Changeset - r20250:629a2ca277f7
[Not reviewed]
master
0 6 4
rubidium - 11 years ago 2013-05-19 14:11:20
rubidium@openttd.org
(svn r25257) -Add: basic link graph (fonsinchen)
10 files changed with 867 insertions and 1 deletions:
0 comments (0 inline, 0 general)
projects/openttd_vs100.vcxproj
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@@ -331,6 +331,7 @@
 
    <ClCompile Include="..\src\ini.cpp" />
 
    <ClCompile Include="..\src\ini_load.cpp" />
 
    <ClCompile Include="..\src\landscape.cpp" />
 
    <ClCompile Include="..\src\linkgraph\linkgraph.cpp" />
 
    <ClCompile Include="..\src\map.cpp" />
 
    <ClCompile Include="..\src\misc.cpp" />
 
    <ClCompile Include="..\src\mixer.cpp" />
 
@@ -469,6 +470,8 @@
 
    <ClInclude Include="..\src\landscape.h" />
 
    <ClInclude Include="..\src\landscape_type.h" />
 
    <ClInclude Include="..\src\language.h" />
 
    <ClInclude Include="..\src\linkgraph\linkgraph.h" />
 
    <ClInclude Include="..\src\linkgraph\linkgraph_type.h" />
 
    <ClInclude Include="..\src\livery.h" />
 
    <ClInclude Include="..\src\map_func.h" />
 
    <ClInclude Include="..\src\map_type.h" />
projects/openttd_vs100.vcxproj.filters
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@@ -222,6 +222,9 @@
 
    <ClCompile Include="..\src\landscape.cpp">
 
      <Filter>Source Files</Filter>
 
    </ClCompile>
 
    <ClCompile Include="..\src\linkgraph\linkgraph.cpp">
 
      <Filter>Source Files</Filter>
 
    </ClCompile>
 
    <ClCompile Include="..\src\map.cpp">
 
      <Filter>Source Files</Filter>
 
    </ClCompile>
 
@@ -636,6 +639,12 @@
 
    <ClInclude Include="..\src\language.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\linkgraph\linkgraph.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\linkgraph\linkgraph_type.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\livery.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
projects/openttd_vs80.vcproj
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@@ -595,6 +595,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\linkgraph\linkgraph.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\map.cpp"
 
				>
 
			</File>
 
@@ -1151,6 +1155,14 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\linkgraph\linkgraph.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\linkgraph\linkgraph_type.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\livery.h"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
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@@ -592,6 +592,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\linkgraph\linkgraph.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\map.cpp"
 
				>
 
			</File>
 
@@ -1148,6 +1152,14 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\linkgraph\linkgraph.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\linkgraph\linkgraph_type.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\livery.h"
 
				>
 
			</File>
source.list
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@@ -39,6 +39,7 @@ hotkeys.cpp
 
ini.cpp
 
ini_load.cpp
 
landscape.cpp
 
linkgraph/linkgraph.cpp
 
map.cpp
 
misc.cpp
 
mixer.cpp
 
@@ -202,6 +203,9 @@ ini_type.h
 
landscape.h
 
landscape_type.h
 
language.h
 
linkgraph/linkgraph.h
 
linkgraph/linkgraph_base.h
 
linkgraph/linkgraph_type.h
 
livery.h
 
map_func.h
 
map_type.h
src/linkgraph/linkgraph.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file linkgraph.cpp Definition of link graph classes used for cargo distribution. */
 

	
 
#include "../stdafx.h"
 
#include "../core/pool_func.hpp"
 
#include "linkgraph.h"
 

	
 
/* Initialize the link-graph-pool */
 
LinkGraphPool _link_graph_pool("LinkGraph");
 
INSTANTIATE_POOL_METHODS(LinkGraph)
 

	
 
/**
 
 * Create a node or clear it.
 
 * @param st ID of the associated station.
 
 * @param demand Demand for cargo at the station.
 
 */
 
inline void LinkGraph::BaseNode::Init(StationID st, uint demand)
 
{
 
	this->supply = 0;
 
	this->demand = demand;
 
	this->station = st;
 
	this->last_update = INVALID_DATE;
 
}
 

	
 
/**
 
 * Create an edge.
 
 * @param distance Length of the link as manhattan distance.
 
