Changeset - r18749:61ed9890edec
[Not reviewed]
master
0 6 0
truebrain - 12 years ago 2011-12-19 20:56:06
truebrain@openttd.org
(svn r23607) -Add: wire GameScript in all the GUIs
6 files changed with 208 insertions and 73 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_gui.cpp
Show inline comments
 
@@ -31,6 +31,10 @@
 
#include "ai_config.hpp"
 
#include "ai_info.hpp"
 
#include "ai_instance.hpp"
 
#include "../game/game.hpp"
 
#include "../game/game_config.hpp"
 
#include "../game/game_info.hpp"
 
#include "../game/game_instance.hpp"
 

	
 
#include "../widgets/ai_widget.h"
 

	
 
@@ -38,13 +42,19 @@
 

	
 
#include <vector>
 

	
 
static ScriptConfig *GetConfig(CompanyID slot)
 
{
 
	if (slot == OWNER_DEITY) return GameConfig::GetConfig();
 
	return AIConfig::GetConfig(slot);
 
}
 

	
 
/**
 
 * Window that let you choose an available AI.
 
 */
 
struct AIListWindow : public Window {
 
	const ScriptInfoList *ai_info_list; ///< The list of AIs.
 
	int selected;                       ///< The currently selected AI.
 
	CompanyID slot;                     ///< The company we're selecting a new AI for.
 
	const ScriptInfoList *info_list;    ///< The list of Scripts.
 
	int selected;                       ///< The currently selected Script.
 
	CompanyID slot;                     ///< The company we're selecting a new Script for.
 
	int line_height;                    ///< Height of a row in the matrix widget.
 
	Scrollbar *vscroll;                 ///< Cache of the vertical scrollbar.
 

	
 
@@ -56,20 +66,24 @@ struct AIListWindow : public Window {
 
	AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(),
 
		slot(slot)
 
	{
 
		this->ai_info_list = AI::GetUniqueInfoList();
 
		if (slot == OWNER_DEITY) {
 
			this->info_list = Game::GetUniqueInfoList();
 
		} else {
 
			this->info_list = AI::GetUniqueInfoList();
 
		}
 

	
 
		this->CreateNestedTree(desc);
 
		this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR);
 
		this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect.
 

	
 
		this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
 
		this->vscroll->SetCount((int)this->info_list->size() + 1);
 

	
 
		/* Try if we can find the currently selected AI */
 
		this->selected = -1;
 
		if (AIConfig::GetConfig(slot)->HasScript()) {
 
			AIInfo *info = AIConfig::GetConfig(slot)->GetInfo();
 
		if (GetConfig(slot)->HasScript()) {
 
			ScriptInfo *info = GetConfig(slot)->GetInfo();
 
			int i = 0;
 
			for (ScriptInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) {
 
			for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) {
 
				if ((*it).second == info) {
 
					this->selected = i;
 
					break;
 
@@ -78,6 +92,15 @@ struct AIListWindow : public Window {
 
		}
 
	}
 

	
 
	virtual void SetStringParameters(int widget) const
 
	{
 
		switch (widget) {
 
			case WID_AIL_CAPTION:
 
				SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
 
				break;
 
		}
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		if (widget == WID_AIL_LIST) {
 
@@ -97,11 +120,11 @@ struct AIListWindow : public Window {
 
				int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
 
				/* First AI in the list is hardcoded to random */
 
				if (this->vscroll->IsVisible(0)) {
 
					DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
 
					DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
 
					y += this->line_height;
 
				}
 
				ScriptInfoList::const_iterator it = this->ai_info_list->begin();
 
				for (int i = 1; it != this->ai_info_list->end(); i++, it++) {
 
				ScriptInfoList::const_iterator it = this->info_list->begin();
 
				for (int i = 1; it != this->info_list->end(); i++, it++) {
 
					if (this->vscroll->IsVisible(i)) {
 
						DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK);
 
						y += this->line_height;
 
@@ -111,8 +134,8 @@ struct AIListWindow : public Window {
 
			}
 
			case WID_AIL_INFO_BG: {
 
				AIInfo *selected_info = NULL;
 
