@@ -200,6 +200,9 @@ uint Vehicle::Crash(bool flooded)
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
SetWindowDirty(WC_VEHICLE_DEPOT, this->tile);
delete this->cargo_payment;
this->cargo_payment = NULL;
return RandomRange(pass + 1); // Randomise deceased passengers.
}
Status change: