Changeset - r4307:5e03fedababb
[Not reviewed]
master
0 6 0
miham - 18 years ago 2006-08-19 18:19:41
miham@openttd.org
(svn r5954) WebTranslator2 update to 2006-08-19 20:17:26
dutch - 54 fixed by webfreakz (54)
french - 74 fixed by glx (74)
hungarian - 79 fixed by miham (79)
norwegian - 2 fixed by oletk (2)
polish - 1 changed by meush (1)
portuguese - 15 fixed by izhirahider (15)
6 files changed with 285 insertions and 1 deletions:
0 comments (0 inline, 0 general)
lang/dutch.txt
Show inline comments
 
@@ -601,12 +601,14 @@ STR_0226_RANDOM_LAND                    
 
STR_0227_RESET_LAND                                             :{BLACK}Verwijder land
 
STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Vergroot het stuk land om te verhogen/verlagen
 
STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Verklein het stuk land om te verhogen/verlagen
 
STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genereer willekeurig land
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}Verwijder landschap
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Verwijder landschap
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Gebruik hoogtekaart
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Gebruik hoogtekaart
 
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Weet je zeker dat je het land wilt verwijderen?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landschapproductie
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Stadproductie
 
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrieproductie
 
STR_0231_ROAD_CONSTRUCTION                                      :{BLACK}Wegenbouw
 
STR_0233_TOWN_GENERATION                                        :{WHITE}Stadproductie
 
@@ -713,12 +715,13 @@ STR_0294_QUIT_EDITOR                    
 
STR_0295                                                        :
 
STR_0296_QUIT                                                   :Afsluiten
 
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO                            :{BLACK}Sla scenario op, open scenario, scenarioeditor verlaten, OpenTTD afsluiten
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Scenario openen
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Scenario opslaan
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Scenario spelen
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Sluit editor
 
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS                             :{WHITE}...kan alleen in steden met bevolking van meer dan 1200 gebouwd worden
 
STR_029E_MOVE_THE_STARTING_DATE                                 :{BLACK}Verplaats begindatum 1 jaar achteruit
 
STR_029F_MOVE_THE_STARTING_DATE                                 :{BLACK}Verplaats begindatum 1 jaar vooruit
 
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH                               :{WHITE}...uiteinden van brug moeten beiden op land zijn
 
@@ -1036,13 +1039,27 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Vernieuw voertuig automatisch wanneer deze oud wordt
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Vernieuw voertuig automatisch {ORANGE}{STRING}{LTBLUE} maanden voor/na max. leeftijd
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Minimum benodigd geld voor automatisch vernieuwen: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Duur van foutmeldingen: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Geef het inwoneraantal bij een stad weer: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Onzichtbare bomen (met transparante gebouwen): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Origineel
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Erg vlak
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :vlak
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Ruig
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Erg ruig
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Geen
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Origineel
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Verbeterd
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Tegen de klok
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Met de klok mee
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Verbind de landschaptoolbar met de trein/weg/water/vliegveld toolbars: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Omgekeerde scrollrichting: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Maximaal aantal treinen per speler: {ORANGE}{STRING}
 
@@ -1431,12 +1448,22 @@ STR_NETWORK_SEND                        
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}X-grootte van de kaart: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Y-grootte van de kaart: {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Kan landschap uit PNG niet laden...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...bestand niet gevonden.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...kon plaatje niet omzetten. 8 óf 24-bit PNG benodigd.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Kan het landschap uit de BMP niet laden...
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Kosten: {CURRENCY}
 
STR_0801_COST                                                   :{RED}Kosten: {CURRENCY}
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}Inkomsten: {CURRENCY}
 
STR_0803_INCOME                                                 :{GREEN}Inkomsten: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Overladen: {CURRENCY}
 
@@ -1754,12 +1781,13 @@ STR_400A_LIST_OF_DRIVES_DIRECTORIES     
 
STR_400B_CURRENTLY_SELECTED_NAME                                :{BLACK}Huidige gekozen naam voor opgeslagen spel
 
STR_400C_DELETE_THE_CURRENTLY_SELECTED                          :{BLACK}Verwijder het momenteel geselecteerde opgeslagen spel
 
STR_400D_SAVE_THE_CURRENT_GAME_USING                            :{BLACK}Sla het huidige spel op onder de gekozen naam
 
