Changeset - r1914:63c34ade2fdf
[Not reviewed]
master
0 17 0
Darkvater - 19 years ago 2005-06-06 13:47:06
darkvater@openttd.org
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
17 files changed with 73 insertions and 70 deletions:
0 comments (0 inline, 0 general)
airport_gui.c
Show inline comments
 
@@ -40,7 +40,7 @@ static void PlaceAir_DemolishArea(uint t
 

	
 
static void BuildAirClick_Airport(Window *w)
 
{
 
	if (HandlePlacePushButton(w, 3, 0xAA4, 1, PlaceAirport)) ShowBuildAirportPicker();
 
	if (HandlePlacePushButton(w, 3, SPR_CURSOR_AIRPORT, 1, PlaceAirport)) ShowBuildAirportPicker();
 
}
 

	
 
static void BuildAirClick_Demolish(Window *w)
dock_gui.c
Show inline comments
 
@@ -63,12 +63,12 @@ static void PlaceDocks_BuildLock(uint ti
 

	
 
static void BuildDocksClick_Canal(Window *w)
 
{
 
	HandlePlacePushButton(w, 3, SPR_OPENTTD_BASE + 11, 1, PlaceDocks_BuildCanal);
 
	HandlePlacePushButton(w, 3, SPR_CURSOR_CANAL, 1, PlaceDocks_BuildCanal);
 
}
 

	
 
static void BuildDocksClick_Lock(Window *w)
 
{
 
	HandlePlacePushButton(w, 4, SPR_OPENTTD_BASE + 64, 1, PlaceDocks_BuildLock);
 
	HandlePlacePushButton(w, 4, SPR_CURSOR_LOCK, 1, PlaceDocks_BuildLock);
 
}
 

	
 
static void BuildDocksClick_Demolish(Window *w)
 
@@ -78,18 +78,18 @@ static void BuildDocksClick_Demolish(Win
 

	
 
static void BuildDocksClick_Depot(Window *w)
 
{
 
	if (HandlePlacePushButton(w, 7, 0x2D1, 1, PlaceDocks_Depot)) ShowBuildDocksDepotPicker();
 
	if (HandlePlacePushButton(w, 7, SPR_CURSOR_SHIP_DEPOT, 1, PlaceDocks_Depot)) ShowBuildDocksDepotPicker();
 
}
 

	
 
static void BuildDocksClick_Dock(Window *w)
 
{
 

	
 
	if (HandlePlacePushButton(w, 8, 0xE54, 3, PlaceDocks_Dock)) ShowBuildDockStationPicker();
 
	if (HandlePlacePushButton(w, 8, SPR_CURSOR_DOCK, 3, PlaceDocks_Dock)) ShowBuildDockStationPicker();
 
}
 

	
 
static void BuildDocksClick_Buoy(Window *w)
 
{
 
	HandlePlacePushButton(w, 9, 0x2BE, 1, PlaceDocks_Buoy);
 
	HandlePlacePushButton(w, 9, SPR_CURSOR_BOUY, 1, PlaceDocks_Buoy);
 
}
 

	
 
static void BuildDocksClick_Landscaping(Window *w)
functions.h
Show inline comments
 
@@ -177,8 +177,8 @@ void InvalidateWindowClasses(byte cls);
 
void DeleteWindowById(WindowClass cls, WindowNumber number);
 
void DeleteWindowByClass(WindowClass cls);
 

	
 
void SetObjectToPlaceWnd(int icon, byte mode, Window *w);
 
void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num);
 
void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w);
 
void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num);
 

	
 
void ResetObjectToPlace(void);
 

	
gfx.c
Show inline comments
 
@@ -1913,7 +1913,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n,
 
	return true;
 
}
 

	
 
static void SetCursorSprite(uint cursor)
 
static void SetCursorSprite(CursorID cursor)
 
{
 
	CursorVars *cv = &_cursor;
 
	const Sprite *p;
 
@@ -1934,12 +1934,12 @@ static void SetCursorSprite(uint cursor)
 
static void SwitchAnimatedCursor(void)
 
{
 
	CursorVars *cv = &_cursor;
 
	const uint16 *cur;
 
	uint sprite;
 
	const CursorID *cur = cv->animate_cur;
 
	CursorID sprite;
 

