DO_SHOW_COMPETITOR_SIGNS = 7, ///< Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are always shown, even if this option is turned off.
};
extern GameMode _game_mode;
extern SwitchMode _switch_mode;
extern bool _exit_game;
extern std::atomic<bool> _exit_game;
extern bool _save_config;
/** Modes of pausing we've got */
enum PauseMode : byte {
PM_UNPAUSED = 0, ///< A normal unpaused game
PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused