Changeset - r2186:5ee653b1b5e1
[Not reviewed]
master
! ! !
tron - 19 years ago 2005-07-24 14:12:37
tron@openttd.org
(svn r2701) Insert Id tags into all source files
231 files changed with 465 insertions and 3 deletions:
gfx.c
2
gfx.h
2
gui.h
2
hal.h
2
map.c
2
map.h
2
md5.c
3
1
md5.h
3
1
misc.c
2
news.h
2
npf.c
2
npf.h
2
os2.c
2
pbs.c
2
pbs.h
2
pool.c
2
pool.h
2
rail.c
2
rail.h
2
sdl.c
2
sdl.h
2
tile.c
2
tile.h
2
town.h
2
unix.c
2
0 comments (0 inline, 0 general)
StdAfx.c
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/* $Id$ */
 

	
 
// stdafx.cpp : source file that includes just the standard includes
 
//	ttd.pch will be the pre-compiled header
 
//	stdafx.obj will contain the pre-compiled type information
ai_build.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
ai_new.c
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/* $Id$ */
 

	
 
/*
 
 * Next part is in Dutch, and only here for me, TrueLight, the maker of this new AI
 
 */
ai_new.h
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/* $Id$ */
 

	
 
#ifndef AI_NEW_H
 
#define AI_NEW_H
 

	
ai_old.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
ai_pathfinder.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
ai_shared.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
aircraft_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
aircraft_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
airport.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
airport.h
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/* $Id$ */
 

	
 
#ifndef AIRPORT_H
 
#define AIRPORT_H
 

	
airport_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
airport_movement.h
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/* $Id$ */
 

	
 
#ifndef AIRPORT_MOVEMENT_H
 
#define AIRPORT_MOVEMENT_H
 

	
aystar.c
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/* $Id$ */
 

	
 
/*
 
 * This file has the core function for AyStar
 
 *  AyStar is a fast pathfinding routine and is used for things like
aystar.h
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/* $Id$ */
 

	
 
/*
 
 * This file has the header for AyStar
 
 *  AyStar is a fast pathfinding routine and is used for things like
bridge_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
callback_table.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
callback_table.h
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/* $Id$ */
 

	
 
#ifndef CALLBACK_TABLE_H
 
#define CALLBACK_TABLE_H
 

	
clear_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
command.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
command.h
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/* $Id$ */
 

	
 
#ifndef COMMAND_H
 
#define COMMAND_H
 

	
console.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
console.h
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/* $Id$ */
 

	
 
#ifndef CONSOLE_H
 
#define CONSOLE_H
 

	
console_cmds.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "console.h"
debug.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include <stdio.h>
 
#include <stdarg.h>
debug.h
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/* $Id$ */
 

	
 
#ifndef DEBUG_H
 
#define DEBUG_H
 

	
dedicated.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 

	
depot.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "depot.h"
depot.h
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/* $Id$ */
 

	
 
#ifndef DEPOT_H
 
#define DEPOT_H
 

	
disaster_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
dock_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
driver.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "driver.h"
driver.h
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/* $Id$ */
 

	
 
#ifndef DRIVER_H
 
#define DRIVER_H
 

	
dummy_land.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
economy.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
economy.h
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/* $Id$ */
 

	
 
#ifndef ECONOMY_H
 
#define ECONOMY_H
 

	
endian_check.c
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/* $Id$ */
 

	
 
#include <stdio.h>
 

	
 
// This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN
engine.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
engine.h
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/* $Id$ */
 

	
 
#ifndef ENGINE_H
 
#define ENGINE_H
 

	
engine_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
fileio.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "fileio.h"
fileio.h
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/* $Id$ */
 

	
 
#ifndef FILEIO_H
 
#define FILEIO_H
 

	
functions.h
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/* $Id$ */
 

	
 
#ifndef FUNCTIONS_H
 
#define FUNCTIONS_H
 

	
gfx.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
gfx.h
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/* $Id$ */
 

	
 
#ifndef GFX_H
 
#define GFX_H
 

	
graph_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
gui.h
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/* $Id$ */
 

	
 
#ifndef GUI_H
 
#define GUI_H
 

	
hal.h
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/* $Id$ */
 

	
 
#ifndef HAL_H
 
#define HAL_H
 

	
industry.h
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/* $Id$ */
 

	
 