 */
 
inline void LinkGraph::BaseEdge::Init(uint distance)
 
{
 
	this->distance = distance;
 
	this->capacity = 0;
 
	this->usage = 0;
 
	this->last_update = INVALID_DATE;
 
	this->next_edge = INVALID_NODE;
 
}
 

	
 
void LinkGraph::Compress()
 
{
 
	this->last_compression = (_date + this->last_compression) / 2;
 
	for (NodeID node1 = 0; node1 < this->Size(); ++node1) {
 
		this->nodes[node1].supply /= 2;
 
		for (NodeID node2 = 0; node2 < this->Size(); ++node2) {
 
			BaseEdge &edge = this->edges[node1][node2];
 
			if (edge.capacity > 0) {
 
				edge.capacity = max(1U, edge.capacity / 2);
 
				edge.usage /= 2;
 
			}
 
		}
 
	}
 
}
 

	
 
/**
 
 * Merge a link graph with another one.
 
 * @param other LinkGraph to be merged into this one.
 
 */
 
void LinkGraph::Merge(LinkGraph *other)
 
{
 
	Date age = _date - this->last_compression + 1;
 
	Date other_age = _date - other->last_compression + 1;
 
	NodeID first = this->Size();
 
	for (NodeID node1 = 0; node1 < other->Size(); ++node1) {
 
		Station *st = Station::Get(other->nodes[node1].station);
 
		NodeID new_node = this->AddNode(st);
 
		this->nodes[new_node].supply = LinkGraph::Scale(other->nodes[node1].supply, age, other_age);
 
		st->goods[this->cargo].link_graph = this->index;
 
		st->goods[this->cargo].node = new_node;
 
		for (NodeID node2 = 0; node2 < node1; ++node2) {
 
			BaseEdge &forward = this->edges[new_node][first + node2];
 
			BaseEdge &backward = this->edges[first + node2][new_node];
 
			forward = other->edges[node1][node2];
 
			backward = other->edges[node2][node1];
 
			forward.capacity = LinkGraph::Scale(forward.capacity, age, other_age);
 
			forward.usage = LinkGraph::Scale(forward.usage, age, other_age);
 
			if (forward.next_edge != INVALID_NODE) forward.next_edge += first;
 
			backward.capacity = LinkGraph::Scale(backward.capacity, age, other_age);
 
			backward.usage = LinkGraph::Scale(backward.usage, age, other_age);
 
			if (backward.next_edge != INVALID_NODE) backward.next_edge += first;
 
		}
 
		BaseEdge &new_start = this->edges[new_node][new_node];
 
		new_start = other->edges[node1][node1];
 
		if (new_start.next_edge != INVALID_NODE) new_start.next_edge += first;
 
	}
 
	delete other;
 
}
 

	
 
/**
 
 * Remove a node from the link graph by overwriting it with the last node.
 
 * @param id ID of the node to be removed.
 
 */
 
void LinkGraph::RemoveNode(NodeID id)
 
{
 
	assert(id < this->Size());
 

	
 
	NodeID last_node = this->Size() - 1;
 
	for (NodeID i = 0; i <= last_node; ++i) {
 
		(*this)[i].RemoveEdge(id);
 
		BaseEdge *node_edges = this->edges[i];
 
		NodeID prev = i;
 
		NodeID next = node_edges[i].next_edge;
 
		while (next != INVALID_NODE) {
 
			if (next == last_node) {
 
				node_edges[prev].next_edge = id;
 
				break;
 
			}
 
			prev = next;
 
			next = node_edges[prev].next_edge;
 
		}
 
		node_edges[id] = node_edges[last_node];
 
	}
 
	Station::Get(this->nodes[last_node].station)->goods[this->cargo].node = id;
 
	this->nodes.Erase(this->nodes.Get(id));
 
	this->edges.EraseColumn(id);
 
	/* Not doing EraseRow here, as having the extra invalid row doesn't hurt
 
	 * and removing it would trigger a lot of memmove. The data has already
 
	 * been copied around in the loop above. */
 
}
 

	
 
/**
 
 * Add a node to the component and create empty edges associated with it. Set
 
 * the station's last_component to this component. Calculate the distances to all
 
 * other nodes. The distances to _all_ nodes are important as the demand
 
 * calculator relies on their availability.
 
 * @param st New node's station.
 
 * @return New node's ID.
 
