Changeset - r8190:61d1e611ed9b
[Not reviewed]
master
0 1 0
belugas - 16 years ago 2008-01-04 03:11:36
belugas@openttd.org
(svn r11753) -Codechange: re-indent the switch case structures, as to be more code style oriented.
Hoping it makes the whole file easier to follow/read
1 file changed with 445 insertions and 448 deletions:
0 comments (0 inline, 0 general)
src/settings_gui.cpp
Show inline comments
 
@@ -158,163 +158,163 @@ static void ShowCustCurrency();
 
static void GameOptionsWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT: {
 
		int i;
 
		StringID str = STR_02BE_DEFAULT;
 

	
 
		w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
 
		if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
 
		SetDParam(0, str);
 
		SetDParam(1, _currency_specs[_opt_ptr->currency].name);
 
		SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
 
		SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
 
		SetDParam(4, TownName(_opt_ptr->town_name));
 
		SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
 
		SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
 
		i = GetCurRes();
 
		SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
 
		SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
 
		w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
 
		case WE_PAINT: {
 
			int i;
 
			StringID str = STR_02BE_DEFAULT;
 

	
 
		DrawWindowWidgets(w);
 
		DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
 
	} break;
 

	
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
 
			ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
 
			break;
 
			w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
 
			if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
 
			SetDParam(0, str);
 
			SetDParam(1, _currency_specs[_opt_ptr->currency].name);
 
			SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
 
			SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
 
			SetDParam(4, TownName(_opt_ptr->town_name));
 
			SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
 
			SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
 
			i = GetCurRes();
 
			SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
 
			SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
 
			w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
 

	
 
		case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
 
			ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
 
			break;
 

	
 
		case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
 
			int i = 0;
 

	
 
			/* You can only change the drive side if you are in the menu or ingame with
 
			 * no vehicles present. In a networking game only the server can change it */
 
			if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
 
				i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
 

	
 
			ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
 
			DrawWindowWidgets(w);
 
			DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
 
		} break;
 

	
 
		case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
 
			uint sel = 0;
 
			for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
 
				if (_town_names[i] == TownName(_opt_ptr->town_name)) {
 
					sel = i;
 
		case WE_CLICK:
 
			switch (e->we.click.widget) {
 
				case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
 
					ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
 
					break;
 
				}
 
			}
 
			ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
 
		} break;
 

	
 
				case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
 
					ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
 
					break;
 

	
 
				case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
 
					int i = 0;
 

	
 
		case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
 
			ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
 
			break;
 
					/* You can only change the drive side if you are in the menu or ingame with
 
					 * no vehicles present. In a networking game only the server can change it */
 
					if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
 
						i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
 

	
 
					ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
 
				} break;
 

	
 
		case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
 
			ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
 
			break;
 

	
 
		case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
 
			break;  // not implemented
 

	
 
		case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
 
			ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
 
			break;
 
				case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
 
					uint sel = 0;
 
					for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
 
						if (_town_names[i] == TownName(_opt_ptr->town_name)) {
 
							sel = i;
 
							break;
 
						}
 
					}
 
					ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
 
				} break;
 

	
 
		case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
 
			ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
 
			break;
 
				case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
 
					ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
 
					break;
 

	
 
		case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
 
			/* try to toggle full-screen on/off */
 
			if (!ToggleFullScreen(!_fullscreen)) {
 
				ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
 
			}
 
			w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
 
			SetWindowDirty(w);
 
			break;
 
				case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
 
					ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
 
					break;
 

	
 
				case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
 
					break;  // not implemented
 

	
 
				case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
 
					ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
 
					break;
 

	
 
		case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
 
			ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
 
			break;
 
		}
 
		break;
 
				case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
 
					ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
 
					break;
 

	
 
	case WE_DROPDOWN_SELECT:
 
		switch (e->we.dropdown.button) {
 
		case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
 
			if (e->we.dropdown.index == 0) {
 
				DeleteCustomEngineNames();
 
				MarkWholeScreenDirty();
 
			} else if (!(_vehicle_design_names & 1)) {
 
				LoadCustomEngineNames();
 
				MarkWholeScreenDirty();
 
				case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
 
					/* try to toggle full-screen on/off */
 
					if (!ToggleFullScreen(!_fullscreen)) {
 
						ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
 
					}
 
					w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
 
					SetWindowDirty(w);
 
					break;
 

