Changeset - r3150:6242a630abac
[Not reviewed]
master
0 6 0
tron - 18 years ago 2006-03-06 13:11:08
tron@openttd.org
(svn r3773) Shove some semantics down ottd's throat by replacing ints and magic numbers by enums and some related changes
6 files changed with 79 insertions and 62 deletions:
0 comments (0 inline, 0 general)
functions.h
Show inline comments
 
@@ -215,7 +215,6 @@ bool CheckIfAuthorityAllows(TileIndex ti
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 
void ChangeTownRating(Town *t, int add, int max);
 

	
 
uint GetRoadBitsByTile(TileIndex tile);
 
int GetTownRadiusGroup(const Town *t, TileIndex tile);
 
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
 
void ShowNetworkGiveMoneyWindow(byte player);
road_cmd.c
Show inline comments
 
@@ -73,11 +73,6 @@ static bool CheckAllowRemoveRoad(TileInd
 
	return true;
 
}
 

	
 
uint GetRoadBitsByTile(TileIndex tile)
 
{
 
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
 
	return (byte)(r | (r >> 8));
 
}
 

	
 
/** Delete a piece of road.
 
 * @param x,y tile coordinates for road construction
 
@@ -158,30 +153,33 @@ int32 CmdRemoveRoad(int x, int y, uint32
 

	
 
			switch (GetRoadType(ti.tile)) {
 
				case ROAD_NORMAL: {
 
					byte c = pieces, t2;
 
					RoadBits present = GetRoadBits(ti.tile);
 
					RoadBits c = pieces;
 

	
 
					if (ti.tileh != 0  && (ti.map5 == ROAD_Y || ti.map5 == ROAD_X)) {
 
					if (ti.tileh != 0  && (present == ROAD_Y || present == ROAD_X)) {
 
						c |= (c & 0xC) >> 2;
 
						c |= (c & 0x3) << 2;
 
					}
 

	
 
					// limit the bits to delete to the existing bits.
 
					if ((c &= ti.map5) == 0) goto return_error;
 
					c &= present;
 
					if (c == 0) goto return_error;
 

	
 
					// calculate the cost
 
					t2 = c;
 
					cost = 0;
 
					do {
 
						if (t2 & 1) cost += _price.remove_road;
 
					} while (t2 >>= 1);
 
					if (c & ROAD_NW) cost += _price.remove_road;
 
					if (c & ROAD_SW) cost += _price.remove_road;
 
					if (c & ROAD_SE) cost += _price.remove_road;
 
					if (c & ROAD_NE) cost += _price.remove_road;
 

	
 
					if (flags & DC_EXEC) {
 
						ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 

	
 
						_m[tile].m5 ^= c;
 
						if (GetRoadBits(tile) == 0) {
 
						present ^= c;
 
						if (present == 0) {
 
							DoClearSquare(tile);
 
						} else {
 
							SetRoadBits(tile, present);
 
							MarkTileDirtyByTile(tile);
 
						}
 
					}
 
@@ -248,10 +246,10 @@ static const RoadBits _valid_tileh_slope
 
};
 

	
 

	
 
static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
 
static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
 
{
 
	if (!IsSteepTileh(tileh)) {
 
		byte road_bits = *pieces | existing;
 
		RoadBits road_bits = *pieces | existing;
 

	
 
		// no special foundation
 
		if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
 
@@ -266,11 +264,11 @@ static uint32 CheckRoadSlope(int tileh, 
 
		}
 

	
 
		// partly leveled up tile, only if there's no road on that tile
 
		if (!existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
 
		if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
 
			// force full pieces.
 
			*pieces |= (*pieces & 0xC) >> 2;
 
			*pieces |= (*pieces & 0x3) << 2;
 
			return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR;
 
			return (*pieces == ROAD_X || *pieces == ROAD_Y) ? _price.terraform : CMD_ERROR;
 
		}
 
	}
 
	return CMD_ERROR;
 
@@ -285,14 +283,16 @@ int32 CmdBuildRoad(int x, int y, uint32 
 
{
 
	TileInfo ti;
 
	int32 cost;
 
	byte pieces = (byte)p1, existing = 0;
 
	RoadBits existing = 0;
 
	RoadBits pieces;
 
	TileIndex tile;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 

	
 
	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
 
	 * if a non-player is building the road */
 
	if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
 
	if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
 
	pieces = p1;
 

	
 
	FindLandscapeHeight(&ti, x, y);
 
	tile = ti.tile;
 
@@ -302,16 +302,16 @@ int32 CmdBuildRoad(int x, int y, uint32 
 

	
 
	switch (ti.type) {
 
		case MP_STREET:
 
			switch (GetRoadType(ti.tile)) {
 
			switch (GetRoadType(tile)) {
 
				case ROAD_NORMAL:
 
					if ((GetRoadBits(ti.tile) & pieces) == pieces) {
 
					existing = GetRoadBits(tile);
 
					if ((existing & pieces) == pieces) {
 
						return_cmd_error(STR_1007_ALREADY_BUILT);
 
