegames that miss NewGRFs or change NewGRF settings in-game [FS#3012] (r21116)
 
- Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration 'slower', which highlights the differences between vehicle types more (r21106)
 
- Change: Do not make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead (r21008)
 
- Change: Add installing options or rather options to not install certain documentation, in a similar way to GRFCodec/catcodec (r20999)
 
- Change: Only display liveries in the livery window if they are used by some vehicle somewhen (r20849)
 
- Change: [NoAI] Rename AIAbstractList to AIList (r20563)
 
- Change: [NoAI] AIOrder::GetOrderFlags returns AIOrder::AIOF_INVALID for void orders (r20389)
 
- Change: [NewGRF] Adapt vehicle var FE bit 6 to new railtypes (r20175)
 
- Change: [NewGRF] Call callbacks 14A, 14B and 14C after all industry variables have been assigned, so more variables are valid during the callbacks (r19907)
 
- Change: [NoAI] Remove HasNext() from all lists/iterators and add IsEnd() instead (r19294)
 
- Change: Add the default installation directory of lzo/zlib for Mac OS X/MinGW to the paths where (the headers of) those libraries are searched [FS#3638] (r19285)
 
- Fix: Crash due to cargo payments belonging to a non-existing company [FS#4324] (r21605)
 
- Fix: Company league table used stats from two quarters ago instead of last quarter [FS#4323] (r21601)
 
- Fix: The default visual effect only depends on properties of the Engine (wagon or not, tractiontype, ...), not whether it is used as articulated part, front engine or whatever in a specific consist [FS#4275] (r21598)
 
- Fix: [OSX] A double mouse cursor was shown under certain circumstances [FS#2585] (r21578)
 
- Fix: Show 'plant trees' button lowered on the terraform toolbar, like how other buttons are lowered when you selected a 'build' action [FS#4315] (r21539)
 
- Fix: 2CC recolour sprites were the same for DOS and WIN palette, thus 'dark green', 'brown', 'grey' and 'white' were wrong for DOS [FS#4312] (r21535)
 
- Fix: Do not apply the last signal red pathfinder penalty when the signal is a path signal [FS#4302] (r21524)
 
- Fix: Tooltips were not removed when their related window got closed [FS#4300] (r21477)
 
- Fix: Make sure the query window is only opened once per parent window/callback [FS#4298] (r21472)
 
- Fix: Crash when news item gets removed at just the wrong moment [FS#4180] (r21458)
 
- Fix: [NewGRF] Ensure the parameter for house variable 60 is the id of an original house (r21456)
 
- Fix: [NewGRF] A NewGRF with incomplete string codes at the end of a string could cause invalid memory reads (r21433)
 
- Fix: The server did not check for the paused state when allowing to execute commands [FS#3771] (r21429)
 
- Fix: Vehicles could be built while the game is paused. Now you can enable or disable that with a setting, which replaces the build-while-paused cheat [FS#4021] (r21428)
 
- Fix: Purchase lists were not invalidated when using 'resetengines' (r21374)
 
- Fix: Fields were not cleared under snow though they were intended to be [FS#4283] (r21367)
 
- Fix: New railtypes with overlays did not use the shore sprites as groundtiles for three-corner-raised slopes (at shore) [FS#4277] (r21353)
 
- Fix: Buffer overflow in strgen for strings with very large arguments (r21346)
 
- Fix: Bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset [FS#4272] (r21338)
 
- Fix: Make it more likely that the savegame and transferred file are the same file and not different ones [FS#4271] (r21334)
 
- Fix: Use the correct font sizes when checking for missing glyphs (r21321)
 
- Fix: [Content] Crash when creating file download by the content download system failed (r21319)
 
- Fix: AIs in an infinite loop in e.g. autosave, but also getting settings and such from info.nut, would not be interrupted after a while causing OpenTTD to seem to not respond [FS#4260] (r21311)
 
- Fix: [Content] Do not add HTTP connection to list of connections when it fails in the beginning (r21302)
 
- Fix: Fonts set in openttd.cfg were not properly checked for missing glyphs on language change [FS#4261] (r21298)
 
- Fix: FreeBSD introduced strndup as well [FS#4259] (r21295)
 
- Fix: [Windows installer] Check for existence of save/scenario dirs before asking for deletion confirmation [FS#4251] (r21294)
 
- Fix: Under some circumstances two vehicles could leave a non drive-through road stop at once [FS#3935] (r21263)
 
- Fix: [NewGRF] Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case [FS#4246] (r21262)
 
- Fix: The main menu error messages would not show when you had an error message open in the game while whatever triggered you to go back to the main menu (r21255)
 
- Fix: Rescanning AIs did not 'forget' removed AIs [FS#3952] (r21250)
 
- Fix: Upon rescanning AIs the new AIs would (after some time) show up in the AI list but you could not select all (r21246)
 
- Fix: [YAPF] Road vehicles not finding the nearest depot in some (corner) cases [FS#4130] (r21229)
 
- Fix: [NewGRF] The specs' cargo strings and OpenTTD's use of the clashed. Provide properties so NewGRFs can provide cargo strings tailored for OpenTTD while retaining (some) backward compatibility [FS#4172] (r21224)
 
- Fix: Use proper plural for the short cargo unit names (r21223)
 
- Fix: Under some conditions, group count would be wrong after moving train engines in the depot window [FS#4207] (r21205)
 
- Fix: [OSX] Do not let the mouse cursor jump when switching to full screen mode (r21200)
 
- Fix: [OSX] Finding a fallback font failed when compiling for OSX 10.4 as it tried to match also OpenTTD-specific control characters [FS#4001] (r21197)
 
- Fix: Use non-interactive randomness for townnames on map generation, so they are controlled by the generation seed as well [FS#4226] (r21192)
 
- Fix: [OSX] Unify compiler flags with other OS and work around a compiler bug in gcc-4.0.1 which breaks graphics display in x86_64 binaries [FS#4210] (r21149)
 
- Fix: Station list was not updated when a new cargo got a rating (r21145)
 
- Fix: Station ratings were not updated (anymore) after an aircraft crashed (r21137)
 
- Fix: Bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle [FS#4213] (r21136)
 
- Fix: Helicopter flight altitude was determined inconsistently in different places (r21119)
 
- Fix: Do not use the maximum track speed where the maximum vehicle speed is meant (r21107)
 
- Fix: Display the real maximum speed for aircraft instead of always using the engine value (r21096)
 
- Fix: Aircraft speed would ignore callback 36 result when it is greater than the engine speed (r21094)
 
- Fix: [OSX] Mouse cursor would leave footprint with 8bpp blitter when switching to full screen (r21037)
 
- Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up (r21036)
 
- Fix: Center industry gui and waypoint gui after resize [FS#4171] (r21021)
 
- Fix: Draw bridge pillars with correct length on all tile corners by drawing only half of the pillar sprite if required (r20950, r20947)
 
- Fix: Accidentally moving the mouse of the scrollbar arrows while pressing it clicks the button next to the arrow [FS#4071] (r20922)
 
- Fix: Refit costs were not shown for long cargo names [FS#4160] (r20921)
 
- Fix: When using non-smooth or NewGRF-economy changing production rates does not work, so allow changing the production multiplier instead (r20901)
 
- Fix: The station with the second highest rating was doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less all-or-nothing [FS#3637] (r20857)
 
- Fix: Make sure (gradual) loading is properly terminated for consists with multiple cargo types. Do not stop loading if the timetabled wait is not over yet [FS#2534] (r20843)
 
- Fix: Place less trees at once when planting random trees at the scenario editor [FS#4094] (r20829)
 
- Fix: Do not use new game settings when creating many random towns/industries at the scenario editor [FS#4094] (r20712, r20711)
 
- Fix: Keep _current_company and _local_company in sync during GUI operation [FS#3804] (r19933)
 
- Fix: When building a lock, do not add the cost of building canals if they are already built, pay for clearing the other tiles and do not add the first bridge type's cost to aqueducts (r19719, r19718, r19717)
 

	
 

	
 
1.0.5 (2010-11-20)
 
------------------------------------------------------------------------
 
(None)
 

	
 

	
 
1.0.5-RC2 (2010-11-14)
 
------------------------------------------------------------------------
 
- Fix: Reading (very) recently freed memory [CVE-2010-4168] (r21182)
 
- Fix: Default service interval for ships/aircraft got switched [FS#4222] (r21155)
 
- Fix: Size of sort buttons for save/load and build vehicle list gui could be too small [FS#4221] (r21151)
 
- Fix: [Windows] Make sure to be upgraded openttd is not running when installing [FS#4212] (r21146)
 
- Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting a server) [FS#4208] (r21130, r21129, r21128)
 
- Fix: Upper limit for snowline was too low [FS#4203] (r21078)
 
- Fix: Wrong (maximum) value shown for generation seed in the in-game console [FS#4192] (r21075)
 
- Fix: Under some circumstances the file handle of the downloaded savegame would not be closed, and validity of the handled was not checked in all cases (r21027)
 
- Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some 'old' style industry tile [FS#4157] (r20912)
 

	
 

	
 
1.0.5-RC1 (2010-10-31)
 
------------------------------------------------------------------------
 
- Change: Make OpenTTD aware of XZ/LZMA compressed savegames so loading those gives a proper error message (r21047)
 
- Change: Make it possible to make .tar.xz bundles (r21042)
 
- Fix: Missing default values for the custom town number in the world generation options (r21034)
 
- Fix: Dropdown menu glitched in small screenshots, when issueing them from the menu (r21031)
 
- Fix: Do not let the resize button go past the bottom of the screen [FS#4176] (r21015)
 
- Fix: The detailed performance rating window could be too narrow [FS#4102] (r21010)
 
- Fix: For the compact notation 1.000.000k and 1.000M would be shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well (r21009)
 
- Fix: Do not consider the text direction character when searching for missing glyphs (r21007)
 
- Fix: Chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa [FS#3746] (r21006, r21004)
 
- Fix: Size of sort buttons for order and vehicle list gui could be too small (r20997)
 
- Fix: [NewGRF] The X and Y offsets in the parameter for industry vars 60, 61, 62, 63 are unsigned instead of signed (r20996)
 
- Fix: When removing a rail station, do not leave track under non-station tiles (r20990)
 
- Fix: [NewGRF] Ignore the variable for Action7/9 condition type 0x0D and 0x0E as documented (r20979)
 
- Fix: Crash when, while the 'go to' cursor is active, you open the order list of a vehicle of another company and then select a 'go to' destination [FS#4159] (r20916)
 
- Fix: Helicopters fired a bit too late [FS#4155] (r20910)
 
- Fix: Road/water toolbars did not get updated when the first vehicle of their type becomes available [FS#4141] (r20856)
 
- Fix: Smallmap legend buttons must all be equal in size, even if their contents is not (r20851)
 
- Fix: Deadlock when aborting map generation on Windows [FS#3707] (r20822)
 
- Fix: Be a bit more lenient with invalid savegames; do not crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted [FS#3714] (r20819)
 
- Fix: Make the crash-on-saveload message clearer and more correct [FS#3791] (r20818)
 
- Fix: [NewGRF] Clamp/convert some vehicle variables so NewGRFs get their specified range (r20800, r20799, r20792)
 
- Fix: [NoAI] Document that AITile::HasTransportType does not work for TRANSPORT_AIR [FS#4117] (r20798)
 
- Fix: [NewGRF] Disable houses without a size that are available according to their building flags (r20797)
 
- Fix: [NewGRF] Make sure all houses in the house spec array are valid. It was possible that part of a multitile house was not copied because the array was full (r20796)
 
- Fix: Building 2x2 houses did not work for 2x2 road layouts on all map sizes (r20791)
 
- Fix: [NewGRF] Remove a check which is wrong for NewGRF houses and serves no use for original houses [FS#4118] (r20790)
 
- Fix: Spelling mistake in Slovak real town names (r20787)
 
- Fix: Do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD (r20783)
 
- Fix: [NoAI] AIEventCompanyAskMerger was disguised as AIEventCompanyMerger (r20765)
 
- Fix: [NewGRF] Assert when an industry previously build on water was flooded because its NewGRF changed/is missing [FS#4112] (r20754)
 
- Fix: Do not use new game settings when creating many random towns/industries in the scenario editor [FS#4094] (r20712, r20711)
 
- Fix: Graphics glitch when switching to a different-sized font while the chat message box was visible (r20705)
 
- Fix: Vehicle lists of non-trains could not resize horizontally causing truncation of texts [FS#4123, FS#3955] (r20174)
 

	
 

	
 
1.0.4 (2010-09-14)
 
------------------------------------------------------------------------
 
- Change: Move removal of bin/data/opentt[dw].grf from distclean to maintainer-clean (r20752)
 
- Fix: Recent NFORenum does not know '-?' (r20715)
 

	
 

	
 
1.0.4-RC1 (2010-08-30)
 
------------------------------------------------------------------------
 
- Change: Merge the extra GRF's sources and make it possible to rebuild them easily (r20490)
 
- Fix: Empty NewGRF presets were not selectable [FS#4087] (r20694)
 
- Fix: Desync checker checked the wrong variable (r20677)
 
- Fix: Drawing the 'OpenTTD' text in the intro game caused crashes with very low resolutions [FS#4081] (r20618)
 
- Fix: Crash when a NewGRF defined an invalid substitute type for a house and the NewGRF was removed during the game, disable houses with different size than their substitute [FS#3702] (r20611, r20610, r20609)
 
- Fix: Retain information about all base sets that are found and not only the latest version to stop confusing people that use newer versions of the base sets than those available via BaNaNaS (r20607)
 
- Fix: Let NewGRFs var43 var (information about liveries) for vehicles not be influenced by the local setting determining whether to show liveries or not [FS#4063] (r20605)
 
- Fix: 'Downscale' a full load order to a load if possible order when removing the order while the vehicle is loading. This to prevent the vehicle from (possibly) staying forever in the station [FS#4075] (r20600)
 
- Fix: Crash when the tooltip is wider than the window is [FS#4066] (r20596)
 
- Fix: No (proper) savegame conversion was done when _date_fract got a new value range (r20592)
 
- Fix: Autoreplace failed while attaching non-replaced wagons to the new chain, if to-be-sold-engines would become front-engines and the unitnumber limit would be exceeded (r20583)
 
- Fix: Autoreplace can trigger an assertion when at the vehicle limit [FS#4044] (r20582)
 
- Fix: Go via station and go via waypoint behaved differently when a train went back to the same (unordered) station again [FS#4039] (r20580)
 
- Fix: Draw bounding boxes using white instead of pure white, so they are recoloured to grey in coloured newspaper instead of blue [FS#4051] (r20578)
 
- Fix: Scroll button flickering when pressed [FS#4043] (r20577)
 
- Fix: Warn OpenGFX users when they are using a base set that misses sprites (r20566)
 
- Fix: Wrong tooltip for the company select button in the AI debug and performance rating windows [FS#4053] (r20556, r20555)
 
- Fix: In old savegames aircraft can have an invalid state (r20528)
 
- Fix: Crash when the content download tried to get a MD5 checksum of an 'originally' loaded NewGRF [FS#4038] (r20519)
 
- Fix: Draw error messages in white by default, they may not have a colour set when coming from a NewGRF (r20514)
 
- Fix: Entering half the 'generation seeds' in the console's 'newgame' command failed to set the correct seed [FS#4036] (r20512)
 
- Fix: Desync when vehicles change NewGRF properties such as visual effect when changing railtype [FS#3978] (r20505, r20504, r20503, r20502)
 
- Fix: Desync when converting rail all as trains with a part on the converted rails need updating and not only the engines (r20500)
 
- Fix: Ignore the non-stop state when comparing one order type to another order type, otherwise non-stop nearest depot orders fail [FS#4030] (r20498)
 
- Fix: Non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join [FS#3960] (r20497)
 
- Fix: [NoAI] checking whether water tiles are connected failed in some cases [FS#4031] (r20489)
 
- Fix: Statues were not removed when towns would be removed (r20481)
 
- Fix: Do not spend cash when building a statue fails [FS#3985] (r20469, r20227)
 
- Fix: Adding 'goto nearest depot and stop' orders in one go was denied. This caused both AI adding those orders and backed up order restoration to fail [FS#4024] (r20441)
 
- Fix: For docks 'facing' north, i.e. having the watery part a the northern side, the station joiner had an off-by-one to the north w.r.t. the station spread against the actual other (correct) building tools [FS#4022] (r20438)
 
- Fix: Make snow on bridges depend on bridgeheight and make snowiness of bridgeheads depend on the tileheight at the entry [FS#3947] (r20424, r20423, r20422, r20421, r20420)
 
- Fix: During world generation the snow-mapbits are not yet available, so test the snowline variable directly (as they were before) [FS#4017] (r20418)
 
- Fix: PBS reservations were always displayed on halftile foundations if the railtype uses overlays [FS#4013] (r20408)
 
- Fix: Make the default minimum width for editboxes 10 pixels to prevent crashes [FS#4010] (r20394)
 
- Fix: Prevent buying more vehicles than allowed or buying companies when you'd get too many vehicles [FS#3993] (r20393, r20392, r20391, r20390)
 
- Fix: Initialize fund-industry buttons when opening window (r20386)
 
- Fix: Update cursor dimensions when reloading grfs resp. changing base graphics, so the cursor does not glitch if it becomes bigger (r20384)
 
- Fix: Stop vehicle following after zooming out [FS#3989] (r20361)
 
- Fix: [NoAI] Ship depots were constructed along the wrong axis [FS#4004] (r20348)
 
- Fix: Fallback font selection due to missing glyphs did not work as intended (r20296)
 
- Fix: When it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read (r20247)
 
- Fix: The caption of the 'Available vehicle' lists was black, whereas for building those vehicles, which uses the exact same window, it was white (r20244)
 
- Fix: [NoAI] Clarify the documentation for AIBaseStation::GetLocation (r20238)
 
- Fix: Refit costs from refit orders are subtracted from the vehicle yearly income [FS#3988] (r20234)
 
- Fix: Road vehicles could be dead locked with one way roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump [FS#3961] (r20230)
 
- Fix: 'Service at nearest depot' behaved the same as 'Go to nearest depot' [FS#3986] (r20229)
 
- Fix: Depot did not become unsnowy, when snowline rises [FS#3976] (r20224)
 
- Fix: Strip non-printable characters before showing it in an edit box, so when renaming a vehicle type you will not get the 'SETX stuff' that some NewGRFs use [FS#3974] (r20220)
 
- Fix: NewGRFs that defined a vehicle without either loaded or loading groups could crash OpenTTD [FS#3964] (r20199)
 
- Fix: [NewGRF] GetNearbyTileInformation can be used to get the terrain type of a MP_VOID tile [FS#3963] (r20197)
 
- Fix: [NewGRF] Vehicle var FE bit 6 did return incorrect values for new railtypes (r20175)
 
- Fix: Inconsistencies w.r.t. to km/h vs km-ish/h as 'base' unit for aircraft speeds [FS#3870] (r20164)
 

	
 

	
 
1.0.3 (2010-08-01)
 
------------------------------------------------------------------------
 
- Fix: Make it possible to properly assess the length of the rail toolbar caption, do not require '{WHITE}' control codes (r20242)
 
- Fix: Check for disallowed level crossings also when converting rail (r20237)
 
- Fix: Haiku uses a 'special' location for headers (r20219)
 
- Fix: Desync due to (temporary) wrong railtype; when loading a savegame the railtype of some (high ID) trains could be wrong [FS#3945] (r20137)
 

	
 

	
 
1.0.3-RC1 (2010-07-17)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Textstack support for CB 38 (r20086)
 
- Feature: [NewGRF] Add a railtype flag to disallow level crossings per railtype (r20049)
 
- Change: Improve desync debugging, crash log data and the Debian packaging (by making a debug symbols package) (r20138, r20136, r20129)
 
- Fix: Do not scan /data and ~/data (if they happen to be your working directory). If it is the directory where your binary is located it will still scan them [FS#3949] (r20166)
 
- Fix: Integer comparison failed in case the difference was more than 'MAX_UINT'/2 [FS#3954] (r20162)
 
- Fix: [YAPP] Converting a one-way block to a path signal with trains on both sides could lead to a train crash [FS#3937] (r20156)
 
- Fix: [NewGRF] Improve handling of snowing of railtypes and (infra)structures on foundations [FS#3883] (r20153, r20132, r20126, r20125)
 
- Fix: Ships were not marked as dirty when stopping inside a depot [FS#3880] (r20142)
 
- Fix: Some windows ignored all hotkeys [FS#3902] (r20141, r20140, r20139)
 
- Fix: Do not allow building a rail track to the water using a tree-tile [FS#3695] (r20110)
 
- Fix: [NoAI] AITown::GetRating() returned wrong values [FS#3934] (r20103)
 
- Fix: Reading deleted memory when selecting a NewGRF in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another [FS#3899] (r20089, r20082)
 
- Fix: If after loading a savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it could not open the file for writing all pointers would be converted to NULLs which then causes corrupted game states [FS#3786, FS#3887, FS#3920, FS#3923] (r20087)
 
- Fix: gitignore and hgignore had more missing/wrong entries (r20078, r20033, r20031)
 
- Fix: Remove the space between 'open' and 'ttd' in the title screen (r20077)
 
- Fix: Road vehicles could get crashed twice in a tick [FS#3896] (r20053, r20034)
 
- Fix: Coloured_news_year was stored in savegames while it should be a client setting [FS#3916] (r20051)
 
- Fix: Crash when spectator tried to open a vehicle list without selecting any company [FS#3892] (r20041)
 
- Fix: Instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game [FS#3907] (r20039)
 
- Fix: Tram tracks did not show at level crossing with the new railtypes [FS#3911] (r20036)
 
- Fix: Under some circumstances you could get into an infinite loop [CVE-2010-2534] [FS#3909] (r20035)
 
- Fix: The 64 bits TortoiseSVN was not always properly detected (r20029)
 
- Fix: Do not close the sort dropdown in the (original) vehicle list when there are no vehicles. That code is meant for the 'actions' dropdown [FS#3881] (r20014)
 
- Fix: When joining a company with a password you could only enter 20 characters of the password (r20012)
 
- Fix: Sign sorting was unstable [FS#3893] (r20009)
 
- Fix: Trains should also have running cost while slowing down for stop (r20006)
 
- Fix: [NewGRF] Stringcodes 82, 83 and 84 were not properly converted to openttd codes so they did not work (r20004)
 
- Fix: Clear force_proceed when entering depots and when loading, resetting of force_proceed on manual stopping did not work [FS#3878] (r19992)
 
- Fix: Do not show an error message when trying to start/stop a crashed plane [FS#3874] (r19953)
 
- Fix: Allow turning of roadvehicles while waiting in a queue (r19945)
 
- Fix: Disallow moving of vehicle news window [FS#3865] (r19943)
 
- Fix: Under some (unlucky) circumstances the wrong company would be 'current company' when changing company colour or orders [FS#3903]
 

	
 

	
 
1.0.2 (2010-06-19)
 
------------------------------------------------------------------------
 
- Fix: Owner of the Waypoint View window was not properly set (r19990)
 
- Fix: Close list of vehicles with given oil rig in orders when the oil rig is deleted (r19956)
 
- Fix: Close list of vehicles with given buoy/oil rig in orders when switching company (r19955)
 
- Fix: Do not close list of waypoint's trains when the waypoint view is closed when it is sticky (r19952)
 
- Fix: Close buoy's vehicle list when the buoy is deleted [FS#3869] (r19951)
 

	
 

	
 
1.0.2-RC1 (2010-06-05)
 
------------------------------------------------------------------------
 
- Feature: Translated desktop shortcut comments (r19884)
 
- Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)
 
- Fix: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code [FS#3857] (r19934)
 
- Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations [FS#3859, FS#3827] (r19925, r19887, r19881)
 
- Fix: Closing chatbox could cause glitches when news message was shown [FS#3865] (r19921)
 
- Fix: [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point [FS#3803] (r19896)
 
- Fix: Allow loading savegames from the console without specifying the '.sav' extension, i.e. make it consistent with saving savegames from the console [FS#3761] (r19885)
 
- Fix: Dropdowns did affect positioning of new windows because they were not yet removed when the new windows were positioned [FS#3812] (r19883)
 
- Fix: [NoAI] AIEngine::IsValidEngine() and AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available (r19880)
 
- Fix: Default vehicle group texts were drawn one pixel too low [FS#3851] (r19878)
 
- Fix: It was not possible to send all trains with common waypoint order to depot (r19876)
 
- Fix: Compilation for NetBSD [FS#3809, FS#3840, FS#3845] (r19874, r19859, r19853, r19781)
 
- Fix: If the (guessed initial) destination tile of a road vehicle was not a road stop but was a T-junction or turn, the road vehicles would jump around in circles [FS#3817] (r19873)
 
- Fix: When a network connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed [FS#3819] (r19869)
 
- Fix: Use non-breaking spaces for currency pre-/postfixes (r19867)
 
- Fix: Crash when changing/viewing locale settings in the console [FS#3830] (r19865, r19864, r19863, r19862)
 
- Fix: Drawing fallback sprites for unavailable NewGRF waypoints failed (r19852)
 
- Fix: Ensure that both texts of the NewGRF gui download button fit (r19823)
 
- Fix: Kicking clients by IP did not work [FS#3784] (r19818)
 
- Fix: Compilation with MinGW GCC 4.5.0 and UNICODE (r19787)
 
- Fix: If a waypoint is immediately followed by a path signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost [FS#3770] (r19784)
 
- Fix: NULL pointer deference when testing relative scope *action2 on an unbuilt engine [FS#3828] (r19782)
 
- Fix: Crash on too long paths [FS#3807] (r19780, r19779, r19778, r19777, r19776)
 
- Fix: MP_VOID tiles shall have no tropic zone [FS#3820] (r19769)
 
- Fix: Half-desert tiles would never revert back to clear tiles (r19768)
 
- Fix: Height in smallmap was different from measured heights [FS#3808] (r19767)
 
- Fix: [NewGRF] Vehicle var 43 missed AI information in purchase list (r19761)
 
- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
 
- Fix: Try harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it [FS#3740] (r19753)
 
- Fix: Make sure the chat area fits in the default window size; if you want it larger, you can always change/override it in the config file [FS#3798] (r19751)
 
- Fix: [NewGRF] Industry var 0x43 is not 'safe' during callbacks 22 and 38 either (r19750)
 
- Fix: [NewGRF] Possible divide-by-zero if a NewGRF checked industry var 42 while the production level was 0 (r19749)
 
- Fix: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before [FS#3675] (r19746)
 
- Fix: The GUI is controlled by _local_company, not _current_company (r19745)
 
- Fix: NewGRFs could access map bits of not yet constructed industries and houses during construction callbacks (r19748, r19743)
 
- Fix: [NewGRF] Passing some invalid data to industry variable 67/68 could cause a crash (r19713)
 
- Fix: Check for industry availability more thoroughly and cancel object placement when selecting not available industries [FS#3787] (r19701)
 
- Fix: Avoid showing building toolbars behind the main toolbar when the 'Link landscape toolbar' setting is active [FS#3781] (r19696)
 
- Fix: Under some circumstances the player's name could be empty (r19693)
 
- Fix: Do not show an error message when trying to give another client an amount of 0 money [FS#3779] (r19684)
 
- Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
 

	
 

	
 
1.0.1 (2010-05-01)
 
------------------------------------------------------------------------
 
- Fix: Crash when using restart via rcon (r19722)
 
- Fix: Leaking a file descriptor [CVE-2010-0406] [FS#3785] (r19695)
 
- Fix: Crash when the music/graphics metadata files were unreadable [FS#3774] (r19674)
 

	
 

	
 
1.0.1-RC2 (2010-04-22)
 
------------------------------------------------------------------------
 
- Fix: Desync when joining the game because of using the wrong variable (r19687)
 
- Fix: Truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree (r19686)
 
- Fix: Towns with 3x3 and 2x2 road layouts could not expand (r19683)
 
- Fix: When joining a MP game all clients with company ID > 0 would be shown as if they were a spectator [FS#3775] (r19680)
 
- Fix: Client status was shown incorrect in the console (r19678)
 

	
 

	
 
1.0.1-RC1 (2010-04-17)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Support for extended text code 0x9A 11, print qword (r19570)
 
- Feature: Give more detailed error message when trying to build a too long bridge (r19561)
 
- Feature: Add rail speed limit to land area information window (r19556, r19434)
 
- Add: [NoAI] AIRail::GetMaxSpeed(RailType) to get the speed limit of railtypes (r19591)
 
- Change: Sync Debian packaging updates from Debian, but keep building a single package (r19572)
 
- Fix: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore [FS#3749] (r19664)
 
- Fix: In rare cases, update of signals could be missed (r19663)
 
- Fix: Various improvements of command handling, missing error messages, improper validation causing crashes [CVE-2010-0402] [FS#3748] (r19658, r19657, r19656, r19655, r19654, r19637, r19633, r19621, r19616, r19605, r19604)
 
- Fix: Industry generation failed for large maps and lots of industry types (r19652, r19643)
 
- Fix: When a company is sold, move connected clients to spectators [FS#3745] (r19651)
 
- Fix: A client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command [FS#3760] (r19648)
 
- Fix: Trains loaded above the original IDs did not have a default railtypelabel assigned to them, causing them to be unavailable. Could cause desyncs if the multiplayer game was not started from a savegame [FS#3768] (r19647)
 
- Fix: Do not allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill [FS#3728] (r19644, r19635, r19634)
 
- Fix: Desync when taking over companies (r19636)
 
- Fix: Chat message caused glitch when rejoining a network game [FS#3757] (r19629)
 
- Fix: Desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients) (r19620)
 
- Fix: Company related graphs were not updated correctly after changing the company colour [FS#3763] (r19615)
 
- Fix: Possible invalid read when server moves client to spectators before he finishes joining [FS#3755] (r19613)
 
- Fix: Crash when opening a savegame with a waypoint from around 0.4.0 [FS#3756] (r19612)
 
- Fix: Improve joining behaviour; kicking clients when entering passwords that was just cleared, 'connection lost' for people failing the password, access restriction circumvention [CVE-2010-0401] [FS#3754] (r19610, r19609, r19608, r19607, r19606)
 
- Fix: Desync debugging; false positives in the cache validity checks and saving/loading the command stream (r19619, r19617, r19602, r19601, r19600, r19596, r19593, r19592, r19589, r19587, r19586)
 
- Fix: Presence of online content was not properly updated after download due to duplicate slashes in the path (r19600)
 
- Fix: [NewGRF] Setting industry prop 0x24 to 0 caused empty station names (r19590)
 
- Fix: Crash when pressing 'h' (non-stop) in the order window of a ship or aircraft [FS#3744] (r19584)
 
- Fix: Graphs were not properly updated when going toggling keys (i.e. companies) (r19574)
 
- Fix: The timetable button was not automatically raised [FS#3739] (r19571)
 
- Fix: [NewGRF] Possible buffer underflow in NewGRF string code (r19569)
 
- Fix: [NewGRF] Do not return a random colour for unowned industries in var 45; TTDPatch does not seem to set the colour data in that case either and it could lead to desyncs (r19566)
 
- Fix: Window::OnResize() was not always called while resizing a window causing incorrect windows [FS#3730] (r19563, r19558)
 
- Fix: Bridge build error message should not show the same message twice (r19560, r19559)
 
- Fix: [NewGRF] During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property (r19557, r19502)
 
- Fix: Improperly scaled cargo payment graph when having lots of cargo (r19550, 19543)
 
- Fix: [NewGRF] Properties set before property 08 (house, industry, industry tiles) should be ignored, not trigger the NewGRF to be disabled [FS#3725] (r19547)
 
- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
 
- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
 
- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
 
- Fix: Tunnels, bridges and road stops are build with only one roadtype (r19506)
 
- Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499)
 
- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
 
- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
 
- Fix: Stop reducing the size of the vehicle list after selecting a vehicle with a long description (r19480)
 
- Fix: Implement custom sound effect for helicopter take-off [FS#3668] (r19364)
 
- Update: Plural type of Slovak (r19452)
 

	
 

	
 
1.0.0 (2010-04-01)
 
------------------------------------------------------------------------
 
- Fix: Network clients would crash while connecting to a server with AIs (r19526)
 
- Fix: [NPF] Crash when finding a waypoint before finding the closest depot [FS#3703] (r19460)
 

	
 

	
 
1.0.0-RC3 (2010-03-18)
 
------------------------------------------------------------------------
 
- Feature: Append rail type speed limit (if set) to rail type selection list, and toolbar title (r19431)
 
- Feature: [NewGRF] Smallmap colours for railtypes (r19307)
 
- Change: Make the drive through and cargo list consistency checks only run when 'desync' debugging is enabled (r19403, r19398)
 
- Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help (r19374)
 
- Change: [NewGRF] Increase railtype cost range (r19306)
 
- Fix: Mark industry windows dirty more often [FS#3701] (r19443)
 
- Fix: Custom group names are misaligned with default ones when using rtl languages [FS#3700] (r19438)
 
- Fix: With certain game settings one could clear tiles for free when building long roads (r19436)
 
- Fix: When loading a savegame created with a house NewGRF without that NewGRF available all houses became tall office blocks (r19435)
 
- Fix: Limit rail clearance earnings to 3/4s of rail build cost, to avoid money making loophole when rail build cost is less than rail removal earnings (r19433)
 
- Fix: Crash when the error message 'owned by <town>' was shown [FS#3696] (r19432)
 
- Fix: [NoAI] When the title game contains an AIPL block the AI settings where overwritten by those from the title game (r19429)
 
- Fix: Gracefully handle the case where we cannot open a .tar file (r19427)
 
- Fix: [YAPP] A train on a bridge/tunnel was not always found when checking for trains on a reserved path (r19425)
 
- Fix: [NoAI] The AI Debug window did not open if an AI or library fails to compile when loading a savegame [FS#3669] (r19395)
 
- Fix: One could not level the whole map anymore at once (r19392)
 
- Fix: Only show the 'No AIs available' error message when explicitly changing the number of AI opponents [FS3676] (r19389)
 
- Fix: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its 'open with the most recently used AI' feature [FS#3666] (r19388)
 
- Fix: Close all orders windows when switching companies [FS#3671] (r19387)
 
- Fix: [IPv6] Netmask calculations were wrong if cidr >= 32 [FS#3684] (r19385)
 
- Fix: Overbuilding bridges, rail stations did not properly update PBS reservation [FS#3680] (r19384, r19383)
 
- Fix: [NoAI] List valuator could cause invalid iterators [FS#3665] (r19367)
 