	
 
				case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
 
					ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
 
					break;
 
			}
 
			break;
 

	
 
		case GAMEOPT_CURRENCY_BTN: /* Currency */
 
			if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
 
			_opt_ptr->currency = e->we.dropdown.index;
 
			MarkWholeScreenDirty();
 
			break;
 
		case WE_DROPDOWN_SELECT:
 
			switch (e->we.dropdown.button) {
 
				case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
 
					if (e->we.dropdown.index == 0) {
 
						DeleteCustomEngineNames();
 
						MarkWholeScreenDirty();
 
					} else if (!(_vehicle_design_names & 1)) {
 
						LoadCustomEngineNames();
 
						MarkWholeScreenDirty();
 
					}
 
					break;
 

	
 
				case GAMEOPT_CURRENCY_BTN: /* Currency */
 
					if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
 
					_opt_ptr->currency = e->we.dropdown.index;
 
					MarkWholeScreenDirty();
 
					break;
 

	
 
				case GAMEOPT_DISTANCE_BTN: /* Measuring units */
 
					_opt_ptr->units = e->we.dropdown.index;
 
					MarkWholeScreenDirty();
 
					break;
 

	
 
				case GAMEOPT_ROADSIDE_BTN: /* Road side */
 
					if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
 
						DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
 
						MarkWholeScreenDirty();
 
					}
 
					break;
 

	
 
		case GAMEOPT_DISTANCE_BTN: /* Measuring units */
 
			_opt_ptr->units = e->we.dropdown.index;
 
			MarkWholeScreenDirty();
 
			break;
 
				case GAMEOPT_TOWNNAME_BTN: /* Town names */
 
					if (_game_mode == GM_MENU) {
 
						for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
 
							if (_town_names[e->we.dropdown.index] == TownName(i)) {
 
								_opt_ptr->town_name = i;
 
								break;
 
							}
 
						}
 
						InvalidateWindow(WC_GAME_OPTIONS, 0);
 
					}
 
					break;
 

	
 
				case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
 
					_opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
 
					SetWindowDirty(w);
 
					break;
 

	
 
		case GAMEOPT_ROADSIDE_BTN: /* Road side */
 
			if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
 
				DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
 
				MarkWholeScreenDirty();
 
				case GAMEOPT_LANG_BTN: /* Change interface language */
 
					ReadLanguagePack(e->we.dropdown.index);
 
					CheckForMissingGlyphsInLoadedLanguagePack();
 
					UpdateAllStationVirtCoord();
 
					MarkWholeScreenDirty();
 
					break;
 

	
 
				case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
 
					if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
 
						SetWindowDirty(w);
 
					break;
 

	
 
				case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
 
					SetScreenshotFormat(e->we.dropdown.index);
 
					SetWindowDirty(w);
 
					break;
 
			}
 
			break;
 

	
 
		case GAMEOPT_TOWNNAME_BTN: /* Town names */
 
			if (_game_mode == GM_MENU) {
 
				for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
 
					if (_town_names[e->we.dropdown.index] == TownName(i)) {
 
						_opt_ptr->town_name = i;
 
						break;
 
					}
 
				}
 
				InvalidateWindow(WC_GAME_OPTIONS, 0);
 
			}
 
			break;
 

	
 
		case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
 
			_opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
 
			SetWindowDirty(w);
 
		case WE_DESTROY:
 
			DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
 
			break;
 

	
 
		case GAMEOPT_LANG_BTN: /* Change interface language */
 
			ReadLanguagePack(e->we.dropdown.index);
 
			CheckForMissingGlyphsInLoadedLanguagePack();
 
			UpdateAllStationVirtCoord();
 
			MarkWholeScreenDirty();
 
			break;
 

	
 
		case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
 
			if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
 
				SetWindowDirty(w);
 
			break;
 

	
 
		case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
 
			SetScreenshotFormat(e->we.dropdown.index);
 
			SetWindowDirty(w);
 
			break;
 
		}
 
		break;
 

	
 
	case WE_DESTROY:
 
		DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
 
		break;
 
	}
 

	
 
}
 
@@ -509,147 +509,146 @@ enum GameDifficultyWidgets {
 
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_CREATE:
 