	
 
	cur = cv->animate_cur;
 
	if (cur == NULL || *cur == 0xFFFF)
 
		cur = cv->animate_list;
 
	// ANIM_CURSOR_END is 0xFFFF in table/animcursors.h
 
	if (cur == NULL || *cur == 0xFFFF) cur = cv->animate_list;
 

	
 
	sprite = cur[0];
 
	cv->animate_timeout = cur[1];
 
	cv->animate_cur = cur + 2;
 
@@ -1954,7 +1954,7 @@ void CursorTick(void)
 
		SwitchAnimatedCursor();
 
}
 

	
 
void SetMouseCursor(uint cursor)
 
void SetMouseCursor(CursorID cursor)
 
{
 
	// Turn off animation
 
	_cursor.animate_timeout = 0;
 
@@ -1962,7 +1962,7 @@ void SetMouseCursor(uint cursor)
 
	SetCursorSprite(cursor);
 
}
 

	
 
void SetAnimatedMouseCursor(const uint16 *table)
 
void SetAnimatedMouseCursor(const CursorID *table)
 
{
 
	_cursor.animate_list = table;
 
	_cursor.animate_cur = NULL;
gfx.h
Show inline comments
 
@@ -20,10 +20,10 @@ struct DrawPixelInfo {
 
typedef struct CursorVars {
 
	Point pos, size, offs, delta;
 
	Point draw_pos, draw_size;
 
	uint32 sprite;
 
	CursorID sprite;
 

	
 
	int wheel; // mouse wheel movement
 
	const uint16 *animate_list, *animate_cur;
 
	const CursorID *animate_list, *animate_cur;
 
	uint animate_timeout;
 

	
 
	bool visible;
 
@@ -60,7 +60,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n,
 
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
 

	
 
void SetMouseCursor(uint cursor);
 
void SetAnimatedMouseCursor(const uint16 *table);
 
void SetAnimatedMouseCursor(const CursorID *table);
 
void CursorTick(void);
 
void DrawMouseCursor(void);
 
void ScreenSizeChanged(void);
industry_gui.c
Show inline comments
 
@@ -3,6 +3,7 @@
 
#include "debug.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
 
#include "gui.h"
 
#include "window.h"
 
@@ -35,7 +36,7 @@ static void BuildIndustryWndProc(Window 
 
	case WE_CLICK: {
 
		int wid = e->click.widget;
 
		if (wid >= 3) {
 
			if (HandlePlacePushButton(w, wid, 0xFF1, 1, NULL))
 
			if (HandlePlacePushButton(w, wid, SPR_CURSOR_INDUSTRY, 1, NULL))
 
				WP(w,def_d).data_1 = wid - 3;
 
		}
 
	} break;
main_gui.c
Show inline comments
 
@@ -122,7 +122,7 @@ void HandleOnEditText(WindowEvent *e)
 
 * @return true if the button is clicked, false if it's unclicked
 
 */
 

	
 
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc)
 
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
 
{
 
	uint32 mask = 1 << widget;
 

	
 
@@ -406,10 +406,10 @@ void ShowRenameWaypointWindow(Waypoint *
 

	
 
static void SelectSignTool(void)
 
{
 
	if (_cursor.sprite == 0x2D2)
 
	if (_cursor.sprite == SPR_CURSOR_SIGN)
 
		ResetObjectToPlace();
 
	else {
 
		SetObjectToPlace(0x2D2, 1, 1, 0);
 
		SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
 
		_place_proc = PlaceProc_Sign;
 
	}
 
}
 
@@ -1713,7 +1713,7 @@ static void ScenEditIndustryWndProc(Wind
 
		}
 

	
 
		if ((button=e->click.widget) >= 4) {
 
			if (HandlePlacePushButton(w, button, 0xFF1, 1, NULL))
 
			if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL))
 
				_industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
 
		}
 
		break;
misc.c
Show inline comments
 
@@ -3,6 +3,7 @@
 
#include "string.h"
 
#include "strings.h" // XXX GetParam*
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
 
#include "vehicle.h"
 
#include "gfx.h"
 
@@ -208,7 +209,7 @@ void InitializeGame(uint log_x, uint log
 

	
 
	AddTypeToEngines(); // make sure all engines have a type
 

	
 
	SetObjectToPlace(1, 0, 0, 0);
 
	SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
 

	
 
	_pause = 0;
 
	_fast_forward = 0;
 
@@ -270,7 +271,7 @@ void GenerateWorld(int mode, uint log_x,
 

	
 
	_generating_world = true;
 
	InitializeGame(log_x, log_y);
 
	SetObjectToPlace(1, 0, 0, 0);
 
	SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
 

	
 
	// Must start economy early because of the costs.
 