 */
 
NodeID LinkGraph::AddNode(const Station *st)
 
{
 
	const GoodsEntry &good = st->goods[this->cargo];
 

	
 
	NodeID new_node = this->Size();
 
	this->nodes.Append();
 
	/* Avoid reducing the height of the matrix as that is expensive and we
 
	 * most likely will increase it again later which is again expensive. */
 
	this->edges.Resize(new_node + 1U,
 
			max(new_node + 1U, this->edges.Height()));
 

	
 
	this->nodes[new_node].Init(st->index,
 
			HasBit(good.acceptance_pickup, GoodsEntry::GES_ACCEPTANCE));
 

	
 
	BaseEdge *new_edges = this->edges[new_node];
 

	
 
	/* Reset the first edge starting at the new node */
 
	new_edges[new_node].next_edge = INVALID_NODE;
 

	
 
	for (NodeID i = 0; i <= new_node; ++i) {
 
		uint distance = DistanceManhattan(st->xy, Station::Get(this->nodes[i].station)->xy);
 
		new_edges[i].Init(distance);
 
		this->edges[i][new_node].Init(distance);
 
	}
 
	return new_node;
 
}
 

	
 
/**
 
 * Fill an edge with values from a link.
 
 * @param to Destination node of the link.
 
 * @param capacity Capacity of the link.
 
 */
 
void LinkGraph::Node::AddEdge(NodeID to, uint capacity, uint usage)
 
{
 
	assert(this->index != to);
 
	BaseEdge &edge = this->edges[to];
 
	BaseEdge &first = this->edges[this->index];
 
	edge.capacity = capacity;
 
	edge.usage = usage == UINT_MAX ? 0 : usage;
 
	edge.next_edge = first.next_edge;
 
	first.next_edge = to;
 
	edge.last_update = _date;
 
}
 

	
 
void LinkGraph::Node::UpdateEdge(NodeID to, uint capacity, uint usage)
 
{
 
	assert(capacity > 0);
 
	assert(usage <= capacity || usage == UINT_MAX);
 
	if (this->edges[to].last_update == INVALID_DATE) {
 
		this->AddEdge(to, capacity, usage);
 
	} else {
 
		(*this)[to].Update(capacity, usage);
 
	}
 
}
 

	
 
/**
 
 * Remove an outgoing edge from this node.
 
 * @param to ID of destination node.
 
 */
 
void LinkGraph::Node::RemoveEdge(NodeID to)
 
{
 
	if (this->index == to) return;
 
	BaseEdge &edge = this->edges[to];
 
	edge.capacity = 0;
 
	edge.last_update = INVALID_DATE;
 
	edge.usage = 0;
 

	
 
	NodeID prev = this->index;
 
	NodeID next = this->edges[this->index].next_edge;
 
	while (next != INVALID_NODE) {
 
		if (next == to) {
 
			/* Will be removed, skip it. */
 
			this->edges[prev].next_edge = edge.next_edge;
 
			edge.next_edge = INVALID_NODE;
 
			break;
 
		} else {
 
			prev = next;
 
			next = this->edges[next].next_edge;
 
		}
 
	}
 
}
 

	
 
/**
 
 * Create a new edge or update an existing one. If usage is UINT_MAX refresh
 
 * the edge to have at least the given capacity, otherwise add the capacity.
 
 * @param from Start node of the edge.
 
 * @param to End node of the edge.
 
 * @param capacity Capacity to be added/updated.
 
 * @param usage Usage to be added or UINT_MAX.
 
 */
 
void LinkGraph::Edge::Update(uint capacity, uint usage)
 
{
 
	assert(this->edge.capacity > 0);
 
	if (usage == UINT_MAX) {
 
		this->edge.capacity = max(this->edge.capacity, capacity);
 
	} else {
 
		assert(capacity >= usage);
 
		this->edge.capacity += capacity;
 
		this->edge.usage += usage;
 
	}
 
	this->edge.last_update = _date;
 
}
 

	
 
/**
 
 * Resize the component and fill it with empty nodes and edges. Used when
 
 * loading from save games. The component is expected to be empty before.
 
 * @param size New size of the component.
 