		/* Hide the closebox to make sure that the user aborts or confirms his changes */
 
		w->HideWidget(GDW_CLOSEBOX);
 
		w->widget[GDW_CAPTION].left = 0;
 
		/* Setup disabled buttons when creating window
 
		 * disable all other difficulty buttons during gameplay except for 'custom' */
 
		w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
 
			GDW_LVL_EASY,
 
			GDW_LVL_MEDIUM,
 
			GDW_LVL_HARD,
 
			GDW_LVL_CUSTOM,
 
			WIDGET_LIST_END);
 
		w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
 
		w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
 
		w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 

	
 
		break;
 

	
 
	case WE_PAINT: {
 
		DrawWindowWidgets(w);
 

	
 
		/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
 
		 *       Bitshifted for each button to see if that bit is set. If it is set, the
 
		 *       button is disabled */
 
		uint32 disabled = 0;
 
		if (_networking && !_network_server) {
 
			disabled = MAX_UVALUE(uint32); // Disable all
 
		} else if (_game_mode == GM_NORMAL) {
 
			disabled = DIFF_INGAME_DISABLED_BUTTONS;
 
		}
 

	
 
		int value;
 
		int y = GAMEDIFF_WND_TOP_OFFSET;
 
		for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
 
			const GameSettingData *gsd = &_game_setting_info[i];
 
			value = ((GDType*)&_opt_mod_temp.diff)[i];
 

	
 
			DrawArrowButtons(5, y, 3,
 
					!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
 
					!(HasBit(disabled, i) || gsd->min == value),
 
					!(HasBit(disabled, i) || gsd->max == value));
 
		case WE_CREATE:
 
			/* Hide the closebox to make sure that the user aborts or confirms his changes */
 
			w->HideWidget(GDW_CLOSEBOX);
 
			w->widget[GDW_CAPTION].left = 0;
 
			/* Setup disabled buttons when creating window
 
			 * disable all other difficulty buttons during gameplay except for 'custom' */
 
			w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
 
				GDW_LVL_EASY,
 
				GDW_LVL_MEDIUM,
 
				GDW_LVL_HARD,
 
				GDW_LVL_CUSTOM,
 
				WIDGET_LIST_END);
 
			w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
 
			w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
 
			w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
			break;
 

	
 
			value += _game_setting_info[i].str;
 
			if (i == 4) value *= 1000; // XXX - handle currency option
 
			SetDParam(0, value);
 
			DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
 

	
 
			y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
 
		}
 
	} break;
 

	
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
 
			/* Don't allow clients to make any changes */
 
			if  (_networking && !_network_server) return;
 

	
 
			const int x = e->we.click.pt.x - 5;
 
			if (!IsInsideMM(x, 0, 21)) // Button area
 
				return;
 

	
 
			const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
 
			if (y < 0) return;
 
		case WE_PAINT: {
 
			DrawWindowWidgets(w);
 

	
 
			/* Get button from Y coord. */
 
			const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
 
			if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
 
				return;
 

	
 
			/* Clicked disabled button? */
 
			if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
 
				return;
 

	
 
			_difficulty_timeout = 5;
 

	
 
			int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
 

	
 
			const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
 
			if (x >= 10) {
 
				/* Increase button clicked */
 
				val = min(val + info->step, info->max);
 
				SetBit(_difficulty_click_b, btn);
 
			} else {
 
				/* Decrease button clicked */
 
				val -= info->step;
 
				val = max(val,  info->min);
 
				SetBit(_difficulty_click_a, btn);
 
			/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
 
			 *       Bitshifted for each button to see if that bit is set. If it is set, the
 
			 *       button is disabled */
 
			uint32 disabled = 0;
 
			if (_networking && !_network_server) {
 
				disabled = MAX_UVALUE(uint32); // Disable all
 
			} else if (_game_mode == GM_NORMAL) {
 
				disabled = DIFF_INGAME_DISABLED_BUTTONS;
 
			}
 

	
 
			/* save value in temporary variable */
 
			((GDType*)&_opt_mod_temp.diff)[btn] = val;
 
			w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
			SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
 
			w->LowerWidget(GDW_LVL_CUSTOM);
 