	StartupEconomy();
misc_gui.c
Show inline comments
 
@@ -161,11 +161,11 @@ static void Place_LandInfo(uint tile)
 

	
 
void PlaceLandBlockInfo(void)
 
{
 
	if (_cursor.sprite == 0x2CF) {
 
	if (_cursor.sprite == SPR_CURSOR_QUERY) {
 
		ResetObjectToPlace();
 
	} else {
 
		_place_proc = Place_LandInfo;
 
		SetObjectToPlace(0x2CF, 1, 1, 0);
 
		SetObjectToPlace(SPR_CURSOR_QUERY, 1, 1, 0);
 
	}
 
}
 

	
 
@@ -317,12 +317,12 @@ static void BuildTreesWndProc(Window *w,
 
			if ( (uint)(wid-3) >= (uint)WP(w,tree_d).count)
 
				return;
 

	
 
			if (HandlePlacePushButton(w, wid, 0x7DA, 1, NULL))
 
			if (HandlePlacePushButton(w, wid, SPR_CURSOR_TREE, 1, NULL))
 
				_tree_to_plant = WP(w,tree_d).base + wid - 3;
 
			break;
 

	
 
		case 15: // tree of random type.
 
			if (HandlePlacePushButton(w, 15, 0x7DA, 1, NULL))
 
			if (HandlePlacePushButton(w, 15, SPR_CURSOR_TREE, 1, NULL))
 
				_tree_to_plant = -1;
 
			break;
 

	
 
@@ -1389,7 +1389,7 @@ void ShowSaveLoadDialog(int mode)
 
{
 
	Window *w;
 

	
 
	SetObjectToPlace(1, 0, 0, 0);
 
	SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
 
	DeleteWindowById(WC_QUERY_STRING, 0);
 
	DeleteWindowById(WC_SAVELOAD, 0);
 

	
openttd.h
Show inline comments
 
@@ -71,6 +71,7 @@ typedef byte CargoID;
 
typedef uint16 StringID;
 
typedef uint16 SpriteID;
 
typedef uint32 PalSpriteID;
 
typedef uint32 CursorID;
 

	
 
typedef uint32 WindowNumber;
 
typedef byte WindowClass;
player_gui.c
Show inline comments
 
@@ -593,7 +593,7 @@ static void PlayerCompanyWndProc(Window 
 
			if (tile == 0) {
 
				if ((byte)w->window_number != _local_player)
 
					return;
 
				SetObjectToPlaceWnd(0x2D0, 1, w);
 
				SetObjectToPlaceWnd(SPR_CURSOR_HQ, 1, w);
 
				SetTileSelectSize(2, 2);
 
			} else {
 
				ScrollMainWindowToTile(tile);
 
@@ -601,7 +601,7 @@ static void PlayerCompanyWndProc(Window 
 
		} break;
 

	
 
		case 8: /* relocate HQ */
 
			SetObjectToPlaceWnd(0x2D0, 1, w);
 
			SetObjectToPlaceWnd(SPR_CURSOR_HQ, 1, w);
 
			SetTileSelectSize(2, 2);
 
			break;
 
		case 9: /* buy 25% */
rail_gui.c
Show inline comments
 
@@ -214,27 +214,27 @@ static void PlaceRail_AutoSignals(uint t
 

	
 
static void BuildRailClick_N(Window *w)
 
{
 
	HandlePlacePushButton(w, 4, _cur_railtype*4 + 0x4EF, 1, PlaceRail_N);
 
	HandlePlacePushButton(w, 4, _cur_railtype*4 + SPR_CURSOR_NS_TRACK, 1, PlaceRail_N);
 
}
 

	
 
static void BuildRailClick_NE(Window *w)
 
{
 
	HandlePlacePushButton(w, 5, _cur_railtype*4 + 0x4F0, 1, PlaceRail_NE);
 
	HandlePlacePushButton(w, 5, _cur_railtype*4 + SPR_CURSOR_SWNE_TRACK, 1, PlaceRail_NE);
 