					}
 
					existing = ti.map5;
 
					break;
 

	
 
				case ROAD_CROSSING:
 
					if (pieces != GetCrossingRoadBits(ti.tile)) { // XXX is this correct?
 
					if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
 
						return_cmd_error(STR_1007_ALREADY_BUILT);
 
					}
 
					goto do_clear;
 
@@ -363,7 +363,7 @@ int32 CmdBuildRoad(int x, int y, uint32 
 
			if ((ti.map5 & 0xC0) != 0xC0) goto do_clear;
 

	
 
			/* only allow roads pertendicular to bridge */
 
			if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
 
			if (((pieces & ROAD_Y) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
 

	
 
			/* check if clear land under bridge */
 
			if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */
 
@@ -396,26 +396,23 @@ do_clear:;
 
	if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
 
		return CMD_ERROR;
 

	
 
	if (ti.type != MP_STREET || GetRoadType(ti.tile) != ROAD_NORMAL) {
 
		cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (ti.type == MP_STREET && GetRoadType(tile) == ROAD_NORMAL) {
 
		// Don't put the pieces that already exist
 
		pieces &= ComplementRoadBits(existing);
 
	} else {
 
		// Don't put the pieces that already exist
 
		pieces &= ~ti.map5;
 
		cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	}
 

	
 
	{
 
		byte t = pieces;
 
		while (t) {
 
			if (t & 1) cost += _price.build_road;
 
			t >>= 1;
 
		}
 
	}
 
	if (pieces & ROAD_NW) cost += _price.build_road;
 
	if (pieces & ROAD_SW) cost += _price.build_road;
 
	if (pieces & ROAD_SE) cost += _price.build_road;
 
	if (pieces & ROAD_NE) cost += _price.build_road;
 

	
 
	if (flags & DC_EXEC) {
 
		if (ti.type != MP_STREET) {
 
		if (ti.type == MP_STREET) {
 
			SetRoadBits(tile, existing | pieces);
 
		} else {
 
			MakeRoadNormal(tile, _current_player, pieces, p2);
 
		} else {
 
			_m[tile].m5 |= pieces;
 
		}
 

	
 
		MarkTileDirtyByTile(tile);
road_gui.c
Show inline comments
 
@@ -2,6 +2,7 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "road_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
@@ -72,7 +73,7 @@ static void BuildRoadOutsideStation(Tile
 
	static const byte _roadbits_by_dir[4] = {2,1,8,4};
 
	tile += TileOffsByDir(direction);
 
	// if there is a roadpiece just outside of the station entrance, build a connecting route
 
	if (IsTileType(tile, MP_STREET) && !(_m[tile].m5 & 0x20)) {
 
	if (IsTileType(tile, MP_STREET) && GetRoadType(tile) == ROAD_NORMAL) {
 
		DoCommandP(tile, _roadbits_by_dir[direction], 0, NULL, CMD_BUILD_ROAD);
 
	}
 
}
road_map.c
Show inline comments
 
@@ -2,6 +2,7 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "road_map.h"
 
#include "station.h"
 

	
 
@@ -42,3 +43,10 @@ RoadBits GetAnyRoadBits(TileIndex tile)
 
		default: return 0;
 
	}
 
}
 

	
 

	
 
TrackBits GetAnyRoadTrackBits(TileIndex tile)
 
{
 
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
 
	return (byte)(r | (r >> 8));
 
}
road_map.h
Show inline comments
 
@@ -33,6 +33,12 @@ static inline RoadBits GetRoadBits(TileI
 
	return GB(_m[tile].m5, 0, 4);
 
}
 

	
 
static inline void SetRoadBits(TileIndex tile, RoadBits r)
 
{
 
	SB(_m[tile].m5, 0, 4, r);
 
}
 

	
 

	
 
static inline RoadBits GetCrossingRoadBits(TileIndex tile)
 
{
 
	return _m[tile].m5 & 8 ? ROAD_Y : ROAD_X;
 
@@ -67,6 +73,9 @@ static inline RoadType GetRoadType(TileI
 
RoadBits GetAnyRoadBits(TileIndex);
 

	
 

	
 
TrackBits GetAnyRoadTrackBits(TileIndex tile);
 

	
 

	
 
static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
 
{
 
	SetTileType(t, MP_STREET);
town_cmd.c
Show inline comments
 
@@ -461,17 +461,17 @@ void OnTick_Town(void)
 
	}
 
}
 

	
 
static byte GetTownRoadMask(TileIndex tile)
 
static RoadBits GetTownRoadMask(TileIndex tile)
 
{
 
	byte b = GetRoadBitsByTile(tile);
 
	byte r = 0;
 