				ScriptInfoList::const_iterator it = this->ai_info_list->begin();
 
				for (int i = 1; selected_info == NULL && it != this->ai_info_list->end(); i++, it++) {
 
				ScriptInfoList::const_iterator it = this->info_list->begin();
 
				for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
 
					if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
 
				}
 
				/* Some info about the currently selected AI. */
 
@@ -143,11 +166,11 @@ struct AIListWindow : public Window {
 
	void ChangeAI()
 
	{
 
		if (this->selected == -1) {
 
			AIConfig::GetConfig(slot)->Change(NULL);
 
			GetConfig(slot)->Change(NULL);
 
		} else {
 
			ScriptInfoList::const_iterator it = this->ai_info_list->begin();
 
			ScriptInfoList::const_iterator it = this->info_list->begin();
 
			for (int i = 0; i < this->selected; i++) it++;
 
			AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
 
			GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
 
		}
 
		SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
 
	}
 
@@ -157,7 +180,7 @@ struct AIListWindow : public Window {
 
		switch (widget) {
 
			case WID_AIL_LIST: { // Select one of the AIs
 
				int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
 
				if (sel < (int)this->ai_info_list->size()) {
 
				if (sel < (int)this->info_list->size()) {
 
					this->selected = sel;
 
					this->SetDirty();
 
					if (click_count > 1) {
 
@@ -201,7 +224,7 @@ struct AIListWindow : public Window {
 

	
 
		if (!gui_scope) return;
 

	
 
		this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
 
		this->vscroll->SetCount((int)this->info_list->size() + 1);
 

	
 
		/* selected goes from -1 .. length of ai list - 1. */
 
		this->selected = min(this->selected, this->vscroll->GetCount() - 2);
 
@@ -212,7 +235,7 @@ struct AIListWindow : public Window {
 
static const NWidgetPart _nested_ai_list_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
 
		NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
 
@@ -252,7 +275,7 @@ static void ShowAIListWindow(CompanyID s
 
 */
 
struct AISettingsWindow : public Window {
 
	CompanyID slot;                       ///< The currently show company's setting.
 
	AIConfig *ai_config;                  ///< The configuration we're modifying.
 
	ScriptConfig *ai_config;              ///< The configuration we're modifying.
 
	int clicked_button;                   ///< The button we clicked.
 
	bool clicked_increase;                ///< Whether we clicked the increase or decrease button.
 
	int timeout;                          ///< Timeout for unclicking the button.
 
@@ -272,7 +295,7 @@ struct AISettingsWindow : public Window 
 
		clicked_button(-1),
 
		timeout(0)
 
	{
 
		this->ai_config = AIConfig::GetConfig(slot);
 
		this->ai_config = GetConfig(slot);
 
		this->RebuildVisibleSettings();
 

	
 
		this->CreateNestedTree(desc);
 
@@ -284,6 +307,15 @@ struct AISettingsWindow : public Window 
 
		this->vscroll->SetCount((int)this->visible_settings.size());
 
	}
 

	
 
	virtual void SetStringParameters(int widget) const
 
	{
 
		switch (widget) {
 
			case WID_AIS_CAPTION:
 
				SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
 
				break;
 
		}
 
	}
 

	
 
	/**
 
	 * Rebuilds the list of visible settings. AI settings with the flag
 
	 * AICONFIG_AI_DEVELOPER set will only be visible if the game setting
 
@@ -317,7 +349,7 @@ struct AISettingsWindow : public Window 
 
	{
 
		if (widget != WID_AIS_BACKGROUND) return;
 

	
 
		AIConfig *config = this->ai_config;
 
		ScriptConfig *config = this->ai_config;
 
		VisibleSettingsList::const_iterator it = this->visible_settings.begin();
 
		int i = 0;
 
		for (; !this->vscroll->IsVisible(i); i++) it++;
 
@@ -332,7 +364,7 @@ struct AISettingsWindow : public Window 
 
		for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
 
			const ScriptConfigItem &config_item = **it;
 
			int current_value = config->GetSetting((config_item).name);
 
			bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
 
			bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
 

	
 
			StringID str;
 
			TextColour colour;
 