}
 

	
 
static void BuildRailClick_E(Window *w)
 
{
 
	HandlePlacePushButton(w, 6, _cur_railtype*4 + 0x4F1, 1, PlaceRail_E);
 
	HandlePlacePushButton(w, 6, _cur_railtype*4 + SPR_CURSOR_EW_TRACK, 1, PlaceRail_E);
 
}
 

	
 
static void BuildRailClick_NW(Window *w)
 
{
 
	HandlePlacePushButton(w, 7, _cur_railtype*4 + 0x4F2, 1, PlaceRail_NW);
 
	HandlePlacePushButton(w, 7, _cur_railtype*4 + SPR_CURSOR_NWSE_TRACK, 1, PlaceRail_NW);
 
}
 

	
 
static void BuildRailClick_AutoRail(Window *w)
 
{
 
	HandlePlacePushButton(w, 8, _cur_railtype + SPR_CURSOR_AUTORAIL, VHM_RAIL, PlaceRail_AutoRail);
 
	HandlePlacePushButton(w, 8, SPR_CURSOR_AUTORAIL + _cur_railtype, VHM_RAIL, PlaceRail_AutoRail);
 
}
 

	
 
static void BuildRailClick_Demolish(Window *w)
 
@@ -242,10 +242,10 @@ static void BuildRailClick_Demolish(Wind
 
	HandlePlacePushButton(w, 9, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
 
}
 

	
 
static const SpriteID _depot_cursors[] = {
 
	0x510,
 
	SPR_OPENTTD_BASE + 14,
 
	SPR_OPENTTD_BASE + 15,
 
static const CursorID _depot_cursors[] = {
 
	SPR_CURSOR_RAIL_DEPOT,
 
	SPR_CURSOR_MONO_DEPOT,
 
	SPR_CURSOR_MAGLEV_DEPOT,
 
};
 

	
 
static void BuildRailClick_Depot(Window *w)
 
@@ -256,14 +256,14 @@ static void BuildRailClick_Depot(Window 
 
static void BuildRailClick_Waypoint(Window *w)
 
{
 
	_waypoint_count = GetCustomStationsCount(STAT_CLASS_WAYP);
 
	if (HandlePlacePushButton(w, 11, SPR_OPENTTD_BASE + 7, 1, PlaceRail_Waypoint)
 
	if (HandlePlacePushButton(w, 11, SPR_CURSOR_WAYPOINT, 1, PlaceRail_Waypoint)
 
	    && _waypoint_count > 0)
 
		ShowBuildWaypointPicker();
 
}
 

	
 
static void BuildRailClick_Station(Window *w)
 
{
 
	if (HandlePlacePushButton(w, 12, 0x514, 1, PlaceRail_Station)) ShowStationBuilder();
 
	if (HandlePlacePushButton(w, 12, SPR_CURSOR_RAIL_STATION, 1, PlaceRail_Station)) ShowStationBuilder();
 
}
 

	
 
static void BuildRailClick_AutoSignals(Window *w)
 
@@ -273,12 +273,12 @@ static void BuildRailClick_AutoSignals(W
 

	
 
static void BuildRailClick_Bridge(Window *w)
 
{
 
	HandlePlacePushButton(w, 14, 0xA21, 1, PlaceRail_Bridge);
 
	HandlePlacePushButton(w, 14, SPR_CURSOR_BRIDGE, 1, PlaceRail_Bridge);
 
}
 

	
 
static void BuildRailClick_Tunnel(Window *w)
 
{
 
	HandlePlacePushButton(w, 15, 0x982 + _cur_railtype, 3, PlaceRail_Tunnel);
 
	HandlePlacePushButton(w, 15, SPR_CURSOR_TUNNEL_RAIL + _cur_railtype, 3, PlaceRail_Tunnel);
 
}
 

	
 
static void BuildRailClick_Remove(Window *w)
 
@@ -304,7 +304,7 @@ static void BuildRailClick_Remove(Window
 

	
 
static void BuildRailClick_Convert(Window *w)
 
{
 
	HandlePlacePushButton(w, 17, (SPR_OPENTTD_BASE + 26) + _cur_railtype * 2, 1, PlaceRail_ConvertRail);
 