 */
 
void LinkGraph::Init(uint size)
 
{
 
	assert(this->Size() == 0);
 
	this->edges.Resize(size, size);
 
	this->nodes.Resize(size);
 

	
 
	for (uint i = 0; i < size; ++i) {
 
		this->nodes[i].Init();
 
		BaseEdge *column = this->edges[i];
 
		for (uint j = 0; j < size; ++j) column[j].Init();
 
	}
 
}
src/linkgraph/linkgraph.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file linkgraph.h Declaration of link graph classes used for cargo distribution. */
 

	
 
#ifndef LINKGRAPH_H
 
#define LINKGRAPH_H
 

	
 
#include "../core/pool_type.hpp"
 
#include "../core/smallmap_type.hpp"
 
#include "../core/smallmatrix_type.hpp"
 
#include "../station_base.h"
 
#include "../cargotype.h"
 
#include "../date_func.h"
 
#include "linkgraph_type.h"
 

	
 
struct SaveLoad;
 
class LinkGraph;
 

	
 
/**
 
 * Type of the pool for link graph components. Each station can be in at up to
 
 * 32 link graphs. So we allow for plenty of them to be created.
 
 */
 
typedef Pool<LinkGraph, LinkGraphID, 32, 0xFFFFFF> LinkGraphPool;
 
/** The actual pool with link graphs. */
 
extern LinkGraphPool _link_graph_pool;
 

	
 
/**
 
 * A connected component of a link graph. Contains a complete set of stations
 
 * connected by links as nodes and edges. Each component also holds a copy of
 
 * the link graph settings at the time of its creation. The global settings
 
 * might change between the creation and join time so we can't rely on them.
 
 */
 
class LinkGraph : public LinkGraphPool::PoolItem<&_link_graph_pool> {
 
public:
 

	
 
	/**
 
	 * Node of the link graph. contains all relevant information from the associated
 
	 * station. It's copied so that the link graph job can work on its own data set
 
	 * in a separate thread.
 
	 */
 
	struct BaseNode {
 
		uint supply;             ///< Supply at the station.
 
		uint demand;             ///< Acceptance at the station.
 
		StationID station;       ///< Station ID.
 
		Date last_update;        ///< When the supply was last updated.
 
		void Init(StationID st = INVALID_STATION, uint demand = 0);
 
	};
 

	
 
	/**
 
	 * An edge in the link graph. Corresponds to a link between two stations or at
 
	 * least the distance between them. Edges from one node to itself contain the
 
	 * ID of the opposite Node of the first active edge (i.e. not just distance) in
 
	 * the column as next_edge.
 
	 */
 
	struct BaseEdge {
 
		uint distance;    ///< Length of the link.
 
		uint capacity;    ///< Capacity of the link.
 
		uint usage;       ///< Usage of the link.
 
		Date last_update; ///< When the link was last updated.
 
		NodeID next_edge; ///< Destination of next valid edge starting at the same source node.
 
		void Init(uint distance = 0);
 
	};
 

	
 
	/**
 
	 * Wrapper for an edge (const or not) allowing retrieval, but no modification.
 
	 * @tparam Tedge Actual edge class, may be "const BaseEdge" or just "BaseEdge".
 
	 */
 
	template<typename Tedge>
 
	class EdgeWrapper {
 
	protected:
 
		Tedge &edge; ///< Actual edge to be used.
 

	
 
	public:
 

	
 
		/**
 
		 * Wrap a an edge.
 
		 * @param edge Edge to be wrapped.
 
		 */
 
		EdgeWrapper (Tedge &edge) : edge(edge) {}
 

	
 
		/**
 
		 * Get edge's capacity.
 
		 * @return Capacity.
 
		 */
 
		uint Capacity() const { return this->edge.capacity; }
 

	
 
		/**
 
		 * Get edge's usage.
 
		 * @return Usage.
 
		 */
 
		uint Usage() const { return this->edge.usage; }
 

	
 
		/**
 
		 * Get edge's distance.
 
		 * @return Distance.
 
		 */
 
		uint Distance() const { return this->edge.distance; }
 

	
 
		/**
 
		 * Get edge's last update.
 
		 * @return Last update.
 
		 */
 
		Date LastUpdate() const { return this->edge.last_update; }
 
	};
 

	
 
	/**
 
	 * Wrapper for a node (const or not) allowing retrieval, but no modification.
 
	 * @tparam Tedge Actual node class, may be "const BaseNode" or just "BaseNode".
 
	 * @tparam Tedge Actual edge class, may be "const BaseEdge" or just "BaseEdge".
 
	 */
 
	template<typename Tnode, typename Tedge>
 
	class NodeWrapper {
 
	protected:
 
		Tnode &node;  ///< Node being wrapped.
 
		Tedge *edges; ///< Outgoing edges for wrapped node.
 
		NodeID index; ///< ID of wrapped node.
 

