Changeset - r9283:61eea035568a
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master
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skidd13 - 16 years ago 2008-05-17 22:07:04
skidd13@openttd.org
(svn r13149) -Codechange: make a class of the BuildBridgeWindow.
1 file changed with 160 insertions and 88 deletions:
0 comments (0 inline, 0 general)
src/bridge_gui.cpp
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@@ -17,37 +17,34 @@
 
#include "viewport_func.h"
 
#include "gfx_func.h"
 
#include "tunnelbridge.h"
 
#include "sortlist_type.h"
 

	
 
#include "table/strings.h"
 

	
 
static struct BridgeData {
 
	uint8 last_size;
 
	uint count;
 
	TileIndex start_tile;
 
	TileIndex end_tile;
 
	uint32 type; ///< Data type for the bridge. Bit 16,15 = transport type, 14..8 = road/rail pieces, 7..0 = type of bridge
 
	BridgeType indexes[MAX_BRIDGES];
 
	Money costs[MAX_BRIDGES];
 
/**
 
 * Carriage for the data we need if we want to build a bridge
 
 */
 
struct BuildBridgeData {
 
	BridgeType index;
 
	const BridgeSpec *spec;
 
	Money cost;
 
};
 

	
 
	BridgeData()
 
		: last_size(4)
 
		, count(0)
 
		{};
 
} _bridgedata;
 
typedef GUIList<BuildBridgeData> GUIBridgeList;
 

	
 
/**
 
 * Callback executed after a build Bridge CMD has been called
 
 *
 
 * @param scucess True if the build succeded
 
 * @param tile The tile where the command has been executed
 
 * @param p1 not used
 
 * @param p2 not used
 
 */
 
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
 
}
 

	
 
static void BuildBridge(Window *w, int i)
 
{
 
	delete w;
 
	DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
 
		_bridgedata.type | _bridgedata.indexes[i], CcBuildBridge,
 
		CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
 
}
 

	
 
/* Names of the build bridge selection window */
 
enum BuildBridgeSelectionWidgets {
 
	BBSW_CLOSEBOX = 0,
 
@@ -57,72 +54,111 @@ enum BuildBridgeSelectionWidgets {
 
	BBSW_RESIZEBOX
 
};
 

	
 
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_CREATE:
 
			w->resize.step_height = 22;
 
			w->vscroll.count = _bridgedata.count;
 
class BuildBridgeWindow : public Window {
 
private:
 
	/* The last size of the build bridge window
 
	 * is saved during runtime */
 
	static uint8 last_size;
 

	
 
			if (_bridgedata.last_size <= 4) {
 
				w->vscroll.cap = 4;
 
			} else {
 
				/* Resize the bridge selection window if we used a bigger one the last time */
 
				w->vscroll.cap = (w->vscroll.count > _bridgedata.last_size) ? _bridgedata.last_size : w->vscroll.count;
 
				ResizeWindow(w, 0, (w->vscroll.cap - 4) * w->resize.step_height);
 
				w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
 
			}
 
			break;
 
	TileIndex start_tile;
 
	TileIndex end_tile;
 
	uint32 type;
 
	const GUIBridgeList *bridges;
 

	
 
	void BuildBridge(uint8 i)
 
	{
 
		DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
 
				CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
 
	}
 

	
 
		case WE_PAINT: {
 
			w->DrawWidgets();
 
public:
 
	BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, const GUIBridgeList *bl) : Window(desc),
 
		start_tile(start),
 
		end_tile(end),
 
		type(br_type),
 
		bridges(bl)
 
	{
 

	
 
			uint y = 15;
 
			for (uint i = 0; (i < w->vscroll.cap) && ((i + w->vscroll.pos) < _bridgedata.count); i++) {
 
				const BridgeSpec *b = GetBridgeSpec(_bridgedata.indexes[i + w->vscroll.pos]);
 
		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
 
		this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
 

	
 
				SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
 
				SetDParam(1, b->speed * 10 / 16);
 
				SetDParam(0, b->material);
 
		this->resize.step_height = 22;
 
		this->vscroll.count = bl->list_length;
 

	
 
				DrawSprite(b->sprite, b->pal, 3, y);
 
				DrawString(44, y, STR_500D, TC_FROMSTRING);
 
				y += w->resize.step_height;
 
			}
 
			break;
 
		if (this->last_size <= 4) {
 
			this->vscroll.cap = 4;
 
		} else {
 
			/* Resize the bridge selection window if we used a bigger one the last time */
 
			this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
 
			ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
 
			this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
 
		}
 

	
 
		case WE_KEYPRESS: {
 
			const uint8 i = e->we.keypress.keycode - '1';
 
			if (i < 9 && i < _bridgedata.count) {
 
				e->we.keypress.cont = false;
 
				BuildBridge(w, i);
 
			}
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	~BuildBridgeWindow()
 
	{
 
		free(this->bridges->sort_list);
 
		delete bridges;
 
	}
 

	
 
			break;
 
	virtual void OnPaint()
 
	{
 
		this->DrawWidgets();
 

	
 
		uint y = 15;
 
		for (uint i = 0; (i < this->vscroll.cap) && ((i + this->vscroll.pos) < this->bridges->list_length); i++) {
 
			const BridgeSpec *b = this->bridges->sort_list[i + this->vscroll.pos].spec;
 

	
 
			SetDParam(2, this->bridges->sort_list[i + this->vscroll.pos].cost);
 
			SetDParam(1, b->speed * 10 / 16);
 
			SetDParam(0, b->material);
 

	
 