- Fix: Close error messages about missing ownership when the company closes or is taken over [FS#3663] (r19358, r19357)
 

	
 

	
 
1.0.0-RC2 (2010-03-04)
 
------------------------------------------------------------------------
 
- Feature: [YAPF] Consider the railtype imposed speed limit for pathfinding (r19301)
 
- Feature: BaNaNaS support for music sets (r19262)
 
- Feature: [NewGRF] Add 2 bits of pseudo-random data for rail types, based on tile location (r19235)
 
- Feature: [Windows] Add OpenMSX to the installer (r19220, r19219)
 
- Feature: [NewGRF] Add CB36 support for aircraft properties 0F and 11 (r19218)
 
- Feature: Scroll to current order destination when ctrl+clicking the start/stop bar (r19216, r19215)
 
- Feature: Concept of fallback base sets, i.e. do not automatically load the NoMusic/NoSound sets when there is another set; make NoSound part of base installations (r19214, r19213, r19212, r19211, r19206)
 
- Feature: Support for genders for cargos, industries, vehicles, stations (r19180, r19179, r19178, r19177)
 
- Change: Increase the default small font size for freetype fonts as 6 point fonts are usually unreadable [FS#3655] (r19308)
 
- Change: [NewGRF] Railtype cost factor from byte to word value (r19306)
 
- Change: Improve error message with track building when signals are in the way (r19190, r19189)
 
- Change: Do not print the absolute path to AI script files in the AI debug window, use the relative path from /ai/ instead (r19166)
 
- Change: The Debian packaging; bring it in sync with the packaging used at Debian excluding package splitting (r19162)
 
- Fix: [Windows] Disable sound when a sound error happens instead of crashing [FS#3652] (r19304)
 
- Fix: [NewGRF] Return the TTD airport type in station var 0xF1 (r19299)
 
- Fix: [NewGRF] Segfault when station vars 0xF2/0xF3 is accessed when there is no truck/bus stop (r19298)
 
- Fix: [NoAI] Some methods of AIAbstractList left invalid iterators [FS#3566] (r19293)
 
- Fix: [YAPP] If reversing at path signals was disabled, a train would not reverse when hitting the back of an one-way signal (r19286)
 
- Fix: [NewGRF] Ensure prices cannot be set to zero. Zero prices break a lot of the internal logic to determine whether something has been done [FS#3646] (r19277)
 
- Fix: 'Cannot build <industry> here... <industry> in the way' showed the to-be-built industry twice, instead of the to-be-built industry and the industry that is in the way [FS#3618] (r19265)
 
- Fix: Writing (console) output to a file failed on Windows if the date would not be logged [FS#3639] (r19252)
 
- Fix: [NewGRF] Some GRF error messages did not free the previous error messages, creating a memory leak (r19251)
 
- Fix: With RTL languages clicking a horizontal scrollbar that could not scroll could cause a crash [FS#3643] (r19250)
 
- Fix: Start and end tiles were swapped in CMD_REMOVE_LONG_ROAD causing too much road to be removed [FS#3642] (r19249)
 
- Fix: DOS 'port' did not compile anymore (r19248)
 
- Fix: The -M command line option did not work (r19233)
 
- Fix: GetDestination() is invalid for nearest-depot orders (r19210)
 
- Fix: Compilation was broken for gcc 3.3 (r19207)
 
- Fix: The vehicle info in the autoreplace gui was drawn even when the window was shaded [FS#3634] (r19187)
 
- Fix: When selecting 'build many industries' in the scenario editor the 'build' button was not enabled [FS#3632] (r19176)
 
- Fix: Buoys are no Stations, only BaseStations (r19174)
 
- Fix: Under some circumstances timidity (via extmidi) would not shut down properly causing all kinds of trouble (e.g. blocked audio output). Try harder to shut down timidity and first shut down the music so shut down order is the inverse of initialisation order (r19168)
 
- Fix: Industry 0 could be choosen even if not available [FS#3631] (r19167)
 
- Fix: Vehicle running costs should not be changed in a running game [FS#3629] (r19165)
 

	
 

	
 
1.0.0-RC1 (2010-02-18)
 
------------------------------------------------------------------------
 
- Feature: Allow to select different land colours for the smallmap (r19064)
 
- Feature: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types (r19056)
 
- Feature: Add zoom-out to smallmap (r19039)
 
- Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station (r19014)
 
- Change: Move home directory to a better place in Haiku [FS#3625] (r19151)
 
- Change: Do not load the 'new game' NewGRFs when you are certain the savegame would not have been saved with them, i.e. do not load the 'new game' NewGRFs for TTO savegames (r19044)
 
- Fix: Invisible depots draw the track, so also draw the overlays (r19154)
 
- Fix: [v]seprintf should return the number of added characters excluding '\0' on truncation [FS#3627] (r19149, r19148)
 
- Fix: [YAPF] Look-ahead for multitile waypoints 'made up' data that should not go into the cache, causing desyncs in MP [FS#3619] (r19141)
 
- Fix: Report a more useful error when failing to build a bubble generator (r19137)
 
- Fix: Resize station cargo widget when needed to display all accepted cargo types [FS#3617] (r19123)
 
- Fix: [NewGRF] Industry property 0x17 was interpreted incorrectly and in some cases circumvented the density difficulty setting (r19120)
 
- Fix: Removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
 
- Fix: In the order window the Non-stop dropdown was not enabled for depot and waypoint orders and some buttons were raised too soon [FS#3593] (r19118, r19117)
 
- Fix: Do not crash on broken lng file and prevent it from happening again [FS#3611] (r19113, r19112)
 
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
 
- Fix: The BeMidi driver was broken [FS#3610] (r19097)
 
- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
 
- Fix: Crash when a base set has an empty metadata field (r19095)
 
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
 
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
 
- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
 
- Fix: When banning yourself via rcon do not send the 'command response' to the client as the connection has already been terminated [FS#3598] (r19054)
 
- Fix: Mass stopping/starting/autoreplacing gave empty errors when there were no vehicles [FS#3577] (r19024)
 
- Fix: City airport introduction date had become 5 years later (r19023)
 
- Fix: Loading old (0.1-ish) savegames failed (r19022)
 
- Fix: Do not NULL the pointers when saving the savegame on an error during saving; the savegame is still valid, so do not make it invalid [FS#3570] (r19021)
 
- Fix: When removing roads, the player was also charged for removing the foundations [FS#3591] (r19016)
 

	
 

	
 
1.0.0-beta4 (2010-02-04)
 
------------------------------------------------------------------------
 
- Feature: Content mirroring support (r18994)
 
- Feature: Show empty query after creating new group (instead of 'Group nnn') (r18981)
 
- Feature: [NewGRF] NewGRF-settable rail type properties, increase number of possible rail types, per rail type speed limits (r18970, r18969)
 
- Feature: [NewGRF] Allow layering of multiple groundsprites in spritelayouts of stations, houses and industrytiles; so hacks with zero-sized bounding boxes are no longer needed and no longer cause trouble (r18959)
 
- Feature: [NoAI] Introduce GetBuildCost functions in several classes to get easier cost estimations before you start building (r18955)
 
- Feature: [NoAI] Allow editing AI settings while an AI is running (r18953)
 
- Feature: Make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting) [FS#2885] (r18943)
 
- Feature: Add a setting to reduce/disable aircraft crashes [FS#2678] (r18942)
 
- Feature: Make the crash position of aircraft a bit random by giving aircraft a chance to crash every tick they are breaking (r18940)
 
- Change: [NoAI] Use the highest version of an AI that can load the AI data from a savegame instead of the exact same version [FS#3232] (r18944)
 
- Fix: Off-by-one in the music playlist (song missing) [FS#3588] (r18997)
 
- Fix: [NewGRF] industry var A5 (=high 8 bits of var A4) returned the high 8 bits of var A2. Same problem for 9B/9A/98 (r18988)
 
- Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way (r18987)
 
- Fix: Possible invalid memory access when merging companies [FS#3584] (r18978)
 
- Fix: Estimating the cost of removing statues could clear the presence flag in the town (r18976)
 
- Fix: CMD_BUILD_ROAD missed CMD_AUTO. Also do not access tiles anymore after clearing them; that fails either in test or exec run [FS#3578] (r18974)
 
- Fix: Train acceleration for original acceleration model was not updated if the train's power changed (r18971)
 
- Fix: Make sure the values of settings loaded from a savegame are valid (r18950)
 
- Fix: After clicking move up/move down in the NewGRF/AI the selected item could be out of range [FS#1510] (r18948, r18947)
 
- Fix: It was possible to change AI settings without changing to the custom difficulty level by using the query text window (r18946)
 
- Fix: Remove the loading indicators as soon as a train crashes [FS#3575] (r18941)
 
- Fix: [NewGRF] Industrylayout's special water tile check did not properly check for crossing north border of map (r18938)
 
- Fix: [NewGRF] Value of variables 90 and 91 were not what NARS expects [FS#3551] (r18935)
 
- Fix: [Windows] In some rare case a deadlock could happen when stopping sound driver (r18934, r18913, r18892)
 
- Fix: [NoAI] Autoreplace is also valid for the default group (r18930)
 
- Fix: Preserve some timetable related vehicle flags during autorenew/-replace [FS#3568] (r18929)
 
- Fix: AIOrder::GetOrderDestination could return a non-waypoint tile when the waypoint was a multitile waypoint [NoAI] (r18924)
 
- Fix: On bankruptcy the company value did include the loan and as such the value at which you bought the company was too low [FS#3561] (r18908)
 
- Fix: Writing LZO-compressed savegames would produce invalid files and potentially overwrite memory (r18904)
 
- Fix: [Windows] File locations for Windows were not documented correctly for all versions of Windows [FS#3562] (r18903)
 
- Fix: Pressing cancel for the query windows of the world generation window caused the default to be set instead of no changes to the value [FS#3558] (r18896)
 
- Fix: Avoid duplicate path separator when searching for PNG files which prevented tar-lookups (r18891)
 
- Fix: [NewGRF] Perform bounds checking for all NewGRF data reads. Explicit length checks (which were not always correct) are no longer needed so these are removed to simplify code (r18884)
 
- Fix: Aircraft can be send to an hangar when the target airport has one and when it can land, not only when it has a plane terminal (r18880)
 
- Fix: [NewGRF] Crash when a NewGRF used var62 in an industry tile chain when the industry tile was part of an original industry (r18878)
 

	
 

	
 
1.0.0-beta3 (2010-01-21)
 
------------------------------------------------------------------------
 
- Feature: Make building (long) roads work like building rail; build upon the first obstruction instead of failing totally [FS#3318] (r18803)
 
- Feature: Allow user customisable compression levels for the zlib compression (r18772)
 
- Feature: [NoAI] Rerandomise AIs on reloading (via the debug window) when they were randomly chosen [FS#3095] (r18763)
 
- Feature: [NewGRF] Implement VarAction2Houses variables 66 and 67 (r18736)
 
- Change: [SDL/Allegro] Make the number of samples/frequency runtime configurable (r18821, r18820)
 
- Change: Be consistent with airport naming [FS#3493] (r18819)
 
- Change: [NewGRF] Consider callback 19 only broken after subcargos 0 to 255 have been used, instead of stopping at 15 (r18774)
 
- Change: Replace MiniLZO with the real library (r18769)
 
- Fix: Town noise population settings could not be changed in-game [FS#3532] (r18864)
 
- Fix: Do not pass AI strings through iconv [FS#3544] (r18862)
 
- Fix: Do not do screen redraw when the landscape contains broken slopes [FS#3540] (r18850)
 
- Fix: Default-waypoint was drawn incorrectly for monorail and maglev in the waypoint picker (r18841)
 
- Fix: In some cases error messages were not properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different (r18801)
 
- Fix: In some cases with invalid packets one can crash OpenTTD (r18800)
 
- Fix: [SDL] Possible deadlock when killing OpenTTD while starting it [FS#3521] (r18796)
 
- Fix: When copying an 'image' back into the buffer the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back [FS#3504] (r18791)
 
- Fix: Viewport could jump under high CPU load [FS#3515] (r18790)
 
- Fix: Crash when getting the tooltip of the industry amount in the world generation window [FS#3516] (r18787)
 
- Fix: [NoAI] NoAI's custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead [FS#3507] (r18786)
 
- Fix: [NoAI] AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase (r18781)
 
- Fix: [YAPP] Remove a special check for two-sided signals when reserving a path as this causes trains to get stuck in front of them [FS#3483] (r18778)
 
- Fix: Assertions because the unloading and signal wait counter got into eachother's way [FS#3422] (r18764)
 
- Fix: [NewGRF] Spritelayouts do not need an Action 1 if only using default sprites [FS#3497] (r18761)
 
- Fix: [NewGRF] Action 9 did not properly detect whether an Action 8 was encountered already [FS#3500] (r18760)
 
- Fix: [NewGRF] Do not segfault when a NewGRF contains an Action 2 and Action 3 but no Action 0 (r18759)
 
- Fix: [NewGRF] CircularTileSearch skipped a few tiles close to the starting tile, as a result some NewGRF houses could be placed too close together [FS#3495] (r18755)
 
- Fix: The cargo payment button states were not properly set on opening the window [FS#3492] (r18750)
 
- Fix: [NoAI] The AI's name and version in the debug panel was not properly centered [FS#3491] (r18749)
 
- Fix: Clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing [FS#3489] (r18746)
 
- Fix: Do not toggle the sticky- and shading-button twice per mouseclick when clicking fast [FS#3487] (r18744)
 
- Fix: [NewGRF] House prop 1D was trashed when a NewGRF contains prop 14 after prop 1D (r18742)
 
- Fix: Building trees on snow with rocks underneed caused an assert [FS#3501] (r18739)
 
- Fix: When a tree died while there was snow the amount of snow on the tile changed (r18738)
 
- Fix: [NewGRF] VarAction2Station variable 67 was not swapped properly for orientation (r18737)
 

	
 

	
 
1.0.0-beta2 (2010-01-05)
 
------------------------------------------------------------------------
 
- Feature: Do not delete the rough/rocky status of a tile when it is covered by snow, this allows rocky tiles under snow if you have a variable snowline (r18719)
 
- Feature: [NewGRF] Add support for custom station foundation graphics (r18708)
 
- Feature: Allow virtually paying a percentage of the leg profit in feeder chains. This to give the user a better chance to get a feeder system without 'losses' (r18703)
 
- Feature: Configurable slope steepness for trains from 0% to 10%, default is 3% as before [FS#3459] (r18674)
 
- Feature: Allow contour-map to be shown with coloured industries in smallmap [FS#567] (r18665)
 
- Add: [NoAI] AIEngine::IsBuildable to check if you can build a certain engine (r18687)
 
- Change: [NoAI] Merge buoy and waypoint functions (r18725)
 
- Change: [NoAI] AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you cannot build it anymore (r18687)
 
- Change: Update Squirrel from 2.2.3 to 2.2.4 (r18639)
 
- Fix: New viewports did not center on the correct position [FS#3414] (r18730)
 
- Fix: The lock in the company window was only drawn for your own company [FS#3427] (r18729)
 
- Fix: Some invalid gender/plural indices in strings, which could eventually cause crashes [FS#3480] (r18727)
 
- Fix: With non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo) [FS#3463] (r18726)
 
- Fix: Refitting a non-refittable vehicle to it's default cargotype failed, causing problems for AIs [FS#3475] (r18724)
 
- Fix: The join station window did not account for scrolling, so if you did scroll the station was not joined with the selected station [FS#3476] (r18713)
 
- Fix: The wrong town is mentioned in the error when trying to make one way roads of town owned roads [FS#3478] (r18710)
 
- Fix: Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations did not check it. Initial startup and window resize could therefore lead to crash [FS#3464] (r18709)
 
- Fix: Enable DrawGroundSpriteAt() to deal with foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences [FS#3467] (r18702)
 
- Fix: When deleting an industry on water (oil rigs) the tiles on water were not marked dirty (r18700)
 
- Fix: [NewGRF] GRF parameters were not properly initialised to zero, and not always checked for valid range (r18699)
 
- Fix: Crash when scrolling to an item removed by filtering in the 'add NewGRF window' [FS#3471] (r18697)
 
- Fix: [NoAI] AITile::IsCoastTile returned false for coast tiles with trees on them [FS#3404] (r18696)
 
- Fix: After a company went bankrupt it was impossible to build a new waypoint close to a deleted one until the grey sign was gone (r18692)
 
- Fix: Some keys that open windows that want to be located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens [FS#3469] (r18690)
 
- Fix: In some cases _sl.chs is used when not initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table [FS#3470] (r18686)
 
- Fix: [NewGRF] Tile area of waypoints was not correctly given to NewGRFs in case of multi tile waypoints (r18679)
 
- Fix: [NewGRF] If an action B did not have a 'data' string but would print it OpenTTD would segfault [FS#3452] (r18671)
 
- Fix: Update all tiles when snowline height changes in larger steps than one tile [FS#3455] (r18670)
 
- Fix: [NoAI] Crash when trying to get the order destination of a 'nearest depot' order [FS#3454] (r18667)
 
- Fix: Aircraft on the metropolitan airport took a long route to the closest loading pad [FS#3169] (r18661)
 
- Fix: [NewGRF] Wrong strings drawn for cargo subtype in vehicle details [FS#3443] (r18658)
 
- Fix: When trying to attach a wagon to an existing free wagon chain, do not attach it to itself [FS#3442] (r18653)
 
- Fix: [NoAI] When AI tried to create NO_UNLOAD order, GOTO_NEAREST_DEPOT order was created instead [FS#3438] (r18651)
 
- Fix: [YAPP] Treat the backside of an one-way path signals as a safe waiting point [FS#3430] (r18648)
 
- Fix: [YAPP] A train inside a station was not always found when checking for trains on a reserved path (r18647)
 
- Fix: [YAPP] Do not extend the reserved path through a newly built path signal directly in front of a stopped or loading train. Also restore the reserved path in more cases after removing a signal [FS#3418] (r18646)
 
- Fix: Company league window was too narrow [FS#3434] (r18644)
 
- Fix: Rotation could not be changed for heightmaps [FS#3436] (r18643)
 
- Fix: When a company goes bankrupt and has vehicles on a drive through road stop that is not theirs, the 'filled' cache of the road stops would get corrupted [FS#3432] (r18642)
 
- Fix: Downloading music sets would fail (r18638)
 
- Fix: Crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame [FS#3421] (r18634)
 
- Fix: When making a screenshot the name of the previous screenshot went missing in the 'successful screenshot' message and the console command would be shown twice [FS#3419] (r18631, r18630)
 
- Fix: (un)loading counter being reset while loading a train and changing the (path) signal setup around the station [FS#3422] (r18628)
 
- Fix: {CARGO} takes 2 parameters, not 1. This made {N:XYZ} commands after CARGO mess up their indices and that then triggered an assertion [FS#3425] (r18626)
 

	
 

	
 
1.0.0-beta1 (2009-12-24)
 
------------------------------------------------------------------------
 
- Feature: Music replacement sets, like graphics and sound replacement sets (r18608)
 
- Feature: Add shading and unshading of windows [FS#2943] (r18588)
 
- Feature: Initially select the last joined server when going to the server list [FS#3311] (r18578)
 
- Feature: Additional map variety option for TGP landscape generator (r18541)
 
- Feature: Add the possibility to not make new tree tiles in-game (r18522)
 
- Feature: Moving of AIs in the AI configuration window [FS#3359] (r18516)
 
- Feature: Make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties (r18481)
 
- Feature: [Strgen] Allow G and P to 'select' substrings of STRINGn for getting their gender (r18444)
 
- Feature: Make penalty for road stop occupancy user configurable (r18404)
 
- Feature: Fully scalable, by font size and content, GUI and improved right-to-left language support [FS#1905] (r15800-r18350)
 
- Feature: Set the start time of a timetable (r18294)
 
- Feature: Show the expected arrival/departure dates in the timetable window (r18285)
 
- Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns (r18283)
 
- Feature: Founding towns in-game (r18281)
 
- Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself (r18268)
 
- Feature: [NewGRF] CB 36 for roadvehicle property 09 'running cost factor' (r18011)
 
- Feature: Non-automatic screenshot name can be entered in console (r17938)
 
- Feature: Make it possible to disable background saving, only via the config file/in game console though [FS#2633] (r17893)
 
- Feature: Automatically select the railtype with the most engines for the autoreplace window/try to avoid showing an empty autoreplace list [FS#1760] (r17892)
 
- Feature: Show maximum tractive effort in the 'exclusive test'/'early offer'/'engine preview' window [FS#1619] (r17891)
 
- Feature: Double clicking on a NewGRF opens the parameters window (r17890)
 
- Feature: Double click on a item in the refit list refits without the need to click on the refit button (r17889)
 
- Feature: [NewGRF] Textstack support for CB 37 [FS#1862] (r17802)
 
- Feature: [OSX] Implement automatic fallback font selection for OSX (r17794)
 
- Feature: Translatable base sound/graphics set descriptions (r17790)
 
- Feature: Show the nickname of the person you are PMing [FS#3116] (r17741)
 
- Feature: [OSX] Add a MIDI driver using Cocoa/CoreAudio [FS#3223] (r17710)
 
- Feature: [OSX] Implement clipboard support for OS X [FS#2053] (r17708)
 
- Feature: Possibility to choose (randomise or enter custom) town name before its creation (r17612)
 
- Feature: [NewGRF] Callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C (r17558)
 
- Feature: [NewGRF] Implement callback 145 (custom station rating) (r17547)
 
- Feature: Filtering in Add-NewGRF dialog (r17541)
 
- Feature: Add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off' [FS#2339] (r17488)
 
- Feature: Reconnect console command (r17466)
 
- Feature: Allow building rail stations over existing rail without signals but will upgrade normal rail to electrified rail if necessary (r17460)
 
- Feature: Crash logger for all Unixy OSes in a similar way as the Windows crash logger (r17453)
 
- Feature: Open the 'Rename group' dialog after creating new group (r17281)
 
- Feature: [NoAI] Older API compatibility wrappers, so one can get the 0.7 API in later versions while keeping the real API clean (r17214)
 
- Feature: The Windows installer can now optionnaly download OpenGFX and OpenSFX (r17191)
 
- Feature: Sort vehicle lists on (timetable) delay [FS#2945] (r17182)
 
- Feature: Localised decimal separator (r17157)
 
- Feature: Improved the sample rate conversion a bit (r17146)
 
- Feature: Allow higher sample rate and higher quality samples (r17140)
 
- Feature: Sound replacement sets, like graphics replacement sets (r17139)
 
- Feature: Multi tile waypoints (r17002, r17000, r16993)
 
- Feature: [NewGRF] Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables (r16867)
 
- Feature: Highlight whole articulated vehicles in traindepot instead of only the first part (r16818)
 
- Feature: Ability to enter server and company password via command line when joining a server [FS#570] (r16555)
 
- Feature: Give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land [FS#2635] (r16147)
 
- Feature: Configurable digit group separator per language with user override (r16129)
 
- Feature: Make the first 4 rail building tools behave more like autorail (r16095)
 
- Feature: Allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating [FS#597] (r16045)
 
- Feature: Allow filtering of vehicle purchase lists by cargo [FS#1941] (r16042)
 
- Feature: Allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station (r16037)
 
- Feature: Listen on multiple IPs/sockets and register all IPs to the master server (r16014, r15975, r15973, r15971)
 
- Feature: Full IPv6 support (r16000)
 
- Feature: Allow train vehicles to be shorten to 1/8 length, even if not at the end of the train (r15793)
 
- Add: [NoAI] AIOrder::AIOF_GOTO_NEAREST_DEPOT for goto nearest depot orders (r18518)
 
- Add: [NoAI] Enable the squirrel standard math library (r17498)
 
- Add: [NoAI] A vehicle list for all vehicle that are ordered to a specific depot (r17486)
 
- Add: [NoAI] AISubsidy::SubsidyParticipantType, AISubsidy::GetSourceType, AISubsidy::GetSourceIndex, AISubsidy::GetDestinationType, AISubsidy::GetDestinationIndex for better subsidy management (r17115)
 
- Change: Forbid industries to clear sea/river when leveling land (r18554)
 
- Change: Make it visible when you are to pass the next signal on danger and possible to cancel it (r18515)
 
- Change: Move the 'check online content' button from the AI list window to the AI configuration window. This makes it consistent with the NewGRF windows [FS#3340] (r18507)
 
- Change: Use zł instead of zl for the Polish Zloty [FS#565] (r18434)
 
- Change: Show different texts in town GUI when the town does not need food the whole year to grow (r18433)
 
- Change: Make road vehicles behave more like trains 'around' stations and use pathfinder penalties to determine to which 'part' to go (r18382)
 
- Change: Do not split up articulated vehicles in the train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too [FS#2923] (r18344)
 
- Change: Make pause on join pause during the whole joining (including download) phase [FS#3287] (r18054)
 
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
 
- Change: Several improvements to the performance of CargoPackets/CargoLists; time spent in those functions reduces by 55-85% (r17840, r17836, r17818, r17814, r17812, r17801, r17736, r17735, r17733, r17731, r17730)
 
- Change: [SDL] Make 'update the video card'-process asynchronious. Improvements of 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs (r17776)
 
- Change: [NoAI] Make AIEngine:CanRefitCargo() not report refittability to Mail by default for aircraft. It is not necessarily true, and the special case of carrying both passenger&mail is better handled by AIs themself than by the API (r17719)
 
- Change: [OSX] Do not use deprecated methods/undocumented functions [FS#1411] (r17712, r17711)
 
- Change: Make SDL's video driver more likely to be loaded than Allegro's video driver; SDL seems to perform better (r17583)
 
- Change: Do not assume that there is always 'another' industry tile after two '0x18' industry tiles (r17521)
 
- Change: Make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations [FS2459] (r17485)
 
- Change: When removing a station or waypoint keep the rail unless Ctrl is pressed. This makes the behaviour consistent between the two (r17471)
 
- Change: Show the client id in join messages at the server (r17467)
 
- Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart (r17433)
 
- Change: Make a distinction between missing and corrupted data files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files (r17241)
 
- Change: Update MiniLZO to 2.0.3 (r17215)
 
- Change: Update Squirrel to 2.2.3 (r17195)
 
- Change: Remove UNICODE notice in windows installer (r17186)
 
- Change: Apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source [FS#265,FS#2094,FS#2589] (r17113)
 
- Change: Subsidies are not bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost [FS#1134] (r17113)
 
- Change: [NoAI] Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation (r17011)
 
- Fix: Conditional orders were seen as 'valid' and as such aircraft with only conditional orders did not crash (r18615)
 
- Fix: Pressing default for the starting year/snow line height edit boxes of the world generation windows did not work [FS#3398] (r18586)
 
- Fix: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed [FS#3198] (r18573)
 
- Fix: [NewGRF] House property 15 did not work [FS#2613] (r18567)
 
- Fix: Do not try to overtake a vehicle in a road station as overtaking in a station is not allowed [FS#3390] (r18561)
 
- Fix: Make aircraft behave the same on autoreplace/autorenew as other vehicle types (r18553)
 
- Fix: First do the time-since-last-service check and only then determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout. Also check some minimal requirements (engine availability, refittability) and a heuristic for the needed money when sending vehicles for autoreplace [FS#1762] (r18551, r18549)
 
- Fix: Do not account for path reservation costs when entering a signal block via a 'block' signal. This way you will not get double penalties, both red signals and reservation costs, for the block signalled tracks [FS#2722] (r18535)
 
- Fix: [NewGRF] An industry NewGRF that defined a too small size for action0 prop 0A could cause a crash (r18527)
 
- Fix: Allegro does not like to work with extmidi, so warn the user about that [FS#3272] (r18520)
 
- Fix: When you pass a signal at danger, in a PBS controlled area, do not try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually [FS#2891] (r18515)
 
- Fix: No error message was created for the first fatal NewGRF error [FS#3368] (r18506)
 
- Fix: Improve airport movement on several airports [FS#3169] (r18505)
 
- Fix: Autoreplace and autorenew always reset their cargo sub type to 0. Now find a sub cargo type with the exact same name and use that, otherwise fallback to 0. So cargo sub types can be maintained via autoreplace *if* the new vehicle supports the same cargo sub type [FS#3159] (r18499)
 
- Fix: Cloning of vehicles could create vehicles with invalid cargo sub types for the build year of the vehicle. Fall back to another cargo sub type with the exact same name, otherwise fallback to cargo sub type 0 [FS#2616] (r18498)
 
- Fix: [NewGRF] Direction is accounted for long before motion counter is updated (r18479)
 
- Fix: Moving vehicles around/selling vehicle in the train depot could create states that are not allowed by the NewGRF attach callback [FS#3146] (r18472, r18470)
 
- Fix: Unselect an AI in the AI Settings window when it falls out of the range of active AIs [FS#3357] (r18436)
 
- Fix: Road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty [FS#1944] (r18404)
 
- Fix: Long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it [FS#1495] (r18404)
 
- Fix: The tree 'which one to draw' hash was not anywhere near random and thus showed a very visible repeated pattern when only one tree type was used [FS#3343] (r18398)
 
- Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable (r18276)
 
- Fix: Use free type ascender/descender metrics to position font offset correctly (r18096)
 
- Fix: Make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state does not change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are (r18052)
 
- Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles (r17898)
 
- Fix: [NewGRF] CB15 and CB36 (capacity) were not always called when they should [FS#3255] (r17897)
 
- Fix: Invalidate cache of vehicle vars 40-43 after testruns of certain commands, that change them temporarily (r17894)
 
- Fix: [OSX] The splash image was not displayed if the Quartz video driver was used (r17793)
 
- Fix: Do not let aircraft drive a while over the grass when landing at high altitude airports [FS#3259] (r17762
 
- Fix: Make the -c <config file> location relative to the current directory instead of the directory of the binary [FS#3247] (r17686)
 
- Fix: Some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away [FS#3242] (r17657)
 
- Fix: Some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor [FS#3219] (r17644)
 
- Fix: Do not accept cargo produced in the same industry; generalise and improve the check used only for valuables (r17437)
 
- Fix: Pay only for cargo actually delivered, not for all cargo unloaded at station; can differ with 'stockpiling' industries (r17436)
 
- Fix: Improve movement of aircraft; do not make turns bigger than 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
 
- Fix: Crash in order GUI when changing some orders with both the mouse and keyboard at the exact same time [FS#2859] (r17384)
 
- Fix: Trains would not show smoke if the load/unload counter was not 0, though there does not seem to be a reason to check that variable anyhow anymore [FS#3162] (r17352)
 
- Fix: One was not offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too [FS#2769] (r17345)
 
- Fix: Minor improvements of the airport state machines (r17338, r17337, r17334)
 
- Fix: Road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first [FS#3057] (r17333)
 
- Fix: Mention of Ctrl modifier was missing from some tooltips [FS#3120] (r17300, r17297)
 
- Fix: Keep vehicle news and viewports following vehicles, when autoreplacing/renewing them [FS#3048] (r17147)
 
- Fix: Inconsistency between signs of stations and waypoints [FS#3081] (r17040)
 
- Fix: NewGRF stations would be triggering assertions for waypoints all over the place when using the more advanced station types [FS#2996] (r16909)
 
- Fix: Skipping a 'nearest depot order' because none could be found could cause multiple orders to get skipped [FS#2925] (r16457)
 
- Fix: Makedepend cannot handle the amount of files we have and it also miss some dependencies. So use our custom implementation of makedepend (r16307)
 
- Fix: Autopause and manual pausing conflict with eachother, new game + pause on new game + autopause make the game not unpause on the first join [FS#2864] (r16242)
 
- Remove: [NoAI] AIVehicle::SkipToVehicleOrder as it was a duplicate of AIOrder.SkipToOrder (r18504)
 
- Remove: OPF for RVs and NTP for trains; both the oldest path finders (r18362)
 
- Remove: Support for gcc2. It has not been able to compile OpenTTD for months. All attempts to do another workaround failed (r16492)
 

	
 

	
 
0.7.5 (2009-12-23)
 
------------------------------------------------------------------------
 
(None)
 

	
 

	
 
0.7.5-RC1 (2009-12-14)
 
------------------------------------------------------------------------
 
- Add: Some missing latin-ish characters from the OpenGFX set (r18431)
 
- Change: Recolour the bubble generator just like any other industry [FS#3349] (r18409)
 
- Fix: Read after free in case no network connection could be made with the content server (r18493)
 
- Fix: [NewGRF] Initialisation of cargo payment was broken for NewGRF cargos [FS#3344] (r18475)
 
- Fix: [NoAI] AIOrder::SkipToOrder did not properly resolve ORDER_CURRENT (r18471)
 
- Fix: When moving a wagon and only the last part of a dual headed engine you could split the dual headed engine over two vehicles. This could be used to crash servers [CVE-2009-4007] (r18462)
 
- Fix: [Windows] Forgot to load the symbol from SDL.dll (r18439)
 
- Fix: Do not run the 'jam protection' for vehicles in a depot [FS#3360] (r18428)
 
- Fix: [Windows] The help window would be too large in some cases [FS#3327] (r18424)
 
- Fix: Under some circumstances a pointer could be left untouched and then freed. Make sure this does not happen by ensuring it starts out as NULL instead of 'garbage' [FS#3298] (r18418)
 
- Fix: On slopes the original and better road layouts did not check their minimum distance requirements [FS#3332] (r18415)
 
- Fix: Aqueducts were not influenced by the 'long bridges' setting [FS#3338] (r18407)
 
- Fix: Drive through road stops did not get flooded (r18401)
 
- Fix: [YAPP] Trains on bridges were not found, when searching for the origin of a reservation [FS#3345] (r18392)
 
- Fix: (Invalid) GRFs could trigger invalid reads (r18391)
 
- Fix: One could not share orders between buses carrying different cargos (r18380)
 
- Fix: Off-by-one in the preconfigured music lists [FS#3339] (r18369)
 

	
 

	
 
0.7.4 (2009-12-01)
 
------------------------------------------------------------------------
 
- Fix: Endianness issue with saving the zoom level [FS#3333] (r18351)
 
- Fix: [NewGRF] When starting a new game the values of action D variable 13 were incorrect [FS#3324] (r18207)
 

	
 

	
 
0.7.4-RC1 (2009-11-15)
 
------------------------------------------------------------------------
 
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
 
- Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes) (r17663)
 
- Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049)
 
- Fix: GCC 4.5 compiling (r18045)
 
- Fix: AIs failed to load their data from savegames by crashing them when they tried [FS#3290] (r18038)
 
- Fix: Screen jumped a bit for at least SDL and Allegro when right-click-dragging (r18030)
 