			SetWindowDirty(w);
 
			int value;
 
			int y = GAMEDIFF_WND_TOP_OFFSET;
 
			for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
 
				const GameSettingData *gsd = &_game_setting_info[i];
 
				value = ((GDType*)&_opt_mod_temp.diff)[i];
 

	
 
				DrawArrowButtons(5, y, 3,
 
						!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
 
						!(HasBit(disabled, i) || gsd->min == value),
 
						!(HasBit(disabled, i) || gsd->max == value));
 

	
 
				value += _game_setting_info[i].str;
 
				if (i == 4) value *= 1000; // XXX - handle currency option
 
				SetDParam(0, value);
 
				DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
 

	
 
				y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
 
			}
 
		} break;
 

	
 
		case GDW_LVL_EASY:
 
		case GDW_LVL_MEDIUM:
 
		case GDW_LVL_HARD:
 
		case GDW_LVL_CUSTOM:
 
			/* temporarily change difficulty level */
 
			w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
			SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
 
			w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
			SetWindowDirty(w);
 
			break;
 
		case WE_CLICK:
 
			switch (e->we.click.widget) {
 
				case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
 
					/* Don't allow clients to make any changes */
 
					if (_networking && !_network_server) return;
 

	
 
					const int x = e->we.click.pt.x - 5;
 
					if (!IsInsideMM(x, 0, 21)) // Button area
 
						return;
 

	
 
					const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
 
					if (y < 0) return;
 

	
 
					/* Get button from Y coord. */
 
					const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
 
					if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
 
						return;
 

	
 
		case GDW_HIGHSCORE: // Highscore Table
 
			ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
 
			break;
 
					/* Clicked disabled button? */
 
					if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
 
						return;
 

	
 
					_difficulty_timeout = 5;
 

	
 
					int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
 

	
 
					const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
 
					if (x >= 10) {
 
						/* Increase button clicked */
 
						val = min(val + info->step, info->max);
 
						SetBit(_difficulty_click_b, btn);
 
					} else {
 
						/* Decrease button clicked */
 
						val -= info->step;
 
						val = max(val,  info->min);
 
						SetBit(_difficulty_click_a, btn);
 
					}
 

	
 
		case GDW_ACCEPT: { // Save button - save changes
 
			GDType btn, val;
 
			for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
 
				val = ((GDType*)&_opt_mod_temp.diff)[btn];
 
				/* if setting has changed, change it */
 
				if (val != ((GDType*)&_opt_ptr->diff)[btn])
 
					DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 
					/* save value in temporary variable */
 
					((GDType*)&_opt_mod_temp.diff)[btn] = val;
 
					w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
					SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
 
					w->LowerWidget(GDW_LVL_CUSTOM);
 
					SetWindowDirty(w);
 
				} break;
 

	
 
				case GDW_LVL_EASY:
 
				case GDW_LVL_MEDIUM:
 
				case GDW_LVL_HARD:
 
				case GDW_LVL_CUSTOM:
 
					/* temporarily change difficulty level */
 
					w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
					SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
 
					w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
 
					SetWindowDirty(w);
 
					break;
 

	
 
				case GDW_HIGHSCORE: // Highscore Table
 
					ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
 
					break;
 

	
 
				case GDW_ACCEPT: { // Save button - save changes
 
					GDType btn, val;
 
					for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
 
						val = ((GDType*)&_opt_mod_temp.diff)[btn];
 
						/* if setting has changed, change it */
 
						if (val != ((GDType*)&_opt_ptr->diff)[btn])
 
							DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 
					}
 
					DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 
					DeleteWindow(w);
 
					/* If we are in the editor, we should reload the economy.
 
					 * This way when you load a game, the max loan and interest rate
 
					 * are loaded correctly. */
 
					if (_game_mode == GM_EDITOR) StartupEconomy();
 
					break;
 
				}
 

	
 
				case GDW_CANCEL: // Cancel button - close window, abandon changes
 
					DeleteWindow(w);
 
					break;
 
			} break;
 

	
 
		case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
 
			if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
 
				_difficulty_click_a = 0;
 
				_difficulty_click_b = 0;
 
				SetWindowDirty(w);
 
			}
 
			DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 
			DeleteWindow(w);
 
			/* If we are in the editor, we should reload the economy.
 