	HandlePlacePushButton(w, 17, SPR_CURSOR_CONVERT_RAIL + _cur_railtype * 2, 1, PlaceRail_ConvertRail);
 
}
 

	
 
static void BuildRailClick_Landscaping(Window *w)
road_gui.c
Show inline comments
 
@@ -108,13 +108,13 @@ typedef void OnButtonClick(Window *w);
 
static void BuildRoadClick_NE(Window *w)
 
{
 
	_build_road_flag = 0;
 
	HandlePlacePushButton(w, 3, 0x51F, 1, PlaceRoad_NE);
 
	HandlePlacePushButton(w, 3, SPR_CURSOR_ROAD_NESW, 1, PlaceRoad_NE);
 
}
 

	
 
static void BuildRoadClick_NW(Window *w)
 
{
 
	_build_road_flag = 0;
 
	HandlePlacePushButton(w, 4, 0x520, 1, PlaceRoad_NW);
 
	HandlePlacePushButton(w, 4, SPR_CURSOR_ROAD_NWSE, 1, PlaceRoad_NW);
 
}
 

	
 

	
 
@@ -126,31 +126,31 @@ static void BuildRoadClick_Demolish(Wind
 
static void BuildRoadClick_Depot(Window *w)
 
{
 
	if (_game_mode == GM_EDITOR) return;
 
	if (HandlePlacePushButton(w, 6, 0x511, 1, PlaceRoad_Depot)) ShowRoadDepotPicker();
 
	if (HandlePlacePushButton(w, 6, SPR_CURSOR_ROAD_DEPOT, 1, PlaceRoad_Depot)) ShowRoadDepotPicker();
 
}
 

	
 
static void BuildRoadClick_BusStation(Window *w)
 
{
 
	if (_game_mode == GM_EDITOR) return;
 
	if (HandlePlacePushButton(w, 7, 0xAA5, 1, PlaceRoad_BusStation)) ShowBusStationPicker();
 
	if (HandlePlacePushButton(w, 7, SPR_CURSOR_BUS_STATION, 1, PlaceRoad_BusStation)) ShowBusStationPicker();
 
}
 

	
 
static void BuildRoadClick_TruckStation(Window *w)
 
{
 
	if (_game_mode == GM_EDITOR) return;
 
	if (HandlePlacePushButton(w, 8, 0xAA6, 1, PlaceRoad_TruckStation)) ShowTruckStationPicker();
 
	if (HandlePlacePushButton(w, 8, SPR_CURSOR_TRUCK_STATION, 1, PlaceRoad_TruckStation)) ShowTruckStationPicker();
 
}
 

	
 
static void BuildRoadClick_Bridge(Window *w)
 
{
 
	_build_road_flag = 0;
 
	HandlePlacePushButton(w, 9, 0xA21, 1, PlaceRoad_Bridge);
 
	HandlePlacePushButton(w, 9, SPR_CURSOR_BRIDGE, 1, PlaceRoad_Bridge);
 
}
 

	
 
static void BuildRoadClick_Tunnel(Window *w)
 
{
 
	_build_road_flag = 0;
 
	HandlePlacePushButton(w, 10, 0x981, 3, PlaceRoad_Tunnel);
 
	HandlePlacePushButton(w, 10, SPR_CURSOR_ROAD_TUNNEL, 3, PlaceRoad_Tunnel);
 
}
 

	
 
static void BuildRoadClick_Remove(Window *w)
saveload.c
Show inline comments
 
@@ -837,7 +837,7 @@ typedef struct ThreadedSave {
 
	uint count;
 
	bool ff_state;
 
	bool saveinprogress;
 
	uint32 cursor;
 
	CursorID cursor;
 
} ThreadedSave;
 

	
 
/* A maximum size of of 128K * 500 = 64.000KB savegames */
table/animcursors.h
Show inline comments
 
#define ANIM_CURSOR_LINE(a,b) a,b,
 
#define ANIM_CURSOR_END() 0xFFFF
 

	
 
static const uint16 _demolish_animcursor[] = {
 
static const CursorID _demolish_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2C0, 29)
 
	ANIM_CURSOR_LINE(0x2C1, 29)
 
	ANIM_CURSOR_LINE(0x2C2, 29)
 
@@ -9,34 +9,34 @@ static const uint16 _demolish_animcursor
 
	ANIM_CURSOR_END()
 
};
 