- Fix: [NewGRF] Improve parsing of RIFF data. Skip unknown chunks and check chunk sizes (r17999)
 
- Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
 
- Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
 
- Fix: Close BMP file when making screenshot fails (r17941)
 
- Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
 
- Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
 
- Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
 
- Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
 
- Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
 
- Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
 
- Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
 
- Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
 
- Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
 
- Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
 
- Fix: [NewGRF] 'last_value' and 'reseed' are shared between procedure and main chain, 'scope' and 'count' are not (r17672)
 
- Fix: Count only active clients (not those waiting for map download) when checking min_active_clients limit (r16506)
 

	
 

	
 
0.7.3 (2009-10-01)
 
------------------------------------------------------------------------
 
- Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
 

	
 

	
 
0.7.3-RC2 (2009-09-24)
 
------------------------------------------------------------------------
 
- Update: Documentation about bug reporting and known bugs (r17554)
 
- Fix: When a command did not fail in test run and failed in execution run, error message was not set. Affects only few commands (r17607)
 
- Fix: [NewGRF] Crash when defining the same tile in a tile layout twice [FS#3218] (r17605)
 
- Fix: Vehicle image was not always updated when needed (r17594)
 
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
 
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
 
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
 
- Fix: [NewGRF] Memory leak when viewing the NewGRF settings of a server (r17563)
 
- Fix: [NewGRF] The NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data [FS#2972] (r17562)
 
- Fix: [NewGRF] Close the 'Add NewGRF' window when you close the 'NewGRF Settings' window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
 
- Fix: Vehicles waiting for their time table did not load anymore after their initial load was completed [FS#3201] (r17551)
 
- Fix: Aircraft were given an unfair advantage in station rating calculations (r17550)
 
- Fix: [NewGRF] Sign extending of profit calculation did not work (r17546)
 
- Fix: [NoAI] AIs had 'infinite' time when running code from the global scope [FS#3202] (r17545)
 
- Fix: [NoAI] Crash when doing commands in the 'global' scope [FS#3202] (r17544)
 

	
 

	
 
0.7.3-RC1 (2009-09-13)
 
------------------------------------------------------------------------
 
- Add: [NoAI] AITown::GetLastMonthTransportedPercentage and AIIndustry::GetLastMonthTransportedPercentage (r17294)
 
- Add: [NoAI] AICompany::Get/Set PresidentGender (r17016)
 
- Add: [NoAI] AIEngine::GetDesignDate (r17014)
 
- Add: [NoAI] AIStation::GetConstructionDate (r17012)
 
- Add: [NoAI] AIAbstractList::SORT_ASCENDING/SORT_DESCENDING (r17005)
 
- Change: [NoAI] AITown::GetLastMonthProduction now returns the same value as AITown::GetMaxProduction (r17293)
 
- Change: Mention the MD5 checksum of the original NewGRF in the 'saveload failed horribly'-error message and make it more clear that the filename is of the current NewGRF [FS#3139] (r17267)
 
- Change: Make overbuilding the front tile of a road station/depot with road consistent with overbuilding the front tile of tunnels/bridges [FS#2802] (r17239)
 
- Change: Improve error output on missing or corrupt files (r17238)
 
- Change: [Unix] Only use colourized error output on interactive terminals (r17227)
 
- Change: [NoAI] Crash an AI when it uses a DoCommand/Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
 
- Change: [NoAI] When the API requests a string as parameter allow every squirrel type and convert to a string [FS#3101] (r17221)
 
- Change: Make strgen warn if the translation uses STRINGn or RAW_STRING instead of STRING (r17137, r17129)
 
- Change: [NoAI] Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants (r17043)
 
- Change: Add notion of Ctrl+Click in the tooltip for Loan borrow/repay buttons [FS#3066] (r16979)
 
- Change: [MSVC] Make all language files depend on english.txt (r16975)
 
- Change: There is no point in not randomising engine introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine (r16929)
 
- Fix: [Squirrel] In some cases the call stack would not be cleaned up properly during crash handling. Occasionally this causes asserts to be triggered or crashes [FS#3189] (r17515)
 
- Fix: When loading GRFConfigs from ini file, validate them wrt. duplicate GRF IDs [FS#3197] (r17510)
 
- Fix: When building a part fails during cloning, sell what was already cloned instead of leaving it 'for free'. Also make cloning multiheaded trains possible with with 'max - 1' vehicles existing [FS#3196] (r17509)
 
- Fix: [NoAI] The wrong value was restored to SetAllowDoCommand possible resulting in an AI that was not allowed to do any actions (r17500)
 
- Fix: Road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable [FS#3188] (r17491)
 
- Fix: When building roads is not allowed for town, then do not build the initial piece either [FS#3173] (r17444)
 
- Fix: Destruction of depots did not remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes [FS#3180] (r17442)
 
- Fix: Economy recession would never end when economy is set to Steady while in recession (r17426)
 
- Fix: The index of orders loaded from old savegames was owerwritten with an unitialized value (r17419)
 
- Fix: Incomplete check on validity of industry type when building industries (r17413)
 
- Fix: [Squirrel] Guard against Squirrel stack overflows (r17403)
 
- Fix: [NoAI] During every save a few slots on the Squirrel stack were leaked (r17402)
 
- Fix: [NoAI] Several AITile::* functions did not check whether their parameters were valid (r17378)
 
- Fix: Memory leak when trying to bankrupt the local company, other minor improvements of bankruptcy (r17342, r17341, r17340)
 
- Fix: Not all non-ASCII characters were entered with escapes in the About window (r17309)
 
- Fix: [NoAI] AIRail::RemoveRailTrack returned ERR_PRECONDITION_ERROR for road/rail-crossings (r17307)
 
- Fix: [NoAI] Reloading an AI started a new AI in the first available company slot causing other AIs to be started [FS#3153] (r17298)
 
- Fix: [NoAI] AITown::GetLastMonthTransported did not work as documented at all, make it return what AITown::GetLastMonthProduction did (r17293)
 
- Fix: Crash after upgrading base graphics set when opening the game options menu and you were using the upgraded set [FS#3147] (r17291)
 
- Fix: [Squirrel] Stack was not always cleared properly with tail recursion (r17284)
 
- Fix: [Squirrel] Calling a function that has default parameters with not enough parameters can cause a crash (r17273)
 
- Fix: Other tunnel end not shown if building rail tunnels and the first railtype is not available yet [FS#3141] (r17251)
 
- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231)
 
- Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230)
 
- Fix: Remove the (deprecated since 2006) Encoding entry from the openttd.desktop file (r17226)
 
- Fix: With time tables vehicles would stay in the 'loading' state after they have finished loading [FS#3129, FS#3130] (r17222)
 
- Fix: Do not ignore white space changes (e.g. alignment fixes) in the exporter (r17220)
 
- Fix: [NoAI] IsRoadTypeAvailable(GetCurrentRoadType()) was not a precondition for several AIRoad::* functions (r17203)
 
- Fix: [NoAI] Do not say you are building a depot when you are actually building a station (API docs typo) (r17201)
 
- Fix: Accept monthly production values in the scenario editor [FS#2406] (r17198)
 
- Fix: [Squirrel] FPE when an AI tried to do '% 0' (r17195)
 
- Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193)
 
- Fix: Do not return exit value of rm, but of the actual configure run (r17163)
 
- Fix: A stuck train could free the reservation of another train if it was reversed or did crash (r17152)
 
- Fix: A train entering a PBS section through a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section [FS#3104] (r17151)
 
- Fix: Update vehicle position cache when the vehicle sprite changes [FS#3060] (r17121)
 
- Fix: Mark industry tiles dirty when trigger are triggered (r17118)
 
- Fix: Squirrel_export.sh failed for some locales (r17109)
 
- Fix: Make restart command work again and make the help show how it works and how it does not work [FS#3092] (r17097)
 
- Fix: News message about ordered refits failing was not very clear [FS#3091] (r17096)
 
- Fix: Crash when renaming some stations [FS#3082] (r17078)
 
- Fix: RPM spec file failed for CentOS; apparantly their rpmbuild is pickier or so [FS#3024] (r17077)
 
- Fix: [NewGRF] Mark house tiles dirty when triggers were triggered (r17047)
 
- Fix: [NewGRF] Trigger house trigger 02 only for the north tile [FS#3085] (r17046)
 
- Fix: Graphical glitch with graph key [FS#3083] (r17041)
 
- Fix: '[bd]ash'-ism in configure [FS#3076] (r17026)
 
- Fix: Infinite recursion in content dependency checking [FS#3075] (r17015)
 
- Fix: Concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed [FS#3074] (r17013)
 
- Fix: [NoAI] Documentation of AITile::LevelTiles was wrong (r17049)
 
- Fix: [NoAI] AIBridge::GetPrice returned incorrect values (r16986)
 
- Fix: Make it so that failing to generate many random towns in scenario editor returns a failing message [FS#3059] (r16977)
 
- Fix: The last manually added server would not be saved [FS#3062] (r16981)
 

	
 

	
 
0.7.2 (2009-08-01)
 
------------------------------------------------------------------------
 
- Fix: Vehicles would wait 'very long' when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
 

	
 

	
 
0.7.2-RC2 (2009-07-21)
 
------------------------------------------------------------------------
 
- Fix: When marking trains stuck do not reset the unload/stuck counter when the vehicle is unloading. It will be automatically reset once the vehicle wants to leave the station [FS#3038] (r16901)
 
- Fix: [NoAI] Small errors in the API documentation [FS#3037] (r16865)
 
- Fix: Savegames from before 0.4 would get their waypoint 'index' messed up (r16854)
 
- Fix: Cargo payments were not destroyed when a vehicle was destructed. This only happened when you crashed a vehicle while it was unloading [FS#3032, FS#3046] (r16801)
 

	
 

	
 
0.7.2-RC1 (2009-07-15)
 
------------------------------------------------------------------------
 
- Add: Plural 'rule' for Korean (r16811)
 
- Add: [NoAI] AIVehicle::GetReliability to get the current reliability of vehicles (r16790)
 
- Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
 
- Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
 
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
 
- Fix: Service orders did not behave like conditional orders; if a train does not need service it did not completely skip the order, but still go in the direction of the depot [FS#3031] (r16802)
 
- Fix: Houses would not get build on the map edge [FS#3025] (r16795)
 
- Fix: Audio playback rate was fixed at 11025Hz regardless of the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality (r16784)
 
- Fix: Do not use the same error message for turning around road vehicles and flipping parts of trains in the depot [FS#3019] (r16772)
 
- Fix: [Windows] The binary packages would not get their readme converted to DOS line endings (r16769)
 
- Fix: [NoAI] AITile::GetCargoProduction/Acceptance did not accept a radius of 0 anymore (r16767)
 
- Fix: In the refit window the 'Select cargo type to carry' line always showed the ship refit tooltip [FS#3018] (r16757)
 
- Fix: When loading a savegame Engine::grffile might be left NULL in certain cases (dynamic_engines enabled, articulated vehicle with only wagon-override action3s) (r16737)
 
- Fix: Show Close instead of Cancel when there is nothing to canel in the content downloading window [FS#2991] (r16732)
 
- Fix: [NoAI] AIDepotList contained wrong tiles for hangars when st->xy != st->airport_tile (r16731)
 
- Fix: The Join station window did not show all stations nearby in some cases (r16728)
 
- Fix: Invalidate subsidies with invalid source or destination when converting older savegames (r16710)
 
- Fix: The list of animated tiles could have duplicates (only for old savegames) and tiles that were not animated [FS#2994] (r16709)
 
- Fix: When SDL/Allegro fail to initialise, fall back on another video driver but not to the null driver (r16702, r16700, r16699)
 
- Fix: Limit the screen's resolution to 65535x65535 so the dirty pixels stay within bounds of a 32 bits integer [FS#3001] (r16701)
 
- Fix: Only pay for whatever has been actually unloaded and perform the payment when unloading has finished [FS#2995] (r16694)
 
- Fix: Missing debug string for ESRB_SAFE_TILE in YAPF debugging helper [FS#3002] (r16690)
 
- Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI (r16651, r16650, r16649)
 
- Fix: Loading of some town data from old savegames was broken (r16631)
 
- Fix: [NewGRF] Some of the var action 2 80+ variables contained wrong results from NewGRF perspective (r16615, r16613)
 
- Fix: Antialiased fonts broken; check pixel_mode instead of palette_mode (r16602)
 
- Fix: Give a more meaningful error message when console commands expect an integer but do not get one (r16600)
 
- Fix: Mouse would under some circumstances not be undrawn when drawing the first chat line causing two mouse pointers to be visible [FS#2969] (r16594)
 
- Fix: Do not crash when tars/NewGRFs are removed, just tell the file could not be opened/found [FS#2967] (r16590)
 
- Fix: Set default stack size to 1MB to prevent _chstk crash (MSVC) [FS#2978] (r16589, r16588)
 
- Fix: [Network] Always send the starting date from the game you are currently playing instead the starting date from the config file (r16573)
 
- Fix: Also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing (r16572)
 
- Fix: In some cases, train could be stuck in depot [FS#2974] (r16571)
 
- Fix: [NoAI] AIMarine::AreWaterTilesConnected did not return true for bridge head<>neighbouring water tile (r16563)
 
- Fix: Removing of duplicates of base graphics set could behave randomly (r16548)
 

	
 

	
 
0.7.1 (2009-06-09)
 
------------------------------------------------------------------------
 
- Fix: When finding duplicate graphics sets favour the more complete one (r16538)
 
- Fix: [Squirrel] Crash that occured when an AI was halted while one or more generators were still in a 'running' state [FS#2942] (r16534)
 
- Fix: [Squirrel] Do not copy an object when we just checked that the pointer to it is NULL (r16532)
 
- Fix: Notify small UFOs on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost (r16525)
 
- Fix: [NoAI] StationIDs from oilrigs were not considered valid by the API (r16529)
 
- Fix: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead [FS#2959] (r16528)
 
- Fix: Missing guards in the NoAI API making it possible to hit an assert in OpenTTD [FS#2963] (r16524)
 
- Fix: [NoAI] Possible assert in AI debug window when an AI was stopped and a human company took its CompanyID [FS#2962] (r16522)
 
- Fix: [NoAI] Make sure AIBridge::BuildBridge returns what the documentation says it does (r16520)
 

	
 

	
 
0.7.1-RC3 (2009-06-03)
 
------------------------------------------------------------------------
 
- Add: [NoAI] AISignList that can be used to get a list of valid signs (r16400)
 
- Change: [NoAI] Stop an AI when it takes too long to initialize or load [FS#2869] (r16425)
 
- Fix: Base graphics names must be unique, so do not add duplicates (r16503)
 
- Fix: [NoAI] When an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall [FS#2935] (r16502)
 
- Fix: [NewGRF] Invalidate NewGRF variable caches of more vehicles in more places. Esp. they were only invalidated for trains (r16480)
 
- Fix: [NewGRF] Call callbacks after initialisation of vehicle variables (r16479)
 
- Fix: [NewGRF] Determining most common (sub-)cargo-type was broken due to someone confusing similiary named variables (r16478)
 
- Fix: Loading indicator when 'unload' in and 'no loading' is off was pointing in the wrong direction [FS#2936] (r16477)
 
- Fix: Track reservation was drawn at bridge heads in the menu (r16470)
 
- Fix: [NoAI] Another try/catch related bug (r16454)
 
- Fix: Road vehicles ending up on the pavement when they are in a drive through station that got removed due to bankruptcy [FS#2909] (r16448)
 
- Fix: [NoAI] AIRail::GetRailStationDirection returned incorrect information (r16440)
 
- Fix: Crash when a company is deleted while a dropdown with company names is open (r16430)
 
- Fix: Do not allow content download via the console when there is no zlib as it is done for the GUI already [FS#2919] (r16420)
 
- Fix: Some 64bit architectures require size_t to be aligned at 8-byte boundary, ensure it for MemBlock (r16415)
 
- Fix: [NewGRF] Disable multitile houses with non-zero population on additional tiles as they cause desyncs and because the specs do not allow that either (r16383)
 
- Fix: [NewGRF] Valid UTF-8 sequences between 0x20 and 0xFF should be allowed as is instead of being treated as control codes (r16374)
 
- Fix: [NewGRF] Use a valid StringID as fall-back when undefined generic NewGRF strings of vehicles are requested (r16366)
 

	
 

	
 
0.7.1-RC2 (2009-05-21)
 
------------------------------------------------------------------------
 
- Fix: The previously selected NewGRF station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built (r16363)
 
- Fix: Pointer incremented with wrong count (r16361)
 
- Fix: Delete invalid depots in TTD savegames caused by improper SVXConverter conversions (r16357)
 
- Fix: Invalid read when OpenTTD savegame contains VEH_INVALID (r16353)
 
- Fix: Signal handler could end in endless loop (r16351)
 
- Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded (r16339)
 
- Fix: Desyncs when removing lots of stations/towns (r16329, r16328)
 
- Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
 
- Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
 
- Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
 
- Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
 
- Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
 
- Fix: [NewGRF] Allow accessing the house age when the house is not yet built (r16314)
 
- Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS (r16311)
 
- Fix: Parameter is invalid when it is equal to length of an array (r16308)
 
- Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
 
- Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
 
- Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
 
- Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290)
 
- Fix: Possible (in theory) desync related to autorenew settings (r16287)
 
- Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280)
 
- Fix: [NewGRF] Disable multitile houses for which the NewGRF does not define proper additional tiles (r16274)
 

	
 

	
 
0.7.1-RC1 (2009-05-11)
 
------------------------------------------------------------------------
 
- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
 
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
 
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
 
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
 
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is and AIVehicle.SendVehicleToDepotForServicing [FS#2801] (r16165)
 
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
 
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
 
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
 
- Change: [NoAI] Reverse the order of the lines in the AI debug window [FS#2778] (r16091)
 
- Change: Harden string copying on places where it is possible (r16024)
 
- Change: Use recent Czech language for plural form (r15965)
 
- Fix: Wrong number of parameters or wrong parameter types sent to printf-like functions at several places (r16269)
 
- Fix: [NewGRF] When callback 2E returns an amount of 0, do not transport 1 unit to the station (r16268)
 
- Fix: [NoAI] Various documentation omissions with respect to IDs of various objects and corners for AITile::(Raise|Lower)Tile (r16267, r16266)
 
- Fix: [NoAI] Check slopes passed to the API better for validity (r16264, r16262)
 
- Fix: [NewGRF] Interpret setting bridge property 08 to 0 as always available (r16263)
 
- Fix: [NoAI] Enable parameter checking for AIController::* functions again (r16249)
 
- Fix: [NoAI] Make sure AITunnel::BuildTunnel returns what the documentation says it does (r16244)
 
- Fix: [NoAI] CmdBuildTunnel could be called with invalid parameters from the API code, causing crashes later [FS#2875] (r16243)
 
- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240, r16228, r16199, r16198, r16187)
 
- Fix: [NoAI] Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
 
- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
 
- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
 
- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
 
- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
 
- Fix: [Squirrel] The traps variable was not restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
 
- Fix: Do not try to reserve path for trains crashed in station [FS#2866] (r16178)
 
- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
 
- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags did not work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
 
- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
 
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
 
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
 
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
 
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
 
- Fix: [NoAI] AIOrder::SetOrderFlags always removed 'Service if needed' from goto-depot orders (r16106)
 
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
 
- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. On the other hand it was not invalidated in other cases when needed (r16094)
 
- Fix: The language is called Slovak, not Slovakish (r16090)
 
- Fix: Insanely fast trains would not stop in time for stations/'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile [FS#2824] (r16079)
 
- Fix: Content download progress bar 'resetting' due to mathematical overflow [FS#2845] (r16071)
 
- Fix: Memory leak when querying a server multiple times (r16064)
 
- Fix: [NoAI] MOF_COND_DESTINATION was not accepted by CmdModifyOrder() (r16063)
 
- Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
 
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
 
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
 
- Fix: Dash was not able to run iconv detection (r16035)
 
- Fix: [NewGRF] Do not give '... Mines' as name to the station of oil rigs, or more general: do not add '... Mines' when the all of the cargos are part of the liquid, passenger or mail classes [FS#2785] (r16029)
 
- Fix: Storing/loading some currencies failed due to inconsistent settings 'tables' [FS#2826] (r16028)
 
- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
 
- Fix: 'Build separate station' in the station picker would reuse deleted stations [FS#2818] (r16025)
 
- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
 
- Fix: Sometimes the unregister 'query' thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
 
- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
 
- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
 
- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
 
- Fix: [NewGRF] Set callback_param1 (var 10) to 1 only when requested (r15957)
 
- Fix: Tooltip of detailed ratings window button showed wrong message (r15943)
 

	
 

	
 
0.7.0 (2009-04-01)
 
------------------------------------------------------------------------
 
- Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
 
- Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehicles-months (r15848)
 
- Add: [NoAI] AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry (r15901)
 
- Add: [NoAI] AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build (r15875)
 
- Add: [NoAI] AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop (r15860)
 
- Fix: Chat completion got called twice causing tab completion to seemingly fail (r15905)
 
- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
 
- Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
 
- Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
 
- Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
 
- Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
 
- Fix: Make sure house class/ID counters do not overflow (r15831)
 

	
 

	
 
0.7.0-RC2 (2009-03-23)
 
------------------------------------------------------------------------
 
- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
 
- Fix: Some (newer) GCCs have trouble compiling the Windows specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
 
- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
 
- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
 
- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
 
- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
 
- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
 
- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
 
- Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
 
- Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
 
- Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757)
 
- Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
 
- Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
 
- Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
 
- Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
 
- Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
 
- Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
 
- Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
 
- Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)
 

	
 

	
 
0.7.0-RC1 (2009-03-16)
 
------------------------------------------------------------------------
 
- Feature: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash [FS#2728] (r15708)
 
- Feature: Allow the number of towns that will be generated in the generate world window to be customized [FS#2672] (r15695)
 
- Fix: Enabling freeform edges could cause submarines to get stuck on land tiles (r15733)
 
- Fix: Centering on a vehicle did not respect its z coordinate (r15725)
 
- Fix: Do not show passenger-/mail-capacity if the aircraft carries only cargo (r15705)
 
- Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701)
 
- Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which will be sold anyway [FS#2721] (r15692)
 
- Fix: Do not crash when the generate map does not contain a suitable location for a town [FS#2720] (r15689)
 
- Fix: Do not crash when someone substitutes the 'map generation' sprites with garbage [FS#2720] (r15685)
 
- Fix: Vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too [FS#2546] (r15677)
 
- Fix: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies [FS#2718] (r15667)
 
- Fix: Sorting of engines in the purchase list did not use the same numbers as the GUI showed, e.g. articulated parts were not taken into accound when ordering by capacity [FS#2689] (r15666)
 
- Fix: Handling of aircraft crash counter did not take account of the reduced number of calls (from 6 down to 2) to the aircraft event handler, resulting in crashed aircraft taking three times longer than they should to clear. Compensate by increasing the counter by 3 on every call instead of 1 (r15665)
 
- Fix: Growing of vsize as (some) threads were not properly released (r15663)
 
- Fix: Do not mark a company as having ratings in a town when querying the cost of a command (r15662)
 

	
 

	
 
0.7.0-beta2 (2009-03-10)
 
------------------------------------------------------------------------
 
- Feature: Allow downloading scenarios and heightmaps via the in game content download (r15632)
 
- Feature: When cloning a vehicle with a custom name, add and/or increment a number at the end of name and assign it to the new vehicle (r15621)
 
- Feature: Show scenarios/heightmaps from both your home directory and installation directory (r15615)
 
- Feature: Allow building road stops on road/tram tracks of competitors (r15601)
 
- Feature: Show required/already-delivered cargo needed for town-growth in town-view-window and only if it is really needed (r15559)
 
- Feature: [NewGRF] Support vehicle vars 0x47 and 0xF2 in purchase list (r15542)
 
- Feature: [NewGRF] Show the cargo subtype in the vehicle details window (r15480)
 
- Change: The background of the the waypoint sign is now in the company colour (r15593)
 
- Change: Allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D) (r15543)
 
- Change: [NewGRF] To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property' (r15541)
 
- Fix: [Squirrel] Almost infinite loop in garbage collection (r15659)
 
- Fix: Undeterministic file sorting when the date is equal for all files [FS#2716] (r15657)
 
- Fix: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes (r15656, r15586)
 
- Fix: Only ever call any vehicle callbacks after the whole articulated engine has been built (except 0x16) (r15654)
 
- Fix: C++'s new (this) is seldom a good idea as destructors of member variables are not run causing memory leaks [FS#2706] (r15652)
 
- Fix: [OSX] Hack around an OSX stupidity in < 10.4 w.r.t. signals by not having any signal handling support for OSX < 10.4 (r15648)
 
- Fix: Add an EngineOverrideManager to give the term 'compatible NewGRF' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
 
- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
 
- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
 
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the road stop would be able to handle within the slot timeout time [FS#2707] (r15635)
 
- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
 
- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
 
- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
 
- Fix: Towns would only build houses where the grid would not be, even when they are not allowed to build roads and the user 'implements' another layout [FS#2661] (r15604)
 
- Fix: Crash when using an extraordinarily large sprite as cursor [FS#2696] (r15601)
 
- Fix: Crash when opening viewport while scrolling the map and the mouse 'lands' on the window decoration of the viewport [FS#2695] (r15598)
 
- Fix: [NewGRF] Refit-info in purchase list did only check the first articulated part (r15592)
 
- Fix: Change owner of waypoints and deleted stations when merging companies or when a company bankrupts (r15588)
 
- Fix: Last activity time not properly updated causing downloads to be aborted after a minute [FS#2684] (r15580)
 
- Fix: Force unload not working when trying to force unload at the station where you received the cargo [FS#2680] (r15574)
 
- Fix: Theoretical buffer overflow when a company with too long name funded a road reconstruction (r15572)
 
- Fix: When building signals by dragging from a pre/entry/combo block signal, the signal you started at became a normal block signal [FS#2674] (r15567)
 
- Fix: Dependency information was not requested after the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically [FS#2675] (r15565)
 
- Fix: Crash when saving a preset with unknown NewGRFs [FS#2646] (r15561)
 
- Fix: The font width cache was not updated when changing fonts causing the font spacing to be off when changing fonts in-game (auto font detection) (r15557)
 
- Fix: -v null crashing in 2051 due to trying to show the high score of the spectator (r15554)
 
- Fix: [NoAI] Crash when setting a depot order to the southern part of a ship depot [FS#2656] (r15551)
 
- Fix: The keep_all_autosave setting was ignored for dedicated servers/spectators [FS#2651] (r15546)
 
- Fix: If a buoy was placed directly in front of a dock, that dock was seen as a buoy and thus skipped once within 3 tiles [FS#2653] (r15545)
 
- Fix: Extracting downloaded content did not work for Windows if one uses a non-ASCII path [FS#2650] (r15544)
 
- Fix: [NewGRF] When articulated parts have no available default cargo, use the cargo type of the first part for livery selection [FS#2617] (r15541)
 
- Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be skipped by 'continue' (r15540)
 
- Fix: [NewGRF] If an aircraft cannot carry any available cargo, it should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do (r15539)
 
- Fix: Do not allow special sprite characters (e.g. the ship sprite) as characters in input like filenames or text that is sent over the network (r15537)
 
- Fix: The local command queue did not get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game [FS#2644] (r15529)
 
- Fix: Do not try to find the AIs the server runs when joining a multiplayer server (r15525)
 
- Fix: Use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations [FS#2631] (r15518)
 
- Fix: [NewGRF] Wagonoverrides and articulated engine parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles [FS#2642] (r15517)
 
- Fix: [NewGRF] Livery overrides for articulated parts of roadvehicles were not applied (r15516)
 
- Fix: Make the join/spectate command require to be connected to a network game; in SP it could lead to crashes (r15514)
 
- Fix: Generating a map with the original map generator with freeform edges on resulted in a crash [FS#2641] (r15511)
 
- Fix: Pre-0.5 OpenTTD stored new_nonstop and full_load_any in a different way, savegame conversion was not working for them (r15500)
 
- Fix: Crash when opening the game options when the currently loaded base graphics pack has less than 2 valid graphics files. For example when someone replaces all his/her original base graphics with custom work (but keeps the name) or renames the dos ones to windows or vice versa [FS#2630] (r15476)
 

	
 

	
 
0.7.0-beta1 (2009-02-16)
 
------------------------------------------------------------------------
 
- Feature: Make it possible to have multiple windows with edit box open simultaniously (r15424)
 
- Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues (r15389)
 
- Feature: Do not draw superfluous catenary wires [FS#1761] (r15347)
 
- Feature: Add option to group and subtotal expenses list in the company finance window (r15301)
 
- Feature: Allow moving clients between companies/spectators by the server and the clients themselves (r15242)
 
- Feature: Native support for Transport Tycoon (Original) savegames (r15216)
 
- Feature: Allow terraforming of the tiles at the edges of the map (r15190)
 
- Feature: [NewGRF] Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process (r15172)
 
- Feature: Downloading content from a central server (content.openttd.org) where authors can upload their NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from within the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates (r15126)
 
- Feature: Add support for IP range bans using CIDR notation (r15094)
 
- Feature: An AI framework so people can write their own AIs. This also removes the old cheating and heavily broken AI (r15027)
 
- Feature: [NewGRF] Support var 0x45 (curvature info) also for road vehicles (r14945)
 
- Feature: [NewGRF] Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear (r14926)
 
- Feature: Distant joining of stations (r14919)
 
- Feature: Advanced setting to keep various building tools active, which are usually closed after placing an object (r14902)
 
- Feature: Remove the window limit, but leave a configurable limit on the number of non-sticky non-vital windows (r14899)
 
- Feature: Allow road vehicles to move multiple steps in a tick (code based on train movement code) and add support for RV prop 15. This gives RVs a maximum speed of 318mph instead 79mph. This only implements higher speeds, not 'realistic acceleration' (r14869)
 
- Feature: Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255 (r14852)
 
- Feature: Few (optional) optimisations to making (initial) orders; like keeping goto selected [FS#1984] (r14827)
 
- Feature: Make the road grids of town match, when all are using the same road layout ofcourse [FS#2390] (r14821)
 
- Feature: Pressing CTRL while dragging to build a bridge builds the last built bridge type if possible [FS#2238] (r14805)
 
- Feature: Make the date format for default savegame/screenshot names configurable (r14792)
 
- Feature: Allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (r14789)
 
- Feature: Allow up to 15 companies (r14735)
 
- Feature: Allow up to 255 clients in multiplayer games (r14730)
 
- Feature: When the chosen language is not supported by the current font, try to find a font that does and use that instead (r14618)
 
- Feature: [NewGRF] Action0Industries property 24 (industry supplies default name for nearby station) (r14598)
 
- Feature: Non-destructive autofill with option to keep waiting times [FS#1124] (r14592)
 
- Feature: Stop-in-depot order; after this order you have to manually start the vehicle again (or sell it) (r14524)
 
- Feature: Arrow key scrolling in the server list (r14517)
 
- Feature: Initial support for handling bidirectional scripts and connecting Arabic characters (r14479)
 
- Feature: Allow sorting vehicles by remaining life time (r14352)
 
- Feature: Ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) (r14334)
 
- Feature: [NewGRF] Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile (r14294)
 
- Feature: Allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported (r14229)
 
- Feature: Double click to join selected server/company (r14209)
 
- Feature: Allow both the German as well as non-German toyland graphics as 'correct' and official graphics (r14197)
 
- Feature: Allow people to create their own base graphics easily and without requiring code changes (r14197)
 
- Feature: [NewGRF] Add support for property 0x13 for Bridges. In other words, one can now specifies a 16 bits cost multiplier (r14172)
 
- Feature: Make it possible to choose between the DOS and Windows graphics packs while retaining the possibility to override the palette (r14151)
 
- Feature: Increase the size of the console backlog. Now it'll only remove backlog items when there are more than a threshold and when they are there longer than (another) threshold (r14056)
 
- Feature: Make it possible to filter list_patches output like it's done for other list_* console commands (r14041)
 
- Feature: Path based signalling (r13926-13967)
 
- Feature: Show [total-]cargo info in depot when [ctrl-]right-clicking on vehicle (r13923)
 
- Feature: NewGRF presets, selected by a drop down list in the NewGRF window. Presets are saved in the config file (r13781)
 
- Feature: Add a few extra columns with information to the server list (r13732)
 
- Feature: [NewGRF] Add var 65 in Variational Action 2 Variables for Houses (r13603)
 
- Feature: [NewGRF] Implement var 63, variational action2 variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house (r13519)
 
- Feature: Aqueducts (r13464)
 
- Feature: [NewGRF] Add var 0x69 for industries, long format construction date (r13443)
 
- Feature: [NewGRF] Add long format introduction and maximum construction year for house (r13437)
 
- Feature: [NewGRF] Add access to current long year and date from Action 7/9/D and VarAction2 (23/24 or A3/A4), and add access to (long format) building year, in Variational Action2 Variable 49 for Vehicles (r13376)
 
- Feature: Splitting of the main toolbar when the resolution becomes very low so the buttons are still visible and useable (r13339)
 
- Feature: Make news messages use a linked list instead of a moving circular buffer. This makes it possible to store more news messages in the history (r13317)
 
- Feature: The number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages) (r13317)
 
- Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is (13226)
 
- Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist (r12924)
 
- Feature: [NewGRF] The ability to play NewGRF sounds for industries and stations (r12817)
 
- Feature: [NewGRF] Add some support for NewGRF station animation (r12798)
 
- Feature: Sorting vehicle lists by road vehicle/train length (r12766)
 
- Feature: Conditional 'skip/jump' orders (r12667)
 
- Feature: Ability to send a vehicle (using default orders) to the nearest depot (r12661)
 
- Feature: Ability to force a vehicle to not load or to not unload at a station (r12650)
 
- Feature: Four different non-stop types, individually selectable per order. Replaces 'TTDP compatible order' setting (r12648)
 
- Feature: Three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the 'full load any' patch setting (r12648)
 
- Feature: Financial and Player Selection Face windows are now remembering their position when toggling sizes (r12634)
 
- Feature: Show what cargos a station could be supplied with (r12596)
 
- Feature: [NewGRF] Add random action 2 type 84. For vehicles only (r12452)
 
- Feature: [NewGRF] Add support for var A2/22 for action 7/9/D: Difficulty level (r12449)
 
- Feature: Add +/- toggle buttons to station cargo waiting list to show/hide the detailed transferred cargo information (r12446)
 
- Feature: Open the time table when pressing the order button while pressing the CTRL key (r12441)
 
- Feature: On Screen Keyboard for input fields so someone without a keyboard can enter text too [FS#1846] (r12425)
 
- Change: When checking for unique names, compare only with manually set names [FS#1923] (r14958)
 