STR_400E_SELECT_NEW_GAME_TYPE                                   :{WHITE}Selecteer nieuw speltype
 
STR_400F_SELECT_SCENARIO_GREEN_PRE                              :{BLACK}Selecteer scenario (groen), vooraf ingesteld spel (blauw), or willekeurig nieuw spel
 
STR_4010_GENERATE_RANDOM_NEW_GAME                               :Genereer willekeurig nieuw spel
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Laad Heightmap
 

	
 
##id 0x4800
 
STR_4800_IN_THE_WAY                                             :{WHITE}{STRING} in de weg
 
STR_4801                                                        :{WHITE}{INDUSTRY}
 
STR_4802_COAL_MINE                                              :Kolenmijn
 
STR_4803_POWER_STATION                                          :Energiecentrale
 
@@ -2860,12 +2888,48 @@ STR_PURCHASE_INFO_RELIABILITY           
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Kosten: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Gewicht: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Kosten: {GOLD}{CURRENCY}{BLACK} Snelheid: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capaciteit: {GOLD}{COMMA} passagiers, {COMMA} zakken post
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Aangedreven wagons: {GOLD}+{POWER}{BLACK} Gewicht: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Creeër
 
STR_RANDOM_HELP                                                 :{BLACK}Wijzig het willekeurige getal voor terrein creatie
 
STR_RANDOM_SEED                                                 :{BLACK}Willekeurig getal
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Klik voor een willekeurig getal
 
STR_LAND_GENERATOR                                              :{BLACK}Land generator:
 
STR_TREE_PLACER                                                 :{BLACK}Bos algoritme:
 
STR_TERRAIN_TYPE                                                :{BLACK}Terrein type:
 
STR_SMOOTHNESS                                                  :{BLACK}Vlakte:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Sneeuwlijn hoogte:
 
STR_DATE                                                        :{BLACK}Datum:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}Aantal steden:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Aantal Industrieën:
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_SNOW_LINE_UP                                                :{BLACK}Verschuif de sneeuwlijn ייn omhoog
 
STR_SNOW_LINE_DOWN                                              :{BLACK}Verschuif de sneeuwlijn ייn naar beneden
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Verander sneeuwlijn hoogte
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Verander begin jaar
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Wereld creeren
 
STR_GENERATION_ABORT                                            :{BLACK}Stop
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Stop Wereld Generatie
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% compleet
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_TREE_GENERATION                                             :{BLACK}Bos plaatsing
 
STR_CLEARING_TILES                                              :{BLACK}Ruig en
 
STR_PREPARING_GAME                                              :{BLACK}Voorbereiden spel
 
STR_SE_FLAT_WORLD                                               :{WHITE}Vlak land
 
STR_SE_RANDOM_LAND                                              :{WHITE}Willekeurig land
 
STR_SE_NEW_WORLD                                                :{BLACK}Creeër nieuw scenario
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Verander hoogte van vlak land
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Klein
 
STR_CITY_AIRPORT                                                :{BLACK}Stad
 
STR_METRO_AIRPORT                                               :{BLACK}Hoofdstedelijk vliegveld
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}Internationaal vliegveld
 
STR_COMMUTER_AIRPORT                                            :{BLACK}Pendel
lang/french.txt
Show inline comments
 
@@ -602,12 +602,14 @@ STR_0226_RANDOM_LAND                                            :{BLACK}Générer un terrain
 
STR_0227_RESET_LAND                                             :{BLACK}RAZ du terrain
 
STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Augmenter la quantité de terre à modifier
 
STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuer la quantité de terre à modifier
 
STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Générer une terre aléatoire
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}Réinitialiser le terrain
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Réinitialiser le terrain
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Utiliser une carte d'altitude
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utiliser une carte d'altitude
 
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Créer le terrain
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Créer les villes
 
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Créer les industries
 
STR_0231_ROAD_CONSTRUCTION                                      :{BLACK}Construction routière
 
STR_0233_TOWN_GENERATION                                        :{WHITE}Créer les villes
 
@@ -714,12 +716,14 @@ STR_0294_QUIT_EDITOR                                            :Quitter éditeur
 
STR_0295                                                        :
 