	
 
static const uint16 _lower_land_animcursor[] = {
 
static const CursorID _lower_land_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2BB, 29)
 
	ANIM_CURSOR_LINE(0x2BC, 29)
 
	ANIM_CURSOR_LINE(0x2BD, 98)
 
	ANIM_CURSOR_END()
 
};
 

	
 
static const uint16 _raise_land_animcursor[] = {
 
static const CursorID _raise_land_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2B8, 29)
 
	ANIM_CURSOR_LINE(0x2B9, 29)
 
	ANIM_CURSOR_LINE(0x2BA, 98)
 
	ANIM_CURSOR_END()
 
};
 

	
 
static const uint16 _pick_station_animcursor[] = {
 
static const CursorID _pick_station_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x2CC, 29)
 
	ANIM_CURSOR_LINE(0x2CD, 29)
 
	ANIM_CURSOR_LINE(0x2CE, 98)
 
	ANIM_CURSOR_END()
 
};
 

	
 
static const uint16 _build_signals_animcursor[] = {
 
static const CursorID _build_signals_animcursor[] = {
 
	ANIM_CURSOR_LINE(0x50C, 148)
 
	ANIM_CURSOR_LINE(0x50D, 148)
 
	ANIM_CURSOR_END()
 
};
 

	
 
static const uint16 * const _animcursors[] = {
 
static const CursorID * const _animcursors[] = {
 
	_demolish_animcursor,
 
	_lower_land_animcursor,
 
	_raise_land_animcursor,
terraform_gui.c
Show inline comments
 
@@ -135,27 +135,27 @@ static void TerraformClick_Raise(Window 
 

	
 
static void TerraformClick_Level(Window *w)
 
{
 
	HandlePlacePushButton(w, 6, SPR_OPENTTD_BASE+69, 2, PlaceProc_LevelLand);
 
	HandlePlacePushButton(w, 6, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LevelLand);
 
}
 

	
 
static void TerraformClick_Dynamite(Window *w)
 
{
 
	HandlePlacePushButton(w, 7, SPR_IMG_DYNAMITE+1 , 1, PlaceProc_DemolishArea);
 
	HandlePlacePushButton(w, 7, ANIMCURSOR_DEMOLISH , 1, PlaceProc_DemolishArea);
 
}
 

	
 
static void TerraformClick_BuyLand(Window *w)
 
{
 
	HandlePlacePushButton(w, 8, 4792, 1, PlaceProc_BuyLand);
 
	HandlePlacePushButton(w, 8, SPR_CURSOR_BUY_LAND, 1, PlaceProc_BuyLand);
 
}
 

	
 
static void TerraformClick_Trees(Window *w)
 
{
 
	if (HandlePlacePushButton(w, 9, 0, 1, PlaceProc_PlantTree)) ShowBuildTreesToolbar();
 
	if (HandlePlacePushButton(w, 9, SPR_CURSOR_MOUSE, 1, PlaceProc_PlantTree)) ShowBuildTreesToolbar();
 
}
 

	
 
static void TerraformClick_PlaceSign(Window *w)
 
{
 
	HandlePlacePushButton(w, 10, 722, 1, PlaceProc_Sign);
 
	HandlePlacePushButton(w, 10, SPR_CURSOR_SIGN, 1, PlaceProc_Sign);
 
}
 

	
 
static OnButtonClick * const _terraform_button_proc[] = {
viewport.c
Show inline comments
 
@@ -2176,14 +2176,14 @@ bool VpHandlePlaceSizingDrag(void)
 
	return false;
 
}
 

	
 
void SetObjectToPlaceWnd(int icon, byte mode, Window *w)
 
void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w)
 
{
 
	SetObjectToPlace(icon,mode,w->window_class, w->window_number);
 
	SetObjectToPlace(icon, mode, w->window_class, w->window_number);
 
}
 

	
 
#include "table/animcursors.h"
 

	
 
void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num)
 
void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num)
 
{
 
	Window *w;
 

	
 
@@ -2221,5 +2221,5 @@ void SetObjectToPlace(int icon, byte mod
 

	
 
void ResetObjectToPlace(void)
 
{
 
	SetObjectToPlace(0,0,0,0);
 
	SetObjectToPlace(SPR_CURSOR_MOUSE, 0, 0, 0);
 
}
0 comments (0 inline, 0 general)