@@ -397,7 +429,7 @@ struct AISettingsWindow : public Window 
 
				VisibleSettingsList::const_iterator it = this->visible_settings.begin();
 
				for (int i = 0; i < num; i++) it++;
 
				const ScriptConfigItem config_item = **it;
 
				if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
 
				if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
 

	
 
				bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
 

	
 
@@ -457,7 +489,7 @@ struct AISettingsWindow : public Window 
 
		if (StrEmpty(str)) return;
 
		ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
 
		for (int i = 0; i < this->clicked_row; i++) it++;
 
		if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
 
		if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
 
		int32 value = atoi(str);
 
		this->ai_config->SetSetting((*it).name, value);
 
		this->CheckDifficultyLevel();
 
@@ -498,7 +530,7 @@ struct AISettingsWindow : public Window 
 
static const NWidgetPart _nested_ai_settings_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
 
		NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
		NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
 
@@ -540,28 +572,33 @@ static const NWidgetPart _nested_ai_conf
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
 
		NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
 
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
 
			NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
 
				NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL),
 
				NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL),
 
				NWidget(NWID_SPACER), SetMinimalSize(6, 0),
 
				NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0),
 
			EndContainer(),
 
			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
 
			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
 
			EndContainer(),
 
		EndContainer(),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
 
			NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
 
		NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
 
			NWidget(NWID_HORIZONTAL),
 
				NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
 
				NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
 
			EndContainer(),
 
		EndContainer(),
 
		NWidget(NWID_SPACER), SetMinimalSize(0, 9),
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 0, 5),
 
		NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
 
			NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetDataTip(0x101, STR_AI_CONFIG_GAMELIST_TOOLTIP),
 
		EndContainer(),
 
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
 
		EndContainer(),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 5, 9, 5), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
 
	EndContainer(),
 
};
 

	
 
@@ -605,12 +642,28 @@ struct AIConfigWindow : public Window {
 
			case WID_AIC_NUMBER:
 
				SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
 
				break;
 
			case WID_AIC_CHANGE:
 
				switch (selected_slot) {
 
					case OWNER_DEITY:
 
						SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
 
						break;
 

	
 
					case INVALID_COMPANY:
 
						SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
 
						break;
 

	
 
					default:
 
						SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
 
						break;
 
				}
 
				break;
 
		}
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		switch (widget) {
 
			case WID_AIC_GAMELIST:
 
			case WID_AIC_LIST:
 
				this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
 
				size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
 
@@ -625,6 +678,8 @@ struct AIConfigWindow : public Window {
 
	 */
 
	static bool IsEditable(CompanyID slot)
 
	{
 
		if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL;
 

	
 
		if (_game_mode != GM_NORMAL) {
 
			return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
 
		}
 
@@ -640,6 +695,20 @@ struct AIConfigWindow : public Window {
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		switch (widget) {
 
			case WID_AIC_GAMELIST: {
 
				StringID text = STR_AI_CONFIG_NONE;
 

	
 
				if (GameConfig::GetConfig()->GetInfo() != NULL) {
 
					SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
 
					text = STR_JUST_RAW_STRING;
 
				}
 

	
 
				DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
 
						(this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
 

	
 
				break;
 
			}
 

	
 
			case WID_AIC_LIST: {
 
				int y = r.top;
 
				for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
 
@@ -678,6 +747,13 @@ struct AIConfigWindow : public Window {
 
				break;
 
			}
 

	
 
			case WID_AIC_GAMELIST: {
 
				this->selected_slot = OWNER_DEITY;
 
				this->InvalidateData();
 
				if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
 
				break;
 
			}
 

	
 
			case WID_AIC_LIST: { // Select a slot
 
				this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
 
				this->InvalidateData();
 
@@ -743,9 +819,9 @@ struct AIConfigWindow : public Window {
 
		this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
 
		this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
 
		this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
 
		this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY);
 
		this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
 
		this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
 
		this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
 
		this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
 
		this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
 
	}
 
};
 

	
 
@@ -776,6 +852,12 @@ struct AIDebugWindow : public QueryStrin
 
	int highlight_row;                                     ///< The output row that matches the given string, or -1
 
	Scrollbar *vscroll;                                    ///< Cache of the vertical scrollbar.
 

	
 
	ScriptLog::LogData *GetLogPointer() const
 
	{
 
		if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer();
 
		return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
 
	}
 

	
 
	/**
 
	 * Constructor for the window.
 