STR_0296_QUIT                                                   :Quitter
 
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO                            :{BLACK}Sauvegarder scénario, charger scénario, abandonner éditeur de scénario, quitter
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Charger Scénario
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Sauvegarder Scénario
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Jouer Scénario
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Jouer une carte d'altitude
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Démarrer une nouvelle partie, utilisant une carte d'altitude comme paysage
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Voulez-vous vraiment quitter ce scénario ?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Quitter Éditeur
 
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS                             :{WHITE}...peut seulement être construit dans des villes ayant une population d'au moins 1200 habitants
 
STR_029E_MOVE_THE_STARTING_DATE                                 :{BLACK}Reculer la date de départ d'un an
 
STR_029F_MOVE_THE_STARTING_DATE                                 :{BLACK}Avancer la date de départ d'un an
 
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH                               :{WHITE}...les deux extrémités du pont doivent être sur la terre ferme
 
@@ -1037,13 +1041,33 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Les véhicules n'expirent jamais: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Renouveler automatiquement les véhicules quand ils sont vieux
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Auto-renouveler les véhicules {ORANGE}{STRING}{LTBLUE} mois avant/après l'âge maximum
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Argent nécessaire pour l'auto-renouvelement : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Temps d'affichage des messages d'erreur: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Afficher la population d'une ville dans son label : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Arbres invisibles (quand les bâtiments sont transparents) : {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Générateur de terrain : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
 
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Distances max depuis les bords pour les Raffineries {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Altitude d'enneigement: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Rugosité du terrain (TerraGenesis seulement) : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Très lisse
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Lisse
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rugueux
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Très rugueux
 
STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Algorithme de placement des arbres: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Aucun
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Original
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Amélioré
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Rotation de la carte d'altitude: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Anti-horaire
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Horaire
 
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL                     :{LTBLUE}Intervalle de mise à jour de la progression : {ORANGE}{STRING} ms
 
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}Le terrain d'un scénario plat a pour altitude : {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Etendue max. des stations: {ORANGE}{STRING} {RED}Attention: Valeur élevée = jeu lent
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Entretenir automatiquement les hélicoptères à l'heliport: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Relier la barre d'outils Paysage avec celle des rails/routes/eau et aéroport: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Lors d'un défilement avec souris, déplacer la vue dans la direction opposée: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Nombre de trains max. par joueur: {ORANGE}{STRING}
 
@@ -1432,12 +1456,23 @@ STR_NETWORK_SEND                        
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}Taille X de la carte : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Taille Y de la carte : {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Chargement du paysage depuis PNG impossible...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...fichier non trouvé.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...ne peut pas convertir le type d'image. Image PNG 8 ou 24-bit nécessaire.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...quelque chose s'est mal passé. Désolé. (le fichier est probablement corrompu)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Chargement du paysage depuis BMP impossible...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...ne peut pas convertir le type d'image.
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Coût: {CURRENCY}
 
STR_0801_COST                                                   :{RED}Coût: {CURRENCY}
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}Revenu: {CURRENCY}
 
STR_0803_INCOME                                                 :{GREEN}Revenu: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfert: {CURRENCY}
 
@@ -1755,12 +1790,13 @@ STR_400A_LIST_OF_DRIVES_DIRECTORIES                             :{BLACK}Liste des disques, répertoires, et fichiers de sauvegarde
 
STR_400B_CURRENTLY_SELECTED_NAME                                :{BLACK}Nom sélectionné pour la sauvegarde
 
STR_400C_DELETE_THE_CURRENTLY_SELECTED                          :{BLACK}Supprime la sauvegarde sélectionnée
 
STR_400D_SAVE_THE_CURRENT_GAME_USING                            :{BLACK}Sauvegarde la partie avec le nom choisi
 
STR_400E_SELECT_NEW_GAME_TYPE                                   :{WHITE}Choix du type de partie
 
STR_400F_SELECT_SCENARIO_GREEN_PRE                              :{BLACK}Choisir un scénario (vert), une partie préparée (bleu), ou une partie aléatoire
 
STR_4010_GENERATE_RANDOM_NEW_GAME                               :Générer une partie aléatoirement
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Charger une carte d'altitude
 

	
 
##id 0x4800
 
STR_4800_IN_THE_WAY                                             :{WHITE}{STRING} présente
 