- Change: Apply the 'warn if train's income is negative' setting to other vehicle types, too (r14835)
 
- Change: When loading games in 'network' mode use the start date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time (r14769)
 
- Change: Only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos (r14683)
 
- Change: [NewGRF] Since our NewGRF handling is better than it used to be, disable a NewGRF if unexpected sprites are reached (r14184)
 
- Fix: A town could build a statue under a bridge [FS#2618] (r15397)
 
- Fix: Multiple vehicles could be filling the timetable and only the data from one vehicle would be taken. Now only allow one to be filling at a time [FS#2466] (r15382)
 
- Fix: When testing for parallel road two tiles away, do not move more than one tile along the road (r15381)
 
- Fix: [NewGRF] The subcargo returned by vehicle variable 0x42 should be the most-common-subcargo of the most-common-cargo. If nothing is transported 0x..FFFF00 should be returned (r15378)
 
- Fix: A tram circling around in a depot did never actually 'enter' the depot [FS#2605] (r15375)
 
- Fix: Changing town road layout in-game caused ugly road networks [FS#2121] (r15340)
 
- Fix: Company could never have auto-assigned colour 0 (dark blue) (r15281)
 
- Fix: Deadlock (with wide fonts) or desync when generating manager name (r15279)
 
- Fix: Close all windows *before* starting a new game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game [FS#2577] (r15256)
 
- Fix: Aircraft could be 'loading in the air' or have zero speed while in air after converting old savegames [FS#2571] (r15230, r15227)
 
- Fix: Tile error location not reset when leveling land causing a tile to be highlighted when there was nothing to flatten [FS#2542] (r15138)
 
- Fix: Signs with sign 'Sign' were lost when converting from TTD savegames (r15137)
 
- Fix: [NewGRF] Add support for 8 byte action7/9 data, used as a mask for GRFID checks (r15114)
 
- Fix: [NewGRF] Keep industry variables 8E and 8F in sync with 93, when changing production using results 0D, 0E or 0F of callback 29 or 35 (r15103)
 
- Fix: [NewGRF] Disable a NewGRF from loading if it contains multiple Action 8s (r14979)
 
- Fix: Wrong defaults for service interval when switching between service interval in days and service interval in percentages [FS#2508] (r14959)
 
- Fix: [NewGRF] Building new station parts did not allocate a new station spec effectively breaking variable 41. This was due to the limited number of station specs that we can have per station. This fix makes newly build station parts create a new spec until one cannot allocate new station specs anymore and it'll revert to the old behaviour (sharing station specs) [FS#1832] (r14956)
 
- Fix: [NewGRF] Station specs did not get deallocated when building a new station part over them (r14955)
 
- Fix: Sharing/cloning/inserting of orders that the/a vehicle (in the shared list) cannot go to (wrong station type etc) [FS#1890] (r14954)
 
- Fix: The 'animation state' of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer [FS#2512] (r14931)
 
- Fix: Abort dragging of vehicles in the group window when they are deleted [FS#2500] (r14925)
 
- Fix: Do not unnecessarily reset the cursor, when a different vehicle is dragged (r14924)
 
- Fix: [NewGRF] First create all articulated parts of roadvehicles, then call callback 36 capacity, also call it for all articulated parts (r14903)
 
- Fix: Overflow of number of orders per vehicle [FS#2495] (r14830)
 
- Fix: Off-by-one causing possible out-of-bounds reads (r14811)
 
- Fix: In an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the 'bankrupt' period (4 quarters) would not go bankrupt when loading the game back in MP. Now any company that is in MP or not 'currently controlled by the player' in SP will bankrupt [FS#1993] (r14750)
 
- Fix: Do not let any disaster vehicle (Helicopter or Airplane) target invalid industry (r14746)
 
- Fix: Memory leak in Action 0x0F (new town names) (r14737)
 
- Fix: Writing a single char to the config file caused reading outside a buffer (r14729)
 
- Fix: First transfer the whole load of a vehicle chain to industries before triggering any processing. This reduces callback usage and resolves critical rounding errors when using input-cargo-multipliers instead of production callbacks [FS#2460] (r14705)
 
- Fix: Zeppeliner (disaster) should target st->airport_tile, not st->xy (r14694)
 
- Fix: [NewGRF] Gradual filling graphics were not chosen according to the NewGRF spec [FS#2435] (r14678)
 
- Fix: [NewGRF] Check sprite size when executing action 6 (r14674)
 
- Fix: [NewGRF] Property 7 and callback 12 were broken for aircraft. Now callback 12 is properly called also for 'mail'. If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up) [FS#2444] (r14672)
 
- Fix: Possible stack corruption when reading corrupted sprites [FS#2415] (r14610)
 
- Fix: [NewGRF] Return the current year as construction year for unfinished houses (r14608)
 
- Fix: [NewGRF] When callback 1E fails, use the standard random colour (r14605)
 
- Fix: The company ID is off-by-one with respect to the rest of the GUI in the cheat window [FS#2422] (r14603)
 
- Fix: The range for kicking/banning clients is based on the maximum number of clients, not the maximum number of companies [FS#2414] (r14588)
 
- Fix: Allow capacity callbacks (15, 36) to return zero capacity (r14578)
 
- Fix: Crashes when a NewGRF sends an invalid string [FS#2395] (r14563)
 
- Fix: Order pool seemed to look full when it was not as it only checked whether it was possible to allocate a new block of pool items instead of checking for free pool items (r14547)
 
- Fix: Do not deliver cargo to industries not inside station catchment area [FS#2138] (r14530)
 
- Fix: Allocate stub (empty) sound entries when loading an empty/corrupt/incorrectly sized sample.cat instead of making valid NewGRFs fail to load (r14527)
 
- Fix: Make sure trains stop at the end of a station; a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station [FS#2379] (r14526)
 
- Fix: Small possible chance of desync due to sorting on pointer instead of by (station) index [FS#2348] (r14463)
 
- Fix: When a road stop gets moved make sure to update the destination of RVs going to that road stop [FS#2330] (r14446)
 
- Fix: Support for spaces in directories passed to ./configure [FS#1802] (r14440)
 
- Fix: Trains would sometimes move one time too often/little when moving from diagonal<->non-diagonal tracks [FS#1793] (r14436)
 
- Fix: Balance the monthly random industry changes, by introducing a daily random industry change [FS#1885] (r14332)
 
- Fix: Save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync (r14233)
 
- Fix: Glitches (alignment issues/inconsistent vehicle graphics) in original graphics (r14214, r14211)
 
- Fix: One could not get a list of vehicles sharing an order when the number of orders was 0; you could see that the vehicles had a shared order though [FS#2085] (r14097)
 
- Fix: Various assorted autoreplace issues/malbehaviours [FS#1264, FS#2037, FS#2038, FS#2110] (r14083)
 
- Fix: The autoreplace gui showed vehicle types for replacement which CmdSetAutoReplace() did not accept (r14037)
 
- Fix: Automatically recalculate inflation if NewGRFs are changed and cargo types are added, so that cargo payment rates are correct [FS#2074] (r13836)
 

	
 

	
 
0.6.3 (2008-10-01)
 
------------------------------------------------------------------------
 
- Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415)
 
- Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
 
- Fix: Generation seed set using -G was always overwritten by -g (r14408)
 
- Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013)
 

	
 

	
 
0.6.3-RC1 (2008-09-22)
 
------------------------------------------------------------------------
 
- Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343)
 
- Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384)
 
- Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371)
 
- Fix: Multiheaded parts in free wagon chains were not connected (could cause desyncs) (r14366, r14362)
 
- Fix: [Windows] Some keypress combinations could be handled twice [FS#2206] (r14363)
 
- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
 
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
 
- Fix: Signs were not updated on company bankruptcy/sell, and thus could have the colour of invalid player (r14348)
 
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
 
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
 
- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
 
- Fix: When you rename a town before building something and build something near that town your company would be called '<old townname> Transport' [FS#2251] (r14327)
 
- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this is not needed as they cannot be used by multiple companies [FS#2241] (r14324)
 
- Fix: Possible assert when renaming removed waypoint (r14322)
 
- Fix: Properly delete orders so the pool does not fill up (r14319)
 
- Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non drive-through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308)
 
- Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309)
 
- Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305)
 
- Fix: One could be trying to get the station name of a station that is outside of the pool (r14297)
 
- Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
 
- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
 
- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
 
- Fix: Merge keycode for 'normal' 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
 
- Fix: Clicking on the smallmap did not break the 'follow vehicle in main viewport' [FS#2269] (r14243)
 
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
 
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
 
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
 
- Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219)
 
- Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204)
 
- Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192)
 
- Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191)
 
- Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182)
 
- Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180)
 
- Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179)
 
- Fix: Incorrect cargo weights (r14144)
 
- Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139)
 
- Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133)
 
- Fix: [Strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111)
 
- Fix: Desync due to bubbles in toyland (r14110)
 
- Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102)
 
- Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098)
 
- Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093)
 
- Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090)
 
- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
 
- Fix: Division by 0 in NewAI [FS#2226] (r14062)
 
- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
 
- Fix: NewGRF text stack's 'push word' did not move the data around properly (r14057)
 
- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
 
- Fix: [OSX] Changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
 
- Fix: Crash when the AI tries to find the depot of an airport that does not have a depot [FS#2190] (r13999)
 
- Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998)
 
- Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992)
 
- Fix: Resetting construction stage counter reset more than it should (r13981)
 
- Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)
 

	
 

	
 
0.6.2 (2008-08-01)
 
------------------------------------------------------------------------
 
- Fix: Custom vehicle names from TTD(Patch) games were lost (r13884)
 
- Fix: NewGRF Callback 10 (visual effect and powered wagons setting) and powered wagons operation were not performed for articulated wagons [FS#2167] (r13870)
 
- Fix: In some cases the sprite cache could be filled with unremovable items [FS#2153] (r13869)
 
- Fix: Return of wrong parent scope of (NewGRF) industry variables (r13868)
 
- Fix: Loading of TTD(Patch) savegames from the command line did not work (r13859)
 
- Fix: Buffer overflow for too long filename supplied as '-g' parameter [CVE-2008-3577] (r13858)
 
- Fix: Cargo type lookup was incorrect for NewGRF version 7 files without a translation table [FS#2157] (r13855)
 
- Fix: GetTownByTile() is only valid for houses and roads (r13851)
 
- Fix: Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window (r13844)
 
- Fix: FreeType may return a bitmap glyph even if a grey-scale glyph was requested [FS#2152] (r13832)
 

	
 

	
 
0.6.2-RC2 (2008-07-25)
 
------------------------------------------------------------------------
 
- Fix: Building through the wrong side of a drive through station was allowed [FS#2166] (r13822)
 
- Fix: Check for vehicle length changes outside a depot (callback 0x11) and give a warning about that [FS#2150] (r13816)
 
- Fix: Several minor memory leaks. They only happened once per game (r13809, 13810)
 
- Fix: Checking for train waiting at other side of two-way signal was broken [FS#2162] (r13806)
 
- Fix: Some revision checking code was unintentionally disabled (r13776)
 
- Fix: Enforce the validity of a NetworkAction (chat packet) issued by a client (r13775)
 
- Fix: Selecting non-full length vehicles in the depot gui would place the 'mouse pointer' out of the center of the vehicle making it hard to 'aim' [FS#2147] (r13759)
 
- Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction (r13734)
 
- Fix: Assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded (r13729)
 
- Fix: Possible desync on the autorenew settings 20+ game years (i.e. 4.5+ hours) after a company was started (r13718)
 
- Fix: Any player could construct new companies [FS#2144] (r13716)
 
- Fix: Remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed (r13714)
 
- Fix: Possible crash on creating a network packet [CVE-2008-3547] (r13713)
 
- Fix: Enforce the length restrictions of company and president name in the commands too (r13712)
 

	
 

	
 
0.6.2-RC1 (2008-07-16)
 
------------------------------------------------------------------------
 
- Fix: Possible buffer overflow in string truncation code [CVE-2008-3576] (r13700)
 
- Fix: Handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string (r13699)
 
- Fix: In some cases the (sound) mixer could overflow causing artefacts in the sound [FS#2120] (r13695)
 
- Fix: Do not rely on .tar files always ending with a block of zeros (r13693)
 
- Fix: Make sure a command is ran in the context of autoreplace or not (r13691)
 
- Fix: In the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot [FS#2102]- Fix: Saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code [FS#2131] (r13679)
 
- Fix: Inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such [FS#2126] (r13676)
 
- Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675)
 
- Fix: Crash when drawing a non-real sprite caused by NewGRF interference [FS#2127] (r13674)
 
- Fix: Desync when building electrified trains on a dedicated server that was started with electrification disabled [FS#2122] (r13673)
 
- Fix: Bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop [FS#2117] (r13664)
 
- Fix: Server crashing when banning the rconning client (r13661)
 
- Fix: Signals were not updated correctly when a player removed a non-existing track piece (r13626)
 
- Fix: Crash when one tries to raise the nothern corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor [FS#2106] (r13624)
 
- Fix: Only the front of a RV would be considered when determining to what cargos a vehicle can be refitted instead of all cargos [FS#2109] (r13622)
 
- Fix: If the first bridge can not be build for a given length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long [FS#2100] (r13611)
 
- Fix: Signal states could be propagated through waypoints built in orthogonal axis (r13589)
 
- Fix: [OSX] 10.5 failed to switch to fullscreen (r13584)
 
- Fix: RVs continueing onto next DT station when they are build adjacent to them [FS#2040] (r13581)
 
- Fix: Disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF does not know about the static NewGRF (r13576)
 
- Fix: Properly count number of non-north housetiles [FS#2083] (r13518)
 
- Fix: Incorrect usage of strtoul (r13508)
 
- Fix: Clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist (r13505)
 
- Fix: Drawing of zoomed out partial sprites could cause deadlocks or crashes (r13502)
 
- Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489)
 
- Fix: Track was not removed on company bankrupcty when there was a ship on lower halftile (r13488)
 
- Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
 
- Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
 
- Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397)
 
- Fix: In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles (r13385)
 
- Fix: Loading of very old OpenTTD savegames was broken (r13373)
 

	
 

	
 
0.6.1 (2008-06-01)
 
------------------------------------------------------------------------
 
- Fix: Industry tiles would sometimes tell they need a 'level' slope when they do not want the slope (r13348)
 
- Fix: Attempts to make the old AI perform better (r13217, r13221, r13222)
 

	
 

	
 
0.6.1-RC2 (2008-05-21)
 
------------------------------------------------------------------------
 
- Fix: Do not send rcon commands of the server to the first client but do directly execute those on the server (r13137)
 
- Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly (r13074)
 
- Fix: Loading of TTDP savegames with rivers in them [FS#2005] (r13066)
 
- Fix: Update build industry window when raw_industry_construction setting is modified (r13060)
 
- Fix: Revert changes to multihead engine weight -- the original values were correct (r13023)
 
- Fix: Debugging was not possible with MSVC 2008 (r12996)
 
- Fix: List used for sorting GRFs was not freed (r12993)
 
- Fix: Default difficulty settings were different to TTD's original settings [FS#1977] (r12951)
 
- Fix: All vehicles would be available when an original scenario would be played [FS#1982] (r12948)
 
- Fix: Keep only first 15 bits for non failed callback results (r12947)
 
- Fix: Reading/modifying invalid data under some circumstances (r12943)
 
- Fix: Minor errors related to industries accepted/produced cargo (r12933)
 
- Fix: Town rating was affected even after the test run (r12920)
 
- Fix: Flood road tiles even when there are road works in progress [FS#1965] (r12919)
 
- Fix: Do not initialize Station struct with tile=0, buoys will never change that value [FS#1960] (r12915)
 
- Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable (r12914)
 
- Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles (r12910)
 
- Fix: Vehicles going twice to a depot when the automatic service interfered with the current order [FS#1985] (r12629)
 

	
 

	
 
0.6.1-RC1 (2008-04-26)
 
------------------------------------------------------------------------
 
- Fix: Vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (r12906)
 
- Fix: Remove trams from savegames saved in OpenTTD without tram support, it is better than to simply crash [FS#1953] (r12904)
 
- Fix: GCC on FreeBSD does not support -dumpmachine causing configure to fail. Use g++ instead [FS#1928] (r12876)
 
- Fix: Make the town rating tests use less memory and much quicker (r12859)
 
- Fix: Usage of AutoPtr made (trying to) build stuff very (time) expensive (r12857, r12855)
 
- Fix: Ensure that prop 25 is set for all vehicles in the consist before other properties as it could cause desyncs (r12856)
 
- Fix: Too much catenary was drawn about tunnel entrances, middle bridge pieces and non-rail station tiles (r12853, r12852)
 
- Fix: Use YAPF for fairly old savegames from before YAPF was introduced (r12845)
 
- Fix: The industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway (r12844)
 
- Fix: Inconsistent use of 8/15-bitness of NewGRF callback results with respect to TTDP's implementation of the specification (r12819, r12818, r12759)
 
- Fix: Possible out of bounds array access (r12809)
 
- Fix: Enforce autorenew values range in command (r12808)
 
- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading [FS#1938] (r12795)
 
- Fix: [OSX] In some rare cases when using an uncalibrated monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion (r12776)
 
- Fix: Slope checking for NewGRFs failed (r12759)
 
- Fix: Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed (r12717)
 
- Fix: Do not move windows below the toolbar on resizes unless they would go behind the toolbar [FS#1904] (r12714)
 
- Fix: Increase default sound buffer size only for Vista [FS#1914] (r12708)
 
- Fix: Do not crash very hard on unrecognised savegames, just go back to the intro menu instead (r12707)
 
- Fix: In some cases a news messages would not be shown [FS#1906] (r12683)
 
- Fix: Removing road pieces from a town gave you twice the intended penalty [FS#1920] (r12682)
 
- Fix: When a road vehicle has a tram only stop multiple times in a row in it's orders, only the first one would be skipped [FS#1918] (r12678)
 
- Fix: Colour remaps on station sprites only worked for company colours [FS#1902] (r12674)
 
- Fix: Remove buggy buoys at tile 0 from old TTDP savegames (r12642)
 
- Fix: Possible NULL pointer dereference when reading some NewGRF data [FS#1913] (r12637)
 
- Fix: Infinite loop in case your compiler decides that enums are unsigned by default (r12622)
 
- Fix: The convert signal button disallowed signal dragging when the signal GUI was closed (r12577)
 
- Fix: Binding to a specific IP could cause OpenTTD to not register properly with the masterserver if one has multiple external interfaces (r12574)
 
- Fix: The function min() has 32bit arguments, clamping of 64bit values did not work (r12572)
 
- Fix: Towns could not terraform when inflation rised terraform prices enough (r12564)
 
- Fix: Do not affect town rating change by the order in which we examine stations (r12561)
 
- Fix: Redraw the signal GUI when the signal drag density changes in the patch settings and vice versa (r12553)
 
- Fix: Do not install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead (r12542)
 

	
 

	
 
0.6.0 (2008-04-01)
 
------------------------------------------------------------------------
 
- Fix: Final formatting of some string codes from NewGRFs was not done correctly [FS#1889] (r12488)
 
- Fix: Timetable times for aircraft were always doubled [FS#1883] (r12477)
 
- Fix: Remove broken endian-dependent code and unnecessary rgb to bgr swapping [FS#1880] (r12453)
 
- Fix: Do not 'disable' the drawing of autorail overlays when the tile is 'error'-marked (red pulsating selection) [FS#1871] (r12439)
 
- Fix: Plural rule for Icelandic was wrong (r12417)
 

	
 

	
 
0.6.0-RC1 (2008-03-26)
 
------------------------------------------------------------------------
 
- Feature: Show whether a town is a 'city' in the town description title bar (r12391)
 
- Feature: Increase house animation frame number from 32 to 128 (r12347)
 
- Fix: Loading of TTD savegames (r12399, r12401)
 
- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
 
- Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890)
 
- Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384)
 
- Fix: Non-breaking spaces should not be broken (r12385)
 
- Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383)
 
- Fix: Use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab [FS#1864] (r12382)
 
- Fix: The number of houses was not computed right [FS#1835, FS#1535] (r12381)
 
- Fix: Update train acceleration and max speed after setting cached value to ensure the correct max speed is used with disabled real acceleration (r12380)
 
- Fix: Refresh vehicle details window when cached values are updated (r12378)
 
- Fix: Set cached value for vehicle property 25 before other cached values [FS#1854] (r12377)
 
- Fix: Do not close a dropmenu when clicking on a dropdown widget (r12374)
 
- Fix: Windows music driver fails if path is too long or if containing non-latin chars [FS#1849] (r12373, r12372)
 
- Fix: Do not let window hide behind the main toolbar after resizing the screen [FS#1823] (r12371)
 
- Fix: Close language drop down when parent window is clicked/closed [FS#1853] (r12370)
 
- Fix: Reset train speed limits when _patches.realistic_acceleration changes (r12369)
 
- Fix: Commands were sent to clients waiting for map download causing 'executing command from the past' error [FS#1650] (r12367)
 
- Fix: Do not allow building 'zero' road bits (r12363)
 
- Fix: Randomize variable 8F only once per callback 28 (r12362)
 
- Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360)
 
- Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358)
 
- Fix: Do not try to flood water tile [FS#1836] (r12350)
 
- Fix: NTP skipped junction just after bridge end (r12348)
 
- Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346)
 
- Fix: Do not try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
 
- Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343)
 
- Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341)
 
- Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339)
 

	
 

	
 
0.6.0-beta5 (2008-03-04)
 
------------------------------------------------------------------------
 
- Feature: Vehicle variable FE bit 5, 6 and 8 [FS#1812] (r12331, r12330)
 
- Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
 
- Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)
 
- Change: Update readme about where openttd looks for files (r12321)
 
- Fix: Do not pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs [FS#1733] (r12336)
 
- Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state [FS#1819] (r12329)
 
- Fix: Wrong Y pillar specified for girder with arch bridge (r12328)
 
- Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324)
 
- Fix: Vehicle sorting by name was broken, it was comparing the same string (when caching was not used) [FS#1821] (r12323)
 
- Fix: Endian issue when saving/loading group owner (r12322)
 
- Fix: Wrong transparency options could be saved after toggling all [FS#1817] (r12320)
 
- Fix: Map string IDs that are embedded from other strings [FS#1815] (r12317)
 
- Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314)
 
- Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313)
 
- Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296)
 
- Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807]
 
- Fix: [Windows] Do not create save dir on install (r12269)
 
- Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261)
 
- Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258)
 
- Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247)
 
- Fix: Typo resulting in no players are given the engine preview offer (r12244)
 
- Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234)
 
- Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
 
- Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
 
- Fix: Force AI to build rail or road instead of bridges if possible, so it does not build bridges everywhere (r12200)
 
- Fix: 'Transparent buildings' now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
 
- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
 
- Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
 
- Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
 
- Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)
 
- Fix: Take into account possible loan when AI is deciding which bridge to build, so it will not build wooden bridges everytime (r12184)
 

	
 

	
 
0.6.0-beta4 (2008-02-18)
 
------------------------------------------------------------------------
 
- Feature: Allow buttons to resize in NewGRF settings window (r12172)
 
- Feature: Change colour of autorail and autoroad selection when Ctrl is pressed (r12167)
 
- Feature: Separate catenary transparency settings from building transparency settings (r12103)
 
- Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x' (r12102)
 
- Feature: Add some missing VarAction2 variables (r12124)
 
- Feature: Make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile (r12098)
 
- Feature: [NewGRF] Specify the purchase, rail and road description of a bridge (r12069)
 
- Feature: [NewGRF] Add support for var 12, Variational Action 2 (r12045)
 
- Feature: Allow trees on shore (r12029)
 
- Feature: Invisible trees are now separate from the building concept (r12022)
 
- Feature: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains (r12019)
 
- Feature: Show all cargo sources (en-route from) in the station view cargo waiting list instead of just one (r11990)
 
- Feature: [NewGRF] Resizable industry view window on callback 3A (r11987)
 
- Feature: [NewGRF] Implement var 8F (random bits) during callback 28 [FS#1697] (r11985)
 
- Feature: [NewGRF] Add support for Action 0D, var 13: informations about current map size (r11961)
 
- Feature: Support Action5 type 0D (newwater) (r11947)
 
- Feature: Allow building bridge heads on more slopes (r11937)
 
- Feature: [NewGRF] Add support for Rivers. Rivers can currently only be placed with-in the scenario editor (r11926, r11938, r11949, r12071)
 
- Feature: Generate.vbs script to allow project files generation for users unable to run generate bash script (r12123)
 
- Feature: Sort the strings in languages dropdown (r11886)
 
- Codechange: Drop MSVC 2003 support (r11979)
 
- Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite (r12180)
 
- Fix: Return correct bridge price for AI when DC_QUERY_COST is set [FS#609] (r12171)
 
- Fix: When drag&drop mode was cancelled by keyboard input, depot/group window was not updated [FS#337] (r12166)
 
- Fix: Buffer overflow when drawing scrolling news [FS#1652, FS#1773] (r12165)
 
- Fix: If a train is 'stopping' when entering a depot, do not let it leave again [FS#1705] (r12163)
 
- Fix: Towns should not build over houses owned by another town [FS#1757] (r12162)
 
- Fix: Towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) (r12161)
 
- Fix: Remove the arbitrary limit of 64 waypoints per town [FS#1744] (r12160)
 
- Fix: Chance16I was now biased towards zero - round to nearest now (r12156)
 
- Fix: Adjust aircraft slowing algorithm (r12144)
 
- Fix: Callback 0x3D always gets a cargobit in var 0x18, independent of grf version [FS#1766] (r12142)
 
- Fix: Do not allow adding tram to rail-road crossing when there is a vehicle on it (r12138)
 
- Fix: Show cargo capacity for articulated vehicles correctly in the purchase list. Multiple cargo types can also now been shown [FS#1769] (r12137)
 
- Fix: With mammoth trains disabled, maximum train length was limited to 9 (r12131)
 
- Fix: Use tile index 0 for planes in the air, so it cannot have an invalid tile index [FS#1745] (r12109)
 
- Fix: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around [FS#1753]( r12108)
 
- Fix: Loading older savegames fixes (r12096, r12097)
 
- Fix: When a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road [FS#1703] (r12095)
 
- Fix: Do not set station owner for buoys when merging company (r12093)
 
- Fix: Keep production level within delimited boundaries, while using var result 0D/0E and than multiplying/dividing it [FS#1755] (r12092)
 
- Fix: Assert when loading savegame with wrong tiletype at south map borders (r12088)
 
- Fix: Check overrides only for industries when mapping NewGRF entities to 'real' entities [FS#1747] (r12086)
 
- Fix: Update waypoint signs when changing language (r12080)
 
- Fix: Use search paths when opening console scripts (r12079)
 
- Fix: When reusing a renamed deleted waypoint, keep the new name (r12076)
 
- Fix: Make docks at sea flood neighboured tiles (r12072)
 
- Fix: Possible deadlock when there are no houses available to build at given tile (r12062)
 
- Fix: Houses with zero probability could be built (r12062)
 
- Fix: Do not clear tiles when the town will not be able to build any buildings anyway (r12060)
 
- Fix: Allow building 2x2 building on slopes if not explicitly forbidden (r12060)
 
- Fix: It was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed (r12060)
 
- Fix: Teach NPF where road vehicles and trams can reverse (r12058)
 
- Fix: Ships can drive through opponents' ship depots (r12058)
 
- Fix: Slowdown train when approaching 90deg turn when 90deg turns are forbidden (r12057)
 
- Fix: Enable YAPF to start searching inside a wormhole [FS#1704] (r12056)
 
- Fix: Another way to fix AI trying to build road through depots (r12055)
 
- Fix: The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early [FS#1737] (r12052)
 
- Fix: Random_func broke for desync debug (r12050)
 
- Fix: Memset on multibyte array with wrong byte count (r12049)
 
- Fix: Crash when centering on a vehicle (aircraft) that is outside of the map [FS#1741] (r12044)
 
- Fix: Allow building transmitters and lighthouses on tree tiles [FS#1736] (r12043)
 
- Fix: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type [FS#1676] (r12042)
 
- Fix: Change ownership of or remove statues when merging/bankrupting companies (r12038)
 
- Fix: For station tiles, only get road types for road stops (r12036)
 
- Fix: Teach YAPF where trams can reverse, and where not [FS#1702] (r12035)
 
- Fix: Do not show train speed as zero after loading paused game (r12033)
 
- Fix: When removing a statue, remove town statue flag for the statue owner, not current player (r12032)
 
- Fix: Prevent towns from removing or claiming ownership of player owned tiles when growing [FS#1689,FS#1719] (r12031)
 
- Fix: In one case trees could spread under bridges (r12024)
 
- Fix: Put a better suited text in the quit-dialog [FS#1690] (r12023)
 
- Fix: Restore initial intent on the invisible tree while transparent building patch setting [FS#1721] (r12018)
 
- Fix: When you have more than 9 network interfaces you'll enter the wonderfull world of overflows (r12017)
 
- Fix: Better work on strings in regard to gender [FS#1716] (r12015)
 
- Fix: Lighthouses and transmitters were never supposed to be build on a slope (r12014)
 
- Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases (r12013)
 
- Fix: Enable TownRatingTestMode during cost estimation with 'shift'-key (r12012)
 
- Fix: Do not consider one-corner-raised-shores to be watered tiles from all sides [FS#1701] (r12011)
 
- Fix: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper [FS#1707] (r12009)
 
- Fix: Possible reading from an invalid pointer [FS#1717] (r12005)
 
- Fix: When skipping Action 11 or 12, also skip belonging sprites (r12001)
 
- Fix: Do entrance-slope-check for every tile of railstations (r11999)
 
- Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
 
- Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
 
- Fix: Resize station/road stop/dock/airport construction windows if cargo acceptance list is too long (r11993)
 
- Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
 
- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
 
- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
 
- Fix: Also draw corner shores under rail tracks (r11984)
 
- Fix: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly [FS#1698] (r11981)
 
- Fix: Industries using results 0D/0E on callback cb29/35 were a bit too eager to close down (r11976)
 
- Fix: Shore and sea tiles under bridges were converted to canals in old savegames [FS#1684] (r11974)
 
- Fix: Use grass tiles for corner shores, if shores got replaced by ActionA [FS#1683] (r11973)
 
- Fix: Old AI should not build fast planes with a small airport in orders(r11972)
 
- Fix: MP_ROAD can have railbits too - OPF searching over rail of diffen t owner behind crossing (r11967)
 
- Fix: OPF was searching through depots and normal road stops [FS#1403, FS#1506] (r11966)
 
- Fix: Tropic zone data was returned incorrectly [FS#1685] (r11964)
 
- Fix: NewAI could not build any road vehicles when there were any tram grfs loaded (r11958)
 
- Fix: Disallow building locks and docks on rapids [FS#1675] (r11956)
 
- Fix: Do not allow modifying roadbits when other roadtypes would need different foundation (r11953)
 
- Fix: Loading of very old savegames was broken (r11951)
 
- Fix: Slope detection of bridge ramps. Helps YAPF and Trolly (r11946)
 
- Fix: [Windows] FileExists() failed for non latin paths (r11945)
 
- Fix: Allow building drive-through road/tram stops at road/tram track that has no owner (r11944)
 
- Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes (r11936)
 
- Fix: [Autoreplace] Single to dualhead locomotive replacefailed when player had enough money to replace and refit one but not enough to refit the last one as well [FS#1624] (r11929)
 
- Fix: [Autoreplace] Autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had (r11928)
 
- Fix: Loading old, pre savegame version 2, savegames (r11925)
 
- Fix: AI was reading wrong tile slope while building road bridge (r11917)
 
- Fix: Set correctly crossing state after train reversal, train leaving crossing, train crash (r11900)
 
- Fix: Segmentation faults/wrong frees due uninitialized memory in the AI [FS#1658] (r11887)
 
- Fix: Assert when trying to remove rail from a house or industry tile [FS#1663,FS#1665-6-7-8,FS#1680,FS#1686-7-8 FS#1715 FS#1742 FS#1771 FS#1776](r11883)
 
- Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player (r11878)
 
- Fix: Another way to crash competitors' train in a station (r11877)
 
- Fix: Automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions (r11875)
 
- Fix: EngineHasReplacementForPlayer() did not look in ALL_GROUP (r11872)
 
- Fix: Do not update signals after each tile when building/removing a large block of track/signals/station [FS#1074] (r11871)
 
- Fix: Slow down train when approaching tile we cannot enter in more cases (r11870)
 
- Fix: Do not make crossing red when we cannot enter it in any case (r11870)
 

	
 

	
 
0.6.0-beta3 (2008-01-16)
 
------------------------------------------------------------------------
 
- Feature: Replaced fixed size custom name array. Names are now attached to their object directly and there is no limit to the amount of names (r11822)
 
- Feature: Add drag-n-drop support to the raise/lower land tools. Land is raised/lowered at the start and the rest of the area levelled to match (r11759)
 
- Feature: Add support for NewGRF's train 'tilt' flag. Trains with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves (r11741)
 
- Feature: Added sorting for cost, running costs and speed to road vehicles and ships build windows (r11710)
 
- Feature: List neutral stations where the player has service in the station list too (r11670)
 
- Feature: Check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen (r11646)
 
- Feature: Support shore replacement via Action 5 (r11726)
 
- Fix: When two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF [FS#1559] (r11862)
 
- Fix: Recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs [FS#1335] (r11855)
 
- Fix: Road vehicle count was incorrect in network lobby window (r11844)
 
- Fix: Mark dirty canal tile even in diagonal direction from flooded tile, draw correctly canal next to half flooded rail tile (r11843, r11838)
 
- Fix: At least one instance of dmusic driver is needed for it to be registered and usable (r11826)
 
- Fix: An articulated road vehicle could split up when it turned around at a corner and then would enter a drive through station at the next tile [FS#1627] (r11825)
 
- Fix: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots [FS#1602] (r11813)
 
- Fix: Do not crash trains when leaving depot to a very long track [FS#716] (r11802)
 
- Fix: Take town rating into account when testing if a command can be executed [FS#1616] (r11795)
 
- Fix: Reversing a train when loading at a station with an adjacent station in the same axis crashed [FS#1632] (r11794)
 
- Fix: Group names got not deallocated in the command test run [FS#1614] (r11743)
 
- Fix: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused [FS#1319] (r11742)
 
- Fix: Modify and possibly discard key events for code points in the unicode private use area [FS#1610] (r11740)
 
- Fix: Set the new scroll position after zooming in instead of before, as the zoom will cancel it out [FS#1609] (r11739)
 
- Fix: Do not reset loading indicator IDs when only reloading NewGRFs [FS#1574] (r11735)
 
- Fix: Elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype (r11732)
 