			 * This way when you load a game, the max loan and interest rate
 
			 * are loaded correctly. */
 
			if (_game_mode == GM_EDITOR) StartupEconomy();
 
			break;
 
		}
 

	
 
		case GDW_CANCEL: // Cancel button - close window, abandon changes
 
			DeleteWindow(w);
 
			break;
 
	} break;
 

	
 
	case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
 
		if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
 
			_difficulty_click_a = 0;
 
			_difficulty_click_b = 0;
 
			SetWindowDirty(w);
 
		}
 
		break;
 
	}
 
}
 
#undef DIFF_INGAME_DISABLED_BUTTONS
 
@@ -852,210 +851,208 @@ static void PatchesSelectionWndProc(Wind
 
	static Patches *patches_ptr;
 

	
 
	switch (e->event) {
 
	case WE_CREATE: {
 
		static bool first_time = true;
 

	
 
		patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
 
		case WE_CREATE: {
 
			static bool first_time = true;
 

	
 
		/* Build up the dynamic settings-array only once per OpenTTD session */
 
		if (first_time) {
 
			PatchPage *page;
 
			for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
 
				uint i;
 

	
 
				page->entries = MallocT<PatchEntry>(page->num);
 
				for (i = 0; i != page->num; i++) {
 
					uint index;
 
					const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
 
					assert(sd != NULL);
 
			patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
 

	
 
					page->entries[i].setting = sd;
 
					page->entries[i].index = index;
 
				}
 
			}
 
			first_time = false;
 
		}
 
		w->LowerWidget(4);
 
	} break;
 
			/* Build up the dynamic settings-array only once per OpenTTD session */
 
			if (first_time) {
 
				PatchPage *page;
 
				for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
 
					uint i;
 

	
 
	case WE_PAINT: {
 
		int x, y;
 
		const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
 
		uint i;
 

	
 
		/* Set up selected category */
 
		DrawWindowWidgets(w);
 
					page->entries = MallocT<PatchEntry>(page->num);
 
					for (i = 0; i != page->num; i++) {
 
						uint index;
 
						const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
 
						assert(sd != NULL);
 

	
 
		x = 5;
 
		y = 47;
 
		for (i = 0; i != page->num; i++) {
 
			const SettingDesc *sd = page->entries[i].setting;
 
			const SettingDescBase *sdb = &sd->desc;
 
			const void *var = GetVariableAddress(patches_ptr, &sd->save);
 
			bool editable = true;
 
			bool disabled = false;
 

	
 
			// We do not allow changes of some items when we are a client in a networkgame
 
			if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
 
			if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
 
			if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
 

	
 
			if (sdb->cmd == SDT_BOOLX) {
 
				static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
 
				/* Draw checkbox for boolean-value either on/off */
 
				bool on = (*(bool*)var);
 

	
 
				DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
 
				SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
 
			} else {
 
				int32 value;
 
						page->entries[i].setting = sd;
 
						page->entries[i].index = index;
 
					}
 
				}
 
				first_time = false;
 
			}
 
			w->LowerWidget(4);
 
		} break;
 

	
 
				value = (int32)ReadValue(var, sd->save.conv);
 

	
 
				/* Draw [<][>] boxes for settings of an integer-type */
 
				DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
 
		case WE_PAINT: {
 
			int x, y;
 
			const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
 
			uint i;
 

	
 
				disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
 
				if (disabled) {
 
					SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
 
				} else {
 
					if (sdb->flags & SGF_CURRENCY) {
 
						SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
 
					} else if (sdb->flags & SGF_MULTISTRING) {
 
						SetDParam(0, sdb->str + value + 1);
 
					} else {
 
						SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
 
					}
 
					SetDParam(1, value);
 
				}
 
			}
 
			DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
 
			y += 11;
 
		}
 
		break;
 
	}
 
			/* Set up selected category */
 
			DrawWindowWidgets(w);
 

	
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case PATCHSEL_OPTIONSPANEL: {
 
			const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
 
			const SettingDesc *sd;
 
			void *var;
 
			int32 value;
 
			int x, y;
 
			byte btn;
 

	
 
			y = e->we.click.pt.y - 46 - 1;
 
			if (y < 0) return;
 

	
 
			x = e->we.click.pt.x - 5;
 
			if (x < 0) return;
 
			x = 5;
 
			y = 47;
 
			for (i = 0; i != page->num; i++) {
 
				const SettingDesc *sd = page->entries[i].setting;
 
				const SettingDescBase *sdb = &sd->desc;
 
				const void *var = GetVariableAddress(patches_ptr, &sd->save);
 
				bool editable = true;
 
				bool disabled = false;
 

	
 
			btn = y / 11;
 
			if (y % 11 > 9) return;
 
			if (btn >= page->num) return;
 

	
 
			sd = page->entries[btn].setting;
 
				// We do not allow changes of some items when we are a client in a networkgame
 
				if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
 
				if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
 
				if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
 

	
 
			/* return if action is only active in network, or only settable by server */
 
			if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
 
			if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
 
			if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
 

	
 
			var = GetVariableAddress(patches_ptr, &sd->save);
 
			value = (int32)ReadValue(var, sd->save.conv);
 

	
 
			/* clicked on the icon on the left side. Either scroller or bool on/off */
 
			if (x < 21) {
 
				const SettingDescBase *sdb = &sd->desc;
 
				int32 oldvalue = value;
 
				if (sdb->cmd == SDT_BOOLX) {
 
					static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
 
					/* Draw checkbox for boolean-value either on/off */
 
					bool on = (*(bool*)var);
 

	
 
				switch (sdb->cmd) {
 
				case SDT_BOOLX: value ^= 1; break;
 
				case SDT_NUMX: {
 
					/* Add a dynamic step-size to the scroller. In a maximum of
 
					 * 50-steps you should be able to get from min to max,
 
					 * unless specified otherwise in the 'interval' variable
 
					 * of the current patch. */
 
					uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
 
					if (step == 0) step = 1;
 
					DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
 
					SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
 
				} else {
 
					int32 value;
 

	
 
					// don't allow too fast scrolling
 
					if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
 
						_left_button_clicked = false;
 
						return;
 
					}
 
					value = (int32)ReadValue(var, sd->save.conv);
 

	
 
					/* Increase or decrease the value and clamp it to extremes */
 
					if (x >= 10) {
 
						value += step;
 
						if (value > sdb->max) value = sdb->max;
 
					} else {
 
						value -= step;
 
						if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
 
					}
 
					/* Draw [<][>] boxes for settings of an integer-type */
 
					DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
 

	
 
					/* Set up scroller timeout for numeric values */
 
					if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
 
						WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
 
						w->flags4 |= 5 << WF_TIMEOUT_SHL;
 
						_left_button_clicked = false;
 
					disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
 
					if (disabled) {
 
						SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
 
					} else {
 
						if (sdb->flags & SGF_CURRENCY) {
 
							SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
 
						} else if (sdb->flags & SGF_MULTISTRING) {
 
							SetDParam(0, sdb->str + value + 1);
 
						} else {
 
							SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
 
						}
 
						SetDParam(1, value);
 
					}
 
				} break;
 
				default: NOT_REACHED();
 
				}
 

	
 
				if (value != oldvalue) {
 
					SetPatchValue(page->entries[btn].index, patches_ptr, value);
 
					SetWindowDirty(w);
 
				}
 
			} else {
 
				/* only open editbox for types that its sensible for */
 
				if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
 
					/* Show the correct currency-translated value */
 
					if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
 

	
 
					WP(w, def_d).data_3 = btn;
 
					SetDParam(0, value);
 
					ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
 
				}
 
				DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
 
				y += 11;
 
			}
 
		} break;
 

	
 
		case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
 
		case PATCHSEL_STATIONS:  case PATCHSEL_ECONOMY:      case PATCHSEL_COMPETITORS:
 
			w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
 
			WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
 
			w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
 
			DeleteWindowById(WC_QUERY_STRING, 0);
 
		case WE_CLICK:
 
			switch (e->we.click.widget) {
 
				case PATCHSEL_OPTIONSPANEL: {
 
					const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
 
					const SettingDesc *sd;
 
					void *var;
 
					int32 value;
 
					int x, y;
 
					byte btn;
 

	
 
					y = e->we.click.pt.y - 46 - 1;
 
					if (y < 0) return;
 