STR_4801                                                        :{WHITE}{INDUSTRY}
 
STR_4802_COAL_MINE                                              :{G=f}Mine de charbon
 
STR_4803_POWER_STATION                                          :{G=f}Centrale électrique
 
@@ -2861,12 +2897,60 @@ STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Fiabilité Max.: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Prix: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Poids: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Prix: {GOLD}{CURRENCY}{BLACK} Vitesse: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacité: {GOLD}{COMMA} passagers, {COMMA} sacs de courrier
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Wagons Motorisés: {GOLD}+{POWER}{BLACK} Poids: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Générer
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}Génération du terrain
 
STR_LAND_GENERATOR                                              :{BLACK}Générateur de terrain :
 
STR_TREE_PLACER                                                 :{BLACK}Algorithme de placement des arbres :
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Rotation de la carte d'altitude :
 
STR_TERRAIN_TYPE                                                :{BLACK}Type de terrain :
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Niveau de la mer :
 
STR_SMOOTHNESS                                                  :{BLACK}Douceur :
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Altitude d'enneigement :
 
STR_DATE                                                        :{BLACK}Date:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}No. de villes :
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}No. d'industries :
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_SNOW_LINE_UP                                                :{BLACK}Augmenter l'altitude d'enneigement
 
STR_SNOW_LINE_DOWN                                              :{BLACK}Baisser l'altitude d'enneigement
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Modifier l'altitude d'enneigement
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Modifier l'année de départ
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Avertissement de redimensionnement
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Trop redimensionner la carte source n'est pas recommandé. Continuer la génération ?
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Nom de la carte d'altitude :
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Taille: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Génération du terrain...
 
STR_GENERATION_ABORT                                            :{BLACK}Annuler
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Annuler la génération du terrain
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Voulez-vous vraiment annuler la génération ?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% terminé
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}Génération du terrain
 
STR_TREE_GENERATION                                             :{BLACK}Génération des arbres
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Génération des non-déplacables
 
STR_CLEARING_TILES                                              :{BLACK}Génération des zones rugueuses et pierreuses
 
STR_SETTINGUP_GAME                                              :{BLACK}Configuration du jeu
 
STR_PREPARING_GAME                                              :{BLACK}Préparation du jeu
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
 
STR_SE_FLAT_WORLD                                               :{WHITE}Terrain plat
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Génére un terrain plat
 
STR_SE_RANDOM_LAND                                              :{WHITE}Terrain aléatoire
 
STR_SE_NEW_WORLD                                                :{BLACK}Créer un nouveau scénario
 
STR_SE_CAPTION                                                  :{WHITE}Type de scénario
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Diminuer l'altitude du terrain plat
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Augmenter l'altitude du terrain plat
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Modifier l'altitude du terrain plat
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Altitude du terrain plat :
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Petit
 
STR_CITY_AIRPORT                                                :{BLACK}Urbain
 
STR_METRO_AIRPORT                                               :{BLACK}Aéroport métropolitain
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}International
 
STR_COMMUTER_AIRPORT                                            :{BLACK}de Banlieue
lang/hungarian.txt
Show inline comments
 
@@ -666,12 +666,14 @@ STR_0226_RANDOM_LAND                                            :{BLACK}Véletlenszerû táj
 
STR_0227_RESET_LAND                                             :{BLACK}Táj törlése
 
STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Az emelendõ/süllyesztendõ földterület növelése
 
STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Az emelendõ/süllyesztendõ földterület csökkentése
 
STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Véletlenszerû táj készítése
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}A táj törlése
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Táj törlése
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Magasságtérkép használata
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Magasságtérkép használata
 
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Biztosan le akarod törölni az egész tájat?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Táj szerkesztése
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Városkészítés
 
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gazdasági épület készítése
 
STR_0231_ROAD_CONSTRUCTION                                      :{BLACK}Útépítés
 
STR_0233_TOWN_GENERATION                                        :{WHITE}Városkészítés
 
@@ -778,12 +780,14 @@ STR_0294_QUIT_EDITOR                                            :Kilépés a szerkesztõbõl
 
STR_0295                                                        :
 
STR_0296_QUIT                                                   :Kilépés
 
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO                            :{BLACK}Pálya betöltése, mentése, kilépés a szerkesztõbõl, kilépés
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Pálya betöltése
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Pálya mentése
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Játék saját pályán
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Magasságtérképen játszás
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Új játékot kezd egy magasságtérkép alapján
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Biztosan abba akarod hagyni a pálya szerkesztését ?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Kilépés a szerkesztõbõl
 