	 * @param desc The description of the window.
 
@@ -794,6 +876,7 @@ struct AIDebugWindow : public QueryStrin
 
		for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
 
			this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
 
		}
 
		this->EnableWidget(WID_AID_SCRIPT_GAME);
 
		this->DisableWidget(WID_AID_RELOAD_TOGGLE);
 
		this->DisableWidget(WID_AID_SETTINGS);
 
		this->DisableWidget(WID_AID_CONTINUE_BTN);
 
@@ -808,7 +891,11 @@ struct AIDebugWindow : public QueryStrin
 
		UpdateTextBufferSize(&this->text);
 

	
 
		/* Restore button state from static class variables */
 
		if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
		if (ai_debug_company == OWNER_DEITY) {
 
			this->LowerWidget(WID_AID_SCRIPT_GAME);
 
		} else if (ai_debug_company != INVALID_COMPANY) {
 
			this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
		}
 
		this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
 
		this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
 

	
 
@@ -825,7 +912,7 @@ struct AIDebugWindow : public QueryStrin
 
	virtual void OnPaint()
 
	{
 
		/* Check if the currently selected company is still active. */
 
		if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
 
		if (ai_debug_company == INVALID_COMPANY || (ai_debug_company != OWNER_DEITY && !Company::IsValidAiID(ai_debug_company))) {
 
			if (ai_debug_company != INVALID_COMPANY) {
 
				/* Raise the widget for the previous selection. */
 
				this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
@@ -846,10 +933,9 @@ struct AIDebugWindow : public QueryStrin
 
		}
 

	
 
		/* Update "Reload AI" and "AI settings" buttons */
 
		this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY,
 
			WID_AID_RELOAD_TOGGLE,
 
			WID_AID_SETTINGS,
 
			WIDGET_LIST_END);
 
		this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
 
		this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
 
		this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
 

	
 
		/* Draw standard stuff */
 
		this->DrawWidgets();
 
@@ -891,7 +977,7 @@ struct AIDebugWindow : public QueryStrin
 
		/* If there are no active companies, don't display anything else. */
 
		if (ai_debug_company == INVALID_COMPANY) return;
 

	
 
		ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
 
		ScriptLog::LogData *log = this->GetLogPointer();
 

	
 
		int scroll_count = (log == NULL) ? 0 : log->used;
 
		if (this->vscroll->GetCount() != scroll_count) {
 
@@ -925,7 +1011,13 @@ struct AIDebugWindow : public QueryStrin
 
	{
 
		switch (widget) {
 
			case WID_AID_NAME_TEXT:
 
				if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
 
				if (ai_debug_company == OWNER_DEITY) {
 
					const GameInfo *info = Game::GetInfo();
 
					assert(info != NULL);
 
					SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
 
					SetDParamStr(1, info->GetName());
 
					SetDParam(2, info->GetVersion());
 
				} else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
 
					SetDParam(0, STR_EMPTY);
 
				} else {
 
					const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
 
@@ -944,7 +1036,7 @@ struct AIDebugWindow : public QueryStrin
 

	
 
		switch (widget) {
 
			case WID_AID_LOG_PANEL: {
 
				ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
 
				ScriptLog::LogData *log = this->GetLogPointer();
 
				if (log == NULL) return;
 

	
 
				int y = this->top_offset;
 
@@ -982,13 +1074,22 @@ struct AIDebugWindow : public QueryStrin
 
	 */
 
	void ChangeToAI(CompanyID show_ai)
 
	{
 
		this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
		if (ai_debug_company == OWNER_DEITY) {
 
			this->RaiseWidget(WID_AID_SCRIPT_GAME);
 
		} else {
 
			this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
		}
 
		ai_debug_company = show_ai;
 

	
 
		ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
 
		ScriptLog::LogData *log = this->GetLogPointer();
 
		this->vscroll->SetCount((log == NULL) ? 0 : log->used);
 

	
 
		this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
		if (ai_debug_company == OWNER_DEITY) {
 
			this->LowerWidget(WID_AID_SCRIPT_GAME);
 