	
 
					x = e->we.click.pt.x - 5;
 
					if (x < 0) return;
 

	
 
					btn = y / 11;
 
					if (y % 11 > 9) return;
 
					if (btn >= page->num) return;
 

	
 
					sd = page->entries[btn].setting;
 

	
 
					/* return if action is only active in network, or only settable by server */
 
					if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
 
					if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
 
					if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
 

	
 
					var = GetVariableAddress(patches_ptr, &sd->save);
 
					value = (int32)ReadValue(var, sd->save.conv);
 

	
 
					/* clicked on the icon on the left side. Either scroller or bool on/off */
 
					if (x < 21) {
 
						const SettingDescBase *sdb = &sd->desc;
 
						int32 oldvalue = value;
 

	
 
						switch (sdb->cmd) {
 
						case SDT_BOOLX: value ^= 1; break;
 
						case SDT_NUMX: {
 
							/* Add a dynamic step-size to the scroller. In a maximum of
 
							 * 50-steps you should be able to get from min to max,
 
							 * unless specified otherwise in the 'interval' variable
 
							 * of the current patch. */
 
							uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
 
							if (step == 0) step = 1;
 

	
 
							// don't allow too fast scrolling
 
							if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
 
								_left_button_clicked = false;
 
								return;
 
							}
 

	
 
							/* Increase or decrease the value and clamp it to extremes */
 
							if (x >= 10) {
 
								value += step;
 
								if (value > sdb->max) value = sdb->max;
 
							} else {
 
								value -= step;
 
								if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
 
							}
 

	
 
							/* Set up scroller timeout for numeric values */
 
							if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
 
								WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
 
								w->flags4 |= 5 << WF_TIMEOUT_SHL;
 
								_left_button_clicked = false;
 
							}
 
						} break;
 
						default: NOT_REACHED();
 
						}
 

	
 
						if (value != oldvalue) {
 
							SetPatchValue(page->entries[btn].index, patches_ptr, value);
 
							SetWindowDirty(w);
 
						}
 
					} else {
 
						/* only open editbox for types that its sensible for */
 
						if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
 
							/* Show the correct currency-translated value */
 
							if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
 

	
 
							WP(w, def_d).data_3 = btn;
 
							SetDParam(0, value);
 
							ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
 
						}
 
					}
 
				} break;
 

	
 
				case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
 
				case PATCHSEL_STATIONS:  case PATCHSEL_ECONOMY:      case PATCHSEL_COMPETITORS:
 
					w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
 
					WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
 
					w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
 
					DeleteWindowById(WC_QUERY_STRING, 0);
 
					SetWindowDirty(w);
 
					break;
 
			}
 
			break;
 

	
 
		case WE_TIMEOUT:
 
			WP(w, def_d).data_2 = 0;
 
			SetWindowDirty(w);
 
			break;
 
		}
 
		break;
 

	
 
	case WE_TIMEOUT:
 
		WP(w, def_d).data_2 = 0;
 
		SetWindowDirty(w);
 
		break;
 
		case WE_ON_EDIT_TEXT:
 
			if (e->we.edittext.str != NULL) {
 
				const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
 
				const SettingDesc *sd = pe->setting;
 
				int32 value = atoi(e->we.edittext.str);
 

	
 
	case WE_ON_EDIT_TEXT: {
 
		if (e->we.edittext.str != NULL) {
 
			const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
 
			const SettingDesc *sd = pe->setting;
 
			int32 value = atoi(e->we.edittext.str);
 

	
 
			/* Save the correct currency-translated value */
 
			if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
 
				/* Save the correct currency-translated value */
 
				if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
 

	
 
			SetPatchValue(pe->index, patches_ptr, value);
 
			SetWindowDirty(w);
 
		}
 
		break;
 
	}
 
				SetPatchValue(pe->index, patches_ptr, value);
 
				SetWindowDirty(w);
 
			}
 
			break;
 

	
 
	case WE_DESTROY:
 
		DeleteWindowById(WC_QUERY_STRING, 0);
 
		break;
 
		case WE_DESTROY:
 
			DeleteWindowById(WC_QUERY_STRING, 0);
 
			break;
 
	}
 
}
 

	
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