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS                             :{WHITE}...csak 1200-nál nagyobb lakosságú városokba építhetõ
 
STR_029E_MOVE_THE_STARTING_DATE                                 :{BLACK}A kezdõdátum visszább állítása egy évvel
 
STR_029F_MOVE_THE_STARTING_DATE                                 :{BLACK}A kezdõdátum elõrébb állítása egy évvel
 
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH                               :{WHITE}...a híd mindkét végének szárazföldön kell lennie
 
@@ -1101,13 +1105,33 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Jármûvek sose avuljanak el: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Automatán felújítja a jármûvet ha elöregedik
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Automatán felújítja a jármûvet {ORANGE}{STRING}{LTBLUE} hónappal a max életkora elõtt/után
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Automata megújításhoz szükséges minimális pénz: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Hibaüzenetek megjelenítési ideje: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Mutassa a lakosságot a feliratban: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Láthatatlan fák (átlátszó épületekkel): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Térkép generálás: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Eredeti
 
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
 
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Olajfinomítók max távolsága a szélektõl {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Hóhatár magassága: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}A terep durvasága (csak TerraGenesisnél) : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Nagyon sima
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Sima
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Durva
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Nagyon durva
 
STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Fa-elhelyezõ módszer: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Nincs
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Eredeti
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Javított
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Magasságtérkép forgatása: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Órairánnyal szemben
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Órairányban
 
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL                     :{LTBLUE}Folyamatjelzõ frissítése: {ORANGE}{STRING} ms
 
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}A sima térképhez hozzáadandó magasság: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Állomások legnagyobb kiterjedése: {ORANGE}{STRING} {RED}Figyelem: magas érték lelassítja a játékot
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Helikopterek automatikus javítása a helikopter-leszállókon: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Tájrendezõ eszköztár megnyitása a közúti/vasúti/vízi/légi eszköztárakkal: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Egeres mozgáskor a táj a másik irányba mozdul el: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Maximum vonat játékosonként: {ORANGE}{STRING}
 
@@ -1496,12 +1520,23 @@ STR_NETWORK_SEND                                                :{BLACK}Elküld
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}ÉK-DNY térképszélesség: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}ÉNY-DK térképszélesség: {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}NEm tudom a térképet betölteni a PNG-bõl...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...fájl nem található.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...nem tudtam konverálni a kép típusát. 8 vagy 24-bites PNG kép kell.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...valami nem igazán sikerült. Bocs. (talán sérült a fájl)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Nem sikerült a térkép betöltése a BMP-bõl...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...nem sikerült a képtípust konvertálni.
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}{CURRENCY} kiadás
 
STR_0801_COST                                                   :{RED}{CURRENCY} kiadás
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}{CURRENCY} bevétel
 
STR_0803_INCOME                                                 :{GREEN}{CURRENCY} bevétel
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Elszállít: {CURRENCY}
 
@@ -1819,12 +1854,13 @@ STR_400A_LIST_OF_DRIVES_DIRECTORIES                             :{BLACK}Meghajtók, könyvtárak és mentések listája
 
STR_400B_CURRENTLY_SELECTED_NAME                                :{BLACK}A mentés neve
 
STR_400C_DELETE_THE_CURRENTLY_SELECTED                          :{BLACK}A kijelölt mentés törlése
 
STR_400D_SAVE_THE_CURRENT_GAME_USING                            :{BLACK}A játék elmentése a választott néven
 
STR_400E_SELECT_NEW_GAME_TYPE                                   :{WHITE}Az új játék típusa
 
STR_400F_SELECT_SCENARIO_GREEN_PRE                              :{BLACK}Válassz egy pályát (zöld), elõre beállított játékot (kék) vagy véletlenszerû új játékot
 
STR_4010_GENERATE_RANDOM_NEW_GAME                               :Véletlenszerû új játék
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Magasságtérkép betöltése
 

	
 
##id 0x4800
 
STR_4800_IN_THE_WAY                                             :{WHITE}...{STRING} van az útban
 