		} else {
 
			this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
 
		}
 

	
 
		this->autoscroll = true;
 
		this->last_vscroll_pos = this->vscroll->GetPosition();
 
		this->SetDirty();
 
@@ -1007,7 +1108,12 @@ struct AIDebugWindow : public QueryStrin
 
		}
 

	
 
		switch (widget) {
 
			case WID_AID_SCRIPT_GAME:
 
				ChangeToAI(OWNER_DEITY);
 
				break;
 

	
 
			case WID_AID_RELOAD_TOGGLE:
 
				if (ai_debug_company == OWNER_DEITY) break;
 
				/* First kill the company of the AI, then start a new one. This should start the current AI again */
 
				DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
 
				DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
 
@@ -1082,9 +1188,9 @@ struct AIDebugWindow : public QueryStrin
 

	
 
		/* If the log message is related to the active company tab, check the break string.
 
		 * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
 
		if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
 
		if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
 
			/* Get the log instance of the active company */
 
			ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
 
			ScriptLog::LogData *log = this->GetLogPointer();
 

	
 
			if (log != NULL && case_sensitive_break_check?
 
					strstr(log->lines[log->pos], this->edit_str_buf) != 0 :
 
@@ -1136,6 +1242,7 @@ static const NWidgetPart _nested_ai_debu
 
		NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
 
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
src/game/game.hpp
Show inline comments
 
@@ -43,6 +43,11 @@ public:
 
	 */
 
	static class GameInstance *GetGameInstance() { return Game::instance; }
 

	
 
	/**
 
	 * Get the current GameInfo.
 
	 */
 
	static class GameInfo *GetInfo() { return Game::info; }
 

	
 
	static void Rescan();
 
	static void ResetConfig();
 

	
 
@@ -55,6 +60,11 @@ public:
 
	/** Wrapper function for GameScannerInfo::FindInfo */
 
	static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
 

	
 
	/**
 
	 * Get the current active instance.
 
	 */
 
	static class GameInstance *GetInstance() { return Game::instance; }
 

	
 
private:
 
	static uint frame_counter;             ///< Tick counter for the Game code.
 
	static class GameInstance *instance;   ///< Instance to the current active Game.
src/intro_gui.cpp
Show inline comments
 
@@ -244,7 +244,7 @@ static const NWidgetPart _nested_select_
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
 
							SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
 
							SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 
							SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
 
	EndContainer(),
 

	
 
	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
src/lang/english.txt
Show inline comments
 
@@ -349,7 +349,7 @@ STR_SCENEDIT_FILE_MENU_QUIT             
 
STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
 
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS                           :Difficulty settings
 
STR_SETTINGS_MENU_CONFIG_SETTINGS                               :Advanced settings
 
STR_SETTINGS_MENU_AI_SETTINGS                                   :AI settings
 
STR_SETTINGS_MENU_SCRIPT_SETTINGS                               :AI / Game settings
 
STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF settings
 
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparency options
 
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED                          :Town names displayed
 
@@ -443,7 +443,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU      
 
STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Land area information
 
STR_ABOUT_MENU_SEPARATOR                                        :
 
STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Toggle console
 
STR_ABOUT_MENU_AI_DEBUG                                         :AI debug
 
STR_ABOUT_MENU_AI_DEBUG                                         :AI / GameScript debug
 
STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot
 
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT                                :Zoomed in screenshot
 
STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Whole map screenshot
 
@@ -1404,7 +1404,7 @@ STR_INTRO_DIFFICULTY                    
 
STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}Advanced Settings
 
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
 
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
 
STR_INTRO_AI_SETTINGS                                           :{BLACK}AI Settings
 
STR_INTRO_SCRIPT_SETTINGS                                       :{BLACK}AI / Game Settings
 
STR_INTRO_QUIT                                                  :{BLACK}Quit
 

	
 
STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game. Ctrl+Click skips map configuration
 
@@ -1424,7 +1424,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS    
 
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Display advanced settings
 
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
 
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
 
STR_INTRO_TOOLTIP_AI_SETTINGS                                   :{BLACK}Display AI settings
 
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS                               :{BLACK}Display AI and Game settings
 
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'
 

	
 
STR_INTRO_TRANSLATION                                           :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
 