- Fix: Clear sprite override data before performing NewGRF wagon attach callback. This stopped the callback working for autoreplace and when moving wagons from train to train in a depot [FS#1582] ( r11731)
 
- Fix: If there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available [FS#1577] (r11727)
 
- Fix: Make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time (r11724)
 
- Fix: Do not put more than one Random() in function calls because parameter evaluation order is not guaranteed in the C++ standard [FS#1561] (r11716)
 
- Fix: Do not allow player inauguration date on scenarios to be bigger than current year [FS#1569] (r11714)
 
- Fix: Add more house string id ranges to MapGRFStringID so NewGRFs use the proper string ids (r11712)
 
- Fix: Do not allow refitting flooded (destroyed) vehicles (r11707)
 
- Fix: Trains could have sprites with wrong direction when reversing, also was inconsistent with save/load process [FS#1557] (r11705)
 
- Fix: When removing buoys, return to water or canal depending on their owner (r11666)
 
- Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08 (r11665)
 
- Fix: Do not allow modifying non-uniform stations when non-uniform stations are disabled [FS#1563] (r11659)
 
- Fix: 'Initialised' NewGRFs could still be deactivated in the later 'activation' pass (r11650)
 
- Fix: Vehicles were still followed when sold [FS#1541] (r11632)
 
- Fix: Many viewports could crash the scenario editor [FS#1527] (r11629)
 
- Fix: Popping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order [FS#1532] (r11627)
 
- Fix: There were still some cases where one could not build a tram track, but the tram could become blocked [FS#1525] (r11621)
 
- Fix: Do not make crossing red behind depot the train is entering [FS#1531] (r11619)
 
- Fix: Buoys are just waypoints, so do not allow load/unload/transfer for them (r11618)
 
- Fix: Sometimes large values could go off the chart [FS#1526] (r11616)
 
- Fix: Temperate banks can only be built in towns (over a house) (r11615)
 

	
 

	
 
0.6.0-beta2 (2007-12-09)
 
------------------------------------------------------------------------
 
- Feature: Allow setting a default password for new companies in network games (r11556)
 
- Feature: Signal selection GUI for the ones that really like to use that over CTRL (r11547)
 
- Feature: Make the bridge selection window resizable (r11539)
 
- Feature: [OSX] Added support for using Quartz instead of Quickdraw in windowed mode on OS X 10.4 and higher (r11496)
 
- Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available, allow to enable/disable individually or all at once, the industries shown on small map (r11474)
 
- Codechange: Send and store the passwords a little more secure to/in the servers (r11557)
 
- Fix: Wrong error messages were shown when trying to build some industries in the scenario editor [FS#1524] (r11609)
 
- Fix: [NewGRF] Do not trigger industries, but only the industry's tiles (r11608)
 
- Fix: Wrong count of Kirby trains when a ship was build [FS#1482] (r11605)
 
- Fix: Tiles were not marked dirty in some cases when removing a lock or flooding (r11582, r11604)
 
- Fix: Make price for railtype conversion more realistic; conversion should not be more expensive than removing and rebuilding [FS#1481] (r11603)
 
- Fix: Do not allow changing network only patches settings from console when not in network game (r11594)
 
- Fix: IsSlopeRefused() result was half wrong causing banks to be built on wrong places (r11590)
 
- Fix: When ship depots got destroyed they always returned to water, even when it should have been canals [FS#1514] (r11589)
 
- Fix: The one way road button was not reset on abort (r11587)
 
- Fix: Windows could get completely missing when one resized the window to something very small [FS#1484] (r11583)
 
- Fix: Invalidate 'list trains/roadvehs/ships/planes' widgets when station part is added/removed so it does not become glitchy (r11577)
 
- Fix: Flood train stations when there are no trains on border tiles too (r11574, r11570)
 
- Fix: Reinitialise windows system before loading a savegame because not doing so can cause crashes [FS#1494] (r11572)
 
- Fix: Road vehicle getting to the wrong side of a station when trying to overtake in there [FS#1493] (r11571)
 
- Fix: Full paths sometimes did not work correctly [FS#1480] (r11568)
 
- Fix: Break the chain before moving a vehicle after another in the same chain instead of causing an infinite loop [FS#1512] (r11566)
 
- Fix: Aircraft sometimes stopped mid-air when the airport got destroyed [FS#1503] (r11562)
 
- Fix: Group list was not updated when removing the last group [FS#1504] (r11561)
 
- Fix: Overflow when drawing graphics with high company values [FS#1505] (r11558)
 
- Fix: If ever the air/heliport is suddenly not available while the 'chopper' is descending, just go back into flying instead of stopping mid air [FS#1496] (r11546)
 
- Fix: Cargo translation was sometimes done when it should not be done [FS#1501] (r11544)
 
- Fix: [OSX] Detect statvfs at runtime (based on OSX version) instead of compile time. This should prevent a crash on OSX 10.3 with the precompiled binaries (in the load/save windows) (r11541)
 
- Fix: [OSX] Do not try to compile the quartz video driver on OSX 10.3 as it will fail (r11540)
 
- Fix: Do not do all kinds of 'updates' for town, waypoint, station and other signs when you have not converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format, which is eventually going to break (r11525)
 
- Fix: Assertion when tram reversed at a station [FS#1485] (r11524)
 
- Fix: The scrollbar of the network gui could run out of bounds (r11522)
 
- Fix: [OSX] The cocoa video driver let the mouse cursor escape the window when using rmb scrolling (r11520)
 
- Fix: Signs totally illegible when transparant signs is turned on and zoomed out more than one level [FS#1463] (r11507)
 
- Fix: Selling vehicles could cause the window of others to scroll to that location [FS#1471] (r11506)
 
- Fix: Do not do standard production change if callbacks 29/35 failed, disable smooth economy for industries using callbacks 29/35 (r11502)
 
- Fix: Two small layout issues with the vehicle grouping GUI (r11478)
 
- Fix: A road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it [FS#1451] (r11477)
 
- Fix: OpenBSD has ALIGN already defined, causing compilation failures [FS#1450] (r11467)
 
- Fix: Operator priority problem resulting in problematic autoroad placement in some cases (r11466)
 

	
 

	
 
0.6.0-beta1 (2007-11-18)
 
------------------------------------------------------------------------
 
- Feature: Make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing (r11442)
 
- Feature: When sorting stations by cargo sum, only sum the cargos that are selected in the filter (r11437)
 
- Feature: Show all players who have shares, not just the first two (r11435)
 
- Feature: Make OpenTTD's sprites replaceable using Action 5 and make replacing contiguous subsets of sprites in for some types possible in Action 5 (r11433)
 
- Feature: Allow town-bridges to be build on slopes (r11395)
 
- Feature: Auto-road; same as auto-rail, but for road and trams and only on X and Y direction (r11339)
 
- Feature: OpenTTD version checking for NewGRFs. This allows NewGRFs to do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics (r11330)
 
- Feature: Half tile- and anti-zig-zag-foundations (r11319)
 
- Feature: Control-Clicking the Centre Main View button on the vehicle window allows the main viewport to follow the chosen vehicle (r11304)
 
- Feature: User customisable faces (r11269)
 
- Feature: Make more advanced rail types more expensive to build (r11265)
 
- Feature: Implement the 'moreanimation' feature of TTDP, so we can properly support newindustries (r11228)
 
- Feature: [NewGRF] Add support for newindustries (r11204)
 
- Feature: Sort the NewGRFs by name, making searching a specific NewGRF a lot easier (r11175)
 
- Feature: Add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Note that showing the bounding boxes is not glitch free; it only gives you some knowledge where the bounding boxes are (r11174)
 
- Feature: Remove the arbitrary limit of 10 articulated parts for a vehicle (r11120)
 
- Feature: Autoslope, changing of slopes of tiles that already have something build on them. Does not work for tiles of houses/industries/stations that do not allow autosloping (r11107)
 
- Feature: Support for encapsulating files into a .tar file; you can pack all files in your data/ directory in how ever many .tar files you like, keeping the directory-structure equal to the unpacked version, and OpenTTD can handle them just like the files were unpacked (r11106)
 
- Feature: Allow slopes under statues (r11069)
 
- Feature: [OSX] Added more options for right click emulation (controlled from the interface tab in the patch window) (r10996)
 
- Feature: Allow building and removing tracks and signals when there is a train on a parallel diagonal track that does not interact with this one (r10922)
 
- Feature: Added TileHeight to the Land Area Information tool [FS#653] (r10878)
 
- Feature: [OSX] OpenTTD will now pick the same language as finder is set to if no config file is found (r10851)
 
- Feature: Provide an infrastructure to have resizable windows that are smaller than the default window size. Useful for playing on very low resolution systems (r10704)
 
- Feature: Support for autosave_on_exit in the console, so dedicated servers can use it (r10658)
 
- Feature: Add a soft limit of 4096 'entities' in a station's waiting queue and a hard limit of 32768 so (malicious) people cannot cause a 'denial of service' attack by filling cargo lists (r10555)
 
- Feature: Replace all the windows for Industry building by a more flexible one (r10496)
 
- Feature: Support for 'prospecting' raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map (r10451)
 
- Feature: Automatic signal completion, enabled by pressing CTRL when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of CTRL-drag for changing existing signal type (r10437)
 
- Feature: New sign editor features including switching to previous/next sign (r10401)
 
- Feature: Disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this 'new' behaviour can be overridden with a patch setting [FS#669] (r10353)
 
- Feature: Add the possibility of automatically filling in timetables based on the times from the first (or subsequent) run-throughs (r10331)
 
- Feature: Option to select the 'default' rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329)
 
- Feature: Give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches [FS#917] (r10300)
 
- Feature: A sticky button for the client list window [FS#885] (r10293)
 
- Feature: Allow double-clicking on certain places: add NewGRF window, build-vehicle and town-action (r10265, r10267)
 
- Feature: Loading indicator, which shows in % how full a vehicle is while loading/unloading (r10254)
 
- Feature: Introduce a form of timetabling for vehicles (r10236)
 
- Feature: [NewGRF] Add support for action 0F (town name generator) (r10211)
 
- Feature: Add support for personal directories on Windows (r10182)
 
- Feature: Add support for anti aliased typefaces via FreeType. This is configurable for each font size in the configuration settings and requires using the 32bpp blitter and suitable fonts (r10166)
 
- Feature: 32 bpp sprite support and dedicated driver does not blit nor render by default. Can be overruled by user (r10121)
 
- Feature: Add support for articulated road vehicles (r10097)
 
- Feature: Allow moving of orders instead of removing them and readding them somewhere else [FS#828] (r10071)
 
- Feature: Replace hard coded spritecache size with a configuration option, sprite_cache_size. The default size is 2MB and the value can range from 1 to 64MB. If you experience slow-downs when scrolling the map, try increasing this setting (r10042)
 
- Feature: Skip to the selected order in the order list when clicking on the 'skip' button while pressing CTRL [FS#760] (r10033)
 
- Feature: Sort the strings in server language dropdown and the town names dropdown (r10032, r10036)
 
- Feature: Build windows of trains, road vehicles and ships can now be sorted by cargo capacity (planes already had this option) (r10024)
 
- Feature: More languages flags for servers [FS#790] (r10017)
 
- Feature: Allow different signal types on one tile [FS#362] (r10006)
 
- Feature: Support for oneway roads (r9999)
 
- Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' (r9962)
 
- Feature: Allow terraforming under bridges (r9950)
 
- Feature: Support for trams (r9923)
 
- Feature: Allow building new stations adjacent to existing stations by holding down control (r9905)
 
- Feature: Add one new zoom-out level: 8 times (r9884)
 
- Feature: Advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group (r9874)
 
- Feature: Make 'improved loading' a proper improved loading instead of loading one (semi-)random vehicle at a time. Furthermore fill multiple vehicles at once when there is enough cargo to do so (r9838)
 
- Feature: Add drag and drop removal of station tiles (r9810)
 
- Feature: Support for 'curvature info', Action 2 for train, variable 45 (r9803)
 
- Feature: [NewGRF] Add action 1, 2 and 3 support for canals (r9797)
 
- Feature: Add the possibility to choose different road patterns for towns to use (r9779)
 
- Feature: Add an option to automatically pause when starting a new game (r9734)
 
- Feature: Add the concept of cities. A (configurable) proportion of towns can start off larger, and will grow twice as quickly as other towns (r9667)
 
- Feature: Add NewGRF Action 5 (Sprite Replacement) support for 2cc colour maps, airport, and road stop sprites (r9645)
 
- Feature: Increase cargo types from 12 to 32 and enable newcargo flag in NewGRF loader (r9638)
 
- Feature: Make it possible to have some control over the town growth (r9613)
 
- Feature: Add list_patches console command. This shows all patches along with their current values (r9565)
 
- Feature: Add more finer control to transparency options, including a new toolbar (r9563)
 
- Feature: Add support for variable snow lines in the arctic climate, supplied by NewGRF files (r9371)
 
- Feature: [NewGRF] Add support for newhouses (r9315)
 
- Feature: [NewGRF] Add support for Action 13, which allows you to translate GRF-specific texts. The translations will only be shown if you are using a language with a GRF language id and if a string has not already been set specifically for the language you are using (r9037)
 
- Feature: Translation dependant formatting of dates (r8906)
 
- Feature: If an action 7/9 leads to skipping the rest of the file, disable the NewGRF if an action 8 has not been encountered yet (r8831)
 
- Feature: Stop loading and disable the current NewGRF if a fatal error message in Action B is encountered. Also be more strict on the values accepted (r8830)
 
- Feature: Build aircraft windows will no longer show aircraft that cannot use the airport in question (r8771)
 
- Feature: Drive-through road stops (r8735)
 
- Feature: Allow upgrading bridges by building a new bridge over the top (r8567)
 
- Feature: Provide aircraft with vertical separation depending on their altitude and velocity (r8534)
 
- Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other (r8436)
 
- Feature: The vehicle build windows are now resizable in horizontal direction as well (r8331, r8336, r8338)
 
- Feature: Automatically build semaphores before a configurable date, which can be set by each network player separately (r8151)
 
- Feature: Increase sprite limit from 16384 sprites to 16777216 sprites (r8128, r8129)
 
- Feature: Add the ability to load savegames when you do not have the exact GRF files in your list. GRF files that are found based on GRF ID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match (r8106)
 
- Feature: Show the activated status of the GRF list after pressing 'apply' in the NewGRF window, instead of the local list (r8094)
 
- Feature: The station list does now remember the sort settings (r8065)
 
- Feature: Make it possible to override the bind address and port of a dedicated server from the command line (r7802)
 
- Feature: Add command line option to prevent saving of high score and configuration on exit and a console command to manually initiate a configuration save (r7801)
 
- Feature: Add support for tractive effort to 'realistic' acceleration (r7592)
 
- Feature: Allow to build bridges of arbitrary rail/road combinations (including signals) (r7573)
 
- Codechange: Do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs (r11452)
 
- Codechange: Make opening a new toolbar not overlapping its parent one, by locating it under the parent, and aligned with the left side of it [FS#1310] (r11256)
 
- Codechange: Do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game (r11011)
 
- Codechange: Cache expensive NewGRF station variables during sprite lookups/callbacks (r10509)
 
- Codechange: Keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo is not thrown on a big pile when it is put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it (r10266)
 
- Codechange: Do not limit the cost of tunnels (r10248)
 
- Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles (r10111)
 
- Codechange: Do not redraw all station tiles when cargo is added or removed if the station has no custom graphics (r10062)
 
- Codechange: Add some support for NewGRF var 7D, temporary storage array (r9707)
 
- Codechange: Add support for returning 'TTDPatch variables' (Action D) (r9701)
 
- Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static (r9671 and several others)
 
- Codechange: Add support for multiple 'base' directories for NewGRF searching (r9560)
 
- Codechange: Implement actions 1/2/3 for cargos, callback handler and custom icon sprites (rmany)
 
- Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock (r8420)
 
- Codechange: Remove the landscaping button from the build toolbars (r8143)
 
- Codechange: [NewGRF] Do not mark as unsafe those NewGRFs that set their own parameters (via action D) and/or change only bridge sprite table layouts (action 0, property D) (r7831)
 
- Fix: The CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance (r11454)
 
- Fix: Do not create shores in canyons (r11438)
 
- Fix: Starting OpenTTD with DOS files made it look weird out of the box (r11433)
 
- Fix: Properly support genders coming from NewGRFs instead of crashing [FS#1430] (r11422)
 
- Fix: Do not ignore the autorenew settings for new games when creating a new game [FS#1428] (r11415)
 
- Fix: Do not do a 270 degree turn when 90 degrees is enough on a commuter airport [FS#1422] (r11408)
 
- Fix: In rare cases OpenTTD could segfault when resizing and scroll the main window (r11405)
 
- Fix: Manually replacing a vehicle with shared orders makes it lose it is order index and service interval [FS1384] (r11370)
 
- Fix: Road vehicles must not drive through each other on bridges/in tunnels [FS#1258] (r11366)
 
- Fix: When stopping a ship or aircraft, set their speed to 0 so they will not continue at the speed where they were stopped at [FS#1288] (r11365)
 
- Fix: Cloning vehicles with non-standard sub-cargotypes (i.e. livery refits) failed [FS#1380] (r11362)
 
- Fix: Loading too many GRFs was not handled gracefully causing crashes and such [FS#1377] (r11355)
 
- Fix: Add missing elrail sprites for some rail build buttons/cursors (r11350)
 
- Fix: Trees can now be planted on bare land without making it grassy, planting tree in desert does not make it grassy for the first tile-cycle and when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (r11244)
 
- Fix: The explosion vehicles were placed too far to the south [FS#1312] (r11234)
 
- Fix: One could sell vehicles that were crashed in a depot, which would still yield money/one could construct trains of crashed vehicles [FS#1307, FS#1228] (r11229, r11230)
 
- Fix: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail [FS#1260] (r11167)
 
- Fix: A lot of graphical glitches by changing some bounding boxes. It is not perfect yet, but a *very* good step into the right direction (r11128)
 
- Fix: When autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the ageing warnings as if autorenew is not enabled are shown [FS#553] (r11064)
 
- Fix: Inconsistency between rail<->elrail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc) [FS#1182] (r11059)
 
- Fix: Crash when having the Finance window opened of the player you are cheating to [FS#1177] (r11028)
 
- Fix: Switching players (using the cheat) crashed on Big Endian machines [FS#1150] (r11023)
 
- Fix: The canal border determination did not take oil rigs into consideration (r11022)
 
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat/giving money [FS#1175] (r11021)
 
- Fix: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative [FS#1174] (r11020)
 
- Fix: When determining the gender of a string, do not assume that the gender is in the front of the string when there can be case switching code at that location [FS#1104] (r10792)
 
- Fix: Determining whether there is a tunnel going under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis) [FS#1058] (r10686)
 
- Fix: Graphical glitches when the 'link landscape toolbar' patch is turned on when opening one of the construction toolbars [FS#1076] (r10685)
 
- Fix: Trolly AI did not know about steep slopes, and used wrong tileh in some cases [FS#1070] (r10655)
 
- Fix: Be consistent with the space between the company name and the player number, i.e. always put a space between them [FS#1052] (r10627)
 
- Fix: [YAPF] Ships received curve penalty for non-diagonal straight move (r10578)
 
- Fix: Do not segfault when you quit in the end-of-the-game screen [FS#1020] (r10548)
 
- Fix: When Cheat-Window is open and a new month happens, the window was not redrawn instantly (r10547)
 
- Fix: You can now have both Available Train as Available Ship window open [FS#1026] (r10546)
 
- Fix: Cargo payment rates overflow and cargo payment rates diverge from cost rates making it impossible to make any profit after a certain number of years. Both are solved by stopping the inflation after 170 years; there is absolutely no point in continuing the inflation after that as it only makes the game have overflows at some point that cannot be solved; using larger variables only delays the inevitable [FS#1028] (r10541)
 
- Fix: Error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command [FS#1015] (r10501)
 
- Fix: The network protocol check for required NewGRFs sent static NewGRFs too (r10414)
 
- Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (r10396)
 
- Fix: One could only build a limited number of stations before one had to rename them [FS#278] (r10320)
 
- Fix: Acceleration not calculated properly when a train goes up a hill between tunnels [FS#786] (r10317)
 
- Fix: [YAPF] Now it is no longer needed to invalidate the YAPF segment cache every tick in MP (read performance increase). Segment cost now does not contain the curves between segments. As a result the cache should be now accurate (r10302)
 
- Fix: [YAPF] Assertion triggered in some special cases [FS#901] (r10301)
 
- Fix: Flush stdout on dedicated server output to ensure an update of stdout [FS#775] (r10295)
 
- Fix: With smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one) (r10290)
 
- Fix: Also age engines that are not front-engines [FS#202] (r10288)
 
- Fix: Money overflow bugs in many locations [FS#723] (r10212)
 
- Fix: Fix issues related to fixed names, fixed places of files/directories and application bundles [FS#153, FS#193, FS#502, FS#816, FS#854] (r10182)
 
- Fix: A vehicle without visual effects is not per definition unpowered (r9802)
 
- Fix: Do not assume that trains running on monorail/maglev cannot smoke/spark (r9801)
 
- Fix: Play sound effects based on the engine class, not the rail type (r9800)
 
- Fix: Separate engine class and engine running cost class (r9799)
 
- Fix: Clone vehicles will no longer refit for free (r9689)
 
- Fix: Improved loading does not use a huge amount of processing power anymore when having a lot of trains [FS#423] (r9683)
 
- Fix: Truncate the NewGRF information text in the NewGRF GUI if it is too long (r9449)
 
- Fix: Cancel in password queries reduces amount of players in the network game when they have not joined the game yet [FS#688] (r9378)
 
- Fix: If all news-setting buttons show 'full', make the ALL-button show 'full' too (r9137)
 
- Fix: Open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries [FS#525] (r9097)
 
- Fix: Do not make owner signs transparent, as then you loose the information who it owns [FS#637] (r9067)
 
- Fix: Store the owner of a statue, so when it gets removed, the town is notified of it [FS#638] (r9066)
 
- Fix: Inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server [FS#115] (r9038)
 
- Fix: Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
 
- Fix: Make an aircraft at 400 km/h go as fast as a train at 400 km/h (r8973)
 
- Fix: You were unable to build roads in the scenario editor when there is no town 0, even though there are other towns (r8608)
 
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
 
- Fix: Allow lumber mill to cut trees only when they are full grown (r8535)
 
- Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a sub menu of the toolbar (r8533)
 
- Fix: Remove phantom oil rigs sometimes present in old savegames (r8485)
 
- Fix: When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos (r8144)
 
- Fix: The game could crash when the chat key (<ENTER>) is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL (r8132)
 
- Fix: Rail vehicles can no longer enter tunnels or bridgeheads with wrong railtype (r7976)
 
- Fix: When path finding onto a bridge or tunnel end from previous tile (but not warping from the opposite end) check the enter direction. This fixes signal setting if a rail ends on the top of a tunnel end (r7718)
 
- Fix: When following path for signals, do not skip back to the previous tile, as for tunnels and bridge ends the entering direction is wrong (r7717)
 
- Fix: [YAPF] Suppress 'Train is lost' message if path finding ended on the first two-way red signal due to YAPF.rail_firstred_twoway_eol option (r7628)
 
- Fix: [OPF] Signal update was incorrectly propagated (r7620)
 

	
 

	
 
0.5.3 (2007-09-15)
 
------------------------------------------------------------------------
 
- Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)
 
- Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)
 
- Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)
 
- Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)
 
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
 
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
 
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat and giving money [FS#1175] (r11021)
 
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
 
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
 
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
 

	
 

	
 
0.5.3-RC3 (2007-08-30)
 
------------------------------------------------------------------------
 
- Fix: Spectators are not allowed to issue commands (r11006)
 
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
 
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
 
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
 
- Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
 
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
 
- Fix: Trains going over bridges would get the 'going down hill' accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
 
- Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735)
 
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
 
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
 
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
 
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
 
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
 
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
 
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
 

	
 

	
 
0.5.3-RC2 (2007-07-07)
 
------------------------------------------------------------------------
 
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
 
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
 

	
 

	
 
0.5.3-RC1 (2007-06-28)
 
------------------------------------------------------------------------
 
- Feature: Make the client list window (for network games) stickyable (r10293)
 
- Feature: Console command to get the current game date (r10137)
 
- Fix: Waypoints could be renamed when you are not the owner (r10368)
 
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
 
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
 
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
 
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
 
- Fix: Signal state sometimes not properly set when the signal 'pathfinder' reached the end of a line [FS#910] (r10336)
 
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
 
- Fix: Rail could be destroyed when building tunnels (r10306)
 
- Fix: Flush the output of the dedicated server console (r10295)
 
- Fix: The 'pause' key did not work in the scenario editor (r10294)
 
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
 
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
 
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
 
- Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
 
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
 
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
 
- Fix: Take the age of the front vehicle for station rating (r10246)
 
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of 'just' removing the canal [FS#594] (r10240)
 
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
 
- Fix: Land under foundations was terraform when it should not be terraformed [FS#882, FS#890] (r10219)
 
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
 
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
 
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
 
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
 
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
 
- Fix: Train disconnects in some old TTD savegames [FS#862] (10151)
 
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
 
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
 
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
 
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
 
- Fix: Some NewGRFs use the same (unused in the 'current' climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OpenTTD) [FS#838] (r10109)
 
- Fix: Multiple subsequent 'give money' actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
 
- Fix: 'Deactivate Electrified Railways' did not work [FS#836] (10083)
 
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
 
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
 
- Fix: Do not use override engine type for articulated wagon parts (r10048)
 
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
 
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
 
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
 
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
 

	
 

	
 
0.5.2 (2007-05-29)
 
------------------------------------------------------------------------
 
- Feature: Add threading support for MorphOS (r9759)
 
- Fix: Bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them (r9966)
 
- Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
 

	
 

	
 
0.5.2-RC1 (2007-05-16)
 
------------------------------------------------------------------------
 
- Feature: Windows 95/98/ME check in Windows 2000/XP/2003/Vista builds (r9834)
 
- Feature: Add password protected status to 'players' (network server) console command (r9771)
 
- Feature: Add server_lang in [network] section of openttd.cfg (r9716)
 
- Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
 
- Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
 
- Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
 
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
 
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
 
- Fix: [Windows] Dead key and open/close console (r9728)
 
- Fix: When you have closed the 'Load game'/'New game' windows which you started from the 'start server' menu, you should not start a server when starting a new game [SF#1244842] (r9757)
 
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
 
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
 
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
 
- Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
 
- Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
 
- Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
 
- Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
 
- Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
 
- Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
 

	
 

	
 
0.5.1 (2007-04-20)
 
------------------------------------------------------------------------
 
(None)
 

	
 

	
 
0.5.1-RC3 (2007-04-17)
 
------------------------------------------------------------------------
 
- Feature: Add list_patches to console commands; shows all patches and values (r9565)
 
- Fix: Select 'Custom' in the difficulty settings gui when changing a setting [FS#733] (r9647)
 
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
 
- Fix: Wrong characters in Finnish town names (r9641)
 
- Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
 
- Fix: Bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540, r9541)
 
- Fix: When company is removed, sell all shares of the and in the company (r9533)
 
- Fix: Crash when 2 or more clients joined at roughly the same time (r9529)
 
- Fix: Custom currency was overwritten and fix euro introduction (r9467, r9469)
 
- Fix: Values of diff_custom and snow_line in .cfg were not checked properly (r9455)
 
- Fix: When deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted (r9429)
 

	
 

	
 
0.5.1-RC2 (2007-03-23)
 
------------------------------------------------------------------------
 
- Fix: Crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
 
- Fix: Reading out of an array caused a segmentation fault [FS#694] (r9394)
 

	
 

	
 
0.5.1-RC1 (2007-03-20)
 
------------------------------------------------------------------------
 
- Feature: Translation dependant formatting of dates (r8906)
 
- Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
 
- Feature: Add an extra news group for opening and closing of industries (r9097)
 
- Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
 
- Codechange: When you started openttd with '-g' you got the same map every run (r9205)
 
- Codechange: When all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
 
- Codechange: Disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flood water at height level 0 [FS#622, FS#629] (r9105, r9115)
 
- Codechange: The station list, sorted by cargo rating, now takes stations into account that have no cargo waiting [FS#595] (r9062)
 
- Fix: Close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
 
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
 
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot [FS#685] (r9277)
 
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game [FS#644] (r9251)
 
- Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
 
- Fix: 'Train is lost' message is generated incorrectly [FS#676] (r9146)
 
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
 
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
 
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
 
- Fix: [Windows] Dedicated console now does not need an extra 'enter' to fully quit [FS#459] (r9074)
 
- Fix: Take over companies properly in multiplayer games [FS#459] (r9071)
 
- Fix: When a bribe failed and you have not picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
 
- Fix: Do not keep on scrolling for non-numeric values in settings, but require reclick [FS#663] (r9064)
 
- Fix: The personal (.openttd) directories were hidden in the load/save directory listings [FS#652] (r9043)
 
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
 
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length (r9012)
 
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
 
- Fix: New locomotive names were not announced in the news, it said 'new railway locomotive available - railway locomotive' [FS#581] (r9000, r9001)
 
- Fix: [NewGRF] Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
 
- Fix: [Windows] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
 
- Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
 
- Fix: [Windows] Possible buffer overflow if unicode text is pasted into an input box and needs trimming (r8975)
 
- Fix: [Windows] Support compilation with the Vista Platform SDK (r8974)
 
- Fix: Crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
 
- Fix: [NewGRF] Support for vehicle variable 48 was wrong (r8943)
 

	
 

	
 
0.5.0 (2007-02-27)
 
------------------------------------------------------------------------
 
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
 
- Feature: Selecting 'end of orders' and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
 
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
 
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
 
- Fix: Do not show the 'edit sign' window for spectators (r8808)
 
- Fix: Adhere order types for ship order insertion to determine destination type (r8802)
 
- Fix: It was possible to take over buoys by building a station next to them (r8794)
 
- Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
 
- Fix: Loading times for overhanging trains are miscomputed (r8709)
 

	
 

	
 
0.5.0-RC5 (2007-02-08)
 
------------------------------------------------------------------------
 
- Feature: Requery gameservers that did not respond to their first query (r8520, r8542)
 
- Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490)
 
- Codechange: Replace missing sprites with a red question mark (r8634)
 
- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
 
- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
 
- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
 
- Fix: Draw canal edges under buoys that are in a canal (r8635)
 
- Fix: Buoys on canal tiles do not flood anymore (r8620)
 
- Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619)
 
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
 
- Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
 
- Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
 
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
 
- Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
 
- Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
 

	
 

	
 
0.5.0-RC4 (2007-01-18)
 
------------------------------------------------------------------------
 
- Feature: Increase spritecache size to 2MB, will increase performance in games using NewGRF files (r8218)
 
- Feature: OS/2 support with GCC (Watcom is dropped) (r8042)
 
- Codechange: Add Japanese, Slovenian language as an official translation and split Norwegian into Bokmal and Nynorsk (r7987, r8084, r8069)
 
- Codechange: Show error messages about our own data files as a popup, or to stderr if console is available (and not to stdout) (r8013, r8134)
 
- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
 
- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
 
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
 
- Fix: Several desync fixes (incorrect road stop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
 
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
 
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
 
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
 
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
 
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
 
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
 
- Fix: Automatic pause interfering with 'pause_on_join setting' in MP when <shift> is pressed [FS#486] (r8027)
 
- Fix: Picking up en-route cargo will also have virtual profit deducted for trains aswell (r8026)
 
- Fix: Out-of-bounds read access on _clients array (harmless) (r7984)
 

	
 
0.5.0-RC3 (2007-01-07)
 
------------------------------------------------------------------------
 
- Codechange: Add Lithuanian language as an official translation (r7806)
 
- Fix: The configure script did not work work for dash, a sh compatible shell [FS#485] (r7893)
 
- Fix: [OSX] Control + enter no longer fullscreens, interfered with team-chat (r7886)
 
- Fix: Offset engines/wagons by half width in details window; fixes overflowing for display (r7864)
 
- Fix: [OSX] Remove incorrect debug message about missing grf files (r7766)
 
- Fix: [SDL] Sometimes ALT-TAB could trigger the fast forward (r7727)
 

	
 

	
 
0.5.0-RC2 (2006-12-31)
 
------------------------------------------------------------------------
 
- General Removed support for OSX older than 10.3.9. Either upgrade, or use 0.4.8 (compatible with OSX 10.2)
 
- Codechange: Drastically reduce the CPU usage in certain cases (AI using CheckStationSpreadOut()) (r7585)
 
- Fix: Internal bug in updating the animated_tiles table caused desyncs between (different endian) machines in MP (r7631)
 
- Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620)
 
- Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586)
 
- Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566)
 
- Fix: Removing towns in scenario editor did not remove their subsidies causing possible crashes [FS#468] (r7563)
 
- Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561)
 
- Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560)
 
- Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559)
 
- Fix: Do not wait till a crashed vehicle is removed before starting to load other vehicles [FS#464] (r7558)
 
- Fix: MorhpOS compile and install fixes (r7548)
 
- Fix: Removing rail station cost was calculated on occupied area not on number of tiles with an actual station on (r7547)
 

	
 

	
 
0.5.0-RC1 (2006-12-21)
 
------------------------------------------------------------------------
 
- General fixes and improvements to TTDPatch's NewGRF format, most noticable are newstations, newsounds, more callbacks and I18n
 
- Added languages: Bulgarian, Esperanto, Russian, Ukrainian, Languages with proper diacretics: Czech, Hungarian, Turkish
 
- Feature: Show NewGRF compatibility of network games; green for full compatibility, yellow for missing NewGRFs and red for invalid revision (r7505)
 
- Feature: Load a list of NewGRFs from the config (in the [NewGRF-static] section) that should always be loaded (r7490)
 
- Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466)
 
- Feature: NewGRF set up window and browser which allows modification and viewing of NewGRF settings ingame or the main menu (r7357)
 
- Feature: Support for saving NewGRF settings with savegames (r7348)
 
- Feature: Add support for gradual (un)loading of vehicles (r7326)
 
- Feature: Add freight trains patch option which is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains (r7269)
 
- Feature: UNICODE/UTF8 support, with (optional) usage of fonts rendered by Freetype instead of sprites. This means full unicode support (input, rendering, file/io) and greatly enhanced internationalization for non-latin languages (utf8) (r7182)
 
- Feature: Add Slovak, Brazil and Slovenian currency [SF 1243657, 1171147; FS#131] (r7160, r5964)
 
- Feature: Allow towns to be built on top of trees in the scenario editor [FS#396] (r7152)
 