STR_4801                                                        :{WHITE}{INDUSTRY}
 
STR_4802_COAL_MINE                                              :szénbánya
 
STR_4802_COAL_MINE.t                                            :szénbányát
 
@@ -2962,12 +2998,65 @@ STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. üzemképesség: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Ár: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Súly: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Ár: {GOLD}{CURRENCY}{BLACK} Sebesség: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Kapacitás: {GOLD}{COMMA} utas, {COMMA} csomag levél
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Generál
 
STR_RANDOM                                                      :{BLACK}Véletlenszerûen
 
STR_RANDOM_HELP                                                 :{BLACK}Megváltoztatja a térképgenerálásnál használt véletlen alapszámot
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}Térkép létrehozása
 
STR_RANDOM_SEED                                                 :{BLACK}Véletlen alapszám:
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Kattints ide a véletlen alapszám beírásához
 
STR_LAND_GENERATOR                                              :{BLACK}Térkép generátor:
 
STR_TREE_PLACER                                                 :{BLACK}Fa algoritmus:
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Magasságtérkép elforgatása:
 
STR_TERRAIN_TYPE                                                :{BLACK}Tereptípus:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Tengerszint:
 
STR_SMOOTHNESS                                                  :{BLACK}Simaság:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Hóhatár:
 
STR_DATE                                                        :{BLACK}Dátum:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}Várossûrûség:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Iparsûrûség:
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_SNOW_LINE_UP                                                :{BLACK}A hóhatár eggyel megnövelése
 
STR_SNOW_LINE_DOWN                                              :{BLACK}A hóhatár eggyel csökkentése
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Hóhatár megváltoztatása
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Kezdõ év megváltoztatása
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Átméretezési figyelmeztetés
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}A forrás térkép túlságosan nagy mértékû átméretezése nem javasolt. Folytatod mégis?
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Magasságtérkép neve:
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Méret: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Térkép létrehozása...
 
STR_GENERATION_ABORT                                            :{BLACK}Félbeszakít
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Megszakítja a térkép létrehozását
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Tényleg meg akarod szakítani a térkép generálását?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% kész
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}Térkép létrehozása
 
STR_TREE_GENERATION                                             :{BLACK}Fák generálás
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Világítótornyok létrehozása
 
STR_CLEARING_TILES                                              :{BLACK}Durva és köves területek generálása
 
STR_SETTINGUP_GAME                                              :{BLACK}Játék beállítása
 
STR_PREPARING_TILELOOP                                          :{BLACK}Mezõk véglegesítése
 
STR_PREPARING_GAME                                              :{BLACK}Játék elõkészítése
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Ez a módosítás megváltoztatta a nehézségi szintet egyedire.
 
STR_SE_FLAT_WORLD                                               :{WHITE}Lapos térkép
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Lapos térképet generál
 
STR_SE_RANDOM_LAND                                              :{WHITE}Véletlen térkép
 
STR_SE_NEW_WORLD                                                :{BLACK}Új küldetés létrehozása
 
STR_SE_CAPTION                                                  :{WHITE}Küldetés típusa
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Csökkenti eggyel a sima terep magasságát
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Növeli eggyel a sima terep magasságát
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Sima terem magasságát változtatja
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Sima terep magassága:
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Kicsi
 
STR_CITY_AIRPORT                                                :{BLACK}Városi
 
STR_METRO_AIRPORT                                               :{BLACK}Nagyvárosi reptér
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}Nemzetközi reptér
 
STR_COMMUTER_AIRPORT                                            :{BLACK}Bejáró
lang/norwegian.txt
Show inline comments
 
@@ -1036,13 +1036,15 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Kjøretøy utgår aldri: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Bytt automatisk ut kjøretøy når det blir gammelt:
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Autoforny når kjøretøy er {ORANGE}{STRING}{LTBLUE} måneder før/etter maks alder
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Autoforny minimum penger trengst for fornying: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Varighet til feilmelding: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Vis byers befolkning i tittel: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Usynlige trær (med gjennomsiktige bygninger): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Snøhøyde: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Maks stasjonspedning: {ORANGE}{STRING} {RED}Advarsel: Høy instilling gir treger spill
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Utfør service på helikopter automatisk på helikopterlandingsteder: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Koble landskap verktøylinjen til tog/vei/vann/flyplass verktøylinjene: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Ved rulling med musen, flytt synsvinkelen i den motsatte retning: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Maks antall tog per spiller: {ORANGE}{STRING}
 