	
 
	public:
 

	
 
		/**
 
		 * Wrap a node.
 
		 * @param node Node to be wrapped.
 
		 * @param edges Outgoing edges for node to be wrapped.
 
		 * @param index ID of node to be wrapped.
 
		 */
 
		NodeWrapper(Tnode &node, Tedge *edges, NodeID index) : node(node),
 
			edges(edges), index(index) {}
 

	
 
		/**
 
		 * Get supply of wrapped node.
 
		 * @return Supply.
 
		 */
 
		uint Supply() const { return this->node.supply; }
 

	
 
		/**
 
		 * Get demand of wrapped node.
 
		 * @return Demand.
 
		 */
 
		uint Demand() const { return this->node.demand; }
 

	
 
		/**
 
		 * Get ID of station belonging to wrapped node.
 
		 * @return ID of node's station.
 
		 */
 
		StationID Station() const { return this->node.station; }
 

	
 
		/**
 
		 * Get node's last update.
 
		 * @return Last update.
 
		 */
 
		Date LastUpdate() const { return this->node.last_update; }
 
	};
 

	
 
	/**
 
	 * Base class for iterating across outgoing edges of a node. Only the real
 
	 * edges (those with capacity) are iterated. The ones with only distance
 
	 * information are skipped.
 
	 * @tparam Tedge Actual edge class. May be "BaseEdge" or "const BaseEdge".
 
	 * @tparam Titer Actual iterator class.
 
	 */
 
	template <class Tedge, class Tedge_wrapper, class Titer>
 
	class BaseEdgeIterator {
 
	protected:
 
		Tedge *base;    ///< Array of edges being iterated.
 
		NodeID current; ///< Current offset in edges array.
 

	
 
		/**
 
		 * A "fake" pointer to enable operator-> on temporaries. As the objects
 
		 * returned from operator* aren't references but real objects, we have
 
		 * to return something that implements operator->, but isn't a pointer
 
		 * from operator->. A fake pointer.
 
		 */
 
		class FakePointer : public SmallPair<NodeID, Tedge_wrapper> {
 
		public:
 

	
 
			/**
 
			 * Construct a fake pointer from a pair of NodeID and edge.
 
			 * @param pair Pair to be "pointed" to (in fact shallow-copied).
 
			 */
 
			FakePointer(const SmallPair<NodeID, Tedge_wrapper> &pair) : SmallPair<NodeID, Tedge_wrapper>(pair) {}
 

	
 
			/**
 
			 * Retrieve the pair by operator->.
 
			 * @return Pair being "pointed" to.
 
			 */
 
			SmallPair<NodeID, Tedge_wrapper> *operator->() { return this; }
 
		};
 

	
 
	public:
 
		/**
 
		 * Constructor.
 
		 * @param base Array of edges to be iterated.
 
		 * @param current ID of current node (to locate the first edge).
 
		 */
 
		BaseEdgeIterator (Tedge *base, NodeID current) :
 
			base(base),
 
			current(current == INVALID_NODE ? current : base[current].next_edge)
 
		{}
 

	
 
		/**
 
		 * Prefix-increment.
 
		 * @return This.
 
		 */
 
		Titer &operator++()
 
		{
 
			this->current = this->base[this->current].next_edge;
 
			return static_cast<Titer &>(*this);
 
		}
 

	
 
		/**
 
		 * Postfix-increment.
 
		 * @return Version of this before increment.
 
		 */
 
		Titer operator++(int)
 
		{
 
			Titer ret(static_cast<Titer &>(*this));
 
			this->current = this->base[this->current].next_edge;
 
			return ret;
 
		}
 

	
 
		/**
 
		 * Compare with some other edge iterator. The other one may be of a
 
		 * child class.
 
		 * @tparam Tother Class of other iterator.
 
		 * @param other Instance of other iterator.
 
		 * @return If the iterators have the same edge array and current node.
 
		 */
 
		template<class Tother>
 
		bool operator==(const Tother &other)
 
		{
 
			return this->base == other.base && this->current == other.current;
 
		}
 

	
 
		/**
 
		 * Compare for inequality with some other edge iterator. The other one
 
		 * may be of a child class.
 
		 * @tparam Tother Class of other iterator.
 
		 * @param other Instance of other iterator.
 
		 * @return If either the edge arrays or the current nodes differ.
 