- Feature: Allow over-building of compatible railtypes, i.e. normal and electrified rail. If building electrified rail, normal rail is upgraded for you (at a cost) (r7106)
 
- Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list would not fit (r7086)
 
- Feature: [Windows] Remember the window size between restarts when quit in fullscreen mode (r7061)
 
- Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956)
 
- Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954)
 
- Feature: Allow spectators to team-speak to eachother (r6933)
 
- Feature: Allow for ' to be in console tokens. Escape them with \. eg \' (r6875)
 
- Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824)
 
- Feature: (Train is) lost message is now generated immediately when pathfinder cannot find the path (r6800)
 
- Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758)
 
- Feature: Added sort options to the build aircraft and train windows (r6708)
 
- Feature: Depot lists are now sorted, so vehicle 1 is always first and so on (r6652)
 
- Feature: Ability to pause a server if not enough players are connected. The setting for this is 'min_players' (r6628)
 
- Feature: Ability for servers to execute a script just after a client has connected, e.g. for a MOTD, etc (r6625)
 
- Feature: Add refit commands to vehicle orders (can only be done in goto depot orders) (r6624)
 
- Feature: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling (r6601)
 
- Feature: Depot and vehicle list windows reworked a bit with more buttons to include 'Autoreplace all' (instantly), 'Sell all', 'Start all' and 'Stop all' (r6542, r6552, r6515)
 
- Feature: Using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order (r6295)
 
- Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise (r6290)
 
- Feature: Add a 'goto depot' button to various vehicle list windows (r6229, r6246)
 
- Feature: Save max_companies/clients/spectators in the config file (r6170)
 
- Feature: Vehicle status bar will show the heading string in different colours to visually discern the difference between a service and a forced stop (r6165, r6414)
 
- Feature: Control clicking Goto Depot will now make the vehicle service instead of stop in depot (r6165)
 
- Feature: List of vehicles with the same shared orders, accessible from the orders-window of a given vehicle (r6161)
 
- Feature: Added -s (source) and -d (destination) to strgen to specify paths for input and output files (r6089)
 
- Feature: After removing a farm, its farmland is removed too (over time) [FS#82]
 
- Feature: Clicking twice on the location button in the smallmap centers to your position, clicking twice centres your viewport [FS#54] (r6040)
 
- Feature: Change the original date format to a 32 bits format based at the year 0. Highest date is the year 5.000.000AC (r5999)
 
- Feature: Auto-completion in chat-window. It completes Player and Town names (in that order) using <tab> (r5968)
 
- Feature: Catalan Town Names generator [FS#261] (r5965)
 
- Feature: Possibility to generate scenarios by importing heightmaps. It can be in PNG or BMP format
 
- Feature: New (optional) landscape generator based on TerraGenesis Perlin noise with GUI, progress bar and fine-tuning options (r5946)
 
- Feature: Filter for textboxes to only allow input of certain patterns (like numbers only) (r5944)
 
- Feature: [Windows] Remember the maximized state of the game window and restore on start [FS#234] (r5874)
 
- Feature: Add an icon to the SDL openttd executable (r5872)
 
- Feature: Also allow horizontal and vertical rails on steep slopes (r5864)
 
- Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833)
 
- Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465)
 
- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this 'scrollwheel' to scroll up/down (r5460)
 
- Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403)
 
- Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346)
 
- Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046)
 
- Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)
 
- Feature: Add a new console command 'players' that lists current players along with basic stats [FS#150] (r4828)
 
- Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) (r4822)
 
- Feature: The integer-list parser now accepts a space character as an item seperator next to the comma for openttd.cfg (r4490)
 
- Feature: Add support for electric railways as a seperate tracktype. Electric trains will not run on non-electrfied track unless otherwise controlled by patch option (elrails) (r4150)
 
- Feature: A new multi-lingual multi-measuring-unit system (r4126)
 
- Feature: Add proper OPENTTD <> LOCALCODE conversion using iconv. Savegames with special characters will be legible in filesystem (r4105)
 
- Feature: Undraw the mouse when it leaves the window and draw it again when it enters (r4075, r4083)
 
- Feature: It is now possible to turn a single unit in a train (CTRL+Click on unit in depot) (r3944)
 
- Feature: Delete news items about vehicles when they get stale (r3757)
 
- Feature: Save patch settings with the savegame so you are presented with the same behaviour when loading the game on another machine/installment (r3726)
 
- Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window (r3717, r6455)
 
- Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686) (r3674)
 
- Feature: Allow autoreplacing of train wagons (r3535)
 
- Feature: Allow sorting of vehicle lists by model or value (r3528)
 
- Feature: Allow trains details view to be resized (r3521)
 
- Codechange: Improve the usability of the signal-dragger, do not bail out at (certain) errors, just silently ignore them [FS#149] (r7127)
 
- Codechange: Make the zoom in/out buttons of the extra viewport into proper push-buttons (r7078)
 
- Codechange: Make the AI choose road vehicles based on a rating (currently max speed * capacity) instead of either the cost or the index of the vehicle (r7070)
 
- Codechange: Truncate text in window captions to prevent overflow (r7058)
 
- Codechange: Allow standard ini-file style comments (;) (r6972)
 
- Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey (r6932)
 
- Codechange: Change textmessage format a bit. Only the sender's name and target are in the sender's colour, the actual message is in white. Should improve readability (r6932)
 
- Codechange: Add an MD5 sum check of our own data files, and warn if they do not match (r6921)
 
- Codechange: Add strict bounds checking in string formatting system to check for possible buffer overflows (r6884)
 
- Codechange: Have the dropdown menus fall fully inside the top toolbar (r6745)
 
- Codechange: Determine the length of the main toolbar dropdown list based on the length of the strings in that list (r6744)
 
- Codechange: When vehicles never expire they will stay at peak reliability instead of the lowest to make them useful even when old (r6681)
 
- Codechange: Show more correct capacity of articulated wagons in the train purchase list (r6650)
 
- Codechange: When showing tooltips, properly position the tooltip taking into account window dimensions and cursor (r6405)
 
- Codechange: Speed up the animated cursors a bit so they move once in a while at least (r6367)
 
- Codechange: Remove the 'unsorted' vehicle sorter, because it's plain useless (r6270)
 
- Codechange: Remove MSVC6 support. The compiler was too stupid and too many workarounds were needed. Please switch to mingw or VC2005++ express (r5286)
 
- Codechange: Allow a switch in Makefile.config to disable threads in OpenTTD (r5978)
 
- Codechange: [Windows] Add native x64 target to VS2005 project files (r5813)
 
- Codechange: [Windows] The exception dialog showed the last modification-date of win32.c instead of the last compilation-date (r5801)
 
- Codechange: Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as only the owner can delete them. Does not affect usage (r5084)
 
- Codechange: [Windows] Add MSVC2005 support, project and solution files are in the _vs80.* files (r4581)
 
- Codechange: [OSX] Shark (Xcode's profiling tool) can now relate CPU usage to lines (r3611)
 
- Codechange: Rewrite the multistop slot assignment system. More resource-friendly, several slot-assignment improvements (r3730, r4259)
 
- Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508)
 
- Fix: Town ratings were not reset when a company went bankrupt (r7433)
 
- Fix: With realistic acceleration, guarantee a minimum braking force is applied. This ensures trains will stop when going down hill (r7425)
 
- Fix: Changed 'kick off' acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved (r7421)
 
- Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402)
 
- Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385)
 
- Fix: Do not update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
 
- Fix: OpenTTD could crash under certain circumstances when a vehicle as autoreplaced and a news window was open [FS#332] (r7368)
 
- Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332)
 
- Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312)
 
- Fix: TTDPatch vars are little endian (r7282)
 
- Fix: Always display the excavation of roadworks even when fully zoomed out or 'full details' are off (r7240)
 
- Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205)
 
- Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190)
 
- Fix: Station sign (and base station coordinates) did not move along with station when station moved by walking [FS#388] (r7169)
 
- Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166)
 
- Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop [FS#221, SF1168820] (r7157)
 
- Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic [FS#279] (r7153)
 
- Fix: 'Position of Main Toolbar' option is not honored when starting new game or loading saved [FS#172] (r7130)
 
- Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126)
 
- Fix: Several errors/glitches related to multiplayer and bankrupcty (mainly server), and non-updated company-information (r7125)
 
- Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115)
 
- Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... (r7110)
 
- Fix: AI tried to build road from the back or side of road stop/depot (r7069)
 
- Fix: Zooming out near map-borders would previously fail because the new centre would be outside the map [FS#317] (r7047)
 
- Fix: 'Goto' button in orders window got depressed along with all other buttons when an existing order was modified [FS#311] (r7046)
 
- Fix: Scenario bridges/tunnels cannot be demolished [FS#200] (r7028)
 
- Fix: Pressing F1 in scenario editor did not work (r7023)
 
- Fix: Properly guard against viewing company-sensitive information from invalid players (eg spectators) which could lead to crashes [FS#292] (r7022)
 
- Fix: In the replace vehicle window, the left vehicle list was not drawn when an engine was not selected (r7009)
 
- Fix: Crash at game end when server company is bankrupt [FS#369] (r7008)
 
- Fix: List of actions panel in the town authority window went underneath its scrollbar (r6885)
 
- Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing (r6835)
 
- Fix: Do not add up running cost of articulated engine parts (r6765)
 
- Fix: If a rail is not available, do not show toolbar even with hotkey 'A' (r6740)
 
- Fix: Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order (r6738)
 
- Fix: Disable main toolbar buttons showing company list drop downs when there are no companies [FS#356] (r6695)
 
- Fix: Autoreplace can now use the money for selling the old vehicle to build the new one (r6640)
 
- Fix: A loop-hole that allowed docks to be built regardless of town authority rating (r6477)
 
- Fix: [Windows] The dedicated server could overwrite the keyboard input buffer before it was handled by OpenTTD (r6449)
 
- Fix: Reset the location of the last sound as that location can be outside the map when you are loading another, (smaller) map (r6437)
 
- Fix: Show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on [FS#340] (r6435)
 
- Fix: Station catchment area persists after switching tools [FS#136] (r6368)
 
- Fix: Do not reset the current cursor action when centering on a depot/hangar (r6360)
 
- Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (r6355)
 
- Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which is not sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() (r6351)
 
- Fix: Never allow scrolling the map in the main menu (scroll-settings were not reset if switched to mainmenu) (r6037)
 
- Fix: Never set I-am-a-thread bool to true IN the thread, dual-core machines could flip [FS#78] (r5977)
 
- Fix: Town-growth removed houses under construction to make way for road; unwanted behaviour [FS#49] (r5970)
 
- Fix: Cloned toad vehicles are not refitted to correct cargo [FS#275] (r5917)
 
- Fix: Bugfix for errors in FindNearestHangar function in aircraft_cmd.c [FS#235] (r5914)
 
- Fix: Sort order for produced amount and transported percentage was reversed in the industry list (r5912)
 
- Fix: Changing patch settings through the console did not accept on/off or true/false [FS#170] (r5903)
 
- Fix: Differing price calculation for tunnels depending on starting point [FS#253] (r5901)
 
- Fix: Goto sepot not always working for road vehicles [FS#249] (r5898)
 
- Fix: Bus trying to service in depot of other company [SF1519167] (r5897)
 
- Fix: If vehicles break down and service is turned off, the vehicles failed to enter any depots; now they will quickly go to a depot if set to be replaced (r5888)
 
- Fix: Incomplete removal of player owned property due to lack of money [FS#273] (r5886)
 
- Fix: < > boxes in patch-settings did not grey out when they hit the limit of their range (r5714)
 
- Fix: Check the configuration file for valid values and clamp them to their ingame minimum/maximum [SF1288024] (r3726)
 
- Fix: Remove the restriction that the 'patch' console command can only be run from network games [SF1366446] (r3723)
 

	
 

	
 
0.4.8 (2006-08-12)
 
------------------------------------------------------------------------
 
- Fix: A ship in a depot must be stopped before it can be cloned
 
- Fix: After changing directory in 'Play Scenario', the default scenarios did not show up in 'New Game'
 

	
 

	
 
0.4.8-RC2 (2006-07-31)
 
------------------------------------------------------------------------
 
- Feature: Add Italian town names as we have an official Italian translation
 
- Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users
 
- Fix: Certain combinations of trains crash when moved around inside the depot
 
- Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name
 
- Fix: Industry production change button does not work for oilrig passangers
 
- Fix: Helicopters stopping in depot after autorenew/autoreplace
 
- Fix: MorphOS crashes when you go a level up in the root level
 
- Fix: UDP sockets were used even if network-availability was set to false
 
- Fix: Crash when trying to build a vehicle type that is set to a max of zero
 

	
 

	
 
0.4.8-RC1 (2006-06-28)
 
------------------------------------------------------------------------
 
- Feature: Add Turkish town names as we have an official Turkish translation
 
- Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
 
- Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance. Only for 0.4/ branch and 0.4.8
 
- Fix: Redraw the screen when switching the signal side in the patches window
 
- Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
 
- Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
 
- Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
 
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like 'turning' the excavation by adding/removing road bits or removing the road piece
 
- Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses
 
- Fix: '-f' switch is not valid on windows, so do not show it in help
 
- Fix: [Autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
 
- Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4
 
- Fix: It was possible to convert the railtype of a bridge while a train was on it
 
- Fix: It was possible to rename signs or waypoints with the chat box
 
- Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
 
- Fix: If a road vehicle is on a road depot tile and stopped does not mean it's in the depot. Use the proper test for this
 
- Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
 
- Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
 
- Fix: [NTP] Fix NTP over bridges: do not check the rail type when on a bridge
 
- Fix: Truncate text in dropdown lists to stop text overflowing
 
- Fix: 'Erroneous train reversal on waypoints'. When processing the next train order, do not even consider reversing the train if the last order was to a waypoint
 
- Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
 
- Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
 
- Fix: Issue with train pathfinding over level crossings
 
- Fix: [AI] The AI no longer attempts to build signals under bridges
 
- Fix: Refresh build vehicle window (if opened) when converting rail depot
 
- Fix: Crash when sorting an empty server list
 
- Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected
 
- Fix: Game crashes when cloning/autoreplace reaches train-limit
 
- Fix: [NTP] Properly check for railtypes on non-plain-rail-tiles
 
- Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
 
- Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred
 
- Fix: Some weird behaviour with tile selection near bridges
 
- Fix: Do not allow PF to enter train depot from the back (signal updates)
 
- Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
 
- Fix: Reset the last built railtype when starting a new game
 
- Fix: Cloned vehicles get the same service interval as the original vehicle
 
- Fix: Game no longer errors out when 'Many random towns' is selected in the scenario editor
 
- Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road
 
- Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game
 
- Fix: Specify the 'stopall' console command as a debug command
 
- Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
 
- Fix: Ships and aircraft can now be used as feeders as well
 
- Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects
 
- Fix: New plantations now cause the correct '.. being planted ..' news item
 
- Fix: Danish town names were saved/loaded as Swiss
 
- Fix: Removing roads on crossings was done without a check for ownership
 
- Fix: [Autoreplace] Fix drawing of train list for outdated engines
 
- Fix: Malicious clients/servers could crash the game [CVE-2006-1999, CVE-2006-1998]
 
- Fix: [Autoreplace] Allow replacement of wagons even when the engine fails to be replaced
 
- Fix: Certain operations involving trains inside a depot could cause a crash
 
- Fix: [Autoreplace] Cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just was not shown)
 
- Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries
 
- Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible
 
- Fix: [NPF] Do not mark tiles when debugging in multiplayer, this will cause desyncs
 
- Fix: Several fixes to chatbox code, mainly plug a buffer overflow
 

	
 

	
 
0.4.7 (2006-03-26)
 
------------------------------------------------------------------------
 
- Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102)
 
- Fix: [OSX] Crash when going to fullscreen (r4100)
 
- Fix: Allow unused wagons to have their first cache set. Fixes faulty cache-warning message and noticably speeds up depot operations (r4094)
 
- Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop (r4072)
 

	
 

	
 
0.4.6 (2006-03-22)
 
------------------------------------------------------------------------
 

	
 
- Codechange: [Windows] Show the revision in crash.txt and enable the button to show the crash text in the crash-window (r3965)
 
- Codechange: Add additional linker information to release builds to help figure out crashes more easily (r3526)
 
- Fix: [OSX] Cannot save game if name contains german umlauts (loading savegames with certain chars still look odd) [SF#1157244] (r4038)
 
- Fix: [OSX] Major speedup for PPC fullscreen (r4034)
 
- Fix: [Makefile] Make sure the ICON_DIR gets created before copying files there (r4032)
 
- Fix: [Windows] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines (r4031)
 
- Fix: [NPF] Road vehicles planning through the back of depots and stations [SF#1453646] (r4029)
 
- Fix: Use the title of a savegame in the saveload dialog-editbox (r4018)
 
- Fix: Improper resolution written to the configuration file when exiting from fullscreen (r4017)
 
- Fix: When removing rail track from a tile where only X and Y pieces exist, explicitly update signals in both directions (r4016)
 
- Fix: Default the patch-setting 'pause_on_join' to true (r4015)
 
- Fix: Slope and height information returned for some tile types is wrong (r4014)
 
- Fix: Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts (r4012)
 
- Fix: Update french translation (r3978)
 
- Fix: Missing glyph(s) in big-font. Added several missing glyphs for the big font [FS#56] (r3970)
 
- Fix: Increase client list window width so at least most languages fit [SF#1439907] (r3969)
 
- Fix: Update german and finnish languages (r3968)
 
- Fix: Properly set back the owner of a crossing/road-under bridge after removing it (r3967)
 
- Fix: [Autoreplace] Autoreplacing trains now keep their tile length instead of their pixel length [FS#67] (r3964)
 
- Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592 (r3962)
 
- Fix: Fix crash when resizing news history window (r3961)
 
- Fix: Correctly implement minimum search, so road vehicles head twoards the closest station, not the last one in the list (r3960)
 
- Fix: The tooltips for raising and lowering land buttons in the scenario editor are interchanged [FS#61] (r3959)
 
- Fix: Correctly restore the roadside after roadworks are finished (r3957)
 
- Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled (r3956)
 
- Fix: Validate the setting of max_companies/spectators through the console (r3955)
 
- Fix: Improve game-load times (r3954)
 
- Fix: On loading a game, GetPlayerRailtypes() did not account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs (r3952)
 
- Fix: Restore plural forms of cargo types for several languages (r3951)
 
- Fix: [Windows] Add directives to allow Visual Studio 2005 compilation (r3950)
 
- Fix: Crash in string code with openbsd/zaurus; alignment issues [SF#1415782] (r3948)
 

	
 

	
 
0.4.5 (2006-01-31)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Implement varaction2 property 0x41 and 0xDA (r2361)
 
- Feature: Giving server_ip a value of 'all' will make the server listen on any interface (r2374)
 
- Feature: Shortcut CTRL + U that clears the current input-box (r2385)
 
- Feature: [NewGRF] Implement the mechanism for handling NewGRF callbacks (r2389)
 
- Feature: [NewGRF] Implement the 'refit capacity' callback (r2389)
 
- Feature: Saving games happen in a seperate thread (r2391)
 
- Feature: [NewGRF] Implement powered wagons, and the callback that goes with it (r2414)
 
- Feature: [NewGRF] Implement shorter train vehicles (r2428)
 
- Feature: New display option: 'transparent station signs' (r2438)
 
- Feature: You can now give transfer order to set up feeder systems (r2441)
 
- Feature: Removing tracks with the 'remove' tool, automatically removes signals on the tracks (r2469)
 
- Feature: [Localisation] Allow changing the order of parameters in translated strings (r2573)
 
- Feature: [Localisation] New way to specify plural forms (r2592)
 
- Feature: [Localisation] Support genders (r2594)
 
- Feature: [Localisation] Support cases (r2597)
 
- Feature: Add support for truncating strings to a given (pixel) length (r2607)
 
- Feature: Overhaul DirectMusic MIDI backend, remove 'experimental' status (r2712)
 
- Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (r2728)
 
- Feature: The Main Toolbar Dropdown Menu can now display disabled items (r2734)
 
- Feature: Clone vehicles (r2764)
 
- Feature: When starting without a config file determine the language on basis of the current locale (r2777)
 
- Feature: [NewGRF] Add support for 'extended bytes' (r2872)
 
- Feature: [Localisation] Major step twoards ISO-8859-15: Implement missing characters (r2879)
 
- Feature: Implement the console command rm to remove savegames (r2941)
 
- Feature: Danish town names (r2957)
 
- Feature: Menu option to toggle console (r2958)
 
- Feature: Calculate proportions of non-square giant screenshot correctly (r2963)
 
- Feature: [NewGRF] Implement current set of action D (ParamSet) operations (r2968)
os/debian/changelog
Show inline comments
 
openttd (1.2.0~beta3) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 21 Jan 2012 16:00:00 +0100
 

	
 
openttd (1.2.0~beta2) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 07 Jan 2012 00:00:00 +0100
 

	
 
openttd (1.2.0~beta1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 24 Dec 2011 00:00:00 +0100
 

	
 
openttd (1.1.4) unstable; urgency=low
 

	
 
  * New upstream release 1.1.4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Mon, 05 Dec 2011 00:00:00 +0400
 

	
 
openttd (1.1.4-RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.4-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 20 Nov 2011 17:00:00 +0100
 

	
 
openttd (1.1.3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 15 Sep 2011 21:00:00 +0200
 

	
 
openttd (1.1.3-RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.3-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 04 Sep 2011 17:00:00 +0200
 

	
 
openttd (1.1.2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 14 Aug 2011 17:00:00 +0200
 

	
 
openttd (1.1.2~RC2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.2-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 30 Jul 2011 21:00:00 +0200
 

	
 
openttd (1.1.2~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.2-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 24 Jul 2011 21:00:00 +0200
 

	
 
openttd (1.1.1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 01 Jun 2011 00:00:00 +0200
 

	
 
openttd (1.1.1~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.1-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 15 May 2011 21:00:00 +0200
 

	
 
openttd (1.1.0) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 01 Apr 2011 00:00:00 +0100
 

	
 
openttd (1.1.0~RC3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-RC3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 18 Mar 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~RC2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 04 Mar 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 18 Feb 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~beta5) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta5
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 04 Feb 2011 22:00:00 +0100
 

	
 
openttd (1.1.0~beta4) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 21 Jan 2011 00:00:00 +0100
 

	
 
openttd (1.1.0~beta3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 09 Jan 2011 18:00:00 +0100
 

	
 
openttd (1.1.0~beta2) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 31 Dec 2010 18:00:00 +0100
 

	
 
openttd (1.1.0~beta1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.0-beta1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 24 Dec 2010 00:00:00 +0100
 

	
 
openttd (1.0.5-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.5
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 20 Nov 2010 21:00:00 +0000
 

	
 
openttd (1.0.5~rc2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.5~rc2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 14 Nov 2010 15:00:00 +0000
 

	
 
openttd (1.0.5~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.5-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 31 Oct 2010 15:00:00 +0000
 

	
 
openttd (1.0.4-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Tue, 14 Sep 2010 20:00:00 +0000
 

	
 
openttd (1.0.4~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.4-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Mon, 30 Aug 2010 20:00:00 +0000
 

	
 
openttd (1.0.3-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 01 Aug 2010 00:00:00 +0000
 

	
 
openttd (1.0.3~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.3-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 05 Jul 2010 17:37:21 +0000
 

	
 
openttd (1.0.2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 19 Jun 2010 18:36:21 +0000
 

	
 
openttd (1.0.2~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.2-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 05 Jun 2010 23:36:21 +0000
 

	
 
openttd (1.0.1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 01 May 2010 00:00:00 +0200
 

	
 
openttd (1.0.1~rc2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.1-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 21 Apr 2010 21:36:21 +0200
 

	
 
openttd (1.0.1~rc1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.0.1-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 17 Apr 2010 23:36:21 +0000
 

	
 
openttd (1.0.0-1) unstable; urgency=low
 

	
 
  * [30a2162] New upstream release 1.0.0. (Closes: #570104)
 
  * [102698a] Make openttd-wrapper work with older mktemp versions.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 02 Apr 2010 23:36:21 +0200
 

	
 
openttd (1.0.0~rc3-2) unstable; urgency=low
 

	
 
  * [279c5ef] Recommend openttd-opengfx and suggest openttd-opensfx.
 
  * [9330ad7] Update README.Debian concerning music files.
 
  * [07bde24] Move openttd from contrib to main. (Closes: #560810)
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 18 Mar 2010 13:16:32 +0100
 

	
 
openttd (1.0.0~rc3-1) unstable; urgency=low
 

	
 
  * [412d153] New upstream release 1.0.0~rc3.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 18 Mar 2010 10:09:33 +0100
 

	
 
openttd (1.0.0~rc2-1) unstable; urgency=low
 

	
 
  * [9c99af4] New upstream release 1.0.0~rc2.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 04 Mar 2010 12:22:28 +0100
 

	
 
openttd (1.0.0~rc1-1) unstable; urgency=low
 

	
 
  * [fe4eb51] New upstream release 1.0.0~rc1.
 
  * [6aa2be0] Note that the embedded md5 implementation has a different
 
    license.
 
  * [39eb336] Remove lintian override for empty gm directory.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 19 Feb 2010 13:00:53 +0100
 

	
 
openttd (1.0.0~beta4-1) unstable; urgency=low
 

	
 
  * [6718224] New upstream release 1.0.0~beta4.
 
  * [7b0fa8d] Remove some more docs that we don't want in the package.
 
  * [bb9d744] Use liblzo2 instead of an embedded minilzo version.
 
  * [949c06b] Explicitly disable iconv support.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 19 Feb 2010 12:59:27 +0100
 

	
 
openttd (0.7.5-4) unstable; urgency=low
 

	
 
  * [174d0b1] Don't use deprecated < in Replaces.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Mon, 15 Feb 2010 00:35:33 +0100
 

	
 
openttd (0.7.5-3) unstable; urgency=low
 

	
 
  * [d12fc5a] Make openttd-data replace openttd (< 0.7.5-2).
 
    (Closes: #569679)
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 14 Feb 2010 16:56:31 +0100
 

	
 
openttd (0.7.5-2) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * [fbab21d] Switch to source format 3.0 (quilt).
 
  * [85c0c7d] No longer check for (and complain about missing) datafiles
 
    on installation and upgrades. (Closes: #524651, 562574)
 
  * [827eb61] Split the architecture independent data into openttd-data.
 
    (Closes: #492462)
 
  * [6fbd9c7] Update README.Debian.
 
  * [76a5148] Support cross compilation. (Closes: #550951)
 
  * [2005bf8] Simplify the rules file, make debhelper do more stuff.
 
  * [fc0500e] Remove some configure arguments.
 
  * [8ca38bb] Explicitly enable or disable all of the dependencies.
 
  * [e38fb3e] Let the upstream Makefile install documentation.
 
  * [5954fcf] Update the watch file to the new upstream url scheme.
 
  * [7249594] Fix typo in copyright file.
 
  * [660fb61] Bump the Standards-Version to 3.8.4, with no changes
 
    required.
 
  * [f94ab89] Move the packaging git repository to git.debian.org.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Tue, 09 Feb 2010 21:40:24 +0100
 

	
 
openttd (0.7.5-1) unstable; urgency=high
 

	
 
  * [cdcb73a] Imported Upstream version 0.7.5. This release fixes
 
    CVE-2009-4007.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 24 Dec 2009 00:55:45 +0100
 

	
 
openttd (0.7.4-1) unstable; urgency=low
 

	
 
  * [a2c297b0] Imported Upstream version 0.7.4
 
  * [0232a645] Make Debian-specific patches executable.
 
  * [76be04b] Switch the Debian packaging to git.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Tue, 15 Dec 2009 22:11:52 +0100
 

	
 
openttd (0.7.3-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release
 
  * Use printf instead of echo -en in openttd-wrapper to make it POSIX
 
    compatible (Closes: #547758).
 
  * Remove three patches that are now included in upstream.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 01 Oct 2009 22:52:59 +0200
 

	
 
openttd (0.7.2-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release
 
  * Bump Standards-Version to 3.8.3, with no changes required.
 
  * Clean up the rules file a bit and add some lintian overrides.
 
  * Explain why openttd is in contrib (Closes: #539381).
 
  * Add the DM-Upload-Allowed control field.
 
  * Re-add dpatch infrastructure.
 
  * Fix the copyright file, since upstream only allows GPLv2, not later
 
    versions.
 
  * Add a section to the copyright file on the different license used by the
 
    "Squirrel" programming language, which is shipped with OpenTTD since
 
     0.7.0.
 
  * Backport upstream r17226, which removes the deprecated Encoding entry from
 
    the .desktop file.
 
  * Add a wrapper script for openttd, which captures any stderr output and
 
    displays it when openttd returns an error code (Closes: #533557).
 
  * Recommend x11-utils, since we use xmessage for displaying errors. Don't
 
    depend on it, since openttd will still run fine without it, you just won't
 
    see any errors.
 
  * Backport upstream r17227 and r17229, which prevents terminal escape codes
 
    from ending up in the captured error output.
 
  * Backport upstream r17240, which improves stderr output when files are
 
    missing or corrupt.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Fri, 21 Aug 2009 15:27:26 +0200
 

	
 
openttd (0.7.1-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 
  * Link against libicu to enable right-to-left language support.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Tue, 09 Jun 2009 21:46:28 +0200
 

	
 
openttd (0.7.0-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 
  * Remove Debian specific desktop file, upstream provides one now.
 
  * Add debian/watch file.
 

	
 
  [ Jordi Mallach ]
 
  * Bump Standards-Version to 3.8.1, with no changes required.
 
  * Move to debhelper compat 7. Bump Build-Depends accordingly.
 
  * Use dh_prep.
 
  * Add "set -e" to config script.
 
  * Remove a few extra doc files that get installed by upstream Makefile.
 
  * Add more complete copyright information.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Wed, 15 Apr 2009 18:22:10 +0200
 

	
 
openttd (0.6.3-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 

	
 
  [ Jordi Mallach ]
 
  * Add Spanish Debconf template translation, after fixing its corrupted
 
    encoding (thanks, Germana Oliveira, closes: #499214).
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Thu, 02 Oct 2008 16:59:03 +0200
 

	
 
openttd (0.6.2-1) unstable; urgency=low
 

	
 
  * New upstream release.
 
    - Fixes remote crash vulnerability CVE-2008-3547. Closes: #493714
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 08 Aug 2008 11:07:05 +0200
 

	
 
openttd (0.6.2~rc2-1) experimental; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 

	
 
  [ Jordi Mallach ]
 
  * Fix typo in README.Debian (lintian).
 
  * Remove dpatch build-dep and the empty debian/patches dir.
 
  * Don't ignore possible "make distclean" errors.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Sat, 26 Jul 2008 01:35:30 +0200
 

	
 
openttd (0.6.2~rc1-1) experimental; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Thu, 24 Jul 2008 16:09:57 +0200
 

	
 
openttd (0.6.1-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 
  * Remove no_install_personal.dpatch, it is included upstream now.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Thu, 05 Jun 2008 00:47:36 +0200
 

	
 
openttd (0.6.0-2) unstable; urgency=low
 

	
 
  [ Jordi Mallach ]
 
  * Rename XS-Vcs-* to the official Vcs-* fields.
 

	
 
  [ Matthijs Kooijman ]
 
  * Don't install anything into ~ during make install, this prevented
 
    successful builds on some architectures. Fix imported from upstream.
 
  * Put the homepage in its own Homepage field instead of in the description.
 
  * Bump Standards-Version to 3.7.3
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Thu, 03 Apr 2008 00:07:10 +0200
 

	
 
openttd (0.6.0-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release:
 
    - Adds note about font-configuration for non-latin languages.
 
      Closes: #462604
 
  * Add .desktop file, provided by Andrea Colangelo.
 
    Closes: #460073
 
  * Add Finnish Debconf translation, provided by Esko Arajärvi.
 
    Closes: #456956
 

	
 
  [ Jordi Mallach ]
 
  * Fixes and improvements for the .desktop file according to the spec.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Wed, 02 Apr 2008 14:04:40 +0200
 

	
 
openttd (0.5.3-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Tue, 18 Sep 2007 12:05:28 +0200
 

	
 
openttd (0.5.2-1) unstable; urgency=low
 

	
 
  [ Jordi Mallach ]
 
  * New upstream release.
 
  * Debconf translation updates:
 
    - Catalan.
 

	
 
  [ Christian Perrier ]
 
  * Debconf templates and debian/control reviewed by the debian-l10n-
 
    english team as part of the Smith review project.
 
    Closes: #422183, #419096.
 
  * Debconf translation updates:
 
    - Swedish. Closes: #422780
 
    - Basque. Closes: #422786
 
    - Czech. Closes: #422809
 
    - Galician. Closes: #422831
 
    - German. Closes: #422908
 
    - Tamil. Closes: #423079
 
    - Russian. Closes: #423224
 
    - Portuguese. Closes: #423413
 
    - French. Closes: #424436
 
    - Brazilian Portuguese. Closes: #425585
 
    - Dutch. Closes: #425707
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Sat, 02 Jun 2007 06:24:34 +0200
 

	
 
openttd (0.5.1-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release
 
  * Add German and Swedish translations (Closes: #420258, #419097)
 
  * Remove bogus fuzzy mark from the Catalan translation
 

	
 
  [ Jordi Mallach ]
 
  * debian/control: add XS-Vcs-Svn and XS-Vcs-Browser fields.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Mon, 23 Apr 2007 21:03:06 +0200
 

	
 
openttd (0.5.0-2) unstable; urgency=low
 

	
 
  * Upload to Debian.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Sun, 11 Mar 2007 14:12:37 +0100
 

	
 
openttd (0.5.0-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release
 

	
 
  [ Jordi Mallach ]
 
  * Depend on ${misc:Depends}, not debconf directly.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Thu,  8 Mar 2007 15:34:54 +0100
 

	
 
openttd (0.5.0~rc5-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release
 
  * Compile with freetype and fontconfig support.
 

	
 
  [ Jordi Mallach ]
 
  * Convert debconf templates to podebconf.
 
  * Add a Catalan translation.
 