	TrackBits b = GetAnyRoadTrackBits(tile);
 
	RoadBits r = 0;
 

	
 
	if (b & 0x01) r |= 10;
 
	if (b & 0x02) r |=  5;
 
	if (b & 0x04) r |=  9;
 
	if (b & 0x08) r |=  6;
 
	if (b & 0x10) r |=  3;
 
	if (b & 0x20) r |= 12;
 
	if (b & TRACK_BIT_X)     r |= ROAD_X;
 
	if (b & TRACK_BIT_Y)     r |= ROAD_Y;
 
	if (b & TRACK_BIT_UPPER) r |= ROAD_NE | ROAD_NW;
 
	if (b & TRACK_BIT_LOWER) r |= ROAD_SE | ROAD_SW;
 
	if (b & TRACK_BIT_LEFT)  r |= ROAD_NW | ROAD_SW;
 
	if (b & TRACK_BIT_RIGHT) r |= ROAD_NE | ROAD_SE;
 
	return r;
 
}
 

	
 
@@ -486,7 +486,7 @@ static bool IsRoadAllowedHere(TileIndex 
 

	
 
	for (;;) {
 
		// Check if there already is a road at this point?
 
		if (GetRoadBitsByTile(tile) == 0) {
 
		if (GetAnyRoadTrackBits(tile) == 0) {
 
			// No, try to build one in the direction.
 
			// if that fails clear the land, and if that fails exit.
 
			// This is to make sure that we can build a road here later.
 
@@ -567,17 +567,20 @@ static void LevelTownLand(TileIndex tile
 

	
 
#define IS_WATER_TILE(t) (IsTileType((t), MP_WATER) && _m[(t)].m5 == 0)
 

	
 
static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
 
static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* t1)
 
{
 
	int a,b,rcmd;
 
	RoadBits rcmd;
 
	TileIndex tmptile;
 
	uint i;
 
	DiagDirection i;
 
	int j;
 
	TileIndex tile = *tile_ptr;
 

	
 
	TILE_ASSERT(tile);
 

	
 
	if (mask == 0) {
 
		int a;
 
		int b;
 

	
 
		// Tile has no road. First reset the status counter
 
		// to say that this is the last iteration.
 
		_grow_town_result = 0;
 
@@ -618,6 +621,7 @@ static void GrowTownInTile(TileIndex *ti
 
		_grow_town_result = 0;
 
		rcmd = 1 << (block ^ 2);
 
	} else {
 
		int i;
 

	
 
		// Reached a tunnel? Then continue at the other side of it.
 
		if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5& ~3) == 4) {
 
@@ -665,10 +669,10 @@ static void GrowTownInTile(TileIndex *ti
 
	// Determine direction of slope,
 
	//  and build a road if not a special slope.
 
	switch (GetTileSlope(tile, NULL)) {
 
		case  3: i = 0; break;
 
		case  6: i = 3; break;
 
		case  9: i = 1; break;
 
		case 12: i = 2; break;
 
		case  3: i = DIAGDIR_NE; break;
 
		case  6: i = DIAGDIR_NW; break;
 
		case  9: i = DIAGDIR_SE; break;
 
		case 12: i = DIAGDIR_SW; break;
 

	
 
		default:
 
build_road_and_exit:
 
@@ -714,7 +718,6 @@ build_road_and_exit:
 
// Returns true if a house was built, or no if the build failed.
 
static int GrowTownAtRoad(Town *t, TileIndex tile)
 
{
 
	uint mask;
 
	int block = 5; // special case
 

	
 
	TILE_ASSERT(tile);
 
@@ -724,7 +727,7 @@ static int GrowTownAtRoad(Town *t, TileI
 

	
 
	do {
 
		// Get a bitmask of the road blocks on a tile
 
		mask = GetTownRoadMask(tile);
 
		RoadBits mask = GetTownRoadMask(tile);
 

	
 
		// Try to grow the town from this point
 
		GrowTownInTile(&tile,mask,block,t);
 
@@ -761,7 +764,7 @@ static int GrowTownAtRoad(Town *t, TileI
 
// Generate a random road block
 
// The probability of a straight road
 
// is somewhat higher than a curved.
 
static int GenRandomRoadBits(void)
 
static RoadBits GenRandomRoadBits(void)
 
{
 
	uint32 r = Random();
 
	uint a = GB(r, 0, 2);
 
@@ -801,7 +804,7 @@ static bool GrowTown(Town *t)
 
	// Find a road that we can base the construction on.
 
	tile = t->xy;
 
	for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
 
		if (GetRoadBitsByTile(tile) != 0) {
 
		if (GetAnyRoadTrackBits(tile) != 0) {
 
			int r = GrowTownAtRoad(t, tile);
 
			_current_player = old_player;
 
			return r;
0 comments (0 inline, 0 general)