			DrawSprite(b->sprite, b->pal, 3, y);
 
			DrawString(44, y, STR_500D, TC_FROMSTRING);
 
			y += this->resize.step_height;
 
		}
 
	}
 

	
 
		case WE_CLICK:
 
			if (e->we.click.widget == BBSW_BRIDGE_LIST) {
 
				uint ind = ((int)e->we.click.pt.y - 14) / w->resize.step_height;
 
				if (ind < w->vscroll.cap) {
 
					ind += w->vscroll.pos;
 
					if (ind < _bridgedata.count) {
 
						BuildBridge(w, ind);
 
					}
 
	virtual bool OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		const uint8 i = keycode - '1';
 
		if (i < 9 && i < this->bridges->list_length) {
 
			/* Build the requested bridge */
 
			this->BuildBridge(i);
 
			delete this;
 
			return false;
 
		}
 
		return true;
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		if (widget == BBSW_BRIDGE_LIST) {
 
			uint i = ((int)pt.y - 14) / this->resize.step_height;
 
			if (i < this->vscroll.cap) {
 
				i += this->vscroll.pos;
 
				if (i < this->bridges->list_length) {
 
					this->BuildBridge(i);
 
					delete this;
 
				}
 
			}
 
			break;
 
		}
 
	}
 

	
 
		case WE_RESIZE:
 
			w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
 
			w->widget[BBSW_BRIDGE_LIST].data = (w->vscroll.cap << 8) + 1;
 
			SetVScrollCount(w, _bridgedata.count);
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		this->vscroll.cap += delta.y / (int)this->resize.step_height;
 
		this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
 
		SetVScrollCount(this, this->bridges->list_length);
 

	
 
			_bridgedata.last_size = w->vscroll.cap;
 
			break;
 
		this->last_size = this->vscroll.cap;
 
	}
 
}
 
};
 

	
 
/* Set the default size of the Build Bridge Window */
 
uint8 BuildBridgeWindow::last_size = 4;
 

	
 
/* Widget definition for the rail bridge selection window */
 
static const Widget _build_bridge_widgets[] = {
 
@@ -140,23 +176,62 @@ static const WindowDesc _build_bridge_de
 
	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
 
	_build_bridge_widgets,
 
	BuildBridgeWndProc
 
	NULL
 
};
 

	
 
/**
 
 * Add a buildable bridge to the list.
 
 *  If the list is empty a new one is created.
 
 *
 
 * @param bl The list which we want to manage
 
 * @param item The item to add
 
 * @return The pointer to the list
 
 */
 
static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
 
{
 
	if (bl == NULL) {
 
		/* Create the list if needed */
 
		bl = new GUIBridgeList();
 
		bl->flags |= VL_RESORT;
 
		bl->list_length = 1;
 
	} else {
 
		/* Resize the list */
 
		bl->list_length++;
 
	}
 

	
 
	bl->sort_list = ReallocT(bl->sort_list, bl->list_length);
 

	
 
	bl->sort_list[bl->list_length - 1] = item;
 

	
 
	return bl;
 
}
 

	
 
/**
 
 * Prepare the data for the build a bridge window.
 
 *  If we can't build a bridge under the given conditions
 
 *  show an error message.
 
 *
 
 * @parma start The start tile of the bridge
 
 * @param end The end tile of the bridge
 
 * @param transport_type The transport type
 
 * @param bridge_type The bridge type
 
 */
 
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
 
{
 
	DeleteWindowById(WC_BUILD_BRIDGE, 0);
 

	
 
	_bridgedata.type = (transport_type << 15) | (bridge_type << 8); //prepare the parameter for use only once
 
	_bridgedata.start_tile = start;
 
	_bridgedata.end_tile = end;
 
	/* Data type for the bridge.
 
	 * Bit 16,15 = transport type,
 
	 *     14..8 = road/rail pieces,
 
	 *      7..0 = type of bridge */
 
	uint32 type = (transport_type << 15) | (bridge_type << 8);
 

	
 
	/* only query bridge building possibility once, result is the same for all bridges!
 
	 * returns CMD_ERROR on failure, and price on success */
 
	StringID errmsg = INVALID_STRING_ID;
 
	CommandCost ret = DoCommand(end, start, _bridgedata.type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
 
	CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
 

	
 
	uint8 j = 0;
 
	GUIBridgeList *bl = NULL;
 
	if (CmdFailed(ret)) {
 
		errmsg = _error_message;
 
	} else {
 
@@ -171,22 +246,19 @@ void ShowBuildBridgeWindow(TileIndex sta
 
		for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
 
			if (CheckBridge_Stuff(brd_type, bridge_len)) {
 
				/* bridge is accepted, add to list */
 
				const BridgeSpec *b = GetBridgeSpec(brd_type);
 
				BuildBridgeData item;
 
				item.index = brd_type;
 
				item.spec = GetBridgeSpec(brd_type);
 
				/* Add to terraforming & bulldozing costs the cost of the
 
				 * bridge itself (not computed with DC_QUERY_COST) */
 
				_bridgedata.costs[j] = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
 
				_bridgedata.indexes[j] = brd_type;
 
				j++;
 
				item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
 
				bl = PushBridgeList(bl, item);
 
			}
 
		}
 

	
 
		_bridgedata.count = j;
 
	}
 

	
 
	if (j != 0) {
 
		Window *w = new Window(&_build_bridge_desc);
 
		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
 
		w->widget[BBSW_CAPTION].data = (transport_type == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
 
	if (bl != NULL) {
 
		new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
 
	} else {
 
		ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
 
	}
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