  * Minor packaging cleanups.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 12 Feb 2007 09:25:41 +0100
 

	
 
openttd (0.5.0~rc4-1) unstable; urgency=low
 

	
 
  * New upstream release
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Thu, 18 Jan 2007 21:17:28 +0100
 

	
 
openttd (0.5.0~rc3-1) unstable; urgency=low
 

	
 
  * New upstream release
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Thu, 18 Jan 2007 20:21:04 +0100
 

	
 
openttd (0.5.0~rc2-1) unstable; urgency=low
 

	
 
  * New upstream release
 
  * Removed fix for empty scenarios dir, openttd Makefile now properly handles
 
    this.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Sun, 31 Dec 2006 12:24:37 +0100
 

	
 
openttd (0.5.0~rc1-1) unstable; urgency=low
 

	
 
  * New upstream release.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Fri, 22 Dec 2006 11:03:46 +0100
 

	
 
openttd (0.4.8-1) unstable; urgency=low
 

	
 
  * New upstream release
 
  * Bump standards version to 3.7.2
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 14 Aug 2006 16:28:50 +0200
 

	
 
openttd (0.4.7-1) unstable; urgency=low
 

	
 
  * New upstream release.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 27 Mar 2006 23:40:00 +0200
 

	
 
openttd (0.4.6-1) unstable; urgency=low
 

	
 
  * New upstream release.
 
  * Remove old terminal messages and make sure that debconf is always called.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Wed,  8 Mar 2006 23:57:35 +0100
 

	
 
openttd (0.4.5-1) unstable; urgency=low
 

	
 
  * New upstream release
 
  * Bump Standards-Version to 3.6.2
 
  * s/timdity/timidity/ in README.Debian.
 
  * Use debconf for prompting instead of terminal.
 
  * Fix makefile to create icon dir if necessary.
 
  * Fix syntax error in manpage.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Wed,  1 Feb 2006 01:56:39 +0100
 

	
 
openttd (0.4.0.1-5) unstable; urgency=low
 

	
 
  * Fixed capitalization of menu item.
 
  * Install xpm icon to /usr/share/pixmaps and don't install png icon, since
 
    it is not used.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Thu, 22 Sep 2005 10:35:09 +0200
 

	
 
openttd (0.4.0.1-4) unstable; urgency=low
 

	
 
  * Changelog was distributed twice.
 
  * Put openttd in contrib.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 19 Sep 2005 23:49:18 +0200
 

	
 
openttd (0.4.0.1-3) unstable; urgency=low
 

	
 
  * Clarified installing instructions in README.Debian
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Thu, 16 Jun 2005 03:51:13 +0200
 

	
 
openttd (0.4.0.1-2) unstable; urgency=low
 

	
 
  * Added Suggests: timidity, freepats
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Thu, 16 Jun 2005 03:34:03 +0200
 

	
 
openttd (0.4.0.1-1) unstable; urgency=low
 

	
 
  * New upstream release
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 23 May 2005 13:04:24 +0200
 

	
 
openttd (0.4.0-1) unstable; urgency=low
 

	
 
  * New upstream release
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 16 May 2005 00:16:17 +0200
 

	
 
openttd (0.3.6-1) unstable; urgency=low
 

	
 
  * New upstream release
 
  * Modifed Makefile to install xpm icon and scenarios in /usr/share/games/openttd/
 
  * Added openttd.32.xpm, openttd.64.xpm was too big
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Tue, 25 Jan 2005 19:21:08 +0100
 

	
 
openttd (0.3.5-2) unstable; urgency=low
 

	
 
  * Fixed some lintian warnings.
 
  * Added openttd.64.xpm (icon for menu).
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Mon, 27 Dec 2004 01:51:36 +0100
 

	
 
openttd (0.3.5-1) unstable; urgency=low
 

	
 
  * Initial Release.
 

	
 
 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>  Fri, 24 Dec 2004 02:58:47 +0100
 

	
os/os2/installer/make_installer.cmd
Show inline comments
 
@echo off
 

	
 
set OPENTTD_VERSION=1.2.0-beta2
 
set OPENTTD_VERSION=1.2.0-beta3
 
set OPENSFX_VERSION=0.8.0
 
set NOSOUND_VERSION=0.8.0
 
set OPENGFX_VERSION=1.2.0
 

	
 
echo To make the installer, you must have the WarpIN compiler (wic) installed and in
 
echo your path, as well as wget and unzip. This file will download the various DLLs
 
echo to be distributed with the installer. If you do not want to continue, please
 
echo press CTRL-C now.
 
echo.
 
pause
 

	
 
cd ..\..\..\bundle
 

	
 
if not exist SDL12.dll goto getsdl
 
if not exist FSLib.dll goto getsdl
 
goto libc
 

	
 
:getsdl
 

	
 
wget http://www.os2site.com/sw/dev/sdl/sdl-1.2.10-bin-20080804.zip -O dl.zip
 
unzip -j dl.zip SDL/FSLib.dll SDL/SDL12.dll
 
del dl.zip
 

	
 
:libc
 

	
 
if exist libc063.dll goto gcc
 

	
 
wget ftp://ftp.netlabs.org/pub/gcc/libc-0.6.3-csd3.zip -O dl.zip
 
unzip -j dl.zip libc063.dll
 
del dl.zip
 

	
 
:gcc
 

	
 
if exist gcc442.dll goto tools
 

	
 
wget http://www.owenrudge.net/various/gcc442.zip -O dl.zip
 
unzip -j dl.zip gcc442.dll
 
del dl.zip
 

	
 
:tools
 

	
 
cd ..\os\os2\installer
 
if exist tools goto opengfx
 

	
 
mkdir tools
 
cd tools
 

	
 
wget http://download.smedley.info/wget-1.11.4-os2-20090315.zip -O dl.zip
 
unzip -j dl.zip wget/bin/wget.exe
 
del dl.zip
 

	
 
wget ftp://ftp.os4.su/moveton/p7zip-9.04-bin-os2.zip -O dl.zip
 
unzip -j dl.zip bin/7za.exe dll/ilibca.dll
 
del dl.zip
 

	
 
cd ..
 

	
 
:opengfx
 

	
 
if exist opengfx goto opensfx
 

	
 
mkdir opengfx
 
sed s/OPENGFX_VERSION/%OPENGFX_VERSION%/ < download_opengfx.cmd > opengfx\download_opengfx.cmd
 
copy remove_opengfx.cmd opengfx
 

	
 
:opensfx
 
if exist opensfx goto nosound
 

	
 
mkdir opensfx
 
sed s/OPENSFX_VERSION/%OPENSFX_VERSION%/ < download_opensfx.cmd > opensfx\download_opensfx.cmd
 
copy remove_opensfx.cmd opensfx
 

	
 
:nosound
 

	
 
mkdir nosound
 
sed s/NOSOUND_VERSION/%NOSOUND_VERSION%/ < download_nosound.cmd > nosound\download_nosound.cmd
 
copy remove_nosound.cmd nosound
 

	
 
:end
 

	
 
if exist openttd-%OPENTTD_VERSION%-os2.exe del openttd-%OPENTTD_VERSION%-os2.exe
 
wic -a openttd-%OPENTTD_VERSION%-os2.exe 1 -c../../../bundle -r * 2 -ctools -r * 3 -copengfx -r * 4 -copensfx -r * 5 -cnosound -r * -U -s openttd.wis
os/windows/installer/install.nsi
Show inline comments
 
# Version numbers to update
 
!define APPV_MAJOR 1
 
!define APPV_MINOR 2
 
!define APPV_MAINT 0
 
!define APPV_BUILD 1
 
!define APPV_EXTRA "-beta2"
 
!define APPV_BUILD 2
 
!define APPV_EXTRA "-beta3"
 

	
 
!define APPNAME "OpenTTD"   ; Define application name
 
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}"  ; Define application version
 
!define APPVERSIONINTERNAL "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}.${APPV_BUILD}" ; Define application version in X.X.X.X
 
!define INSTALLERVERSION ${APPV_MAJOR}${APPV_MINOR}${APPV_MAINT}${APPV_BUILD}
 
!include ${VERSION_INCLUDE}
 

	
 
!define APPURLLINK "http://www.openttd.org"
 
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
 

	
 
!define OPENGFX_BASE_VERSION "1.2.0"
 
!define OPENSFX_BASE_VERSION "0.8.0"
 
!define OPENMSX_BASE_VERSION "1.0.0"
 

	
 
!define MUI_ICON "..\..\..\media\openttd.ico"
 
!define MUI_UNICON "..\..\..\media\openttd.ico"
 
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
 
!define MUI_HEADERIMAGE
 
!define MUI_HEADERIMAGE_BITMAP "top.bmp"
 

	
 
BrandingText "OpenTTD Installer"
 
SetCompressor LZMA
 

	
 
; Version Info
 
Var AddWinPrePopulate
 
VIProductVersion "${APPVERSIONINTERNAL}"
 
VIAddVersionKey "ProductName" "OpenTTD ${APPBITS}-bit Installer for Windows ${EXTRA_VERSION}"
 
VIAddVersionKey "Comments" "Installs ${APPNAMEANDVERSION}"
 
VIAddVersionKey "CompanyName" "OpenTTD Developers"
 
VIAddVersionKey "FileDescription" "Installs ${APPNAMEANDVERSION}"
 
VIAddVersionKey "ProductVersion" "${APPVERSION}"
 
VIAddVersionKey "InternalName" "InstOpenTTD-${APPARCH}"
 
VIAddVersionKey "FileVersion" "${APPVERSION}-${APPARCH}"
 
VIAddVersionKey "LegalCopyright" " "
 
; Main Install settings
 
Name "${APPNAMEANDVERSION} ${APPBITS}-bit for Windows ${EXTRA_VERSION}"
 

	
 
; NOTE: Keep trailing backslash!
 
InstallDirRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder"
 
OutFile "openttd-${APPVERSION}-${APPARCH}.exe"
 
CRCCheck force
 

	
 
ShowInstDetails show
 
ShowUninstDetails show
 

	
 
RequestExecutionLevel admin
 

	
 
Var SHORTCUTS
 
Var CDDRIVE
 

	
 
; Modern interface settings
 
!include "MUI2.nsh"
 
!include "InstallOptions.nsh"
 
!include "WinVer.nsh"
 

	
 
!define MUI_ABORTWARNING
 
!define MUI_WELCOMEPAGE_TITLE_3LINES
 
!insertmacro MUI_PAGE_WELCOME
 
!insertmacro MUI_PAGE_LICENSE "..\..\..\COPYING"
 

	
 
!define MUI_COMPONENTSPAGE_SMALLDESC
 
!insertmacro MUI_PAGE_COMPONENTS
 

	
 
;---------------------------------
 
; Custom page for finding TTDLX CD
 
Page custom SelectCDEnter SelectCDExit ": TTD folder"
 

	
 
!insertmacro MUI_PAGE_DIRECTORY
 

	
 
;Start Menu Folder Page Configuration
 
!define MUI_STARTMENUPAGE_DEFAULTFOLDER $SHORTCUTS
 
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "HKEY_LOCAL_MACHINE"
 
!define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD"
 
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "Shortcut Folder"
 

	
 
!insertmacro MUI_PAGE_STARTMENU "OpenTTD" $SHORTCUTS
 

	
 
!insertmacro MUI_PAGE_INSTFILES
 

	
 
!define MUI_FINISHPAGE_TITLE_3LINES
 
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
 
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
 
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for more information"
 
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
 
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
 
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"
 
!define MUI_FINISHPAGE_SHOWREADME_NOTCHECKED
 
!define MUI_WELCOMEFINISHPAGE_CUSTOMFUNCTION_INIT DisableBack
 

	
 
!insertmacro MUI_PAGE_FINISH
 
!define MUI_PAGE_HEADER_TEXT "Uninstall ${APPNAMEANDVERSION}"
 
!insertmacro MUI_UNPAGE_CONFIRM
 
!insertmacro MUI_UNPAGE_INSTFILES
 

	
 
; Set languages (first is default language)
 
!insertmacro MUI_LANGUAGE "English"
 
!insertmacro MUI_RESERVEFILE_LANGDLL
 

	
 
;--------------------------------------------------------------
 
; (Core) OpenTTD install section. Copies all internal game data
 
Section "!OpenTTD" Section1
 
	; Make sure to be upgraded OpenTTD is not running
 
	Call CheckOpenTTDRunning
 

	
 
	; Overwrite files by default, but don't complain on failure
 
	SetOverwrite try
 

	
 
	SetShellVarContext all
 

	
 
	; Define root variable relative to installer
 
	!define PATH_ROOT "..\..\..\"
 

	
 
	; Copy language files
 
	SetOutPath "$INSTDIR\lang\"
 
	File ${PATH_ROOT}bin\lang\english.lng
 

	
 
	; Copy AI files
 
	SetOutPath "$INSTDIR\ai\"
 
	File ${PATH_ROOT}bin\ai\compat_*.nut
 

	
 
	; Copy data files
 
	SetOutPath "$INSTDIR\baseset\"
 
	File ${PATH_ROOT}bin\baseset\*.grf
 
	File ${PATH_ROOT}bin\baseset\*.obg
 
	File ${PATH_ROOT}bin\baseset\*.obm
 
	File ${PATH_ROOT}bin\baseset\*.obs
 
	File ${PATH_ROOT}bin\baseset\opntitle.dat
 

	
 
	; Copy the scripts
 
	SetOutPath "$INSTDIR\scripts\"
 
	File ${PATH_ROOT}bin\scripts\*.*
 
	Push "$INSTDIR\scripts\readme.txt"
 
	Call unix2dos
 

	
 
	; Copy some documention files
 
	SetOutPath "$INSTDIR\docs\"
 
	File ${PATH_ROOT}docs\multiplayer.txt
 
	Push "$INSTDIR\docs\multiplayer.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}docs\32bpp.txt
 
	Push "$INSTDIR\docs\32bpp.txt"
 
	Call unix2dos
 

	
 
	; Copy the rest of the stuff
 
	SetOutPath "$INSTDIR\"
 

	
 
	; Copy text files
 
	File ${PATH_ROOT}changelog.txt
 
	Push "$INSTDIR\changelog.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}COPYING
 
	Push "$INSTDIR\COPYING"
 
	Call unix2dos
 
	File ${PATH_ROOT}readme.txt
 
	Push "$INSTDIR\readme.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}known-bugs.txt
 
	Push "$INSTDIR\known-bugs.txt"
 
	Call unix2dos
 

	
 
	; Copy executable
 
	File /oname=openttd.exe ${BINARY_DIR}\openttd.exe
 

	
 

	
 
	; Delete old files from the main dir. they are now placed in baseset/ and lang/
 
	Delete "$INSTDIR\*.lng"
 
	Delete "$INSTDIR\*.grf"
 
	Delete "$INSTDIR\sample.cat"
 
	Delete "$INSTDIR\ttd.exe"
 
	Delete "$INSTDIR\data\opntitle.dat"
 
	Delete "$INSTDIR\data\2ccmap.grf"
 
	Delete "$INSTDIR\data\airports.grf"
 
	Delete "$INSTDIR\data\autorail.grf"
 
	Delete "$INSTDIR\data\canalsw.grf"
 
	Delete "$INSTDIR\data\dosdummy.grf"
 
	Delete "$INSTDIR\data\elrailsw.grf"
 
	Delete "$INSTDIR\data\nsignalsw.grf"
 
	Delete "$INSTDIR\data\openttd.grf"
 
	Delete "$INSTDIR\data\roadstops.grf"
 
	Delete "$INSTDIR\data\trkfoundw.grf"
 
	Delete "$INSTDIR\data\openttdd.grf"
 
	Delete "$INSTDIR\data\openttdw.grf"
 
	Delete "$INSTDIR\data\orig_win.obg"
 
	Delete "$INSTDIR\data\orig_dos.obg"
 
	Delete "$INSTDIR\data\orig_dos_de.obg"
 
	Delete "$INSTDIR\data\orig_win.obs"
 
	Delete "$INSTDIR\data\orig_dos.obs"
 
	Delete "$INSTDIR\data\no_sound.obs"
 

	
 
	; Create the Registry Entries
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit ${APPURLLINK}"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayIcon" "$INSTDIR\openttd.exe,0"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayName" "OpenTTD ${APPVERSION}"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" "${APPVERSION}"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "${APPURLLINK}"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" "$INSTDIR"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Publisher" "OpenTTD"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder" "$SHORTCUTS"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString" "$INSTDIR\uninstall.exe"
 
	WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "${APPURLLINK}"
 
	; This key sets the Version DWORD that new installers will check against
 
	WriteRegDWORD HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version" ${INSTALLERVERSION}
 

	
 
	!insertmacro MUI_STARTMENU_WRITE_BEGIN "OpenTTD"
 
	CreateShortCut "$DESKTOP\OpenTTD.lnk" "$INSTDIR\openttd.exe"
 
	CreateDirectory "$SMPROGRAMS\$SHORTCUTS"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\OpenTTD.lnk" "$INSTDIR\openttd.exe"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Uninstall.lnk" "$INSTDIR\uninstall.exe"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Readme.lnk" "$INSTDIR\Readme.txt"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Changelog.lnk" "$INSTDIR\Changelog.txt"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt"
 
	CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Docs"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk" "$INSTDIR\docs\multiplayer.txt"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk" "$INSTDIR\docs\32bpp.txt"
 
	CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Scripts"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk" "$INSTDIR\scripts\readme.txt"
 
	!insertmacro MUI_STARTMENU_WRITE_END
 
SectionEnd
 

	
 
;--------------------------------------------------------------
 
; OpenTTD translation install section. Copies only translations
 
Section "OpenTTD translations" Section6
 
	; Overwrite files by default, but don't complain on failure
 
	SetOverwrite try
 

	
 
	; Copy language files
 
	SetOutPath "$INSTDIR\lang\"
 
	File ${PATH_ROOT}bin\lang\*.lng
 
SectionEnd
 

	
 
;----------------------------------------------------------------------------------
 
; OpenGFX files install section. Downloads OpenGFX and installs it
 
Section "Download OpenGFX (free graphics set)" Section3
 
	SetOverwrite try
 

	
 
	NSISdl::download "http://binaries.openttd.org/installer/opengfx-${OPENGFX_BASE_VERSION}.7z" "$INSTDIR\baseset\opengfx.7z"
 
	Pop $R0 ;Get the return value
 
	StrCmp $R0 "success" +3
 
		MessageBox MB_OK "Downloading of OpenGFX failed"
 
		Goto Done
 

	
 
	; Let's extract the files
 
	SetOutPath "$INSTDIR\baseset\"
 
	NSIS7z::Extract "$INSTDIR\baseset\opengfx.7z"
 

	
 
	Delete "$INSTDIR\baseset\opengfx.7z"
 
	SetOutPath "$INSTDIR\"
 
Done:
 

	
 
SectionEnd
 

	
 
;----------------------------------------------------------------------------------
 
; OpenSFX files install section. Downloads OpenSFX and installs it
 
Section "Download OpenSFX (free sound set)" Section4
 
	SetOverwrite try
 

	
 
	NSISdl::download "http://binaries.openttd.org/installer/opensfx-${OPENSFX_BASE_VERSION}.7z" "$INSTDIR\baseset\opensfx.7z"
 
	Pop $R0 ;Get the return value
 
	StrCmp $R0 "success" +3
 
		MessageBox MB_OK "Downloading of OpenSFX failed"
 
		Goto Done
 

	
 
	; Let's extract the files
 
	SetOutPath "$INSTDIR\baseset\"
 
	NSIS7z::Extract "$INSTDIR\baseset\opensfx.7z"
 

	
 
	Delete "$INSTDIR\baseset\opensfx.7z"
 
	SetOutPath "$INSTDIR\"
 
Done:
 

	
 
SectionEnd
 

	
 
;----------------------------------------------------------------------------------
 
; OpenMSX files install section. Downloads OpenMSX and installs it
 
Section "Download OpenMSX (free music set)" Section5
 
	SetOverwrite try
 

	
 
	NSISdl::download "http://binaries.openttd.org/installer/openmsx-${OPENMSX_BASE_VERSION}.7z" "$INSTDIR\gm\openmsx.7z"
 
	Pop $R0 ;Get the return value
 
	StrCmp $R0 "success" +3
 
		MessageBox MB_OK "Downloading of OpenMSX failed"
 
		Goto Done
 

	
 
	; Let's extract the files
 
	SetOutPath "$INSTDIR\gm\"
 
	NSIS7z::Extract "$INSTDIR\gm\openmsx.7z"
 

	
 
	Delete "$INSTDIR\gm\openmsx.7z"
 
	SetOutPath "$INSTDIR\"
 
Done:
 

	
 
SectionEnd
 

	
 
;----------------------------------------------------------------------------------
 
; TTDLX files install section. Copies all needed TTDLX files from CD or install dir
 
Section /o "Copy data from Transport Tycoon Deluxe CD-ROM" Section2
 
	SetOverwrite try
 
	; Let's copy the files with size approximation
 
	SetOutPath "$INSTDIR\baseset"
 
	CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\baseset\" 1028
 
	CopyFiles "$CDDRIVE\sample.cat" "$INSTDIR\baseset\sample.cat" 1566
 
	; Copy Windows files
 
	CopyFiles "$CDDRIVE\trg1r.grf" "$INSTDIR\baseset\trg1r.grf" 2365
 
	CopyFiles "$CDDRIVE\trgcr.grf" "$INSTDIR\baseset\trgcr.grf" 260
 
	CopyFiles "$CDDRIVE\trghr.grf" "$INSTDIR\baseset\trghr.grf" 400
 
	CopyFiles "$CDDRIVE\trgir.grf" "$INSTDIR\baseset\trgir.grf" 334
 
	CopyFiles "$CDDRIVE\trgtr.grf" "$INSTDIR\baseset\trgtr.grf" 546
 
	; Copy DOS files
 
	CopyFiles "$CDDRIVE\trg1.grf" "$INSTDIR\baseset\trg1.grf" 2365
 
	CopyFiles "$CDDRIVE\trgc.grf" "$INSTDIR\baseset\trgc.grf" 260
 
	CopyFiles "$CDDRIVE\trgh.grf" "$INSTDIR\baseset\trgh.grf" 400
 
	CopyFiles "$CDDRIVE\trgi.grf" "$INSTDIR\baseset\trgi.grf" 334
 
	CopyFiles "$CDDRIVE\trgt.grf" "$INSTDIR\baseset\trgt.grf" 546
 
	SetOutPath "$INSTDIR\"
 
SectionEnd
 

	
 
;-------------------------------------------
 
; Install the uninstaller (option is hidden)
 
Section -FinishSection
 
	WriteUninstaller "$INSTDIR\uninstall.exe"
 
SectionEnd
 

	
 
; Modern install component descriptions
 
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
 
	!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "Minimal OpenTTD installation in English. You need at least one of the game graphics and sound sets installed."
 
	!insertmacro MUI_DESCRIPTION_TEXT ${Section6} "Translations of OpenTTD."
 
	!insertmacro MUI_DESCRIPTION_TEXT ${Section3} "Download the free OpenGFX game graphics set. This download is about 3 MiB."
 
	!insertmacro MUI_DESCRIPTION_TEXT ${Section4} "Download the free OpenSFX game sound set. This download is about 10 MiB."
 
	!insertmacro MUI_DESCRIPTION_TEXT ${Section5} "Download the free OpenMSX game music set. This download is about 200 KiB."
 
	!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics, sounds and music from the Transport Tycoon Deluxe CD."
 
!insertmacro MUI_FUNCTION_DESCRIPTION_END
 

	
 
;-----------------------------------------------
 
; Uninstall section, deletes all installed files
 
Section "Uninstall"
 
	SetShellVarContext all
 

	
 
	IfFileExists "$INSTDIR\save" 0 NoRemoveSavedGames
 
	MessageBox MB_YESNO|MB_ICONQUESTION \
 
		"Remove the save game folders located at $\"$INSTDIR\save$\"?$\n \
 
		If you choose Yes, your saved games will be deleted." \
 
		IDYES RemoveSavedGames IDNO NoRemoveSavedGames
 
	RemoveSavedGames:
 
		Delete "$INSTDIR\save\autosave\*"
 
		RMDir "$INSTDIR\save\autosave"
 
		Delete "$INSTDIR\save\*"
 
		RMDir "$INSTDIR\save"
 
	NoRemoveSavedGames:
 

	
 
	IfFileExists "$INSTDIR\scenario" 0 NoRemoveScen
 
	MessageBox MB_YESNO|MB_ICONQUESTION \
 
		"Remove the scenario folders located at $\"$INSTDIR\scenario$\"?$\n \
 
		If you choose Yes, your scenarios will be deleted." \
 
		IDYES RemoveScen IDNO NoRemoveScen
 
	RemoveScen:
 
		Delete "$INSTDIR\scenario\heightmap*"
 
		RMDir "$INSTDIR\scenario\heightmap"
 
		Delete "$INSTDIR\scenario\*"
 
		RMDir "$INSTDIR\scenario"
 
	NoRemoveScen:
 

	
 
	; Remove from registry...
 
	!insertmacro MUI_STARTMENU_GETFOLDER "OpenTTD" $SHORTCUTS
 
	ReadRegStr $SHORTCUTS HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder"
 

	
 
	DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD"
 

	
 
	; Delete self
 
	Delete "$INSTDIR\uninstall.exe"
 

	
 
	; Delete Shortcuts
 
	Delete "$DESKTOP\OpenTTD.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\OpenTTD.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Uninstall.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Readme.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Changelog.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk"
 
	Delete "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk"
 

	
 
	; Clean up OpenTTD dir
 
	Delete "$INSTDIR\changelog.txt"
 
	Delete "$INSTDIR\readme.txt"
 
	Delete "$INSTDIR\known-bugs.txt"
 
	Delete "$INSTDIR\openttd.exe"
 
	Delete "$INSTDIR\COPYING"
 
	Delete "$INSTDIR\INSTALL.LOG"
 
	Delete "$INSTDIR\crash.log"
 
	Delete "$INSTDIR\crash.dmp"
 
	Delete "$INSTDIR\openttd.cfg"
 
	Delete "$INSTDIR\hs.dat"
 
	Delete "$INSTDIR\cached_sprites.*"
 
	Delete "$INSTDIR\save\autosave\network*.tmp" ; temporary network file
 

	
 
	; AI files
 
	Delete "$INSTDIR\ai\compat_*.nut"
 

	
 
	; Baseset files
 
	Delete "$INSTDIR\baseset\opntitle.dat"
 
	Delete "$INSTDIR\baseset\openttd.grf"
 
	Delete "$INSTDIR\baseset\orig_win.obg"
 
	Delete "$INSTDIR\baseset\orig_dos.obg"
 
	Delete "$INSTDIR\baseset\orig_dos_de.obg"
 
	Delete "$INSTDIR\baseset\orig_win.obs"
 
	Delete "$INSTDIR\baseset\orig_dos.obs"
 
	Delete "$INSTDIR\baseset\no_sound.obs"
 
	Delete "$INSTDIR\baseset\sample.cat"
 
	Delete "$INSTDIR\baseset\trg1r.grf"
 
	Delete "$INSTDIR\baseset\trghr.grf"
 
	Delete "$INSTDIR\baseset\trgtr.grf"
 
	Delete "$INSTDIR\baseset\trgcr.grf"
 
	Delete "$INSTDIR\baseset\trgir.grf"
 
	Delete "$INSTDIR\baseset\trg1.grf"
 
	Delete "$INSTDIR\baseset\trgh.grf"
 
	Delete "$INSTDIR\baseset\trgt.grf"
 
	Delete "$INSTDIR\baseset\trgc.grf"
 
	Delete "$INSTDIR\baseset\trgi.grf"
 
	Delete "$INSTDIR\baseset\*.gm"
 

	
 
	Delete "$INSTDIR\data\sample.cat"
 
	Delete "$INSTDIR\data\trg1r.grf"
 
	Delete "$INSTDIR\data\trghr.grf"
 
	Delete "$INSTDIR\data\trgtr.grf"
 
	Delete "$INSTDIR\data\trgcr.grf"
 
	Delete "$INSTDIR\data\trgir.grf"
 
	Delete "$INSTDIR\data\trg1.grf"
 
	Delete "$INSTDIR\data\trgh.grf"
 
	Delete "$INSTDIR\data\trgt.grf"
 
	Delete "$INSTDIR\data\trgc.grf"
 
	Delete "$INSTDIR\data\trgi.grf"
 
	Delete "$INSTDIR\gm\*.gm"
 

	
 
	; Downloaded OpenGFX/OpenSFX/OpenMSX
 
	Delete "$INSTDIR\baseset\opengfx\*"
 
	RMDir  "$INSTDIR\baseset\opengfx"
 
	Delete "$INSTDIR\baseset\opensfx\*"
 
	RMDir  "$INSTDIR\baseset\opensfx"
 
	Delete "$INSTDIR\baseset\openmsx\*"
 
	RMDir  "$INSTDIR\baseset\openmsx"
 

	
 
	Delete "$INSTDIR\data\opengfx\*"
 
	RMDir  "$INSTDIR\data\opengfx"
 
	Delete "$INSTDIR\data\opensfx\*"
 
	RMDir  "$INSTDIR\data\opensfx"
 
	Delete "$INSTDIR\gm\openmsx\*"
 
	RMDir  "$INSTDIR\gm\openmsx"
 

	
 
	; Language files
 
	Delete "$INSTDIR\lang\*.lng"
 

	
 
	; Scripts
 
	Delete "$INSTDIR\scripts\*.*"
 

	
 
	; Documentation
 
	Delete "$INSTDIR\docs\*.*"
 

	
 
	; Base sets for music
 
	Delete "$INSTDIR\gm\orig_win.obm"
 
	Delete "$INSTDIR\gm\no_music.obm"
 
	Delete "$INSTDIR\baseset\orig_win.obm"
 
	Delete "$INSTDIR\baseset\no_music.obm"
 

	
 
	; Remove remaining directories
 
	RMDir "$SMPROGRAMS\$SHORTCUTS\Extras\"
 
	RMDir "$SMPROGRAMS\$SHORTCUTS\Scripts\"
 
	RMDir "$SMPROGRAMS\$SHORTCUTS\Docs\"
 
	RMDir "$SMPROGRAMS\$SHORTCUTS"
 
	RMDir "$INSTDIR\ai"
 
	RMDir "$INSTDIR\data"
 
	RMDir "$INSTDIR\baseset"
 
	RMDir "$INSTDIR\gm"
 
	RMDir "$INSTDIR\lang"
 
	RMDir "$INSTDIR\scripts"
 
	RMDir "$INSTDIR\docs"
 
	RMDir "$INSTDIR"
 

	
 
SectionEnd
 

	
 
;------------------------------------------------------------
 
; Custom page function to find the TTDLX CD/install location
 
Function SelectCDEnter
 
	SectionGetFlags ${Section2} $0
 
	IntOp $1 $0 & 0x80 ; bit 7 set by upgrade, no need to copy files
 
	IntCmp $1 1 DoneCD ; Upgrade doesn't need copy files
 

	
 
	IntOp $0 $0 & 1
 
	IntCmp $0 1 NoAbort
 
	Abort
 
NoAbort:
 

	
 
	GetTempFileName $R0
 
	!insertmacro MUI_HEADER_TEXT "Locate TTD" "Setup needs the location of Transport Tycoon Deluxe in order to continue."
 
	!insertmacro INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
 

	
 
	ClearErrors
 
	; Now, let's populate $CDDRIVE
 
	ReadRegStr $R0 HKLM "SOFTWARE\Fish Technology Group\Transport Tycoon Deluxe" "HDPath"
 
	IfErrors NoTTD
 
	StrCmp $CDDRIVE "" 0 Populated
 
	StrCpy $CDDRIVE $R0
 
Populated:
 
	StrCpy $AddWinPrePopulate "Setup has detected your TTD folder. Don't change the folder. Simply press Next."
 
	Goto TruFinish
 
NoTTD:
 
	StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
 
TruFinish:
 
	ClearErrors
 
	!insertmacro INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE          ; TTDLX path
 
	!insertmacro INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
 
DoneCD:
 
	; Initialize the dialog *AFTER* we've changed the text otherwise we won't see the changes
 
	!insertmacro INSTALLOPTIONS_INITDIALOG "CDFinder"
 
	!insertmacro INSTALLOPTIONS_SHOW
 
FunctionEnd
 

	
 
;----------------------------------------------------------------
 
; Custom page function when 'next' is selected for the TTDLX path
 
Function SelectCDExit
 
	!insertmacro INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
 
	; If trg1r.grf does not exist at the path, retry with DOS version
 
	IfFileExists $CDDRIVE\trg1r.grf "" DosCD
 
	IfFileExists $CDDRIVE\trgir.grf "" NoCD
 
	IfFileExists $CDDRIVE\sample.cat hasCD NoCD
 
DosCD:
 
	IfFileExists $CDDRIVE\TRG1.GRF "" NoCD
 
	IfFileExists $CDDRIVE\TRGI.GRF "" NoCD
 
	IfFileExists $CDDRIVE\SAMPLE.CAT hasCD NoCD
 
NoCD:
 
	MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe location!"
 
	Abort
 
hasCD:
 
FunctionEnd
 

	
 
;-------------------------------------------------------------------------------
 
; Determine windows version, returns "win9x" if Win9x/Me/2000/XP SP2- or "winnt" for the rest on the stack
 
Function GetWindowsVersion
 
	ClearErrors
 
	StrCpy $R0 "win9x"
 
	${If} ${IsNT}
 
		${If} ${IsWinXP}
 
		${AndIf} ${AtLeastServicePack} 3
 
		${OrIf} ${AtLeastWin2003}
 
			StrCpy $R0 "winnt"
 
		${EndIf}
 
	${EndIf}
 
	Push $R0
 
FunctionEnd
 

	
 
;-------------------------------------------------------------------------------
 
; Check whether we're not running an installer for 64 bits on 32 bits and vice versa
 
Function CheckProcessorArchitecture
 
	GetVersion::WindowsPlatformArchitecture
 
	Pop $R0
 
	IntCmp $R0 64 Win64 0
 
	ClearErrors
 
	IntCmp ${APPBITS} 64 0 Done
 
	MessageBox MB_YESNO|MB_ICONSTOP "You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
 
	GoTo Done
 
Win64:
 
	ClearErrors
 
	IntCmp ${APPBITS} 64 Done 0
 
	MessageBox MB_YESNO|MB_ICONINFORMATION "You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
 
	GoTo Done
 
Abort:
 
	Quit
 
Done:
 
FunctionEnd
 

	
 
;-------------------------------------------------------------------------------
 
; Check whether we're not running an installer for NT on 9x and vice versa
 
Function CheckWindowsVersion
 
	Call GetWindowsVersion
 
	Pop $R0
 
	StrCmp $R0 "win9x" 0 WinNT
 
	ClearErrors
 
	StrCmp ${APPARCH} "win9x" Done 0
 
	MessageBox MB_YESNO|MB_ICONSTOP "You are trying to install the Windows XP SP3, Vista and 7 version on Windows 95, 98, ME, 2000 and XP without SP3. This is will not work. Please download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
 
	GoTo Done
 
WinNT:
 
	ClearErrors
 
	StrCmp ${APPARCH} "win9x" 0 Done
 
	MessageBox MB_YESNO|MB_ICONEXCLAMATION "You are trying to install the Windows 95, 98, 2000 and XP without SP3 version on Windows XP SP3, Vista or 7. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
 
Abort:
 
	Quit
 
Done:
 
FunctionEnd
 

	
 
;-------------------------------------------------------------------------------
 
; Check whether OpenTTD is running
 
Function CheckOpenTTDRunning
 
	IfFileExists "$INSTDIR\openttd.exe" 0 Done
 
Retry:
 
	FindProcDLL::FindProc "openttd.exe"
 
	Pop $R0
 
	IntCmp $R0 1 0 Done
 
	ClearErrors
 
	Delete "$INSTDIR\openttd.exe"
 
	IfErrors 0 Done
 
	ClearErrors
 
	MessageBox MB_RETRYCANCEL|MB_ICONEXCLAMATION "OpenTTD is running. Please close it and retry." IDRETRY Retry
 
	Abort
 
Done:
 
FunctionEnd
 

	
 
;-------------------------------------------------------------------------------
 
; strips all CRs
 
; and then converts all LFs into CRLFs
 
; (this is roughly equivalent to "cat file | dos2unix | unix2dos")
 
;
 
; usage:
 
;    Push "infile"
 
;    Call unix2dos
 
;
 
; beware that this function destroys $0 $1 $2
 
Function unix2dos
 
	ClearErrors
 

	
 
	Pop $2
 
	Rename $2 $2.U2D
 
	FileOpen $1 $2 w
 

	
 
	FileOpen $0 $2.U2D r
 

	
 
	Push $2 ; save name for deleting
 

	
 
	IfErrors unix2dos_done
 

	
 
	; $0 = file input (opened for reading)
 
	; $1 = file output (opened for writing)
 

	
 
unix2dos_loop:
 
	; read a byte (stored in $2)
 
	FileReadByte $0 $2
 
	IfErrors unix2dos_done ; EOL
 
	; skip CR
 
	StrCmp $2 13 unix2dos_loop
 
	; if LF write an extra CR
 
	StrCmp $2 10 unix2dos_cr unix2dos_write
 

	
 
unix2dos_cr:
 
	FileWriteByte $1 13
 

	
 
unix2dos_write:
 
	; write byte
 
	FileWriteByte $1 $2
 
	; read next byte
 
	Goto unix2dos_loop
 

	
 
unix2dos_done:
 
	; close files
 
	FileClose $0
 
	FileClose $1
 

	
 
	; delete original
 
	Pop $0
 
	Delete $0.U2D
 

	
 
FunctionEnd
 

	
 

	
 
Var OLDVERSION
 
Var UninstallString
 

	
 
;-----------------------------------------------------------------------------------
 
; NSIS Initialize function, determine if we are going to install/upgrade or uninstall
 
Function .onInit
 
	StrCpy $SHORTCUTS "OpenTTD"
 

	
 
	SectionSetSize ${Section3} 6144
 
	SectionSetSize ${Section4} 13312
 
	SectionSetSize ${Section5} 1024
 

	
 
	SectionSetFlags 0 17
 

	
 
	; Starts Setup - let's look for an older version of OpenTTD
 
	ReadRegDWORD $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version"
 

	
 
	IfErrors ShowWelcomeMessage ShowUpgradeMessage
 
ShowWelcomeMessage:
 
	ReadRegStr $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version"
 
	; In the event someone still has OpenTTD 0.1, this will detect that (that installer used a string instead of dword entry)
 
	IfErrors FinishCallback
 

	
 
ShowUpgradeMessage:
 
	IntCmp ${INSTALLERVERSION} $R8 VersionsAreEqual InstallerIsOlder  WelcomeToSetup
 
WelcomeToSetup:
 
	; An older version was found.  Let's let the user know there's an upgrade that will take place.
 
	ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion"
 
	; Gets the older version then displays it in a message box
 
	MessageBox MB_OK|MB_ICONINFORMATION \
 
		"Welcome to ${APPNAMEANDVERSION} Setup.$\nThis will allow you to upgrade from version $OLDVERSION."
 
	SectionSetFlags ${Section2} 0x80 ; set bit 7
 
	SectionSetFlags ${Section3} 0x80 ; set bit 7
 
	SectionSetFlags ${Section4} 0x80 ; set bit 7
 
	SectionSetFlags ${Section5} 0x80 ; set bit 7
 
	Goto FinishCallback
 

	
 
VersionsAreEqual:
 
	ReadRegStr $UninstallString HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString"
 
	IfFileExists "$UninstallString" "" FinishCallback
 
	MessageBox MB_YESNO|MB_ICONQUESTION \
 
		"Setup detected ${APPNAMEANDVERSION} on your system. This is the same version that this program will install.$\nAre you trying to uninstall it?" \
 
		IDYES DoUninstall IDNO FinishCallback
 
DoUninstall: ; You have the same version as this installer.  This allows you to uninstall.
 
	Exec "$UninstallString"
 
	Quit
 

	
 
InstallerIsOlder:
 
	MessageBox MB_OK|MB_ICONSTOP \
 
		"You have a newer version of ${APPNAME}.$\nSetup will now exit."
 
	Quit
 

	
 
FinishCallback:
 
	ClearErrors
 
	Call CheckProcessorArchitecture
 
	Call CheckWindowsVersion
 
FunctionEnd
 
; eof
 

	
readme.txt
Show inline comments
 
OpenTTD readme
 
Last updated:    2012-01-07
 
Release version: 1.2.0-beta2
 
Last updated:    2012-01-21
 
Release version: 1.2.0-beta3
 
------------------------------------------------------------------------
 

	
 

	
 
Table of contents
 
-----------------
 
1.0) About
 
2.0) Contacting
 
 * 2.1) Reporting bugs
 
 * 2.2) Reporting desyncs
 
3.0) Supported platforms
 
4.0) Installing and running OpenTTD
 
 * 4.1) (Required) 3rd party files
 
 * 4.2) OpenTTD directories
 
 * 4.3) Portable installations (portable media)
 
 * 4.4) Files in tar (archives)
 
5.0) OpenTTD features
 
 * 5.1) Logging of potentially dangerous actions
 
6.0) Configuration file
 
7.0) Compiling
 
 * 7.1) Required/optional libraries
 
 * 7.2) Supported compilers
 
8.0) Translating
 
 * 8.1) Translation
 
 * 8.2) Previewing
 
9.0) Troubleshooting
 
X.X) Credits
 

	
 

	
 
1.0) About
 
---- -----
 
OpenTTD is a transport simulation game based upon the popular game Transport
 
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
 
game as closely as possible while extending it with new features.
 

	
 
OpenTTD is licensed under the GNU General Public License version 2.0. For
 
more information, see the file 'COPYING'.
 

	
 

	
 
2.0) Contacting
 
---- ----------
 
The easiest way to contact the OpenTTD team is by submitting bug reports or
 
posting comments in our forums. You can also chat with us on IRC (#openttd
 
on irc.oftc.net).
 

	
 
The OpenTTD homepage is http://www.openttd.org/.
 

	
 
You can also find the OpenTTD forums at
 
http://forum.openttd.org/
 

	
 
2.1) Reporting bugs
 
---- --------------
 
First of all, check whether the bug is not already known. Do this by looking
 
through the file called 'known-bugs.txt' which is distributed with OpenTTD
 
like this readme.
 

	
 
For tracking our bugs we are using a bug tracker called Flyspray. You can find
 
the tracker at http://bugs.openttd.org/. Before actually reporting take a look
 
through the already reported bugs there to see if the bug is already known.
 
The 'known-bugs.txt' file might be a bit outdated at the moment you are
 
reading it as only bugs known before the release are documented there. Also
 
look through the recently closed bugs.
 

	
 
When you are sure it is not already reported you should:
 
 * Make sure you are running a recent version, i.e. run the latest stable or
 
   nightly based on where you found the bug.
 
 * Make sure you are not running a non-official binary, like a patch pack.
 
   When you are playing with a patch pack you should report any bugs to the
 
   forum thread related to that patch pack.
 
 * Make it reproducible for the developers. In other words, create a savegame
 
   in which you can reproduce the issue once loaded. It is very useful to give
 
   us the crash.dmp, crash.sav, crash.log and crash screenshot which are
 
   created on crashes.
 
 * Check whether the bug is already reported on our bug tracker. This includes
 
   searching for recently closed bug reports as the bug might already be fixed.
 

	
 
After you have done all that you can report the bug. Please include the
 
following information in your bug report:
 
 * OpenTTD version (PLEASE test the latest SVN/nightly build)
 
 * Bug details, including instructions how to reproduce it
 
 * Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
 
   you compiled OpenTTD yourself.
 
 * Attach a saved game *and* a screenshot if possible
 
 * If this bug only occurred recently please note the last version without
 
   the bug and the first version including the bug. That way we can fix it
 
   quicker by looking at the changes made.
 
 * Attach crash.dmp, crash.log and crash.sav. These files are usually created
 
   next to your openttd.cfg. The crash handler will tell you the location.
 

	
 
2.2) Reporting desyncs
 
---- -----------------
 
As desyncs are hard to make reproducible OpenTTD has the ability to log all
 
actions done by clients so we can replay the whole game in an effort to make
 
desyncs better reproducible. You need to turn this ability on. When turned
 
on an automatic savegame will be made once the map has been constructed in
 
the 'save/autosave' directory, see OpenTTD directories to know where to find
 
this directory. Furthermore the log file 'commands-out.log' will be created
 
and all actions will be written to there.
 

	
 
To enable the desync debugging you need to set the debug level for 'desync'
 
to at least 1. You do this by starting OpenTTD with '-d desync=<level>' as
 
parameter or by typing 'debug_level desync=<level>' in OpenTTD's internal
 
console.
 
The desync debug levels are:
 
 0: nothing.
 
 1: dumping of commands to 'commands-out.log'.
 
 2: same as 1 plus checking vehicle caches and dumping that too.
 
 3: same as 2 plus monthly saves in autosave.
 
 4 and higher: same as 3
 

	
 
Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove
 
the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you
 
have to occasionally remove them yourself!
 

	
 
The naming format of the desync savegames is as follows:
 
dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation
 
of the generation seed of the game and YYYYYYYY is the hexadecimal
 
representation of the date of the game. This sorts the savegames by game and
 
then by date making it easier to find the right savegames.
 

	
 
When a desync has occurred with the desync debugging turned on you should file
 
a bug report with the following files attached:
 
 - commands-out.log as it contains all the commands that were done
 
 - the last saved savegame (search for the last line beginning with
 
   'save: dmp_cmds_' in commands-out.log). We use this savegame to check
 
   whether we can quickly reproduce the desync. Otherwise we will need...
 
 - the first saved savegame (search for the first line beginning with 'save'
 
   where the first part, up to the last underscore '_', is the same). We need
 
   this savegame to be able to reproduce the bug when the last savegame is not
 
   old enough. If you loaded a scenario or savegame you need to attach that.
 
 - optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
 
   95% of the game's progression. We can use these savegames to speed up the
 
   reproduction of the desync, but we should be able to reproduce these
 
   savegames based on the first savegame and commands-out.log.
 
 - in case you use any NewGRFs you should attach the ones you used unless
 
   we can easily find them ourselves via bananas or when they are in the
 
   #openttdcoop pack.
 

	
 
Do NOT remove the dmp_cmds savegames of a desync you have reported until the
 
desync has been fixed; if you, by accident, send us the wrong savegames we
 
will not be able to reproduce the desync and thus will be unable to fix it.
 

	
 

	
 
3.0) Supported platforms
 
---- -------------------
 
OpenTTD has been ported to several platforms and operating systems. It shouldn't
 
be very difficult to port it to a new platform. The currently working platforms
 
are:
 

	
 
  BeOS                 - SDL or Allegro
 
  DOS                  - Allegro
 
  FreeBSD              - SDL
 
  Linux                - SDL or Allegro
 
  MacOS X (universal)  - Cocoa video and sound drivers
 
  MorphOS              - SDL
 
  OpenBSD              - SDL
 
  OS/2                 - SDL
 
  Windows              - Win32 GDI (faster) or SDL or Allegro
 

	
 

	
 
4.0) Installing and running OpenTTD
 
---- ------------------------------
 
Installing OpenTTD is fairly straightforward. Either you have downloaded an
 
archive which you have to extract to a directory where you want OpenTTD to
 
be installed, or you have downloaded an installer, which will automatically
 
extract OpenTTD in the given directory.
 

	
 
OpenTTD looks in multiple locations to find the required data files (described
 
in section 4.2). Installing any 3rd party files into a "shared" location has
 
the advantage that you only need to do this step once, rather than copying the
 
data files into all OpenTTD versions you have.
 
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
 
currently being used. This means that if you use a config file in one of the
 
shared directories, savegames will reside in the save/ directory next to the
 
openttd.cfg file there.
 
If you want savegames and screenshots in the directory where the OpenTTD binary
 
resides, simply have your config file in that location. But if you remove this
 
config file, savegames will still be in this directory (see notes in section 4.2)
 

	
 
OpenTTD comes without AIs, so if you want to play with AIs you have to download
 
them. The easiest way is via the "Check Online Content" button in the main menu.
 
You can select some AIs that you think are compatible with your playing style.
 
Another way is manually downloading the AIs from the forum although then you
 
need to make sure that you install all the required AI libraries too; they get
 
automatically selected (and downloaded) if you get the AIs via the "Check
 
Online Content". If you do not have an AI but have configured OpenTTD to start
 
an AI a message will be shown that the 'dummy' AI has been started.
 

	
 
4.1) (Required) 3rd party files
 
---- --------------------------
 
Before you run OpenTTD, you need to put the game's data files into a baseset/
 
directory which can be located in various places addressed in the following
 
section.
 

	
 
For OpenTTD you need to acquire some third party data files. For this you have
 
the choice of using the original Transport Tycoon Deluxe data files or a set
 
of free data files.
 

	
 
Do NOT copy files included with OpenTTD into "shared" directories (explained in
 
the following sections) as sooner or later you will run into graphical glitches
 
when using other versions of the game.
 

	
 
4.1.1) Free graphics and sound files
 
------ -----------------------------
 
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
 
OpenMSX for music can be found at:
 
 - http://www.openttd.org/download-opengfx for OpenGFX
 
 - http://www.openttd.org/download-opensfx for OpenSFX
 
 - http://www.openttd.org/download-openmsx for OpenMSX
 
Please follow the readme of these packages about the installation procedure.
 
The Windows installer can optionally download and install these packages.
 

	
 
4.1.2) Original Transport Tycoon Deluxe graphics and sound files
 
------ ---------------------------------------------------------
 
If you want to play with the original Transport Tycoon Deluxe data files you
 
have to copy the data files from the CD-ROM into the data/ directory. It does
 
not matter whether you copy them from the DOS or Windows version of Transport
 
Tycoon Deluxe. The Windows install can optionally copy these files.
 
You need to copy the following files:
 
 - sample.cat
 
 - trg1r.grf or TRG1.GRF
 
 - trgcr.grf or TRGC.GRF
 
 - trghr.grf or TRGH.GRF
 
 - trgir.grf or TRGI.GRF
 
 - trgtr.grf or TRGT.GRF
 

	
 
4.1.3) Original Transport Tycoon Deluxe music
 
------ --------------------------------------
 
If you want the Transport Tycoon Deluxe music, copy the files from the gm/
 
folder from the Windows version of Transport Tycoon Deluxe to the baseset
 
folder in your OpenTTD folder (also explained in the following sections).
 
The music from the DOS version as well as the original Transport Tycoon does
 
not work.
 

	
 
4.1.4) AIs
 
------ ---
 
If you want AIs use the in-game content downloader. If for some reason that is
 
not possible or you want to use an AI that has not been uploaded to the content
 
download system download the tar file and place it in the ai/ directory. If the
 
AI needs libraries you'll have to download those too and put them in the
 
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
 
the content download system can be found at http://noai.openttd.org/downloads/
 
The AIs and libraries can be found their in the form of .tar.gz packages.
 
OpenTTD can read inside tar files but it does not extract .tar.gz files by
 
itself.
 
To figure out which libraries you need for an AI you have to start the AI and
 
wait for an error message to pop up. The error message will tell you
 
"couldn't find library 'lib-name'". Download that library and try again.
 

	
 
4.2) OpenTTD directories
 
---- -------------------
 
OpenTTD uses its own directory to store its required 3rd party base set files (see section
 
4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
 
below for their proper place within this OpenTTD main data directory.
 

	
 
The main OpenTTD directories can be found in various locations, depending on your operating
 
system:
 
	1. The current working directory (from where you started OpenTTD)
 
		For non-Windows operating systems OpenTTD will not scan for files in this
 
		directory if it is your personal directory, i.e. "~/", or when it is the
 
		root directory, i.e. "/".
 
	2. Your personal directory
 
		Windows: C:\My Documents\OpenTTD (95, 98, ME)
 
		         C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
 
		         C:\Users\<username>\Documents\OpenTTD (Vista, 7)
 
		Mac OSX: ~/Documents/OpenTTD
 
		Linux:   ~/.openttd
 
	3. The shared directory
 
		Windows: C:\Documents and Settings\All Users\Shared Documents\OpenTTD (2000, XP)
 
		         C:\Users\Public\Documents\OpenTTD (Vista, 7)
 
		Mac OSX: /Library/Application Support/OpenTTD
 
		Linux:   not available
 
	4. The binary directory (where the OpenTTD executable is)
 
		Windows: C:\Program Files\OpenTTD
 
		Linux:   /usr/games
 
	5. The installation directory (Linux only)
 
		Linux:   /usr/share/games/openttd
 
	6. The application bundle (Mac OSX only)
 
		It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
 
		touched
 

	
 
Different types of data or extensions go into different subdirectories of the chosen main
 
OpenTTD directory:
 
	Config File:         (no subdirectory)
 
	Screenshots:         (no subdirectory)
 
	Base Graphics:       baseset                 (or a subdirectory thereof)
 
	Sound Sets:          baseset                 (or a subdirectory thereof)
 
	NewGRFs:             newgrf                  (or a subdirectory thereof)
 
	32bpp Sets:          newgrf                  (or a subdirectory thereof)
 
	Music Sets:          baseset                 (or a subdirectory thereof)
 
	AIs:                 ai                      (or a subdirectory thereof)
 
	AI Libraries:        ai/libraries            (or a subdirectory thereof)
 
	Game Scripts (GS):   game                    (or a subdirectory thereof)
 
	GS Libraries:        game/libraries          (or a subdirectory thereof)
 
	Savegames:           save
 
	Automatic Savegames: save/autosave
 
	Scenarios:           scenario
 

	
 
The (automatically created) directory content_download is for OpenTTD's internal use and
 
no files should be added to it or its subdirectories manually.
 

	
 
Notes:
 
	- Linux in the previous list means .deb, but most paths should be similar for others.
 
	- The previous search order is also used for NewGRFs and openttd.cfg.
 
	- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
 
	- Savegames will be relative to the config file only if there is no save/
 
	  directory in paths with higher priority than the config file path, but
 
	  autosaves and screenshots will always be relative to the config file.
 

	
 
The preferred setup:
 
Place 3rd party files in shared directory (or in personal directory if you don't
 
have write access on shared directory) and have your openttd.cfg config file in
 
personal directory (where the game will then also place savegames and screenshots).
 

	
 
4.3) Portable installations (portable media)
 
---- ---------------------------------------
 
You can install OpenTTD on external media so you can take it with you, i.e.
 
using a USB key, or a USB HDD, etc.
 
Create a directory where you shall store the game in (i.e. OpenTTD/).
 
Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), baseset/ and your
 
openttd.cfg to this directory.
 
You can copy binaries for any operating system into this directory, which will
 
allow you to play the game on nearly any computer you can attach the external
 
media to.
 
As always - additional grf files are stored in the newgrf/ dir (for details,
 
again, see section 4.1).
 

	
 
4.4) Files in tar (archives)
 
---- -----------------------
 
OpenTTD can read files that are in an uncompressed tar (archive), which
 
makes it easy to bundle files belonging to the same script, NewGRF or base
 
set. Music sets are the only exception as they cannot be stored in a tar
 
file due to being played by external applications.
 

	
 
OpenTTD sees each tar archive as the 'root' of its search path. This means
 
that having a file with the same path in two different tar files means that
 
one cannot be opened, after all only one file will be found first. This is
 
done to make it possible to have the large 32bpp zoomed graphics in a separate
 
file to the (relatively small) unzoomed 8bpp NewGRF. As such it is advisable
 
to put an uniquely named folder in the root of the tar and put all the
 
content in that folder. For example, all downloaded content has a path that
 
concatenates the name of the content and the version, which makes the path
 
unique. For custom tar files it is advised to do this as well.
 

	
 
The normal files are also referred to by their relative path from the search
 
directory, this means that also normal files could hide files in a tar as
 
long as the relative path from the search path of the normal file is the
 
same as the path in the tar file. Again it is advised to have an unique path
 
to the normal file so they do not collide with the files from other tar
 
files.
 

	
 

	
 
5.0) OpenTTD features
 
---- ----------------
 
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
 
emulation. Unfortunately, there is currently no comprehensive list of features,
 
but there is a basic features list on the web, and some optional features can be
 
controlled through the Advanced Settings dialog. We also implement some
 
features known from TTDPatch (http://www.ttdpatch.net/).
 

	
 
Several important non-standard controls:
 

	
 
* Ctrl modifies many commands and makes them more powerful. For example Ctrl
 
  clicking on signals with the build signal tool changes their behaviour, holding
 
  Ctrl while the track build tool is activated changes it to the track removal
 
  tool, and so on. See http://wiki.openttd.org/Hidden_features for a non-
 
  comprehensive list or look at the tooltips.
 
* Ingame console. More information at
 
  http://wiki.openttd.org/index.php/Console
 
* Hovering over a GUI element shows tooltips. This can be changed to right click
 
  via the advanced settings.
 

	
 
5.1) Logging of potentially dangerous actions
 
---- ----------------------------------------
 
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
 
behaviour. But not only bugs in code can cause problems. There are several
 
ways to affect game state possibly resulting in program crash or multiplayer
 
desyncs.
 
Easier way would be to forbid all these unsafe actions, but that would affect
 
game usability for many players. We certainly do not want that.
 
However, we receive bug reports because of this. To reduce time spent with
 
solving these problems, these potentially unsafe actions are logged in
 
the savegame (including crash.sav). Log is stored in crash logs, too.
 

	
 
Information logged:
 

	
 
* Adding / removing / changing order of NewGRFs
 
* Changing NewGRF parameters, loading compatible NewGRF
 
* Changing game mode (scenario editor <-> normal game)
 
* Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
 
  original Transport Tycoon version
 
* Running a modified OpenTTD build
 
* Changing settings affecting NewGRF behaviour (non-network-safe settings)
 
* Changing landscape (by cheat)
 
* Triggering NewGRF bugs
 

	
 
No personal information is stored.
 

	
 
You can show the game log by typing 'gamelog' in the console or by running
 
OpenTTD in debug mode.
 

	
 

	
 
6.0) Configuration file
 
---- ------------------
 
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
 
.INI format. It's mostly undocumented. Almost all settings can be changed
 
ingame by using the 'Advanced Settings' window.
 
When you cannot find openttd.cfg you should look in the directories as
 
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
 
create one after closing.
 

	
 

	
 
7.0) Compiling
 
---- ---------
 
Windows:
 
  You need Microsoft Visual Studio .NET. Open the project file
 
  and it should build automatically. In case you want to build with SDL support
 
  you need to add WITH_SDL to the project settings.
 
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
 
  to work you need their development files. For best results, download the
 
  openttd-useful.zip file from http://www.openttd.org/download-openttd-useful
 
  Put the header files into your compiler's include/ directory and the
 
  library (.lib) files into the lib/ directory.
 
  For more help with VS see docs/Readme_Windows_MSVC.txt.
 

	
 
  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
 
  Please read the Makefile for more information.
 

	
 
Solaris, FreeBSD, OpenBSD:
 
  Use "gmake", but do a "./configure" before the first build.
 

	
 
Linux/Unix:
 
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
 
  However, for the first build one has to do a "./configure" first.
 

	
 
MacOS X:
 
  Use "make" or Xcode (which will then call make for you)
 
  This will give you a binary for your CPU type (PPC/Intel)
 
  However, for the first build one has to do a "./configure" first.
 
  To make a universal binary type "./configure --enabled-universal"
 
  instead of "./configure".
 

	
 
BeOS:
 
  Use "make", but do a "./configure" before the first build.
 

	
 
MorphOS:
 
  Use "make". However, for the first build one has to do a "./configure" first.
 
  Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
 
  OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
 
  libpng and freetype2 developer files.
 

	
 
OS/2:
 
  A comprehensive GNU build environment is required to build the OS/2 version.
 
  See the docs/Readme_OS2.txt file for more information.
 

	
 
DOS:
 
  A build environment with DJGPP is needed as well as libraries such as
 
  Allegro, zlib and libpng, which all can be downloaded from the DJGPP
 
  website. Compilation is straight forward: use make, but do a "./configure"
 
  before the first build. The build binary will need cwsdpmi.exe to be in
 
  the same directory as the openttd executable. cwsdpmi.exe can be found in
 
  the os/dos subdirectory. If you compile with stripping turned on a binary
 
  will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
 
  to the created OpenTTD binary.
 

	
 
7.1) Required/optional libraries
 
---- ---------------------------
 
The following libraries are used by OpenTTD for:
 
  - libSDL/liballegro: hardware access (video, sound, mouse)
 
  - zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
 
    heightmaps
 
  - liblzo2: (de)compressing of old (pre 0.3.0) savegames
 
  - liblzma: (de)compressing of savegames (1.1.0 and later)
 
  - libpng: making screenshots and loading heightmaps
 
  - libfreetype: loading generic fonts and rendering them
 
  - libfontconfig: searching for fonts, resolving font names to actual fonts
 
  - libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
 
    natural sorting of strings.
 

	
 
OpenTTD does not require any of the libraries to be present, but without
 
liblzma you cannot open most recent savegames and without zlib you cannot
 
open most older savegames or use the content downloading system.
 
Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
 
no graphical user interface; you would be building a dedicated server.
 

	
 
To recompile the extra graphics needed to play with the original Transport
 
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
 
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
 
The compilation of these extra graphics does generally not happen, unless
 
you remove the graphics file using "make maintainer-clean".
 

	
 
7.2) Supported compilers
 
---- -------------------
 
The following compilers are known to compile OpenTTD:
 
  - Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
 
    Version 2005 gives bogus warnings about scoping issues.
 
  - GNU Compiler Collection (GCC) 3.3 - 4.7.
 
    Versions 4.1 and earlier give bogus warnings about uninitialised variables.
 
    Versions 4.4 - 4.6 give bogus warnings about freeing non-heap objects.
 
    Versions 4.5 and later give invalid warnings when lto is enabled.
 
  - Intel C++ Compiler (ICC) 12.0.
 

	
 
The following compilers are known not to compile OpenTTD:
 
  - Microsoft Visual C++ (MSVC) 2003 and earlier.
 
  - GNU Compiler Collection (GCC) 3.2 and earlier.
 
    These old versions fail due to OpenTTD's template usage.
 
  - Intel C++ Compiler (ICC) 11.1 and earlier.
 
    Version 10.0 and earlier fail a configure check and fail with recent system
 
        headers.
 
    Version 10.1 fails to compile station_gui.cpp.
 
    Version 11.1 fails with internal error when compiling network.cpp.
 
  - Clang/LLVM 2.8 and earlier.
 
  - (Open) Watcom.
 

	
 
If any of these compilers can compile OpenTTD again, please let us know.
 
Patches to support more compilers are welcome.
 

	
 

	
 
8.0) Translating
 
---- -----------
 
See http://www.openttd.org/development for up-to-date information.
 

	
 
The use of the online Translator service, located at
 
http://translator.openttd.org/, is highly encouraged. For getting an account
 
simply follow the guidelines in the FAQ of the translator website.
 

	
 
If for some reason the website is down for a longer period of time, the
 
information below might be of help.
 

	
 
Please contact the translations manager (http://www.openttd.org/contact)
 
before beginning the translation process! This avoids double work, as
 
someone else may have already started translating to the same language.
 

	
 
8.1) Translation
 
---- -----------
 
So, now that you've notified the development team about your intention to
 
translate (You did, right? Of course you did.) you can pick up english.txt
 
(found in the SVN repository under /src/lang) and translate.
 

	
 
You must change the first two lines of the file appropriately:
 

	
 
##name English-Name-Of-Language
 
##ownname Native-Name-Of-Language
 

	
 
Note: Do not alter the following parts of the file:
 

	
 
    * String identifiers (the first word on each line)
 
    * Parts of the strings which are in curly braces (such as {STRING})
 
    * Lines beginning with ## (such as ##id), other than the first two lines of
 
      the file
 

	
 
8.2) Previewing
 
---- ----------
 
In order to view the translation in the game, you need to compile your language
 
file with the strgen utility. You can download the precompiled strgen from:
 
http://www.openttd.org/download-strgen
 
To compile it yourself just take the normal OpenTTD sources and build that.
 
During the build process the strgen utility will be made.
 

	
 
strgen is a command-line utility. It takes the language filename as parameter.
 
Example:
 

	
 
strgen lang/german.txt
 

	
 
This results in compiling german.txt and produces another file named german.lng.
 
Any missing strings are replaced with the English strings. Note that it looks
 
for english.txt in the lang subdirectory, which is where your language file
 
should also be.
 

	
 
That's all! You should now be able to select the language in the game options.
 

	
 

	
 
9.0) Troubleshooting
 
---- ---------------
 
To see all startup options available to you, start OpenTTD with the
 
"./openttd -h" option. This might help you tweak some of the settings.
 

	
 
If the game is acting strange and you feel adventurous you can try the
 
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
 
debugging output. The "name" variable can help you to display only some type of
 
debugging messages. This is mostly undocumented so best is to look in the
 
source code file debug.c for the various debugging types. For more information
 
look at http://wiki.openttd.org/index.php/Command_line.
 

	
 
The most frequent problem is missing data files. Please install OpenGFX and
 
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
 

	
 
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
 
and/or freeze. See known-bugs.txt for more information and how to solve this
 
problem on your computer.
 

	
 
Under Windows 98 and lower it is impossible to use a dedicated server; it will
 
fail to start. Perhaps this is for the better because those OSes are not known
 
for their stability.
 

	
 
With the added support for font-based text selecting a non-latin language can
 
result in lots of question marks ('?') being shown on screen. Please open your
 
configuration file (openttd.cfg - see Section 4.2 for where to find it)
 
and add a suitable font for the small, medium and / or large font, e.g.:
 
	small_font = "Tahoma"
 
	medium_font = "Tahoma"
 
	large_font = "Tahoma"
 
You should use a font name like "Tahoma" or a path to the desired font.
 

	
 
Any NewGRF file used in a game is stored inside the savegame and will refuse
 
to load if you don't have that NewGRF file available. A list of missing files
 
can be viewed in the NewGRF window accessible from the file load dialogue window.
 

	
 
You can try to obtain the missing files from that NewGRF dialogue or - if they
 
are not available online - you can search manually through our forum's graphics
 
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
 
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
 
(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
 
Once you have all missing files, you are set to go.
 

	
 

	
 
X.X) Credits
 
---- -------
 
The OpenTTD team (in alphabetical order):
 
  Albert Hofkamp (Alberth)        - GUI expert
 
  Jean-François Claeys (Belugas)  - GUI, newindustries and more
 
  Matthijs Kooijman (blathijs)    - Pathfinder-guru, pool rework
 
  Christoph Elsenhans (frosch)    - General coding
 
  Loïc Guilloux (glx)             - Windows Expert
 
  Michael Lutz (michi_cc)         - Path based signals
 
  Owen Rudge (orudge)             - Forum host, OS/2 port
 
  Peter Nelson (peter1138)        - Spiritual descendant from newGRF gods
 
  Ingo von Borstel (planetmaker)  - Support
 
  Remko Bijker (Rubidium)         - Lead coder and way more
 
  Zdeněk Sojka (SmatZ)            - Bug finder and fixer
 
  José Soler (Terkhen)            - General coding
 
  Thijs Marinussen (Yexo)         - AI Framework
 

	
 
Inactive Developers:
 
  Bjarni Corfitzen (Bjarni)       - MacOSX port, coder and vehicles
 
  Victor Fischer (Celestar)       - Programming everywhere you need him to
 
  Tamás Faragó (Darkvater)        - Ex-Lead coder
 
  Jaroslav Mazanec (KUDr)         - YAPG (Yet Another Pathfinder God) ;)
 
  Jonathan Coome (Maedhros)       - High priest of the NewGRF Temple
 
  Attila Bán (MiHaMiX)            - WebTranslator 1 and 2
 
  Christoph Mallon (Tron)         - Programmer, code correctness police
 

	
 
Retired Developers:
 
  Ludvig Strigeus (ludde)         - OpenTTD author, main coder (0.1 - 0.3.3)
 
  Serge Paquet (vurlix)           - Assistant project manager, coder (0.1 - 0.3.3)
 
  Dominik Scherer (dominik81)     - Lead programmer, GUI expert (0.3.0 - 0.3.6)
 
  Benedikt Brüggemeier (skidd13)  - Bug fixer and code reworker
 
  Patric Stout (TrueBrain)        - Programmer (0.3 - pre0.7), sys op (active)
 

	
 
Thanks to:
 
  Josef Drexler                   - For his great work on TTDPatch.
 
  Marcin Grzegorczyk              - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and graphics (signals and track foundations)
 
  Petr Baudiš (pasky)             - Many patches, newgrf support, etc.
 
  Simon Sasburg (HackyKid)        - For the many bugfixes he has blessed us with
 
  Stefan Meißner (sign_de)        - For his work on the console
 
  Mike Ragsdale                   - OpenTTD installer
 
  Cian Duffy (MYOB)               - BeOS port / manual writing
 
  Christian Rosentreter (tokai)   - MorphOS / AmigaOS port
 
  Richard Kempton (RichK67)       - Additional airports, initial TGP implementation
 
  Alberto Demichelis              - Squirrel scripting language
 
  L. Peter Deutsch                - MD5 implementation
 
  Michael Blunck                  - For revolutionizing TTD with awesome graphics
 
  George                          - Canal graphics
 
  Andrew Parkhouse (andythenorth) - River graphics
 
  David Dallaston (Pikka)         - Tram tracks
 
  All Translators                 - For their support to make OpenTTD a truly international game
 
  Bug Reporters                   - Thanks for all bug reports
 
  Chris Sawyer                    - For an amazing game!
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