		 */
 
		template<class Tother>
 
		bool operator!=(const Tother &other)
 
		{
 
			return this->base != other.base || this->current != other.current;
 
		}
 

	
 
		/**
 
		 * Dereference with operator*.
 
		 * @return Pair of current target NodeID and edge object.
 
		 */
 
		SmallPair<NodeID, Tedge_wrapper> operator*() const
 
		{
 
			return SmallPair<NodeID, Tedge_wrapper>(this->current, Tedge_wrapper(this->base[this->current]));
 
		}
 

	
 
		/**
 
		 * Dereference with operator->.
 
		 * @return Fake pointer to Pair of current target NodeID and edge object.
 
		 */
 
		FakePointer operator->() const {
 
			return FakePointer(this->operator*());
 
		}
 
	};
 

	
 
	/**
 
	 * A constant edge class.
 
	 */
 
	typedef EdgeWrapper<const BaseEdge> ConstEdge;
 

	
 
	/**
 
	 * An updatable edge class.
 
	 */
 
	class Edge : public EdgeWrapper<BaseEdge> {
 
	public:
 
		/**
 
		 * Constructor
 
		 * @param edge Edge to be wrapped.
 
		 */
 
		Edge(BaseEdge &edge) : EdgeWrapper<BaseEdge>(edge) {}
 
		void Update(uint capacity, uint usage);
 
	};
 

	
 
	/**
 
	 * An iterator for const edges. Cannot be typedef'ed because of
 
	 * template-reference to ConstEdgeIterator itself.
 
	 */
 
	class ConstEdgeIterator : public BaseEdgeIterator<const BaseEdge, ConstEdge, ConstEdgeIterator> {
 
	public:
 
		/**
 
		 * Constructor.
 
		 * @param edges Array of edges to be iterated over.
 
		 * @param current ID of current edge's end node.
 
		 */
 
		ConstEdgeIterator(const BaseEdge *edges, NodeID current) :
 
			BaseEdgeIterator<const BaseEdge, ConstEdge, ConstEdgeIterator>(edges, current) {}
 
	};
 

	
 
	/**
 
	 * An iterator for non-const edges. Cannot be typedef'ed because of
 
	 * template-reference to EdgeIterator itself.
 
	 */
 
	class EdgeIterator : public BaseEdgeIterator<BaseEdge, Edge, EdgeIterator> {
 
	public:
 
		/**
 
		 * Constructor.
 
		 * @param edges Array of edges to be iterated over.
 
		 * @param current ID of current edge's end node.
 
		 */
 
		EdgeIterator(BaseEdge *edges, NodeID current) :
 
			BaseEdgeIterator<BaseEdge, Edge, EdgeIterator>(edges, current) {}
 
	};
 

	
 
	/**
 
	 * Constant node class. Only retrieval operations are allowed on both the
 
	 * node itself and its edges.
 
	 */
 
	class ConstNode : public NodeWrapper<const BaseNode, const BaseEdge> {
 
	public:
 
		/**
 
		 * Constructor.
 
		 * @param lg LinkGraph to get the node from.
 
		 * @param node ID of the node.
 
		 */
 
		ConstNode(const LinkGraph *lg, NodeID node) :
 
			NodeWrapper<const BaseNode, const BaseEdge>(lg->nodes[node], lg->edges[node], node)
 
		{}
 

	
 
		/**
 
		 * Get a ConstEdge. This is not a reference as the wrapper objects are
 
		 * not actually persistent.
 
		 * @param to ID of end node of edge.
 
		 * @return Constant edge wrapper.
 
		 */
 
		ConstEdge operator[](NodeID to) const { return ConstEdge(this->edges[to]); }
 

	
 
		/**
 
		 * Get an iterator pointing to the start of the edges array.
 
		 * @return Constant edge iterator.
 
		 */
 
		ConstEdgeIterator Begin() const { return ConstEdgeIterator(this->edges, this->index); }
 

	
 
		/**
 
		 * Get an iterator pointing beyond the end of the edges array.
 
		 * @return Constant edge iterator.
 
		 */
 
		ConstEdgeIterator End() const { return ConstEdgeIterator(this->edges, INVALID_NODE); }
 
	};
 

	
 
	/**
 
	 * Updatable node class. The node itself as well as its edges can be modified.
 
	 */
 
	class Node : public NodeWrapper<BaseNode, BaseEdge> {
 
	public:
 
		/**
 
		 * Constructor.
 
		 * @param lg LinkGraph to get the node from.
 
		 * @param node ID of the node.
 