#ifndef INDUSTRY_H
 
#define INDUSTRY_H
 

	
industry_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
industry_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
intro_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
landscape.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
lzoconf.h
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/* $Id$ */
 

	
 
/* lzoconf.h -- configuration for the LZO real-time data compression library
 

	
 
   This file is part of the LZO real-time data compression library.
macros.h
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/* $Id$ */
 

	
 
#ifndef MACROS_H
 
#define MACROS_H
 

	
main_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
map.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
map.h
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/* $Id$ */
 

	
 
#ifndef MAP_H
 
#define MAP_H
 

	
md5.c
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/* $Id$ */
 

	
 
/*
 
  Copyright (C) 1999, 2000, 2002 Aladdin Enterprises.  All rights reserved.
 

	
 
@@ -21,7 +23,7 @@
 
  ghost@aladdin.com
 

	
 
 */
 
/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */
 
/* $Id$ */
 
/*
 
  Independent implementation of MD5 (RFC 1321).
 

	
md5.h
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/* $Id$ */
 

	
 
/*
 
  Copyright (C) 1999, 2002 Aladdin Enterprises.  All rights reserved.
 

	
 
@@ -21,7 +23,7 @@
 
  ghost@aladdin.com
 

	
 
 */
 
/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */
 
/* $Id$ */
 
/*
 
  Independent implementation of MD5 (RFC 1321).
 

	
mersenne.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 

	
minilzo.c
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/* $Id$ */
 

	
 
/* minilzo.c -- mini subset of the LZO real-time data compression library
 

	
 
   This file is part of the LZO real-time data compression library.
minilzo.h
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/* $Id$ */
 

	
 
/* minilzo.h -- mini subset of the LZO real-time data compression library
 

	
 
   This file is part of the LZO real-time data compression library.
misc.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
misc_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
misc_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
mixer.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "mixer.h"
mixer.h
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/* $Id$ */
 

	
 
#ifndef MIXER_H
 
#define MIXER_H
 

	
music/bemidi.cpp
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "music/bemidi.h"
music/bemidi.h
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/* $Id$ */
 

	
 
#ifndef MUSIC_BEMIDI_H
 
#define MUSIC_BEMIDI_H
 

	
music/dmusic.c
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/* $Id$ */
 

	
 
/*********************************************************************
 
 * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
 
 * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
music/dmusic.h
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/* $Id$ */
 

	
 
#ifndef MUSIC_DMUSIC_H
 
#define MUSIC_DMUSIC_H
 

	
music/dmusic2.cpp
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/* $Id$ */
 

	
 
/*********************************************************************
 
 * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
 
 * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
music/extmidi.c
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/* $Id$ */
 

	
 
#ifndef __BEOS__
 
#ifndef __MORPHOS__
 
#include "stdafx.h"
music/extmidi.h
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/* $Id$ */
 

	
 
#ifndef MUSIC_EXTERNAL_H
 
#define MUSIC_EXTERNAL_H
 

	
music/null_m.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "music/null_m.h"
music/null_m.h
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/* $Id$ */
 

	
 
#ifndef MUSIC_NULL_H
 
#define MUSIC_NULL_H
 

	
music/os2_m.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "music/os2_m.h"
music/os2_m.h
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/* $Id$ */
 

	
 
#ifndef MUSIC_OS2_H
 
#define MUSIC_OS2_H
 

	
music/win32_m.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "music/win32_m.h"
music/win32_m.h
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/* $Id$ */
 

	
 
#ifndef MUSIC_WIN32_H
 
#define MUSIC_WIN32_H
 

	
music_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
namegen.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
namegen.h
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/* $Id$ */
 

	
 
#ifndef NAMEGEN_H
 
#define NAMEGEN_H
 

	
network.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
network.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_H
 
#define NETWORK_H
 

	
network_client.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "debug.h"
 
#include "string.h"
network_client.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_CLIENT_H
 
#define NETWORK_CLIENT_H
 

	
network_core.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_CORE_H
 
#define NETWORK_CORE_H
 

	
network_data.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "debug.h"
 
#include "network_data.h"
network_data.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_DATA_H
 
#define NETWORK_DATA_H
 

	
network_gamelist.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "debug.h"
 
#include "network_data.h"
network_gamelist.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_GAMELIST_H
 
