Changeset - r5024:612bfb3d37ce
[Not reviewed]
master
0 5 0
tron - 18 years ago 2006-11-05 08:24:52
tron@openttd.org
(svn r7065) Use simple assignment instead of memcpy()
5 files changed with 7 insertions and 7 deletions:
0 comments (0 inline, 0 general)
genworld_gui.c
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@@ -163,7 +163,7 @@ static void StartGeneratingLandscape(glw
 
	/* Copy all XXX_newgame to XXX */
 
	UpdatePatches();
 
	_opt_ptr = &_opt;
 
	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
 
	*_opt_ptr = _opt_newgame;
 
	/* Load the right landscape stuff */
 
	GfxLoadSprites();
 

	
newgrf.c
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@@ -1272,7 +1272,7 @@ static bool SoundEffectChangeInfo(uint s
 
					FileEntry *oldfe = GetSound(orig_sound);
 

	
 
					/* Literally copy the data of the new sound over the original */
 
					memcpy(oldfe, newfe, sizeof(*oldfe));
 
					*oldfe = *newfe;
 
				}
 
			}
 
			break;
 
@@ -2939,7 +2939,7 @@ static void ImportGRFSound(byte *buf, in
 

	
 
	grfmsg(GMS_NOTICE, "ImportGRFSound: Copying sound %d (%d) from file %X", sound, file->sound_offset + sound, grfid);
 

	
 
	memcpy(se, GetSound(file->sound_offset + sound), sizeof(*se));
 
	*se = *GetSound(file->sound_offset + sound);
 

	
 
	/* Reset volume and priority, which TTDPatch doesn't copy */
 
	se->volume   = 128;
openttd.c
Show inline comments
 
@@ -456,7 +456,7 @@ int ttd_main(int argc, char *argv[])
 

	
 
	/* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
 
	if (_switch_mode != SM_NONE) {
 
		memcpy(&_opt, &_opt_newgame, sizeof(_opt));
 
		_opt = _opt_newgame;
 
		GfxLoadSprites();
 
		UpdatePatches();
 
	}
 
@@ -662,7 +662,7 @@ static void StartScenario(void)
 
	}
 

	
 
	_opt_ptr = &_opt;
 
	memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(_opt_ptr->diff));
 
	_opt_ptr->diff = _opt_newgame.diff;
 
	_opt.diff_level = _opt_newgame.diff_level;
 

	
 
	// Inititalize data
settings_gui.c
Show inline comments
 
@@ -554,7 +554,7 @@ void ShowGameDifficulty(void)
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	/* Copy current settings (ingame or in intro) to temporary holding place
 
	 * change that when setting stuff, copy back on clicking 'OK' */
 
	memcpy(&_opt_mod_temp, _opt_ptr, sizeof(GameOptions));
 
	_opt_mod_temp = *_opt_ptr;
 
	AllocateWindowDesc(&_game_difficulty_desc);
 
}
 

	
sound.c
Show inline comments
 
@@ -186,7 +186,7 @@ void SndCopyToPool(void)
 
		FileEntry *orig = &_files[_sound_idx[i]];
 
		FileEntry *fe = AllocateFileEntry();
 

	
 
		memcpy(fe, orig, sizeof(*orig));
 
		*fe = *orig;
 
		fe->volume = _sound_base_vol[i];
 
		fe->priority = 0;
 
	}
0 comments (0 inline, 0 general)