@@ -1431,12 +1433,17 @@ STR_NETWORK_SEND                        
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}X-størrelse på kart: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Y-størrelse på kart: {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 

	
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Kostnad: {CURRENCY}
 
STR_0801_COST                                                   :{RED}Kostnad: {CURRENCY}
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}Inntekt: {CURRENCY}
 
STR_0803_INCOME                                                 :{GREEN}Inntekt: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Overføring: {CURRENCY}
 
@@ -2526,12 +2533,14 @@ STR_886B_CAN_T_RENAME_TRAIN_VEHICLE     
 
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER                             :{BLACK}Få den merkede ordren til å tvinge kjøretøyet til å dumpe lasten
 
STR_886F_TRANSFER                                               :{BLACK}Overfør
 

	
 
STR_TRAIN_STOPPING                                              :{RED}Stopper
 
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopper, {VELOCITY}
 
STR_INCOMPATIBLE_RAIL_TYPES                                     :Inkompatible jernbanetyper
 
STR_TRAIN_NO_POWER                                              :{RED}Ingen strøm
 
STR_TRAIN_START_NO_CATENARY                                     :Dette sporet mangler et kjede, så toget kan ikke starte
 

	
 
##id 0x9000
 
STR_9000_ROAD_VEHICLE_IN_THE_WAY                                :{WHITE}Kjøretøy i veien
 
STR_9001_ROAD_VEHICLES                                          :{WHITE}{COMPANY} - {COMMA} Kjøretøy
 
STR_9002                                                        :{WHITE}{VEHICLE}
 
STR_9003_ROAD_VEHICLE_DEPOT                                     :{WHITE}{TOWN} Garasje
 
@@ -2858,12 +2867,15 @@ STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Maks pålitelighet: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Kostnad: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Vekt: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Kostnad: {GOLD}{CURRENCY}{BLACK} Hastighet: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Kapasitet: {GOLD}{COMMA} passasjerer, {COMMA} sekker post
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Lokomotivvogner: {GOLD}+{POWER}{BLACK} Vekt: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Liten
 
STR_CITY_AIRPORT                                                :{BLACK}By
 
STR_METRO_AIRPORT                                               :{BLACK}Metropolflypklass
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}Internasjonal flyplass
 
STR_COMMUTER_AIRPORT                                            :{BLACK}Pendler
lang/polish.txt
Show inline comments
 
@@ -1123,13 +1123,15 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Autoodnowienie pojazdu gdy staje sie stary
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Autoodnowienie nastepuje {ORANGE}{STRING}{LTBLUE} miesiecy przed/po maks. wieku
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Min. ilosc pieniedzy potrzebna do autoodnowienia: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Czas trwania komunikatu o bledzie: {ORANGE}{STRING} sekund{P a y ""}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Pokaz populacje miasta w jego nazwie: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Niewidoczne drzewa (i przezroczyste budynki): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Wysokosc granicy wiecznych sniegow: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Maks. wielkosc stacji: {ORANGE}{STRING} {RED}Uwaga: Duze wartosci spowalniaja gre
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Automatycznie serwisuj helikoptery na ladowiskach: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Przylacz pasek narzedzi edycji krajobrazu do paska narzedzi srodkow transportu: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Przewijaj obraz myszka w przeciwnym kierunku: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Maks. liczba pociagow na gracza: {ORANGE}{STRING}
 
@@ -1518,12 +1520,17 @@ STR_NETWORK_SEND                        
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}Rozmiar mapy X: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Rozmiar mapy Y: {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 

	
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Koszt: {CURRENCY}
 
STR_0801_COST                                                   :{RED}Koszt: {CURRENCY}
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}Przychod: {CURRENCY}
 
STR_0803_INCOME                                                 :{GREEN}Przychod: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
 
@@ -2870,13 +2877,13 @@ SERVICE_AT_AIRPORT_HANGAR               
 
##id 0xB000
 
STR_B000_ZEPPELIN_DISASTER_AT                                   :{BLACK}{BIGFONT}Katastrofa Zeppelina na {STATION}!
 
STR_B001_ROAD_VEHICLE_DESTROYED                                 :{BLACK}{BIGFONT}Samochod zniszczony w kolizji z 'UFO'!
 