#define NETWORK_GAMELIST_H
 

	
network_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "string.h"
network_server.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "debug.h"
 
#include "string.h"
network_server.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_SERVER_H
 
#define NETWORK_SERVER_H
 

	
network_udp.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "debug.h"
 
#include "string.h"
network_udp.h
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/* $Id$ */
 

	
 
#ifndef NETWORK_LAN_H
 
#define NETWORK_LAN_H
 

	
newgrf.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 

	
 
#include <stdarg.h>
newgrf.h
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/* $Id$ */
 

	
 
#ifndef NEWGRF_H
 
#define NEWGRF_H
 

	
news.h
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/* $Id$ */
 

	
 
#ifndef NEWS_H
 
#define NEWS_H
 

	
news_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
npf.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
npf.h
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/* $Id$ */
 

	
 
#ifndef NPF_H
 
#define NPF_H
 

	
oldloader.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
openttd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "string.h"
 
#include "table/strings.h"
openttd.h
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/* $Id$ */
 

	
 
#ifndef OPENTTD_H
 
#define OPENTTD_H
 

	
order.h
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/* $Id$ */
 

	
 
#ifndef ORDER_H
 
#define ORDER_H
 

	
order_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "airport.h"
order_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
os2.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "variables.h"
pathfind.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
pathfind.h
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/* $Id$ */
 

	
 
#ifndef PATHFIND_H
 
#define PATHFIND_H
 

	
pbs.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
pbs.h
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/* $Id$ */
 

	
 
#ifndef PBS_H
 
#define PBS_H
 

	
player.h
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/* $Id$ */
 

	
 
#ifndef PLAYER_H
 
#define PLAYER_H
 

	
player_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
players.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "engine.h"
pool.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
pool.h
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/* $Id$ */
 

	
 
#ifndef POOL_H
 
#define POOL_H
 

	
queue.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "queue.h"
queue.h
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/* $Id$ */
 

	
 
#ifndef QUEUE_H
 
#define QUEUE_H
 

	
rail.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "rail.h"
rail.h
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/* $Id$ */
 

	
 
#ifndef RAIL_H
 
#define RAIL_H
 

	
rail_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
rail_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
resource.h
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/* $Id$ */
 

	
 
//{{NO_DEPENDENCIES}}
 
// Microsoft Developer Studio generated include file.
 
// Used by ttd.rc
road_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
road_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
roadveh_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
roadveh_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
saveload.c
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/* $Id$ */
 

	
 
/** @file
 
 * All actions handling saving and loading goes on in this file. The general actions
 
 * are as follows for saving a game (loading is analogous):
saveload.h
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/* $Id$ */
 

	
 
#ifndef SAVELOAD_H
 
#define SAVELOAD_H
 

	
screenshot.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
screenshot.h
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/* $Id$ */
 

	
 
#ifndef SCREENSHOT_H
 
#define SCREENSHOT_H
 

	
sdl.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "sdl.h"
sdl.h
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/* $Id$ */
 

	
 
#ifndef SDL_H
 
#define SDL_H
 

	
settings.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
settings.h
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/* $Id$ */
 

	
 
#ifndef SETTINGS_H
 
#define SETTINGS_H
 

	
settings_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
ship_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
ship_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
signs.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
signs.h
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/* $Id$ */
 

	
 
#ifndef SIGNS_H
 
#define SIGNS_H
 

	
smallmap_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
sound.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
sound.h
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/* $Id$ */
 

	
 
#ifndef SOUND_H
 
#define SOUND_H
 

	
sound/null_s.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "sound/null_s.h"
sound/null_s.h
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/* $Id$ */
 

	
 
#ifndef SOUND_NULL_H
 
#define SOUND_NULL_H
 

	
sound/sdl_s.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "driver.h"
sound/sdl_s.h
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/* $Id$ */
 

	
 
#ifndef SOUND_SDL_H
 
#define SOUND_SDL_H
 

	
sound/win32_s.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "driver.h"
sound/win32_s.h
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/* $Id$ */
 

	
 
#ifndef SOUND_WIN32_H
 
#define SOUND_WIN32_H
 

	
sprite.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 

	
 
#include <stdarg.h>
sprite.h
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/* $Id$ */
 

	
 