		 */
 
		Node(LinkGraph *lg, NodeID node) :
 
			NodeWrapper<BaseNode, BaseEdge>(lg->nodes[node], lg->edges[node], node)
 
		{}
 

	
 
		/**
 
		 * Get an Edge. This is not a reference as the wrapper objects are not
 
		 * actually persistent.
 
		 * @param to ID of end node of edge.
 
		 * @return Edge wrapper.
 
		 */
 
		Edge operator[](NodeID to) { return Edge(this->edges[to]); }
 

	
 
		/**
 
		 * Get an iterator pointing to the start of the edges array.
 
		 * @return Edge iterator.
 
		 */
 
		EdgeIterator Begin() { return EdgeIterator(this->edges, this->index); }
 

	
 
		/**
 
		 * Get an iterator pointing beyond the end of the edges array.
 
		 * @return Constant edge iterator.
 
		 */
 
		EdgeIterator End() { return EdgeIterator(this->edges, INVALID_NODE); }
 

	
 
		/**
 
		 * Update the node's supply and set last_update to the current date.
 
		 * @param supply Supply to be added.
 
		 */
 
		void UpdateSupply(uint supply)
 
		{
 
			this->node.supply += supply;
 
			this->node.last_update = _date;
 
		}
 

	
 
		/**
 
		 * Set the node's demand.
 
		 * @param demand New demand for the node.
 
		 */
 
		void SetDemand(uint demand)
 
		{
 
			this->node.demand = demand;
 
		}
 

	
 
		void AddEdge(NodeID to, uint capacity, uint usage = 0);
 
		void UpdateEdge(NodeID to, uint capacity, uint usage = 0);
 
		void RemoveEdge(NodeID to);
 
	};
 

	
 
	typedef SmallVector<BaseNode, 16> NodeVector;
 
	typedef SmallMatrix<BaseEdge> EdgeMatrix;
 

	
 
	/** Minimum effective distance for timeout calculation. */
 
	static const uint MIN_TIMEOUT_DISTANCE = 48;
 

	
 
	/** Minimum number of days between subsequent compressions of a LG. */
 
	static const uint COMPRESSION_INTERVAL = 256;
 

	
 
	/**
 
	 * Scale a value from a link graph of age orig_age for usage in one of age
 
	 * target_age. Make sure that the value stays > 0 if it was > 0 before.
 
	 * @param val Value to be scaled.
 
	 * @param target_age Age of the target link graph.
 
	 * @param orig_age Age of the original link graph.
 
	 * @return scaled value.
 
	 */
 
	inline static uint Scale(uint val, uint target_age, uint orig_age)
 
	{
 
		return val > 0 ? max(1U, val * target_age / orig_age) : 0;
 
	}
 

	
 
	/** Bare constructor, only for save/load. */
 
	LinkGraph() : cargo(INVALID_CARGO), last_compression(0) {}
 
	/**
 
	 * Real constructor.
 
	 * @param cargo Cargo the link graph is about.
 
	 */
 
	LinkGraph(CargoID cargo) : cargo(cargo), last_compression(_date) {}
 

	
 
	void Init(uint size);
 
	void Compress();
 
	void Merge(LinkGraph *other);
 

	
 
	/* Splitting link graphs is intentionally not implemented.
 
	 * The overhead in determining connectedness would probably outweigh the
 
	 * benefit of having to deal with smaller graphs. In real world examples
 
	 * networks generally grow. Only rarely a network is permanently split.
 
	 * Reacting to temporary splits here would obviously create performance
 
	 * problems and detecting the temporary or permanent nature of splits isn't
 
	 * trivial. */
 

	
 
	/**
 
	 * Get a node with the specified id.
 
	 * @param num ID of the node.
 
	 * @return the Requested node.
 
	 */
 
	inline Node operator[](NodeID num) { return Node(this, num); }
 

	
 
	/**
 
	 * Get a const reference to a node with the specified id.
 
	 * @param num ID of the node.
 
	 * @return the Requested node.
 
	 */
 
	inline ConstNode operator[](NodeID num) const { return ConstNode(this, num); }
 

	
 
	/**
 
	 * Get the current size of the component.
 
	 * @return Size.
 
	 */
 
	inline uint Size() const { return this->nodes.Length(); }
 

	
 
	/**
 
	 * Get date of last compression.
 
	 * @return Date of last compression.
 
	 */
 
	inline Date LastCompression() const { return this->last_compression; }
 

	
 
	/**
 
	 * Get the cargo ID this component's link graph refers to.
 
	 * @return Cargo ID.
 
	 */
 
	inline CargoID Cargo() const { return this->cargo; }
 

	
 
	/**
 
	 * Scale a value to its monthly equivalent, based on last compression.
 
	 * @param base Value to be scaled.
 
	 * @return Scaled value.
 
	 */
 
	inline uint Monthly(uint base) const
 
	{
 
		return base * 30 / (_date - this->last_compression + 1);
 
	}
 

	
 
	NodeID AddNode(const Station *st);
 
	void RemoveNode(NodeID id);
 

	
 
protected:
 
	friend class LinkGraph::ConstNode;
 
	friend class LinkGraph::Node;
 
	friend const SaveLoad *GetLinkGraphDesc();
 
	friend const SaveLoad *GetLinkGraphJobDesc();
 
	friend void SaveLoad_LinkGraph(LinkGraph &lg);
 

	
 
	CargoID cargo;         ///< Cargo of this component's link graph.
 
	Date last_compression; ///< Last time the capacities and supplies were compressed.
 
	NodeVector nodes;      ///< Nodes in the component.
 
	EdgeMatrix edges;      ///< Edges in the component.
 
};
 

	
 
#define FOR_ALL_LINK_GRAPHS(var) FOR_ALL_ITEMS_FROM(LinkGraph, link_graph_index, var, 0)
 

	
 
#endif /* LINKGRAPH_H */
src/linkgraph/linkgraph_base.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file linkgraph_base.h Some typedefs for the main game. */
 

	
 
#ifndef LINKGRAPH_BASE_H
 
#define LINKGRAPH_BASE_H
 

	
 
#include "linkgraph.h"
 

	
 
typedef LinkGraph::Node Node;
 
typedef LinkGraph::Edge Edge;
 
typedef LinkGraph::EdgeIterator EdgeIterator;
 

	
 
typedef LinkGraph::ConstNode ConstNode;
 
typedef LinkGraph::ConstEdge ConstEdge;
 
typedef LinkGraph::ConstEdgeIterator ConstEdgeIterator;
 

	
 

	
 
#endif /* LINKGRAPH_BASE_H */
src/linkgraph/linkgraph_type.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file linkgraph_type.h Declaration of link graph types used for cargo distribution. */
 

	
 
#ifndef LINKGRAPH_TYPE_H
 
#define LINKGRAPH_TYPE_H
 

	
 
typedef uint16 LinkGraphID;
 
static const LinkGraphID INVALID_LINK_GRAPH = UINT16_MAX;
 

	
 
typedef uint16 LinkGraphJobID;
 
static const LinkGraphID INVALID_LIN_KGRAPH_JOB = UINT16_MAX;
 

	
 
typedef uint16 NodeID;
 
static const NodeID INVALID_NODE = UINT16_MAX;
 

	
 
#endif /* LINKGRAPH_TYPE_H */
src/station_base.h
Show inline comments
 
@@ -16,6 +16,7 @@
 
#include "newgrf_airport.h"
 
#include "cargopacket.h"
 
#include "industry_type.h"
 
#include "linkgraph/linkgraph_type.h"
 
#include "newgrf_storage.h"
 

	
 
typedef Pool<BaseStation, StationID, 32, 64000> StationPool;
 
@@ -74,7 +75,9 @@ struct GoodsEntry {
 
		time_since_pickup(255),
 
		rating(INITIAL_STATION_RATING),
 
		last_speed(0),
 
		last_age(255)
 
		last_age(255),
 
		link_graph(INVALID_LINK_GRAPH),
 
		node(INVALID_NODE)
 
	{}
 

	
 
	byte acceptance_pickup; ///< Status of this cargo, see #GoodsEntryStatus.
 
@@ -108,6 +111,9 @@ struct GoodsEntry {
 
	byte amount_fract;      ///< Fractional part of the amount in the cargo list
 
	StationCargoList cargo; ///< The cargo packets of cargo waiting in this station
 

	
 
	LinkGraphID link_graph; ///< Link graph this station belongs to.
 
	NodeID node;            ///< ID of node in link graph referring to this goods entry.
 

	
 
	/**
 
	 * Reports whether a vehicle has ever tried to load the cargo at this station.
 
	 * This does not imply that there was cargo available for loading. Refer to GES_PICKUP for that.
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