@@ -3449,11 +3449,11 @@ STR_DATE_YEAR_TOOLTIP                   
 

	
 

	
 
# AI debug window
 
STR_AI_DEBUG                                                    :{WHITE}AI Debug
 
STR_AI_DEBUG                                                    :{WHITE}AI / GameScript Debug
 
STR_AI_DEBUG_NAME_AND_VERSION                                   :{BLACK}{RAW_STRING} (v{NUM})
 
STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}Name of the AI
 
STR_AI_DEBUG_SETTINGS                                           :{BLACK}AI Settings
 
STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}Change the settings of the AI
 
STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}Name of the script
 
STR_AI_DEBUG_SETTINGS                                           :{BLACK}Settings
 
STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}Change the settings of the script
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
 
STR_AI_DEBUG_RELOAD_TOOLTIP                                     :{BLACK}Kill the AI, reload the script, and restart the AI
 
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP                           :{BLACK}Enable/disable breaking when an AI log message matches the break string
 
@@ -3465,42 +3465,56 @@ STR_AI_DEBUG_MATCH_CASE_TOOLTIP         
 
STR_AI_DEBUG_CONTINUE                                           :{BLACK}Continue
 
STR_AI_DEBUG_CONTINUE_TOOLTIP                                   :{BLACK}Unpause and continue the AI
 
STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}View debug output of this AI
 
STR_AI_GAME_SCRIPT                                              :{BLACK}Game Script
 
STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}Check the Game Script log
 

	
 
STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
 
STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window
 
STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI Debug window is only available for the server
 
STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI / GameScript Debug window is only available for the server
 

	
 
# AI configuration window
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
 
STR_AI_CONFIG_LIST_TOOLTIP                                      :{BLACK}All AIs that will be loaded in the next game
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI / Game Configuration
 
STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}The GameScript that will be loaded in the next game
 
STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}The AIs that will be loaded in the next game
 
STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
 
STR_AI_CONFIG_RANDOM_AI                                         :Random AI
 
STR_AI_CONFIG_NONE                                              :(none)
 

	
 
STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
 
STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
 
STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Move Down
 
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Move selected AI down in the list
 

	
 
STR_AI_CONFIG_CHANGE                                            :{BLACK}Select AI
 
STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another AI
 
STR_AI_CONFIG_GAMESCRIPT                                        :{SILVER}GameScript
 
STR_AI_CONFIG_AI                                                :{SILVER}AIs
 

	
 
STR_AI_CONFIG_CHANGE                                            :{BLACK}Select {STRING}
 
STR_AI_CONFIG_CHANGE_NONE                                       :
 
STR_AI_CONFIG_CHANGE_AI                                         :AI
 
STR_AI_CONFIG_CHANGE_GAMESCRIPT                                 :GameScript
 
STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another script
 
STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Configure
 
STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the AI
 
STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the Script
 

	
 
# Available AIs window
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
 
STR_AI_LIST_TOOLTIP                                             :{BLACK}Click to select an AI
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available {STRING}
 
STR_AI_LIST_CAPTION_AI                                          :AIs
 
STR_AI_LIST_CAPTION_GAMESCRIPT                                  :GameScripts
 
STR_AI_LIST_TOOLTIP                                             :{BLACK}Click to select a script
 

	
 
STR_AI_LIST_AUTHOR                                              :{BLACK}Author: {RAW_STRING}
 
STR_AI_LIST_VERSION                                             :{BLACK}Version: {NUM}
 
STR_AI_LIST_URL                                                 :{BLACK}URL: {RAW_STRING}
 

	
 
STR_AI_LIST_ACCEPT                                              :{BLACK}Accept
 
STR_AI_LIST_ACCEPT_TOOLTIP                                      :{BLACK}Select highlighted AI
 
STR_AI_LIST_ACCEPT_TOOLTIP                                      :{BLACK}Select highlighted script
 
STR_AI_LIST_CANCEL                                              :{BLACK}Cancel
 
STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Don't change AI
 
STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Don't change the script
 

	
 
# AI Parameters
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}{STRING} Parameters
 
STR_AI_SETTINGS_CAPTION_AI                                      :AI
 
STR_AI_SETTINGS_CAPTION_GAMESCRIPT                              :GameScript
 
STR_AI_SETTINGS_CLOSE                                           :{BLACK}Close
 
STR_AI_SETTINGS_RESET                                           :{BLACK}Reset
 
STR_AI_SETTINGS_SETTING                                         :{RAW_STRING}: {ORANGE}{STRING1}
src/toolbar_gui.cpp
Show inline comments
 
@@ -249,7 +249,7 @@ enum OptionMenuEntries {
 
	OME_GAMEOPTIONS,
 
	OME_DIFFICULTIES,
 
	OME_SETTINGS,
 
	OME_AI_SETTINGS,
 
	OME_SCRIPT_SETTINGS,
 
	OME_NEWGRFSETTINGS,
 
	OME_TRANSPARENCIES,
 
	OME_SHOW_TOWNNAMES,
 
@@ -278,7 +278,7 @@ static CallBackFunction ToolbarOptionsCl
 
	/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
 
	 * the settings once they join but never update it. As such don't show the window at all
 
	 * to network clients. */
 
	if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
 
	if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
 
	list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS,          OME_NEWGRFSETTINGS, false));
 
	list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS,     OME_TRANSPARENCIES, false));
 
	list->push_back(new DropDownListItem(-1, false));
 
@@ -309,7 +309,7 @@ static CallBackFunction MenuClickSetting
 
		case OME_GAMEOPTIONS:          ShowGameOptions();                               return CBF_NONE;
 
		case OME_DIFFICULTIES:         ShowGameDifficulty();                            return CBF_NONE;
 
		case OME_SETTINGS:             ShowGameSettings();                              return CBF_NONE;
 
		case OME_AI_SETTINGS:          ShowAIConfigWindow();                            return CBF_NONE;
 
		case OME_SCRIPT_SETTINGS:      ShowAIConfigWindow();                            return CBF_NONE;
 
		case OME_NEWGRFSETTINGS:       ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
 
		case OME_TRANSPARENCIES:       ShowTransparencyToolbar();                       break;
 

	
src/widgets/ai_widget.h
Show inline comments
 
@@ -14,6 +14,7 @@
 

	
 
/** Widgets of the #AIListWindow class. */
 
enum AIListWidgets {
 
	WID_AIL_CAPTION,   ///< Caption of the window.
 
	WID_AIL_LIST,      ///< The matrix with all available AIs.
 
	WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
 
	WID_AIL_INFO_BG,   ///< Panel to draw some AI information on.
 
@@ -23,6 +24,7 @@ enum AIListWidgets {
 

	
 
/** Widgets of the #AISettingsWindow class. */
 
enum AISettingsWidgets {
 
	WID_AIS_CAPTION,    ///< Caption of the window.
 
	WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
 
	WID_AIS_SCROLLBAR,  ///< Scrollbar to scroll through all settings.
 
	WID_AIS_ACCEPT,     ///< Accept button.
 
@@ -35,6 +37,7 @@ enum AIConfigWidgets {
 
	WID_AIC_DECREASE,         ///< Decrease the number of AIs.
 
	WID_AIC_INCREASE,         ///< Increase the number of AIs.
 
	WID_AIC_NUMBER,           ///< Number of AIs.
 
	WID_AIC_GAMELIST,         ///< List with current selected GameScript.
 
	WID_AIC_LIST,             ///< List with currently selected AIs.
 
	WID_AIC_SCROLLBAR,        ///< Scrollbar to scroll through the selected AIs.
 
	WID_AIC_MOVE_UP,          ///< Move up button.
 
@@ -50,6 +53,7 @@ enum AIDebugWidgets {
 
	WID_AID_VIEW,                 ///< The row of company buttons.
 
	WID_AID_NAME_TEXT,            ///< Name of the current selected.
 
	WID_AID_SETTINGS,             ///< Settings button.
 
	WID_AID_SCRIPT_GAME,          ///< Game Script button.
 
	WID_AID_RELOAD_TOGGLE,        ///< Reload button.
 
	WID_AID_LOG_PANEL,            ///< Panel where the log is in.
 
	WID_AID_SCROLLBAR,            ///< Scrollbar of the log pannel.
0 comments (0 inline, 0 general)