#ifndef SPRITE_H
 
#define SPRITE_H
 

	
spritecache.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
spritecache.h
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/* $Id$ */
 

	
 
#ifndef SPRITECACHE_H
 
#define SPRITECACHE_H
 

	
station.h
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/* $Id$ */
 

	
 
#ifndef STATION_H
 
#define STATION_H
 

	
station_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
station_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
stdafx.h
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/* $Id$ */
 

	
 
#if !defined(_STDAFX_H)
 
#define _STDAFX_H
 

	
strgen/stdafx.c
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/* $Id$ */
 

	
 
// stdafx.cpp : source file that includes just the standard includes
 
//	strgen.pch will be the pre-compiled header
 
//	stdafx.obj will contain the pre-compiled type information
strgen/stdafx.h
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/* $Id$ */
 

	
 
// stdafx.h : include file for standard system include files,
 
//  or project specific include files that are used frequently, but
 
//      are changed infrequently
strgen/strgen.c
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/* $Id$ */
 

	
 
#define STRGEN
 

	
 
#include "../stdafx.h"
 
@@ -1187,7 +1189,7 @@ int CDECL main(int argc, char* argv[])
 
	int show_todo = 0;
 

	
 
	if (argc > 1 && (!strcmp(argv[1], "-v") || !strcmp(argv[1], "--version"))) {
 
		puts("$Revision$");
 
		puts("$Revision: 2617 $");
 
		return 0;
 
	}
 

	
string.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "string.h"
 

	
string.h
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/* $Id$ */
 

	
 
#ifndef STRING_H
 
#define STRING_H
 

	
strings.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
strings.h
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/* $Id$ */
 

	
 
#ifndef STRINGS_H
 
#define STRINGS_H
 

	
subsidy_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
table/ai_rail.h
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/* $Id$ */
 

	
 
typedef struct {
 
	byte mode;
 
	byte attr;
table/animcursors.h
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/* $Id$ */
 

	
 
#define ANIM_CURSOR_LINE(a,b) a,b,
 
#define ANIM_CURSOR_END() 0xFFFF
 

	
table/autorail.h
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/* $Id$ */
 

	
 
/* Rail selection types (directions):
 
 / \    / \    / \    / \   / \   / \
 
/  /\  /\  \  /===\  /   \ /|  \ /  |\
table/bridge_land.h
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/* $Id$ */
 

	
 
static const SpriteID _bridge_land_below[] = {
 
	0xF8D, 0xFDD,0x11C6, 0xFDD,
 
};
table/build_industry.h
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/* $Id$ */
 

	
 
#define MK(x,y, m) {{x, y}, m}
 

	
 
#define MKEND {{-0x80, 0}, 0}
table/clear_land.h
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/* $Id$ */
 

	
 
static const SpriteID _landscape_clear_sprites[8] = {
 
	0xFA0,
 
	0xFB3,
table/currency.h
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/* $Id$ */
 

	
 
// exchange rate    prefix
 
// |  separator        |     postfix
 
// |   |    Euro year  |       |
table/engines.h
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/* $Id$ */
 

	
 
#ifndef ENGINES_H
 
#define ENGINES_H
 

	
table/files.h
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/* $Id$ */
 

	
 
/*
 
	MD5 sums of graphics files
 

	
table/genland.h
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/* $Id$ */
 

	
 
#define M(x,y) {x, y}
 

	
 
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
table/industry_land.h
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/* $Id$ */
 

	
 
#define M(s1,s2,sx,sy,w,h,dz,p) {s1,s2,(sx<<4)|sy,((w-1)<<4)|(h-1),dz,p}
 

	
 
static const DrawIndustryTileStruct _industry_draw_tile_data[700] = {
table/landscape_const.h
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/* $Id$ */
 

	
 
static const LandscapePredefVar _landscape_predef_var[4] = {
 
	{
 
		/* normal names */
table/landscape_sprite.h
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/* $Id$ */
 

	
 
static const SpriteID _landscape_spriteindexes_1[] = {
 
 0xF67,  0xF9F,
 
 0xAAD,  0xAB0,
table/namegen.h
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 

	
table/palettes.h
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/* $Id$ */
 

	
 
#define M(r, g, b) { r, g, b }
 
static const Colour _palettes[][256] = {
 
	/* palette 1 (TTD Windows) */
table/road_land.h
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/* $Id$ */
 