STR_B002_OIL_REFINERY_EXPLOSION                                 :{BLACK}{BIGFONT}Eksplozja rafineri blisko {TOWN}!
 
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS                        :{BLACK}{BIGFONT}Fabryka zniszczona w podejrzanych okolicznosciach w poblizu {TOWN}!
 
STR_B004_UFO_LANDS_NEAR                                         :{BLACK}{BIGFONT}'UFO' wyladowalo blisko {TOWN}!
 
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES                            :{BLACK}{BIGFONT}Obsuniecie sie ziemii nad kopalnia pozostawilo pas zniszczenia blisko {TOWN}!
 
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES                            :{BLACK}{BIGFONT}Tapniecie przy kopalni pozostawilo pas zniszczenia blisko {TOWN}!
 
STR_B006_FLOOD_VEHICLE_DESTROYED                                :{BLACK}{BIGFONT}Powodz!{}Przynajmniej {COMMA} zaginelo lub utonelo w czasie powodzi!
 

	
 
STR_BRIBE_FAILED                                                :{WHITE}Twoja lapowka zostala
 
STR_BRIBE_FAILED_2                                              :{WHITE}wykryta przez lokalne wladze.
 
STR_BUILD_DATE                                                  :{BLACK}Zbudowano: {LTBLUE}{DATE_LONG}
 

	
 
@@ -2989,12 +2996,15 @@ STR_PURCHASE_INFO_RELIABILITY           
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Koszt: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Waga: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Koszt: {GOLD}{CURRENCY}{BLACK} Predkosc: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Ladownosc: {GOLD}{COMMA} pasazerow, {COMMA} paczek poczty
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Male
 
STR_CITY_AIRPORT                                                :{BLACK}Miejskie
 
STR_METRO_AIRPORT                                               :{BLACK}Stoleczne
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}Miedzynarodowe
 
STR_COMMUTER_AIRPORT                                            :{BLACK}Lokalne
lang/portuguese.txt
Show inline comments
 
@@ -1036,13 +1036,18 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Veículos nunca expiram: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Auto-renovação de veículos quando ficam velhos
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Auto-renovação do veículo {ORANGE}{STRING}{LTBLUE} meses antes/depois da idade máx.
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Dinheiro mínimo para fazer auto-renovação: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Duração das mensagens de erro: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Mostra população da cidade na janela da cidade: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Árvores invisíveis (com edifícios transparentes): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Altura da linha de neve: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Original
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Melhorado
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Tamanho máx. de estações: {ORANGE}{STRING} {RED}Valores altos tornam o jogo lento!
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Ligar barra de ferramentas de paisagem às barras de ferramentas de carris/estradas/vias aquáticas/aeroportos: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Ao deslizar com o rato, mover a vista na direcção oposta: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Máximo de comboios por jogador: {ORANGE}{STRING}
 
@@ -1431,12 +1436,18 @@ STR_NETWORK_SEND                        
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}X-tamanho do mapa: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Y-tamanho do mapa: {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...ficheiro não encontrado.
 

	
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Custo: {CURRENCY}
 
STR_0801_COST                                                   :{RED}Custo: {CURRENCY}
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}Lucro: {CURRENCY}
 
STR_0803_INCOME                                                 :{GREEN}Lucro: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transferir: {CURRENCY}
 
@@ -2860,12 +2871,26 @@ STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Fiabilidade máxima: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Custo: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Peso: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Custo: {GOLD}{CURRENCY}{BLACK} Velocidade: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacidade: {GOLD}{COMMA} passageiros, {COMMA} sacos de correio
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Vagões Motorizados: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Nível do mar:
 
STR_DATE                                                        :{BLACK}Data:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}Num. de cidades:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Num. de indústrias:
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_PROGRESS                                                    :{WHITE}{NUM}% completo
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_PREPARING_GAME                                              :{BLACK}A preparar jogo
 
STR_SE_CAPTION                                                  :{WHITE}Tipo de cenário
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Pequeno
 
STR_CITY_AIRPORT                                                :{BLACK}Cidade
 
STR_METRO_AIRPORT                                               :{BLACK}Aeroporto metropolitano
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}Aeroporto internacional
 
STR_COMMUTER_AIRPORT                                            :{BLACK}Transbordo
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