	
 
#define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 },
 
#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
 
#define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
table/roadveh.h
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/* $Id$ */
 

	
 
static const RoadDriveEntry _roadveh_drive_data_0[] = {
 
	{15,5},
 
	{14,5},
table/sprites.h
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/* $Id$ */
 

	
 
#ifndef SPRITES_H
 
#define SPRITES_H
 

	
table/station_land.h
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/* $Id$ */
 

	
 
#define TILE_SEQ_END()	{ 0x80, 0, 0, 0, 0, 0, 0 }
 

	
 
static const DrawTileSeqStruct _station_display_datas_0[] = {
table/town_land.h
Show inline comments
 
/* $Id$ */
 

	
 
enum {
 
	HOUSE_TEMP_CHURCH    = 0x03,
 
	HOUSE_STADIUM        = 0x14,
table/track_land.h
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/* $Id$ */
 

	
 
typedef struct DrawTrackSeqStruct {
 
	uint16 image;
 
	byte subcoord_x;
table/train_cmd.h
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/* $Id$ */
 

	
 
static const SpriteID _engine_sprite_base[] = {
 
0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
 
0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
table/tree_land.h
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/* $Id$ */
 

	
 
#ifndef TREE_LAND_H
 
#define TREE_LAND_H
 

	
table/tunnel_land.h
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/* $Id$ */
 

	
 
static const SpriteID _draw_tunnel_table_1[] = {
 
	0x93D, 0x955,
 
};
table/unmovable_land.h
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/* $Id$ */
 

	
 
#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
 

	
 
static const DrawTileUnmovableStruct _draw_tile_unmovable_data[] = {
table/water_land.h
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/* $Id$ */
 

	
 
typedef struct WaterDrawTileStruct {
 
	byte delta_x;
 
	byte delta_y;
terraform_gui.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
texteff.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
tile.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "tile.h"
 

	
tile.h
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/* $Id$ */
 

	
 
#ifndef TILE_H
 
#define TILE_H
 

	
town.h
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/* $Id$ */
 

	
 
#ifndef TOWN_H
 
#define TOWN_H
 

	
town_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
town_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
train_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
train_gui.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
tree_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
tunnelbridge_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
unix.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
unmovable_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
variables.h
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/* $Id$ */
 

	
 
#ifndef VARIABLES_H
 
#define VARIABLES_H
 

	
vehicle.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "spritecache.h"
vehicle.h
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/* $Id$ */
 

	
 
#ifndef VEHICLE_H
 
#define VEHICLE_H
 

	
vehicle_gui.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
vehicle_gui.h
Show inline comments
 
/* $Id$ */
 

	
 
#ifndef VEHICLE_GUI_H
 
#define VEHICLE_GUI_H
 

	
video/dedicated_v.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
video/dedicated_v.h
Show inline comments
 
/* $Id$ */
 

	
 
#ifndef VIDEO_DEDICATED_H
 
#define VIDEO_DEDICATED_H
 

	
video/null_v.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "gfx.h"
video/null_v.h
Show inline comments
 
/* $Id$ */
 

	
 
#ifndef VIDEO_NULL_H
 
#define VIDEO_NULL_H
 

	
video/sdl_v.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
video/sdl_v.h
Show inline comments
 
/* $Id$ */
 

	
 
#ifndef VIDEO_SDL_H
 
#define VIDEO_SDL_H
 

	
video/win32_v.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
video/win32_v.h
Show inline comments
 
/* $Id$ */
 

	
 
#ifndef VIDEO_WIN32_H
 
#define VIDEO_WIN32_H
 

	
viewport.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
viewport.h
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/* $Id$ */
 

	
 
#ifndef VIEWPORT_H
 
#define VIEWPORT_H
 

	
water_cmd.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
waypoint.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 

	
waypoint.h
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/* $Id$ */
 

	
 
#ifndef WAYPOINT_H
 
#define WAYPOINT_H
 

	
widget.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
win32.c
Show inline comments
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
win32.h
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/* $Id$ */
 

	
 
#ifndef WIN32_H
 
#define WIN32_H
 

	
window.c
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/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
window.h
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/* $Id$ */
 

	
 
#ifndef WINDOW_H
 
#define WINDOW_H
 

	
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